Predictions Of Further PSP Release Delay Floated 43
Thanks to CNN Money for its article discussing the possible further delay of Sony's PSP handheld. According to the piece: "Activision CEO Bobby Kotick told investors yesterday that his company does not expect the PSP to launch in North America until the second quarter [of 2005]." It's explained: "The PSP was originally scheduled to go on sale worldwide this holiday season. In February, Sony pushed back the U.S. launch of the system to the first quarter of 2005, but said it still planned to launch on schedule in Japan." The article also comments on possible PSP battery life issues, suggesting "...those putting games together for the system say Sony has urged them to avoid streaming game levels from the Universal Media Disk, to lengthen the system's battery life."
Re:Skipping? (Score:1)
Re:Skipping? (Score:2)
a) UMD has a heritage in MD. b) How likely is it that someone would want to/continue to game if the environment is rough enough to induce skipping?>
What, so now we're not even reading the post we're responding to? Man, how am I supposed to make fun of people?
Re:Skipping? (Score:2, Insightful)
Interesting (Score:2, Interesting)
IMO, the PSP is sure to suck on the battery life w/o some serious revisions. Prove me wrong Sony, you have no choice.
Re:Interesting (Score:1)
Re:Interesting (Score:4, Insightful)
Re:Interesting (Score:1)
no, it means thatif the game company makes the game constantly stream load you'll get 2 and if the company makes the game grab whats needed then never touch the UMB then you'll get 10
as for 6 being the average... the math part of my brain is shutdown for the night =D
Re:Interesting (Score:1)
Re:Interesting (Score:1)
Building hype... (Score:4, Insightful)
Re:Building hype... (Score:3, Insightful)
Re:Building hype... (Score:1, Interesting)
Re:Building hype... (Score:1)
it makes sence though, PSX had Gran Turismo, Final Fantasy 7, Resedent Evil, and hoards of other killer apps
Re:Building hype... (Score:3, Informative)
Re:Building hype... (Score:1)
Re:Building hype... (Score:2)
Re:Building hype... (Score:1)
Not that I disagree you entirely, but I read recently that half of the Playstations sold were sold after the PS2 came out.
Re:Building hype... (Score:4, Insightful)
How to suck eggs (Score:5, Insightful)
Of course, if they'd gone with cartridges, the power draw and loading times would be significantly less.
Re:How to suck eggs (Score:1)
but the games would be significantly smaller, something like the Direct port of GT4 onto the PSP wouldn't be possible.
Re:How to suck eggs (Score:3, Insightful)
I dispute that. FMV sequences are not only stupid, but increasingly pointless given the quality of realtime rendered animation. Given the relatively small amount of RAM available, I would be seriously suprised if a game with no heavy use of FMV and speech had trouble fitting on a cartridge given that re-writable flash RAM in a profile as cramped as SD is roughly A$1 a MB.
This might have been an issue when the N64 came out, it isn't anymore.
Re:How to suck eggs (Score:1)
Re:How to suck eggs (Score:2)
And Sony's UMDs have the volume of at least half a dozen SD cards, so there's penty of space to play with physically. Price is an issue, but GBA games are already routinely 32MB and I doubt that A$32 of the retail price is the media. A 32MB ROM probably only costs a few dollars to produce. Sony's new UMDs probably cost them significantly to develop and to setup the factory to produce. If battery life is such an issue, then they woul
Re:How to suck eggs (Score:3, Insightful)
Actually, the /. article itself indicates that Sony cares about battery life. Also, the history of the Gameboy vs the Lynx vs the GameGear shows that battery life is a make or break issue.
I thought it was this new blue laser technology or something. Even if it is DVD, 8cm CDs went away because of the overhead required to keep two sizes going in the factories, so the cost is obviously more significant than you make ou
Re:How to suck eggs (Score:1)
Re:How to suck eggs (Score:2)
Sure, FMV games were big when FMV was new, but the gameplay was so limited that FMV was quickly religated to skippable cut-scenes. Now those cutscenes are mostly rendered with the game engine.
Re:How to suck eggs (Score:1)
Re: Real developers... use Renderware (Score:1, Informative)
Everyone uses Renderware [renderware.com]. Just look, over 500 titles released or in development use Renderware and it's not that old. That's 1 in 4 titles (I'm reading this from the site). Grand Theft Auto 3 Vice City uses Renderware. Peter Molyneux's The Movies uses Renderware. Broken Sword 3 Sleeping Dragon uses Renderware. Everyone friggin' uses Renderware. And you know what? They aren't all the same game. He
Re: Real developers... use Renderware (Score:2)
Re: Real developers... use Renderware (Score:2)
(And why would Renderware be advertising all the niche games that their engine is used for? They are trying to sell their engine to developers as a product that can be used to make successful games in a variety of genres. The existing list does that perfectly. Sports games, action games, adventure games, strategy games, platforming games... They don't mention racing games, but hope
Re: Real developers... use Renderware (Score:2)
"Sonic and Knuckles" is high on the list. A console game that not only stands on it's own, but lets you replay two previous games with a new character. Another example would be "Boktai: The Sun is in Your Hand", where a light sensor means that the game plays differently if you're out in the sun rather than inside. Mostly, my view of innovative surrounds hardware integrated with software. The games that were released for the Mega Drive and SNE
Re:Rich man's toy... (Score:3, Insightful)
That bei