Nintendo Announces Western DS Game Line-Up 47
Thanks to Nintendo's press site for a release listing the Nintendo DS dual-screen handheld titles currently in development for a Western release. Although sharing many games with a recently announced Japanese listing, it's explained: "Many of the industry's biggest software companies confirm that they will deliver names like Madden NFL, Viewtiful Joe, Rayman and SpongeBob SquarePants to the Nintendo DS", and other new/surprising DS titles include GoldenEye from EA, an Atari Classics pack from Atari, and a Western release of the previously mentioned Caduceus surgery game from Atlus.
Not very many original games (Score:4, Interesting)
Re:Not very many original games (Score:1, Insightful)
You're right, there do need to be more original ideas. I was disappointed that Nintendo didn't have any impressive and unique ideas for the second screen at E3. Maps, stats, inventories...we've all
Re:Not very many original games (Score:1, Interesting)
I'm sure the Sims and FF games will do well, and Need for Speed wireless multiplay would be quite neat, but I don't see any reason for a slightly jaded gamer, non FF fan like me to get a DS. Of course, this list doesn't include Nintendo's own titles.
Well they are library fillers (Score:1, Insightful)
The current battle seems to be that Nintendo is going for original gameplay (rayman in the lineup does not bode well for that that) and Sony is going for graphics. Who will win? Well depends. You see sony is free to add original intresting games to match the best of Nintendo but N
Re:Well they are library fillers (Score:4, Insightful)
As for Sony, as I said, I don't pay all that much attention to these kinds of things, but even I have heard about problems with PS2's dying after a relatively short period of time. And this is from the company using the 'good pricey hardware'...
Actually I didn't mean crap as in bad, just old (Score:2)
I meant in like saying a celeron is a crappy cheap game system. Doesn't mean a celeron is badly made chip. Just that whoever chooses to put it in game system is being cheap.
Sure the GBA with its old hardware has just kept working and working and working but that doesn't count. I want gloss. I want shine. I want sparkly!!!!!
Re:Actually I didn't mean crap as in bad, just old (Score:1)
Yeah, but that just means that whatever technology they do use has been proven. Especially in something that's bound to be as abused as a handheld, reliability is critical.
See, I prefer dull cheap things. I guess we'll just have to agree to disagree...
Re:Well they are library fillers (Score:5, Interesting)
NES - cart reading mechanisms tended to wear out over time, but the console itself and the carts have lasted 20 years now. The hardware itself allowed for large scrolling games. This was in an era where most games were on a single screen.
SNES - exceptionally durable console. I don't know of many broken ones, even this many years later. The quality is also quite exceptional, with a DSP that was state of the art at its release, and capability to display many more colors than the competition of the era.
N64 - as always, exceptionally durable. The quality of the console was unquestionable. The CPU was just a monster, with a fairly good clock rate, and the games easily blew away the other consoles of the generation. Held back mainly by a small amount of working memory and storage medium constraints. Not a nice system to develop for, but well made.
GCN - Durable as hell. There are a few people having problems reading discs already, but nowhere even close to the number of people having problems with the PS2. Hardware is designed with efficiency and ease of development in mind, essentially the anti-N64. Console is definitely a match for the current generation, trumping Xbox's graphics in many cases but at a fraction of the cost. (Xbox has higher clock frequencies, but GameCube beats it out in efficiency and coordination of hardware. Case in point, most polygons in a console game record still belongs to GameCube (Rebel Strike))
GameBoy - Essentially a portable monochrome NES. The durability is also unquestionable, but what really made this console great is that it didn't eat through batteries at too high of a rate, and was playable for extended periods of time.
GameBoy Color - GameBoy with a smaller form factor and a color screen... what more is to be said?
GameBoy Advance - This is probably the Nintendo console I am most familiar with. The hardware works together unbelievably well (ala GameCube), and functions quite well as a portable SNES, and does it without eating up batteries or compromising ease of development. Regardless of what you might think, this is truly a console for the ages.
Nintendo DS - Nintendo has packed in wireless connectivity, 2 lit screens, a touchpad, a microphone, a speaker, and 2 fairly high performance CPUs while claiming battery life comparable to GBA SP. I am prepared to take their word on it, as it's unlike them to lie about that. Especially compared to the battery life of the PSP, that is completely undeniably awesome.
Re:Well they are library fillers (Score:4, Funny)
Well, now you know of two broken ones. I had one die of apparant old age not long ago, but it got played very hard, though - once, I went through Chrono Trigger five times without turning the console off because the save battery in the cart was dead and I wanted to get a few endings I hadn't seen yet.
I also destroyed one shortly after the release, but you know, that giant worm in the Tower of Hera in Link to the Past was a bitch and a half, and the thirtieth time he knocks you down to the fifth floor, you've gotta let off some steam.
Re:Well they are library fillers (Score:3, Funny)
If you've had it long enough for the battery to die, I'd say the warranty is already expired. Just open it up and replace the battery.
"you've gotta let off some steam."
Ya know, the controller is right there in your hands and much cheaper. I remember way back when a friend of mine had teeth marks in his NES controllers...
Re:Not very many original games (Score:5, Interesting)
Yes and no. The first generation of games will have to use the new features but I think it's easy to argue that most features aren't used successfuly until the console is about a year old, at which point the developers are more at ease with the kits and know how to get "more" out of a console. Compare Mario 64 vs. Zelda: Ocarina of Time to get an idea of the difference. Remember, at launch there's usually 1 or 2 good titles, and a lot of filler (Luigi's Mansion for the GC, Fantavision for the PS2, Fuzion Frenzy for the Xbox).
My guess is that what "gamers won't expect" is not going to appear until 6-18 months into the life of the DS. Whether by then it would have gone the route of the Virtua Boy is beyond me.
And for what it's worth, the Bomberman title was a highlight to me.
Re:Not very many original games (Score:2)
Re:Not very many original games (Score:5, Insightful)
So, if the only test you have for originality in a game is whether or not it is in a series, than yeah, sure, a lot of the list will upset you. I think that most of us, however, are going to wait and see what the developers DO with the new hardware using the franchise they've already built up. I, for one, am looking forward to what a touchpad can do for some of these franchises (maps and menus in castlevania, minigames in goemon, control in metroid, and whatever else they thing up), because I realize that innovation, while many times is running around in left field, is also taking what you have and making it new and exciting with new capabilities and ideas.
Re:Not very many original games (Score:1)
Re:Not very many original games (Score:5, Insightful)
Re:Not very many original games (Score:2)
Re:Not very many original games (Score:2)
No, the complaint that there is a lack of originality was a correct one. It is just that the grandparent poster was talking about setting/character originality, while you are talking about gameplay originality. Both are very important, though the former is definitely underrated by too many gamers. (And developers! Nintendo basically ignores it nowadays - very sad.)
A film's
Not _that_ Goldeneye (Score:1, Funny)
Oh, and 'Project Rub' just sounds dirty, Sega.
Concerns about the lineup (Score:3, Insightful)
Of course, it could be that I'm too cynical and these developers all have great new ideas. Certainly, many of them do. Even some of the games that at first prompted me to type this could, on second thought, make good use of the DS. Atari Classics, for example, sounds like nothing special at first, but then I realized that the touch screen could be used to emulate the trackball from such arcade classics as Centipede.
I guess what I'm trying to say is that I really don't have faith that these companies will make the best possible use of the DS, which will ultimately be what determines whether the DS is a gimmick or a revolution. I'm hopeful, though.
Re:Concerns about the lineup (Score:2)
Castlevania (Score:5, Interesting)
Konami's had their three strikes in 3D with Castlevania 64, Castlevania: Legacy of Darkness (N64), and Castlevania: Lament of Innocence (PS2), and should just stop trying, for now. (I guess it's three-and-a-half strikes if you count the aborted Dreamcast game.)
Not that the Castlevania games couldn't use some work. Harmony of Dissonance had some less-than-stellar musical tracks. All the GBA games have had a nearly useless map function that needs some serious enhancements to avoid driving players mad with backtracking insanity. And they could all do with a new set of artists and creative thinkers to get beyond the same tired enemy types that have existed since the very first games.
Anyway, I do think that Castlevania DS with a map screen that switches to an enemy profile when you're attacking would be neat. Let's hope they're doing it right so that we're not left saying "No special DS features? This could have been done on the GBA!"
Final Fantasy Crystal Chronicles series (Score:2)
I liked 7 but got bored with the random battles and mini-movies the later games turned into, though they had their cool points.
I like the simplicity of FFCC's game mechanics when it comes to magic, weapons, etc. It's a pick-up and play with your friends game (which was there intent I guess) but it does have a few issues. I always thought it would be awesome on PC for multiplay.
I suppose I'll stick to Diablo II and Dungeon Sieg
Re:Final Fantasy Crystal Chronicles series (Score:2)
Thanks for your clarification though.
Slime Morimori Dragon Quest! (Score:3, Interesting)
Now imagine doing that with the stylus...
Re:Where's Metroid? (Score:4, Insightful)
Re:Where's Metroid? (Score:2)
Looking at how Texas-based Retro handled Metroid and how Nintendo proper did the two GBA games, I suspect that NCL still doesn't quite know what it is about the games that makes them so popular on this side of the Pacific. There's not much I can put my finger on, and yet...
At any rate, I was surprised to learn that the DS, much like the recent Metroid games (even the NCL ones) will be released in North America first and Japan second. Nintendo seems to have develo
Cool Innovations (Score:3, Interesting)
I can see a Madden with the option to scratch out custom plays with the stylus and Goldeneye with the ability to tap enemies (aiming) and punch in key codes on bombs/security systems for little mini-puzzles. The options are very open!
Where's Mavis? (Score:3, Funny)
Okay, just kidding, but it still concerns me that there's little in that list of games that introduces new and innovative gameplay. Sega's Project Rub sounds potentially interesting given Sega's history of unusual games, Seaman for instance. Hmmm maybe Project Rub is a follow up to Seaman wherein tactile interaction with the creature is included... A lot of potential for "echi" titles there if Nintendo gets desperate!
Anyway, the biggest concern with the second screen is that so far the most interesting uses I can think of are for things that are hardly games. If Nintendo were trying to make a new PDA, then I can think of lots of things to do with a touch sensitive screen. But gaming uses are a bit of a stretch. I'm also concerned about how this screen is going to wear over time. That will probably have the effect of suppressing the used market or eliminating it altogether. Any way you slice it, Nintendo is taking a big risk here.
Please Nintendo... (Score:1)
Re:Please Nintendo... (Score:1)
Re:Please Nintendo... (Score:1)
Re:Please Nintendo... (Score:2)
The revolution will be dual screened. Or not. (Score:4, Interesting)
Those that aren't ports and are indiginous to either system seem to be kid oriented titles on the DS and conversely more "adult" titles on the PSP.
Now, to be fair, the handheld market is obviously doing fairly well among kids and neither company can ignore that. As much as I hate to admit though, I think that Sony's pulling a Playstation here on this. The proliferation of cellphones and mp3 players means people - adults - are used to having electronic devices in their pockets, and that's a relatively untapped market so far. Toss in a Grand Theft Auto PSP in the American launch lineup, and it may well be the end of Nintendo as we know it.
Sure, Nintendo's isn't a bad lineup persay, and it remains to be seen what Nintendo will pull out of their hat. But this is definitely not the lineup of someone fighting tooth and nail over what is essentially the last bastian of the their once grand empire. This is instead s reminiscient of a clueless company who thinks that Goldeneye will sway the GTA3 junkies.
Gee, that sounds familiar. I think that Nintendo might be in for some deja vu here. I'm thinking this smacks of PSX v. N64, only tinier. Here's hoping it's not, because I do love Nintendo and I think that the DS could be something really great in video gaming, a pinnacle moment in innovation. Nintendo just needs to start acting like it is all.
Re:The revolution will be dual screened. Or not. (Score:2)
That's not true at all. If anything games on both systems will look the same. That's the way it works now. Many games on the xbox and gamecube look identical to the PS2 version because the developers like doing straight ports.
Finally, all they did was release the *names* of the games, how can anyone here possibly judge the games based on the title?
Identical? Not really. (Score:1)
Go read the reviews of games that appear on both and find me an Xbox one that says "this looks identical to the PS2 version." When comparing the two, the reviewers nearly always point out that the Xbox version looks "slightly" better, sometimes more than that. The only exception I can think of is the last Need For Speed, whose XBox port was developed by a less capable EA studio than th
Re:The revolution will be dual screened. Or not. (Score:2)
Gundam Seed game (Score:1)
I'm interested in seeing what is going to happen with the DS platform. I'm holding judgement on the system until we start seeing what some of these ga