On MMORPG Franchise Fundamentals 111
Thanks to MMORPGDot for its editorial discussing some of the most interesting franchises which are yet to be turned into MMO games. The author mentions: "Personally, I think a franchise game can be just as good as a game with an original world, if not better. It's all a question of what you do with the IP and if you make a fundamentally fun game out of what you've been given", before suggesting MMOs based on Star Trek ("The other great science fiction franchise is easily as deserving as Star Wars of it's own graphical massive game"), James Bond ("More of a realization that I'd like to play in a spy MMOG than anything else, I think a spy MMOG branded as a Bond game would get really good traction"), and Oz ("I think Oz would be an amazing vehicle for a MMOG centered on younger gamers.") Other suggestions?
Oz??? (Score:1, Funny)
Re:Oz??? (Score:1)
Although it would be intresting to see how your charicter handles not dropping the soap.
Hey mom I just got a job in OZ!!! smuggling cigarrettes into cyberspace!
Re:Oz??? (Score:2)
Pity, really.
Re:Oz??? (Score:3, Funny)
Three Obvious Words (Score:2)
'Nuff said.
Re:Oz??? (Score:2, Funny)
No, seriously.
No, no, seriously.
In any event, the other OZ would make a good MMORPG. I can't wait to get into all the Good Fairy costuming options.
No. Wait. The Wicked Fairy costuming options. The garters, the fishnets, omg, it'll rule!
Shadowrun (Score:3, Interesting)
I'd be interested in. Star Trek could potentially be as messed up as SWG.
I dunno about a spygame - doesn't Bond work alone most of the time?
Re:Shadowrun (Score:5, Funny)
Or EQ or any other one out there. I can't wait:
Jhames Tibherihus Khirk 73 says, "Have at thee, kn4v3!"
** You attack a SpaceStationRat with your phaser
You hit a SpaceStationRat for 2 points of stunning damage!
** A SpaceStationRat hits YOU for 7 points of damage!
You hit a SpaceStationRat for 1 point of stunning damage!
Jhames Tibherihus Khirk 73 says, "WTF"
(clicks phaser adjustment on HUD)
Majel Barret's Computer Voice says, "I'm sorry. Your Academy Level does not allow a phaser setting highter than '5 hits to stun a rat'. You need 3279 points of Ripped Shirt Experience to open up '2 hits to stun a rat, 5 hits to stun a Vulcan rat' level."
Jhames Tibherihus Khirk 73 says, "F***"
** You hit a rat for 2 points of damage!
Yes indeede doo! I can't wait!
Re:Shadowrun (Score:2)
(At least they would have a believable reason for infintely respawning.)
Re:Shadowrun (Score:1)
Prison rape? (Score:2, Funny)
Oz [imdb.com] as an MMO setting!? I'm not sure I could stomach the prison rape scenes necessary for levelling up... ;)
Munchkin rape? (Score:2, Interesting)
Re:Munchkin rape? (Score:1)
Re:Munchkin rape? (Score:1, Funny)
(baby is born)
"He's GREEN! You bitch! You were with a Munchkin!"
"Uhh, honey, wait. He, uhhh, he, uhhh, Mini-me raped me. Yeah, that's the ticket!"
Dumb Husband: Oh, ok.
Scared Straight... (Score:2)
Also can you imagine the avatar names: Chuckles Manson, Mr. Goatse...
Franchises MMORPGs (Score:5, Insightful)
Success or failure depends on a large number of factors. Obviously, the biggest of these is how good the game mechanics are. A MMORPG lives or dies by these; players spend a lot of time in a MMORPG and a crummy interface, boring combat or a crippled economy will have them leaving in droves. However, the mechanics of a good MMORPG are a discussion for another comments thread. How a franchise can help a MMORPG succeed or fail is what's relevant here.
To a large extent, I think the nature of the franchise is important. In particular, being tied too closely to a specific book or film is dangerous. I'll illustrate this by pointing out two recent franchised MMORPGs and how the franchises have hindered them.
Final Fantasy XI (if you've read my posts elsewhere, you'll already know I love this game) has exactly the right kind of franchise. "Final Fantasy" is difficult to pin down; each of the games has its own characters, worlds, plot and game mechanics. The only commonalities between the games are a few core gameplay concepts, the names of a couple of characters and a few world-elements, such as airships and chocobos. Within those very, very few constraints, the developers were free to create whatever world they wanted. The result was a world which looked and felt like a Final Fantasy world, but which had been carefully balanced to work as a MMORPG. Sure, a lot of newbies wanted to be a summoner, because summons have been one of the cooler things about recent FF games, but there's no fundamental requirement of the game universe that Summoners be uber-characters (in fact, unless the player is willing to put a *lot* of time and effort into developing it, the Summoner's generally felt to be a weak class in most areas). For the most part, people accept this.
By contrast, Star Wars Galaxies had a more unsuitable franchise and used it in a way that added further constraints. By setting the game during the time of the movies, when the Jedi were apparently nearly extinct and forced into hiding, the developers allowed the universe to constrain the game in a lot of ways. Let's face it, most of the players who tried out Galaxies wanted to be a Jedi. In the films, Jedi are uber-warriors, capable of all kinds of neat tricks. This already gave the devs a major problem, in that allowing a class like that, particularly in a game with PvP, is just not feasible in a MMORPG. So, the devs were forced to put Jedi in the world (upsetting those die-hard fans who dislike any deviation from the cannonical universe), make it extremely hard to become a Jedi (which upsets a lot of those who wanted to become a Jedi), and ensuring that the class wasn't actually all that powerful (upsetting those who put the time and effort into unlocking it). The result is pretty much the worst possible scenario. I think it would have been more sensible to set the game in an era more removed from the movies, as they did with KOTOR, to allow for a little more creative control, although it still wouldn't have solved some of the underlying problems.
The Star Wars license also accentuated what was missing from the game when it released. Space combat is such a huge part of the Star Wars universe that it's understandable that people were so upset it wasn't there from release. Had the airships been missing from Final Fantasy XI when it was released, it wouldn't have been anything like such a big deal.
Ultimately, Galaxies hasn't failed miserably and still has a respectable player-base. However, the damage that has been done to the franchise's reputation is not trivial and will be hard to undo.
Re:Franchises MMORPGs (Score:2)
Re:Franchises MMORPGs (Score:1)
And since I'll never unlock Jedi as I am not a college or high school student with 8+ hours per day of free time...and since I've been a dancer for 9 months, and it's starting to get boring...
Re:Franchises MMORPGs (Score:2)
The Forgotten Realms. (Score:4, Insightful)
The Realms is the most detailed, largest fantasy setting there is. It has an insane variety to it-games ranging from Chondathan caravan runs to Tuigan hunting excursions to searching for Netherese artifacts in Anauroch would all be possible. It lends itself equally to instanced events and random encounters. It would already have a large promised user base. User guilds are encouraged by the setting, and already have many existing parallels. It comes with an established rules system already in place. In short, it has endless possiblities as an MMORPG-if done properly, by a group paying attention to the 2e design philosophy and hopefully with a designer watching them carefully. There is a problem, however:
Due to the layout of Faerun, a team would either have to cover a huge area or create arbitrary barriers to movement.
Ok, I'll bite: (Score:2)
Granted, there was a lot more Realms material released under 2e, much of it good, but in terms of the rules themselves... ugh... why would you want to go back to that kind of retarded brokenness? Or am I just misunderstanding what you mean?
*waves talisman of 2e warding* (Score:1)
I'm of two minds on this. (Score:2)
There was a lot of bad or weak stuff put out in that era, too, though. And the concept of tacking rules material onto story material to sell the latter certainly didn't start in 3e, though it seems to have become more the rule. In 2e, it was things like new spells, specialty priest types, kits, and magic it
Disney mmorpg (Score:4, Informative)
http://www.toontown.com/ [toontown.com]
(doesnt support other browsers than IE)
Site doesn't work with a forged User Agent.. (Score:1)
Say no to franchises (Score:4, Interesting)
Franchises are worse news still for MMORPG.
When we see a film or read a book, by and large we want to read about exceptional people who are (in scifi & fantasy anyway) usually heroic. A world of heroes just doesn't work. We can't ALL be off killing Darth Vader. We can't ALL be "the one" spoken of in prophesy. The scifi/fantasy genres don't lend themselves to being about the average man in the street (and lets face it, thats who we play every hour of every day in real life anyway).
Some argue that existing in the universe of X is fun enough. But if we look at SWG as a testcase, many said they were happy to be a humble citizen (say, a crafter or small time hunter, what have you) but it hasn't worked out that way ultimately. Every other person (before I left) was a level-grinding Jedi wannabe. And from what I've seen since, every other person just about is now actually a Jedi. Good intentions came to nought as SOE pushed the Jedi class in order to ramp up interested in putative subscribers (never mind alienating their existing player base, but thats another rant).
In the end the best MMORPGs will not be based on franchises. In a genre supposely all about imagination and open horizons we don't need or want a roadmap.
Re:Say no to franchises (Score:1)
This franchise [cityofheroes.com] would probably disagree with you.
Not a franchise (Score:2)
Imagine if it was Marvel Superheroes. Half a dozen spidermen and a twenty Captain Americas all of whom have killed their ninth Dr Doom of the day. Bit silly.
Re:Not a franchise (Score:1)
Witness:
** Spiderman3764, who can lift a bus, punches a rat for 3 points of damage.
** A rat bites YOU for 8 points of damage!
** Hulk4885, who throws a 60 ton tank a mile, punches a rat for 4 points of damage.
** Hulk enrages!
** Hulk punches a rat for 5 points of damage.
etc.
Re:Not a franchise (Score:1)
You fools! Dr. Doom cannot die! He is so mighty that you merely lull him into a (painful) sleep!
Re:Say no to franchises (Score:2)
However they do need to just ignore the big name, famouse people from the franchise and focus on presenting a game based around the world, aka knight of the old reblic.
If will be interesting if middle earth online does any better. They have decided that they will have the various game area set after the ring bearer and after major events have already happe
Re:Say no to franchises (Score:2)
Bow down before... (Score:2, Funny)
Re:Bow down before... (Score:1)
Re:Bow down before... (Score:2)
Re:Bow down before... (Score:2)
I'll wait for the expansion... (Score:2)
The greatest of all... (Score:1)
Actually, that would be sort of cool... (Score:3, Interesting)
I always thought the world and story to Rifts was cool. However, although I tried playing in a few different campaigns of it, I ultimately decided I couldn't stand it -- the game mechanics in general and the combat in specific just bogged down WAY too slow for me. It wasn't unusual for a decent sized combat to suck up an entire night by itself.
A computer, on the other hand, could crunch those numbers and make all of those parry/dodge/roll/etc. rolls
Re:Actually, that would be sort of cool... (Score:2)
Xanth (Score:3, Interesting)
Imagine- fighting the Gap Dragon or dueling with another player who can create holes under your feet. Way cool
Re:Xanth (Score:2)
Simple. The talents would be too difficult to make unique. On top of that, part of the coolness of the series was to see how creatively people could use their talents (which often times relied on puns). Computers really aren't capable of handling that kind of reasoning yet. Another reason it would flop is that part of what created the world and drove it was the fact tha
Re:Xanth (Score:1)
(Sorry, couldn't resist
The talents would be too difficult to make unique
I think I mentioned in my post that a game software (server) would make sure that talents are unique. Surly that would be fairly easy to program into the game?
As for your other points, I agree it would not be easy to get people to be creative with their talents, but I think it is not impossible- not every MMORPG involves killing monsters and amassing gold. Some are about building communities, buildings, trade, etc. I
Re:Xanth (Score:2)
I'm sorry, but I don't know why you think the fact that a server will make it somehow magically easier to implement. Part of the problem is the insane difficulty of coding something that unique, and part of it is todays computers not being powerful enough to handle the detailed interaction with the world necessary to make the talents actually worka
Snowcrash (Score:4, Insightful)
Or declare yourself a nuclear state and hi-jack a submarine.
Ender's Game (Score:2)
Stargate (Score:4, Interesting)
Wonderland? (Score:1)
Wouldn't it be interesting to have an MMORPG where there isn't a focus on leveling or combat, but to see just how weird the place can be?
How bout one based on /. (Score:5, Funny)
Babylon 5 (Score:3, Interesting)
You could *have* space combat, if you wanted. But you wouldn't *need* space combat in B5 - there's enough potential for plot material right there on the station. Star Trek would be hard-pressed to do the same, since generally everybody on board any ship or space station was already on the same side.
Re:meh... (Score:1)
Harry Potter (Score:1)
And if they did want the other Oz, they could always hang out in the Azkaban section of the game.
Re:Harry Potter (Score:3, Interesting)
I mean, you pretty much have the entire world to explore! Start off a new character and use Hogwarts as a base to learn basic spells and skills, as well as a healing location. Have a room with limited storage for you character and hundreds of low level quests based around the castle.
You can integrate the sorting hat into character creation, specalize in whatever class you wa
Mechwarrior/Battletech? (Score:1)
Re:Mechwarrior/Battletech? (Score:1)
Re:Mechwarrior/Battletech? (Score:3, Interesting)
Pity it was canceled.
At least I'm not the only one (Score:5, Funny)
Australia would make kind of a cool MMORPG for those of us who haven't been there. Being a 10th level croc-botherer ("OY! I'm gonna move this here croc from this bit'o mud to that bit'o mud") or a barbie-wrangler ("Ay! Lemme go get some shrimps, mate!") has it's attractions when you're only half-awake. Plus there's that bit about gravity reversal since they're on the bottom of the world.
Man, I really need to start drinking coffee instead of gin when I wake up
Re:At least I'm not the only one (Score:1)
The problem with MMOs isn't lack of good ideas... (Score:2, Insightful)
That's the problem with pay-to-play... anyone who can pay, can play, regardless of their social deficiencies. For a game genre whose major component is social this is a quite an oversight... but the alternative - turning away money - is worse than having a festering, rotten community to every MMO publisher.
I'm sick of the "Bob's Dance Club" MMOGs, regardless of what license-of-the-month they're bearing. Where ar
Another way... (Score:2)
I have another way to describe your sentiment:
The problem with online games is that you, and everybody else online, are a jerk.
I can complain about how bad everyone online is, but then I realize that honestly, I'm doing the same stuff. I slowly started to realize that it's the games, it's not just me. The games require just enough twitch to make socializing difficult. You have to type the key to swing your axe at the spider at the
Re:Another way... (Score:2)
On the other hand, are you really supposed to be socializing, or playing a game? Some online games which don't require constant button-pushing evolve to be "a chatroom with monsters", where players discuss completely irrelevant topics as they play. Anyone who chats too much about the game is branded a newbie (because if you think you need to discuss something, it demonstrates that you haven't played it enough to already know what everyon
Re:Another way... (Score:2)
Re:Another way... (Score:2)
Now, if you played a game with your peers, maybe that would be different...
Pick one. (Score:2)
The Matrix (set before the movies). You could play a human or an AI.
Zelazny's Amber books would be very cool, but hard to get right. Items that are powerful in one universe could be useless in another, etc.
Lovecraft. "Hey, let's go raid R'Lyeh and gank Cthulhu!"
Niven's Known Space. Lots of interesting races to play. As a subset, it could be limited to Ringworld.
Robert Jordan's Wheel of Time, but it'd have to be set before the books.
The Tho
Re:Pick one. (Score:1)
Re:Pick one. (Score:2)
This one seems to be invading most of the social MMOGs. It's definitely been spotted in SecondLife and The Sims Online, and I suspect there's a Gorean group in There.
Anyone know about Disney's Toontown?
Re:Pick one. (Score:2)
Uh, you know it's coming out this year, right? [warnerbros.com].
And it's set after the movies, which doesn't matter, since the events of the films changed NOTHING... (Incidently, the game's timeframe was announced before Matrix Revolutions came out, which was a spoiler)
Lovecraft. "Hey, let's go raid R'Lyeh and gank Cthulhu!"
Better if you play as alien monsters... manifest temporary physical forms on earth to hunt mortals, seeking to devour either fl
Fallout/MadMax (Score:1)
Closely related would be a massively multiplayer version of Car Wars/AutoDuel, in which the scenario is the same, but the gameplay focuses on your vehicle. Sort of like Eve Online translated to the wasteland.
Finally, Frank Herbert's Dune novels present a rich world
Re:Fallout/MadMax (Score:1)
Re:Fallout/MadMax (Score:3, Interesting)
Re:Fallout/MadMax (Score:1)
The Man-Kzin wars (Score:1)
Brian
Problems (Score:1)
This is not redundant. (Score:1)
There are tonnes of great MMO ideas. (Score:4, Interesting)
Seriously, with the books and movies being so good, why would you want to rehash the action again in a game? Wouldn't it be more fun to make your own character's story in the HP universe? I'd love to see a virtual hogwarts, filled with thousands of other subscribers who are enjoying making their own way in the magical world. They could have their own groups and alliances, explore different sections of the grounds (perhaps using something like instancing so that more people can go in the same areas without choking them
Whenever a book comes out, EA wouldn't have to wai for the movie to come out, too. They could just add the characters and areas as a small expansion. There's plenty of source material already, and I know a lot of people (such as people who also frequent HOL [hol.org.uk]) would love to be involved in that kind of fun game.
I hope someone ballsy enough to do this gets the licence at some point. It's so great an idea for an MMO
Harry Potter, Battletech, etc. (Score:2, Interesting)
Oz for younger gamers? (Score:1)
Do we really need more MMOGs targeted for younger demographics?
We've already seen how an MMOG can ruin the lives of fully-grown, critically-thinking adults. Setting up an addictive game targeted to those who haven't yet developed the responsibility structure and critical thinking skills necessary to protect themselves from addiction can't be a good idea.
real life (Score:5, Interesting)
No weird ass magic, no weird ass weapons.
set in some realistic looking city.
just you, weapons that really exist and your wits, and societies lack of morals,
Wanna be a crime boss. go for it.
Wanna fight crime. go for it.
Wanna be a corporate bigwig go for it.
there would be lots more.
psycho killer, grifter, medical, shop keeper, maufacture of needed items.
Real Life has been done. (Score:3, Funny)
Check out GameSpot's review of the RealLife(TM) MMORPG [gamespot.com].
Re:Real Life has been done. (Score:2)
Also, if I die, there is no respawn!
Monster of All Franchises (Score:1)
BBC? You listening?
How about Hitchhiker's Guide?
There's a gazillion comic book franchises... But those are truly character-driven and yes, I know it's being done already...
Seems like all the old school RPG's would be ripe as well. I've always wondered why Steve
Some thoughts (Score:2)
Personally, if I had to pick a franchise, it might be the World of Darkness. PLENTY of customization options, and whole different realms of gameplay as often times vampires, werewolves, mages, etc don't interact with each other as much as they interact with members within their "game". The potential for that worl
Re:Some thoughts (Score:2)
The traditional powers/vulnerabilities of vampires and werewolves would create a specific game design challenge: Just what would the day/night cycle be?
Vampires shouldn't be able to go outside in daylight, but an MMORPG won't survive if 50% of the time its subscribers can't log in and walk around.
Possible solutions:
78 comments, and they miss the obvious answer. (Score:4, Interesting)
Pokemon. You know... "I want to be the very best, like no one ever was"?
Actually, the Pokemon series is fairly deep, and was fairly innovative the first time around. Given that the gameplay already revolves around PvM (fighting and capturing wild Pokemon) and the occasional PvP (fighting other trainers), it'd be way too easy. Plus... I for one would actually play a 3D Pokemon MMORPG.
Zelazny: not Amber but Lord of Light (Score:1)
Using high-tech cloning and other methods, the colonists begin to develop strange talents and powers (Attributes and Aspects) based on the deep mythological patterns of their past plus cold-blooded calculation. They battle against
No, but how about Jack of Shadows (Score:2)
Part of the thing with the Attributes/Aspects is that they were so rare. Maybe if you set it earlier in the timeline, when there were fewer people and so more of them had powers, but it still seems clumsy to me. Plus, I don't think you could safely run a MMORPG where the subject matter was so closely tied to real-world religion. (Part
Brust's Dragaera (Score:2)
Only problem I can see is that you'd end up with too many Jhereg, Dragons, and Easterners, and not nearly enough Teckla, but that's going to be a problem with any world. Not sure how popular Brust is still,
Re:Brust's Dragaera (Score:1)
Brian
Pokemon. (Score:1)