Blinx Creator Talks Independent Development In Japan 11
Thanks to 1UP for its interview with Japanese game developer Naoto Ohshima, who "gained notoriety at Sega's Sonic Team for creating characters and playing integral roles in the development of games like Phantasy Star, Nights, and Sonic Adventure", and now "heads up developer Artoon." Ohshima discusses topics such as being a Japanese developer making Xbox titles (the Blinx series) for Microsoft ("I basically like challenges. If there's something hard or difficult to do, it's something that gets me excited"), how the Blinx sequel will differentiate itself from other Xbox games ("In Blinx 2, that's what I'm trying to do, to get the full range [from kids to adults], whereas when I look at Conker I think it's targeted at an adult -- a more hardcore audience"), and licensed games ("I look at that as almost a new genre of games -- these licensed games or movie games or whatever. When I see that they're selling well or that they are hits, it's really hard to evaluate whether or not it means it's a good game.")
Nintendo DS (Score:5, Interesting)
I get the feeling that DS game designers are trying to fit games to the touch creen, rather than designing a game that may end up using the touch screen. Seems like gimmick led devlopment to me...
Re:Nintendo DS (Score:2, Insightful)
Clarify that statement, because from my interpretation of what you typed, playing games that are created using the former strategy (using the touch screen by design) sounds far more appealing to me as a gamer than the latter (using the touch screen only in happenstance).
All new technologies introduced to a market by a single competitor are "gimmic
Re:Nintendo DS (Score:1)
That is the feeling I get from the interview and other articles regarding the DS. Does not fill me with hope for the first generation of DS games.
Re:Hans Blix? (Score:1, Offtopic)
Here's what I'd ask Ohshima... (Score:4, Insightful)
I tried that game just because you had worked on it. I loved NiGHTS, and I loved SonicCD (sometimes called "Ohshima's Sonic", opposed to the other "Naka's Sonic" games). But Pinobee... puh-leeze! That game was terrible, slow, boring, and god-awful UGLY. If it had been released for the Game Gear, I'd say it looked decent, but on the GBA it is crap.
But anyway, you are a skilled artist (NiGHTS... best character design EVER!!!), so I wish you best of luck in your next projects.
Re:Here's what I'd ask Ohshima... (Score:1, Interesting)
Blinx was a pretty-good platformer (Score:2)
Re:Blinx was a pretty-good platformer (Score:1)
God, it's going to be a game-filled period this year. Right now DOOM and Final