Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games) Entertainment Games

Doom 3 - Linux, Multi-Monitor, DirectX 8 Solutions 78

nukem996 writes "While the official port of Doom 3 to Linux is still not complete and we still do not know when it is going to be out, other then 'in a few days after the Windows release', Linux users can finally play Doom 3 on Linux with the help of Wine." Elsewhere, an anonymous reader points to a post on the GideonTech forums explaining multi-monitor Doom 3 play, with the caveat: "Doing this with only 2 monitors completely sucks. You want atleast 3, or 5.. or any odd number of monitors (so your center of playing field isn't split between two monitors)." Finally, toasted_calamari explains: "We have written a guide to optimizing Doom 3 for DirectX 8 systems, particularly older ATI Radeon cards. This guide should assist owners of older hardware in running Doom 3 more effectively without upgrading."
This discussion has been archived. No new comments can be posted.

Doom 3 - Linux, Multi-Monitor, DirectX 8 Solutions

Comments Filter:
  • Cmon now. (Score:1, Interesting)

    by ftgow ( 791708 )
    Let's hope the Linux port arrives post haste. Rebooting hurts.
  • by cyberkreiger ( 463962 ) on Sunday August 08, 2004 @02:16PM (#9914322) Homepage
    ... if the headline didn't contain both "doom 3" and "linux" unless the linux client was out, so as to not make me jump unnecessarily.
  • by OleMoudi ( 624829 ) on Sunday August 08, 2004 @02:27PM (#9914376) Homepage
    The hardware requirements to play smoothly Doom 3 on a windows machine are high enough to think that the result of a emulation through wine would require even higher computer specs to play D3 the way it was meant to be played.

    Doesn't emulation decrease perfomance? So what kind of megacomputer would you need to play that kind of graphically bloated games through emulation?

    Maybe I'm missing something
    • by cyberkreiger ( 463962 ) on Sunday August 08, 2004 @02:31PM (#9914397) Homepage
      You're missing the fact that Wine(X) Is Not an Emulator. Doom3 under Wine(X) runs directly on the hardware.
    • Wine - Wine Is Not an Emulator.
      It just implements Windows APIs, no emulation.
      All games I've tried runs about equally good on Windows as on
      Linux with Wine(x), that is, you must ofcourse have hardware
      accelerated drivers installed on linux.

    • Wine Is Not an Emulator

      With that said, there is usually only minimal to no decrease in performace when using Wine.

      • by RailGunner ( 554645 ) on Sunday August 08, 2004 @06:58PM (#9915939) Journal
        Really? I usually notice a huge performance decrease when using Wine. Blurred vision, slurred speech, light-headedness, a sense of euphoria.


        Oh wait - you're talking about the PC, not the player. Never mind.


        • Really? I usually notice a huge performance decrease when using Wine. Blurred vision, slurred speech, light-headedness, a sense of euphoria.

          Performance decrease for men, but increase for women : You've been utilising wine on the wrong client.

          -- Premature optimization is the root of all evil.
  • by kajoob ( 62237 ) on Sunday August 08, 2004 @02:39PM (#9914435)
    If you're a linux-only user but want to see what doom3 looks like on your system, just simply turn your monitor off.

    I keed, I keed!
    • God that joke is so damn lame. The game is supposed to be scary. Darkness is scary. And if you download the duct tape mod. I hate you.
  • Finally? (Score:5, Funny)

    by afabbro ( 33948 ) on Sunday August 08, 2004 @03:12PM (#9914613) Homepage
    users can finally play Doom 3 on Linux with the help of Wine

    Finally? For pity's sake, the game has been out for less than a week...

  • by 3Kirt ( 615692 )
    Thanks for pointing that out.. I don't think any of us Linux gamers had come across any of this information in the past few days. Bravo!
    • Re:Wow (Score:1, Funny)

      by Anonymous Coward
      I'm sure both of you must be thrilled.
  • by ZorinLynx ( 31751 ) on Sunday August 08, 2004 @03:24PM (#9914659) Homepage
    Play some classic DOOM! This is a beautiful port of classic DOOM to Linux:

    http://prboom.sourceforge.net/

    You'll need original WAD files, of course.... But this port can play at high resolutions using OpenGL, has nice sounding music support (something fairly lacking in most DOOM ports) and is fairly accurate to the original.

    I've been playing these past few days and have rediscovered what a great game the original DOOM was! And the soundtrack was great too!

    -Z
    • Feh, prboom. Legacy Doom is the only way to play:

      legacy.newdoom.com [newdoom.com]

      Full OpenGL support, keybind support so you don't have to change your finger layout from all the new FPS ;) , improved deathmatch, support for overlapping-area WAD files, tons of nifty stuff. Just enough changes to stay fresh while keeping the old skewl game in place.
  • by way2trivial ( 601132 ) on Sunday August 08, 2004 @03:57PM (#9914842) Homepage Journal
    on the VERY ORIGINAL port of doom... you could do multiple monitors with multiple computers driving the second/third views... I did this once, (mostly to see if I could) for a side view.. it worked/rocked!

    However, I had my main monitor as straight ahead, and my side monitor as 'to the side' it did not function as 'split view' down the middle.. is it not possible to have two monitors, with the center of focus being one monitor? must it divide the view down the middle?

    • On Doom 3 a rear monitor would probably be more useful, for those times when you can hear noises behind you. Just glance over your shoulder... :)

      Anyways, wouldn't four monitors (north, south, east, west) also be useful? Then you don't have to split the view.
  • by pp ( 4753 ) on Sunday August 08, 2004 @04:24PM (#9914969)
    I've played it that way on my athlon 2000+geforce 4 ti4200. It's quite playable, most notable problems are that it's _SLOW_ for about 15-20 secs
    after loading a game. Going to the menus and using the PDA for a while and it goes back to a reasonable 20-25fps or so. Also I end up having to restart the game completely after dying, trying to load a game at that point just gives a black screen.

    After a hardware upgrade and a native client it should be great, hardware upgrade for the speed
    and native client to get rid of those glitches ;-)
  • I saw this a few days back and gave it a try, but no such luck - the game refused to run at all, giving me an "unhandled exception" right away. Strange thing though, is that plain wine (20040615) ran the thing fine... well, if you call "fine" looking very washed out, textures missing/wrong, etc. However, everything was very bright and you could actually see where you're going without a flashlight! :)
    • You know, it ran quite fine on my FX5950 ultra under plain wine. However, that video card unfortunatly died. (I blame the windows machine I stuck it into temporarily) :(

      What's really interesting, is that I have successfully run Doom3 on a Geforce 2 GTS 32mb in wine, this time experiencing the same overbright problems.
  • While I can only dream of playing doom ]I[, since my tired old computer with it's sinfully old Voodoo board (Hey, I have student loans) has no chance of hell of ever running, other people out there get to run the game with FIVE monitors?!? Don't get me wrong, I think it's great that ID is thinking forward that far to allow for computers five-ten years from now to have an extra graphical benefit... but still. *sighs* Oh well, someday I'll have a new computer with enough hutzpah to play doom 3... Someday whe
  • Has anyone tried it with only two monitors? I'm not about to go and grab another card and monitor to play on three but I could do it on two. Of course if it sucks so bad as to not warrent the effort then I simply won't.
  • Related note... (Score:2, Informative)

    by ajservo ( 708572 )
    There's an ATI fix floating around on a board somewhere... It's mixed as it working for people. Although it seems to work for many, on my system, when I applied the fix to the code, rebooting to the game, I had lost all textures on ALL surfaces, and could only see lighting sources and my weapon's indicator readout. BACK UP YOUR FILES before attempting... I'm glad I did.
  • performance increase (Score:2, Informative)

    by DiniZuli ( 621956 )
    You have propaply allready seen this, but anyway here goes (don't know if it works on Linux though - but cannot see why it shouldn't):

    The following commands control the image cache, which if enabled and set correctly can help smooth FPS and may also boost performance:

    image_useCache [0,1] - If set to 1, uses background loading to cache image information. This may not necessarily improve framerate performance, but it does assist in smoothing out frame rates and reducing loading pauses. Note that the i

"More software projects have gone awry for lack of calendar time than for all other causes combined." -- Fred Brooks, Jr., _The Mythical Man Month_

Working...