Turbine Shows Off Latest D&D, Asheron's Call Announcements 20
Thanks to Warcry for its coverage of MMO creator Turbine's 'Turbine Nation' fanfest, an event which has included new details on the 2005-due Dungeons & Dragons Online, confirming "dungeon randomization as well as instancing in... the game (when you enter a dungeon, a completely separate version of that dungeon is created for you and your party)." GameSpy also has multiple new articles on D&D Online, including a new preview mentioning "D&D Online will be extremely combat-heavy. A whole lot of thought was put into its real-time combat system." Finally, Warcry has details on the Asheron's Call expansion, being developed following Turbine's buyback of the franchise, which apparently includes a "level cap... raise from 126 to 275."
Re:sigh (Score:1, Funny)
ironical.. (Score:5, Interesting)
when playing real d&d in it's best form has very little to do with just bashing it off.
(though.. I have known some games which have gone so ridiculous that I don't know how anyone bothered to play in them after 20th "2000 orcs attack! they can't hurt you! you win!". really shitty dm)
Instancing... (Score:4, Interesting)
Re:Instancing... (Score:4, Interesting)
I'm hooked on City of Heroes now, too, and they have instanced dungeons. In fact, I thought I remember hearing that they were supposed to be doing instanced *outdoor* missions. Now that would be something new.
Re:Instancing... (Score:2, Informative)
Re:Instancing... (Score:1)
Re:Instancing... (Score:2, Informative)
Outdoor Mission Maps:
* The villains of Paragon City have taken the fight to the streets. Battle your foes in instanced outdoor missions within the city itself, or journey to bizarre alternate worlds and spread justice throughout the multiverse.
http://www.cityofheroes.com/news/updat [cityofheroes.com]
Re:Instancing... (Score:4, Informative)
Maybe to be used as a tool for Table Top Play? (Score:5, Interesting)
For instance I have recently put on an ARG (Alternate Reality Game) at http://ruaware.org/ [ruaware.org]. Many people feel the game is more an RPG than an ARG, but whatever it is, it is new, and when games come together, everyone wins.
Re:Maybe to be used as a tool for Table Top Play? (Score:1)
small server size vs. lag vs. finding a group (Score:5, Insightful)
Since they are proposing an almost-twitch game they'll get hammered by people complaining about the lag.
Small servers -> less server-based lag and also could imply less network latency depending on server locations and connectivity.
However, the downside is finding someone compatible to play with when you're on. I wonder if they are intending something like City of Heroes instanced locations (Steel Canyon, Steel Canyon 2, etc) that keep the number of heroes down to a reasonable number in an area but give you lots of opportunities to find pickup teammates. COH has instanced missions also - they work fine and clearly all new MMPORGS will have something similar.
All in all, Turbine seems to be on the right track. They should be heartened by the awesome launch of COH - the MMPORG market is far from saturated.
Re:small server size vs. lag vs. finding a group (Score:5, Insightful)
With thier just being one central meeting place it will make for easier in the locating of team members. Once you have your team formed you move on out and the all dungeons and location outside of the city are instanced to your own team.
Instancing sucks. (Score:2, Insightful)
If the so-called persistent world is really just mostly an area where avatars meet to go do instanced content together, and not interact at all with the rest of the world (who are themselves in a million instanced areas), isn't the "MMOG" really just a meta-game, or chat room?
If games whose main content is party-instanced areas can count as MMOGs, then any game with an online comp