Atlus Readies Stylus-Based Surgery Game For DS 60
Thanks to GameSpot for its article discussing Atlus' announcement of a stylus-utilizing touchscreen surgery game for the Nintendo DS handheld. According to the article about Caduceus: Surgical Operation: "The player steps into the role of a talented young surgeon who must operate on different maladies in each of the game's stages... Actions such as cutting the patient or getting rid of an unidentified parasite are done with the [Nintendo DS] stylus. In addition, while operating, the player must cheer on the patient using the device's voice recognition." There's also a couple of screenshots of the forthcoming Life & Death-eque game, featuring the "Hurted Heart" mission, on the Japanese-language NTT site.
This Is Why The DS Is Cool (Score:5, Interesting)
These are the kind of things that Nintendo was talking about when they said we'd get new kinds of gameplay. At E3 there was a carving demo that would let your carve things. They could do things like that to let you make your own piece in a board game. It may take some time, but I think we are going to see some VERY interesting games from the DS. Even if some aren't good, the innovation will be great.
How about a game where you "raise" a little AI robot or something. You could design it yourself, and be able to add user created objects to it's little "playpen" to explore and see how it reacts to things. You could "program" it by connecting little logic blocks (sort of how you program the Lego Mindstorms software).
And of course, now we could get a VERY cool version of Mario Paint.
Mario Paint! (Score:4, Interesting)
Seriously, how many of us would love to see a greatly enhanced sequel to this classic. The DS would be ideal, but I could also envision a GC/next gen version that utilizes the Mario Sunshine engine and allows one to create their own 3D Mario adventure.
It could feature a user friendly 3d modeler (with premade models of all the Nintendo favorites, of course). Design your own character or bad guy, apply premade or user-created texture maps/bump maps, etc., then create animations of the character through a smart interface. Put the characters in a designed game world and give them routes to walk on, triggers to react to, etc. Create worlds with premade or user designed objects, events, and triggers. Also let the user create some hilariously lame in game music, of course. Then create an overworld and even make in-game cinemas with your characters and user recorded audio! Imagine the possibilites...
Meanwhile, relive some Mario Paint goodness here [obscenemusic.net].
Re:This Is Why The DS Is Cool (Score:1)
You know, I could imagine a Warhammer-esque game like that, you'd have to carve and paint your peices and then have them fight each other or something.
Re:This Is Why The DS Is Cool (Score:1)
AI robot (Score:2)
I really like you idea - but look at 'A Dogs Life' by David Braben, or 'Creatures' (that *is* the one where you have a pet magical creature on an island?)
They take 'programming' much in the way of the sims, or the original little computer people.
Perhaps making it visibly logical could be more educational.
Re:This Is Why The DS Is Cool (Score:2)
"cheer on the patient" ???? (Score:4, Funny)
Yeah, that's what I always look for in a surgeon... someone to "cheer me on" while I'm unconscious.
Re:"cheer on the patient" ???? (Score:5, Funny)
And you hated mobile phone users before (Score:4, Funny)
Imagine the looks from your fellow travellers while screaming "hang in there" "don't die on my now" "we got a squirter here get a me a clamp he is bleeding all over" into you gameboy.
On a side note, why can't I ever turn of the music on gba games? Is it somekind of mind control program that I must play with horrible repetetive crappy soundcard music?
Re:And you hated mobile phone users before (Score:2)
Well yeah but for some reason that kill sound (Score:2)
Re:Well yeah but for some reason that kill sound (Score:2)
Re:Well yeah but for some reason that kill sound (Score:2)
kohina - old school game and demo music [kohina.com]
This game does look cool . . . (Score:3, Funny)
Mods (Score:4, Funny)
Re:Mods (Score:2)
Life and Death! (Score:5, Funny)
But man, if I ever had to perform an emergency apendectomy, i could. Oh sure, you'd bleed to death later because aparently I can't sew, but at least you wouldn't die from apendicitis.
Re:Life and Death! (Score:2)
Hope you wanted to get an extra gut infection along with that burst appendi
Re:Life and Death! (Score:3, Funny)
"But man, if I ever had to perform an emergency apendectomy, i could. Oh sure, you'd bleed to death later because aparently I can't sew, but at least you wouldn't die from apendicitis."
Screw that. From television, I've learned that all you need to do is finish the main part of the operation, then tell someone standing around to "close this up for me." Th
Re:Life and Death! (Score:2)
I think the game was rigged, personally. We tried countless times and could never get a single surgery down.
--trb
Re:Life and Death! (Score:2)
--trb
Fantastic! (Score:2, Insightful)
Won't someone please think of the children? (Score:3, Funny)
Or more likely, some kid will take a knife to his pet or smaller sibling and then someone will suggest they learned it from the game.
Slice N Dice (Score:3, Funny)
And for the kids, a Harry Potter game with a wand shaped stylus...The hits they keep a comin!
Re:Life & Death (Score:1)
How to make this game profitable (Score:2)
Of course, parent groups may protest that this will lead to home grown surgery systems, where people use this as a simulator.
I can imagine
"How many successful quarduple byp
Re:How to make this game profitable (Score:2)
there's also sequel, "Life & Death - the brain" I believe. If you just went on it randomly they were quite hard.
anyways.. the game would be quite doable even without stylus.
Re:How to make this game profitable (Score:1)
Newsflash.. parent finds son dead with heart exposed, best friend bobby denys he had been playing 'open heart surgey on his nintendo DS' Jack Thompson jumps on the first plane...
Re:How to make this game profitable (Score:2)
Where you get bonus points if you can identify the various discharges.
In case you didn't read the article... (Score:3, Funny)
Innovation (Score:1)
I've been waiting for this a long time to come to my palm, but almost every game I can find is stuck using the buttons at the bottom. I've only found two games that make good use of the stylus.
Insaniquarium and that other puzzle(sp?) one that was a huge hit and I can't for my life remember the name of(you switch position on some sort of gems and they disappear if you get three in a row).
Tetris attack? (Score:1)
-ReK
Re:Innovation (Score:2)
Re:Innovation (Score:1)
Re:Innovation (Score:1)
Re:Innovation (Score:1)
Comment removed (Score:3, Funny)
Re:Delivering babies... (Score:2)
Another usage for the touchpad (Score:1)
But... (Score:2)
Argh! No! (Score:1, Troll)
Like a mouse then?
Come on people, stylus input freakin' SUCKS BALLS. It's is rubbish. They tried similar things with light pens in the 1980s and instead of opening up new vistas of UI possibilty everyone totally hated them. Why don't they just stick a trackball on it and be done with it?
Seriously, stylus input is not more natural. It's a gimmick, and an expensive gimmick to boot (you nee
Re:Best Advice Yet (Score:2)
You're twisting my words. I'm saying that the Stylus is NOT a new input form, it has been tried before and is CRAP.
Innovation in gameplay is great. 'Innovation' in the form of gimmicky controllers, be they styluses or boxing gloves, leads mostly to crappy games in which the entrie purpose of the product seems to be to showcase the controller, and instead of openi
Re:Best Advice Yet (Score:3, Insightful)
Re:Argh! No! (Score:2, Interesting)
Tell that to the MILLIONS of PDA users in the world. Or the tblet PC users (ok, not that great of an example =p). Either way, they will tell you that touchscreen input is an efficient, fast, intuituve way to interface with a computer system.
Many games play well with a joystick and buttons; shooters, side scrollers, etc. Some games play well with a mouse and keyb; FPS, and RTS. Playing a FPS on a console with a gamepad doesn't even compare to using a mouse
Re:Argh! No! (Score:2)
Because in the 1980's having a computer that ran above 320*240 was considered to be a high-tech, high-end you'll never see outside a college campus or government facility machine. These days there are machines that default at 1600*1200 and considered to be 'mid-range' PCs. Much easier to use a stylus when th
Re:Argh! No! (Score:4, Insightful)
Yes, using a stylus is the absolute worst input method ever. That's why we have completely given up writing on paper.
I don't know how much mileage will really come out of it, and this is the only example I've yet seen that wasn't totally lame, but face it - there is no better way to mimic a scalpel than a stylus, at least at this point. How can you not think this is cool? It will necessarily improve hand-eye coordination, which is always good.
Touch screens are cool. A stylus is the only accurate way to use one. And, a mouse is not feasible for use with a handheld gaming device. Kindly extract head from rectum before posting.
Oblig. Simpsons quote. (Score:1)
So let's test it out with an obligatory Simpons quote!
"The hip bone's connected to the leg bone!
The leg bone's conected to the thingy!
The thingy's connected to my wristwatch!
Uh oh..."
-Dr. Nick
Games becoming more like work (Score:3, Insightful)
Re:Games becoming more like work (Score:2)
I'm begining to get excited about a new console for the first time in a long time. If its backwards compatible, I'll definitely get it (my first handheld since the game gear). If it isn't I still may.
Re:Games becoming more like work (Score:2)
PC Games (Score:3, Interesting)
Rob