Doom 3 Mod Seminar Hits QuakeCon 37
Thanks to HomeLAN Fed for details from today's Doom 3 modding seminar held at QuakeCon, with "id Software programmers Robert Duffy and Jim Dose, animator Fred Nilsson and intern Robert Harris in attendance." On the question of the Doom 3 SDK release date, "Duffy said they were aiming for sometime next week but added, 'Don't quote me on that'." Other interesting tidbits include vehicle modding ("Even though the gameplay doesn't lend itself to vehicles, Doom 3 does support vehicles and when the SDK is released a sample map will be included that will have a six wheeled buggy in it"), as well as level-of-detail issues for modders ("Most of the artwork in the game started as a 3D model and things like character models had over 1 million polygons before they reduced them down to be used in the game. id plans to release exporters for programs like Maya and some sample character models for the game in order to help mod artists with their work.")
Duffy said: (Score:5, Funny)
Oops, too late.
I can't wait for a good CS-like mod. (Score:1)
Re:I can't wait for a good CS-like mod. (Score:2)
When Doom 3 came out I said: "now somebody's going to make a CS out of this and that will mark the end of Doom 3 modding."
cout << "INFINITE LOOP OF H8" << endl; [bash.org]
Re:I can't wait for a good CS-like mod. (Score:1)
Heh...
I just remember the good ol' days of Quake mods.
Q-Ball, co-op, TF, CTF.
Remember the grappling hook?
Rocket jumping?
I miss the hours upon hours of playing Hunted on the original TF.
Quake 2 and 3 were just not the same.
And then CS came out.
Dying had a consequence!
The first mod I'd ever played where you tried to stay alive.
No more instant respawn!
Honestly though, I just want id to reclaim their place as the gods off FPS.
And I think a CS-like mod will achieve that.
Re:I can't wait for a good CS-like mod. (Score:1)
And then CS came out.
Dying had a consequence!
The first mod I'd ever played where you tried to stay alive.
No more instant respawn!
Obviously you missed a half dozen Q2 mods...
Action Quake was doing the same thing long before CS (but of course when they tried to make ActionHL they tried to add too much other crap, and the first few versions were so irritating that no one bothered after a while).
Personally, I'm getting a little irritated that mod developers have gone thr
Re:I can't wait for a good CS-like mod. (Score:1)
I stuck with Quake:TF, until CS came out.
HL:TFC just wasn't the same as Q:TF... even if it was the original devs.
Re:I can't wait for a good CS-like mod. (Score:1)
game engine (Score:1, Redundant)
Re:game engine (Score:3, Funny)
Gaming Gods (Score:2, Funny)
Robert Harris was there? You mean the intern Robert Harris? Ohmygod, ohmygod, ohmygod. I totally wish I went to QuakeCon. He's like my favorite intern ever. I love the intern stuff he did on Doom 3.
Seriously though, do we need to know an intern was there? Do people really care enough to ask him questions like how he felt getting coffee for the Doom 3 team?
Re:Gaming Gods (Score:5, Interesting)
It seems that while he is only an intern, he knows his shit.
That quote comes directly from the article.
Re:Gaming Gods (Score:2, Insightful)
"Along with the SDK, id plans to release a web site link with some tutorials on the tools that was written mainly by Harris."
The phrase "was written" is interesting. It implies that the subject is singular, as in "the apple was chosen" -- if the subject were plural, the phrase would be "the apples were chosen". So if we look in the sentence for the singular subject, the only thing that's singular in that sentence is "a web site link". Ergo, we can conclude that Inter
Re:Gaming Gods (Score:1)
Seriously though, Robert Harris is important enough to have been mentioned in Masters of Doom, so he must be doing something useful for his employers. Unlike myself.
Re:Gaming Gods (Score:1)
I was there at the talk. Basically, I think they were just being complete, letting you know who was on stage, talking.
I haven't seen them yet, but the web pages they said he's done sound useful for Doom 3 modders. I'm looking forward to seeing them.
Where's my linux binaries? (Score:2)
Stop trying to pick up the 0.3 unpaid chicks at quakecon and get back to work you lazy bums.
someone make a good co-op mod (Score:3, Insightful)
Turns out there isn't a co-op mode. I can understand why they didn't include it. The gameplay probably has sequences where after you pass a certain point, the path behind is destroyed.
But maybe someone can modify the single-player game to overcome these co-op obstacles.
Re:someone make a good co-op mod (Score:3, Informative)
Re:someone make a good co-op mod (Score:4, Informative)
Oh but there is [gamespot.com], and for those of you too lazy to click the link, it's "exclusive" to the Xbox version of Doom 3. You know, it's id's way of thanking all the people who upgraded their systems to meet the rather
Oh, wait.
Re:someone make a good co-op mod (Score:4, Informative)
Re:someone make a good co-op mod (Score:1)
I was really disappointed that they didn't include it in the release,
but I understand they designed the game to be single player;
mulitiple players would ruin the 'shock' value.
But I'm keeping my fingers crossed that someone will create a co-op mod.
Re:someone make a good co-op mod (Score:1)
Re:someone make a good co-op mod (Score:1)
Headlights! (Score:2, Funny)
Re:Headlights! (Score:1, Offtopic)
Re:Headlights! (Score:1)
bah, you people don't know funny from nothin'
Linux binaries??? (Score:1)
Re:Linux binaries??? (Score:3, Insightful)
Re:Linux binaries??? (Score:2)
In related news ; (Score:2)
See Qeradiant.com for more details.
doom 3 mods on xbox (Score:1)
id only releases game engines? (Score:1)
I understand that some of you think that id just released a game engine, and the single-player game was just a little bonus.
I havn't heard of anyone that said Valve released Half-Life just so that it could be used for modders. They didn't know that it would have the most popular mod of all time. And I don't hear anyone saying now that Half-Life 2 is being made just as a little bonus for their Source engine.
I can say that id was a bit guilty of that when they made Quake3. I mean, multi-player only? It's
im at quakcon, it rocls (Score:1)
THE RED STAPLER MOD (Score:2)
and it holds a full strip (250 per) of ammo? I'd especially like to see the reload animation....
actually, I'd like to see a 'fullly lit' mod, where the flashlight is uneeeded, and I can see everything in all it's glory...