Dungeons & Dragons Anniversary Gets Further Celebration 58
Thanks to GameSpy for its series of articles helping commemorate the 30th anniversary of Dungeons & Dragons. Continuing previous articles about the occasion, the week-long feature includes a look back at SSI's Gold Box series (" the first series of games to truly bring the D&D experience to video gamers"), The Daily Show's Stephen Colbert discussing his D&D schooldays ("We were all complete outcasts in school -- beyond the fringe, beyond nerds"), and a feature on Planescape: Torment ("One of the greatest, and certainly the weirdest, RPGs ever made.")
Bastards. (Score:2, Interesting)
Mods: (Score:3, Insightful)
The articles' "dis" of it is definitely on topic.
Torment was great (Score:5, Informative)
Re:Torment was great (Score:2, Informative)
If you can stand the out-dated graphics, the game will run in a window on Windows 2000. I haven't tried it in XP. You can sometimes find it in the discount software area of Best Buy (the ones that are in jewel cases without boxes) for less than $10.
Re:Torment was great (Score:4, Informative)
So much fun! (Score:4, Informative)
I'm not sure why, but rolling d20s is one of the most enjoyable experiences ever.
The past few years I've been lucky enough to have a strong group of DnD'ers to play with. We've been getting several games in a week. I think it's because it has a strong human element, as well as a structured rule system along with lots of possibility for strategy.
Wizards of the Coast [wizards.com] has done a great job with the franchise since they bought it from TSR. Both from a marketing stand point and a rules standpoint (NWP's?! THAC0's!? WTF :-]).
If you've never played you should really give it a shot. I assure you that you will have some fun :D
Re:So much fun! (Score:5, Insightful)
My biggest regret is that I loaned my boxed set of original D&D books (along with another dozen supplemental rule books, monster manuals, etc.,) to a friend just at the end of high school, and I never got them back. I should probably check eBay to make sure he hasn't sold them! :-)
Re:So much fun! (Score:1)
Re:So much fun! (Score:2)
You anonymous bastard. I know you are living in the Napa valley, and I will hunt you to the ends of the vinyards in search of my beloved D&D and Chainmail books. You can drink, but you cannot hide forever.
Sincerely,
John.
P.S. Natalie Portman was not even born when I bought those dice. However, in lieu of hot grits, I distinctly remember your older brother pouring a big bowl of oatmeal on your crotch early one morning while you were still in bed. You never really told me why he did
Re:So much fun! (Score:2)
I agree, but found wargaming (ala Epic 40k, Silent Death, Battletech, etc.) to be far more satisfying than roleplaying. My favorite by far though, would still have to be Dragon Dice [chuckpint.com]. Although pretty much a dead game now, it was immensely enjoyable- especially if you liked dice!
Based on hours spent... (Score:5, Funny)
DnD replaced by MMORPG (Score:5, Interesting)
You had too many laughs obiviously, especially paranoia, which has an amazing atmosphere.
Take that to the PC. You have faceless people playing games, less laughs, more stats.
DnD used to be small groups of upto 12 (for Vampire games which again I joined out of interest).
MMORPG seem to have lost that element of role playing in their enormity.
How about a LMORPG? Get lots of subscribers, but play mini missions (1 week or so?) where you select a band of 5-6 other players, and really role play, and take challenges.
There should be an API for a human DM in these instances, as it is only their own mission.
Just a couple of eurocents.
Re:DnD replaced by MMORPG (Score:1, Informative)
Re:DnD replaced by MMORPG (Score:5, Interesting)
Even with something like NWN, I don't think you achieve the same kind of "fun & laughs" the parent post was talking about. Playing DnD with close friends is so much more personal than using a computer. With a computer there's no pencil, no paper, no dice, but instead a screen that blinks at you. No matter how powerful a computer gets there is still something much more touching about dealing with real people in real life.
... and I spend a LOT of time on the computer...
Re:DnD replaced by MMORPG (Score:5, Funny)
Re:DnD replaced by MMORPG (Score:5, Insightful)
Take any group of guy friends (or gals, for that matter). They enjoying spending time together. "Bonding", if you will. So what do they do? Go fishing? Bowling? Drink beer and watch Monday Night Football? Or get together and play a table-top RPG?
Yes, despite ironic jokes to the contrary, this is REAL LIFE. Real life is spending time with your friends in person, having conversations, participating in activities you enjoy together.
How come a poker club is "socially acceptable" as having a life, but D+D is not? In both cases you are sitting at a table for hours, drinking beer and talking to each other.
Its all about social stereotypes. But as the demographics of the population changes (I'm only speaking for the US...I don't have too much experience in other countries) I think that ideas about these things will change. Are videogames still "geeky" pasttimes? A lot of us who started the video game craze are now in our 30s with disposable income. And as my kids grow up I won't harbor any negative feelings against them for wanting to play a lot of videogames. The same is true for D+D.
Re:DnD replaced by MMORPG (Score:2)
Re:DnD replaced by MMORPG (Score:2, Interesting)
Feh. Real people are overrated. Try dealing with metagaming powergamers who see nothing wrong with it (and technically, there is nothing wrong as it follows "teh roolz"). Burn out happens faster when you're at opposing sides of playing styles.
WotC did a survey [seankreynolds.com] where they broke down the player types into what people wanted in their RPG experience. From what I can see from WotC's c
Re:DnD replaced by MMORPG (Score:2)
Re:DnD replaced by MMORPG (Score:3, Interesting)
Making a great "brain" game is hard, making a hack and slash fest is "relatively easy".
Any sane PHB worth his salt would stay away from trying to make a Planescape II, even if it HAD sold, simply because if the brain is the game, he'd need to find
1) a group of very smart people
2) a group of very smart, creative people
3) a group of very smart, creative people who work well together
4) a group of very smart, creative people who work well together, and prevent egos from causing cost ove
Re:DnD replaced by MMORPG (Score:1)
I've played D&D (tabletop without the table), and it's great, making voices, and acting out the parts yourself.
Future cool projection: Linked holodecks. You log in to Everquest 20, from your holodeck. You look around, and the people in the game appear on your holodeck. PCs and
Re:DnD replaced by MMORPG (Score:3, Insightful)
Never the less, to make NWN more enjoyable, I suggest you get NWN, SoU, and HotU along with downloadable pacthes CEP and PrC (http://nwnprc.netgamers.co.uk/). PrC attempt s to fix a lot of bugs, while adding in about 50 new classes, modifying the epic spell system so that it does NOT require feats, and adding of a bunch more feats in general.
I
Re:DnD replaced by MMORPG (Score:1)
I would really like to see NWN2's engine allow for voice chat and webcams. Sure, you could run these things on the side but alot of people don't have 2 computers and these would need to be run simultaneously.
Re:DnD replaced by MMORPG (Score:2)
Re:DnD replaced by MMORPG (Score:2)
I usually stick on RP servers, but that's kinda sad cause you lack the emotion of the character.
If Im playing a paladin, and partied with a wizard, 2 clerics, and a rogue.. and the rogue is doing naughty tricks (not evil or unlawful, mind you), I'd give a stern look and a growl-like sound.. Sort of like a scowl, but how do I express this in NWN?
NWN on anything but RP is a glorified version of "Diablo 3" (do-ya-blow).
What about Wizardry? Bard's Tale? (Score:5, Informative)
But of course, when you're writing a story about D&D and not the copy cats, I guess it makes sense to ignore the copy cats, even if they did it first. (Which sounds really odd. Copy cats usually do something second, not first :)
Re:What about Wizardry? Bard's Tale? (Score:2, Informative)
They do cover the crossover and influence on computer games, one interveiwee labeling the game "the first virtual reality". Worth a listen.
A truer thing never said: (Score:5, Funny)
From the interview with Stephen Colbert: I put more effort into that game than I ever did into my schoolwork.
If I had had 1/10 of the enthusiasm for my schoolwork as I did for drawing maps on graph paper and figuring the averages of different dice shapes and combinations I could have gone to Harvard.
Instead, I moved from D&D to MUSHing, and now I post on / in the middle of the day. So it goes.
ps: A 6 sided die has a 3.5 average, for those who had things to do on Friday nights
Re:A truer thing never said: (Score:2, Funny)
Re:A truer thing never said: (Score:2)
Re:A truer thing never said: (Score:2)
You're using a large size d20. Standard size d20s average 10.5, while bantem weight d20's average either 9.5 or 9 depending on humidity.
Most people don't know this but dice are rated like resistors: diffenet color/speckle combinations depending on the die's average bias.
Re:A truer thing never said: (Score:1)
Figuring out the average for a die is pretty damn easy. Assuming "straight" dice (x-sided die with exactly one of each number 1 through x, and each face being identical), the average is always going to be:
(1 + x) / 2
For combinations of dice, the rolls are going to follow a textbook bell curve (on two six-sided dice, there is only one combination that adds up to 12, but there are six combinations that add up to 7).
Figuring out the averages for your entire dice bag shouln
Re:A truer thing never said: (Score:1)
I was a complete dunce about probability when I dungeon-mastered for our group back in high school. Rolling for stats, my players would ask to roll a 20-sided die instead of 3 six-siders. They'd take rolls of 19 or 20 and
wrong (Score:2)
Overhyped (Score:2, Troll)
Re:Overhyped (Score:1)
Re:Overhyped (Score:2)
why use a substitute? (Score:2)
When the real thing is out there I own the original and the SJ versions ... Nerdvana here I come!!
hahaha (Score:3, Interesting)
PLease, I have super stupendous skill from the conan the dishwasher book, page 23 top sidebar!
GURPS is full of take this skill, and divide by three. There is very little flexibility, even less as more books get published.
GURPS is a munchkens wet dream.
I am not anti-gurps, and run a GURPS Horror game on mondays. It aint flexable, or easy. I can teach some hero system in 5 minutes, your lucky to know what your doing in gurps after
Re:hahaha (Score:2)
Re:Overhyped (Score:2, Funny)
Dude, you're talking about a game called Dungeons and Dragons, for Christ's sake... : p
Re:Overhyped (Score:2)
Sure they're using it as a marketing tool, but I still get misty eyed over the whole thing.
Let's be honest... (Score:2)
That said...
I've played dozens of different RPG systems, and I generally prefer D&D. It's not for everyone, and it's not for every game. (I prefer classic Cthulhu to d20 Cthulhu, for example, simply because of the greater PC fragility.)
If you and your gaming group prefer a different system, more power to you. We're fortunate that the hobby can support these alternatives. However, it se
I have Planescape: Torment (Score:5, Interesting)
Alas, it's not perfect. The AI ain't great; Ignus, my physically weak but very powerful sorceror, has a tendency to wander up to some huge, horrible monster when I ask him to cast a long-range spell unless I keep an eye on him. (This tends to be terminal for him.) There are some scripting bugs; there's one minor subquest I can't complete. There are some more serious engine bugs, too. If I try and enter one room the game crashes on me, which is a pity because I need something that's in it. One whole section, the Godsman temple, is noticeably poorly written, at least compared to the rest of it.
The worst problem is that it's far too easy to get involved in the story and gallop through the main plot while avoiding the subplots. (I did this.) This means you end up at the endgame grossly underpowered. I'm now wandering around trying to level up so I stand a slight chance against the ...
But the problems are minor. If you like RPGs, get it. It's not expensive these days, and you'll enjoy it. It's the classic RPG; if you think you know about the genre, it's required playing. It's the Hamlet of RPGs, and no, I don't think I'm overstating the case.
It's a damned shame it didn't sell better --- it was probably too intelligent. If it had, perhaps we'd have more games that were that good.
Re:I have Planescape: Torment (Score:1)
Re:I have Planescape: Torment (Score:1)
Remember to play it evil. Unlike KotOR's weak attempt (i.e. who needs roleplaying when you have Force Lightning), I found it done well.
Spoiler alert for parent post (Score:1)
Re:Spoiler alert for parent post (Score:1)
Not to be a party pooper ... (Score:2, Interesting)
Planescape Torment was not such a great game. Now, let me just say I'm not trolling and hear me out.
Sure, it was an amazing STORY. The characters were brilliant, great dialog, etc... but was it FUN to play? Not really. In the end, I abandoned the game and just went to some site to read what happens... boring battle system, bad skill system, apathetic gameplay, uninteresting monsters (a real shame... I have 4 Planescape Monster Manuals in paperback and there are some a
Re:I have Planescape: Torment (Score:1)
Thank god for the fan community around it (and incidentally that of Baldur's Gate) or we wouldn't have Platter's Fix packs nor the ability to play around with BioWare's Infinity Engine which powers it.
Fix Packs for Torment
http://www.accesswave.ca/~cthorpe/ [accesswave.ca]
Jon Olav Hauglid's In
They didn't mention Buck Rogers (Score:2)
Rob
Torment in Cedega? (Score:1)