First Wave of Project Massive Study Complete 71
Project Massive, a Carnegie Mellon University study into the habits and tendencies of Massively Multiplayer Gamers, has completed research into their first wave of questions. The results are available on their site, and include some interesting observations (nearly 30% of players spend time in a MMOG to interact with real-life friends). If you're interested in participating, their second wave of questions is available. Similar projects include Nick Yee's The Daedalus Project, the TerraNova Blog, and Constance Steinkuehler's Selected Papers. Thanks to clampe for the submission.
Friends? (Score:4, Funny)
Sunday Morning (Score:1, Insightful)
Skewed Results? (Score:5, Insightful)
For example, Question 6 asks how long you have played your MMORPG game. The results show somewhere around 65% to 70% (the exact numbers are not given in the article) have been playing a single game for more than a year. It should be no surprise that question 7 shows that approximately 95% find enjoy MMORPG's - if you played a game for over a year without enjoying it, then you have some issues you need to work out!
I believe that questions like "are MMORPG's enjoyable?" would have different results if the survey attracted more casual gamers, or gamers who quit playing after a few months due to their bad experience. But, those types of individuals are less likely to fill out a questionnaire about MMORPG's.
Slashdot as a multiplayer game (Score:5, Funny)
Someone should conduct a survey on why people keep coming back to Slashdot for mod points, doing meta moderating to get mod points, and post comments that earn mod points. This is beginning to look like a reward system where a success is reflected in the number of mod points you get from your comments.
Re:Slashdot as a multiplayer game (Score:1, Redundant)
Gee, you think?
Re:Slashdot as a multiplayer game (Score:2)
Re:Slashdot as a multiplayer game (Score:1)
Re:Slashdot as a multiplayer game (Score:1)
And the level powers on Achaea are a lot more fun.
Re:Slashdot as a multiplayer game (Score:2)
Re:Slashdot as a multiplayer game (Score:2)
For me, it's because I'm working long hours being the IT version of the Maytag repairman. It's just one thing to keep me occupied while I ensure systems stay up. Before I worked this job, I couldn't have cared less about getting an account here.
Re:Slashdot as a multiplayer game (Score:2)
I agree. But once you hit the level cap (excellent karma) there's not enough high level content to keep the slashdot game interesting.
156 hours a week? (Score:5, Funny)
I wander about that poor guy that plays 156 hours per week. Poor guy. When does he have time to read slashdot?
Re:156 hours a week? (Score:5, Funny)
Re:156 hours a week? (Score:1)
Re:156 hours a week? (Score:2)
Re:156 hours a week? (Score:1)
Summoning up all your geek skills, you purchase an online plot of land, build a house, buy a virtual fridge and console, set your avatar color to "Pasty pale", buy some virtual twinkies and huddle away for months on end posting on virtual slashdot.
Speaking of mmorgs, my gf just bought Sims 2, so I've said goodbye to her for a few months, and am wondering how I can build a large diamond shaped hat.
People forget... (Score:5, Insightful)
Like, for example, last night, I spent hours chatting with guys on the OOC channel in Anarchy Online. It turned a boring night of leveling into a seriously awesome night. Few non-MMOG-gamers realize how much socializing matters in these types of games. They simply focus on the mindless powergamer who's the first to hit max level.
But then again, to be fair, plenty of the top level people socialize! I used to know the guy who held the record for a 3-day run to level 150 during the Earth and Beyond beta. He was an awesome guy, loved giving stuff to new players (his entire method of leveling involved this--get a massive amount of easy-to-mine gas from gas clouds, give it to a noob, get levels of trade experience, repeat 1000 times).
Re:People forget... (Score:2)
Re:People forget... (Score:1)
Re:People forget... (Score:3, Interesting)
1/3 -- Socializing with RL friends (as stated)
1/3 -- Gamers first who have made friendships in-game and continue to play for that
1/6 -- Obsessive gamers who seek to level/skill up/etc for the pure sake of it.
1/6 -- misc. Includes people playing after friends quit, new people just exploring the
Re:Obvious (Score:2)
read the stats... (Score:2, Insightful)
This also implies that 70% of MMOG players have no real-life friends... Didn't take a study to tell me that fact!
Re:read the stats... (Score:1)
College = MMOG Heaven? (Score:4, Funny)
Looks like that's when people move away from home, get high-speed internet, and play games non-stop. No more mom around to tell you to go play outside!
Re:College = MMOG Heaven? (Score:1)
156 Hours?! (Score:4, Interesting)
Sleeping = roleplaying? (Score:4, Insightful)
That would leave him 12hours/week of non-gaming time wherein he might:
1. Use the facilities (and no, I'm not suggesting any bathing takes place)
2. Answer the door to pay the delivery human ("Greetings noble courier! I commend thee on thy speed!")
3. Participate in online MMOG surveys
Re:156 Hours?! (Score:1)
For lots it's a business.... (Score:2)
Genesis: Netrek from CMU (Score:4, Informative)
Re:Genesis: Netrek from CMU (Score:1, Insightful)
Too bad the players that remained playing it were all the assholes & drove all the newbies away. Now you can't even find more than a couple of players trying it out at any given time, when there used to be a dozen servers maxed out most of the time.
Re:Genesis: Netrek from CMU (Score:2)
Re:Other Game types (Score:2)
Re:Other Game types (Score:1)
Some people just like to blow shit up, but we also take time to eat, bathe, and look at porn.
Re:Other Game types (Score:2)
Everquest is a good example. (Score:4, Interesting)
Re:Everquest is a good example. (Score:2)
Re:Everquest is a good example. (Score:2)
And, yes, that usually means two of everything: two gaming rigs, two accounts (that generate two monthly bills), purchasing two copies of the software, purchasing two copies of any expansion packs, etc.
I will say this, though: we buy a helluva lot less other games now that we play FFXI. We are, oddly, saving money...
Wave 2 (Score:2, Insightful)
Any hoo, I think this just confirms what most of us already knew. Simply killing monsters is only fun to a point... kill an orc, get a bigger sword, kill another orc, get an even bigger sword... there is a limit to the fun to be had from killing monsters, leveling up and getting phat l3wt. Especially because the rate at whic
Serious Problems (Score:5, Interesting)
15. What is your main reason for ongoing subscription to {game}?
6% Participation in the Game
20% To See My Character
29% Fun
14% Friendship/Social
8% Relaxation
9% Addictive Nature of Game
9% Other
In particular, 9% of the people ADMIT they are addicted to the game. We all know that most addicts refuse to be categorized as such, and 9% of these people openly admit it.
Further, 20% of the PLAY TO SEE THEIR CHARACTERS. These are game characters, which they created and control. These characters are basically figments of their imagination. This is like saying 20% of them enjoy their imaginary friends.
That's just not right!
Re:Serious Problems (Score:2, Interesting)
Re:Serious Problems (Score:2)
I'm not making it out to be narcissism, which would be wanting to see oneself. I'm making it out to be the same as having an imaginary friend. That's not narcissism.
And, if I build a house, I want to do things in it, not merely
Re:Serious Problems (Score:2)
That's just not right!
But my imaginary friends have sex with me.
Re:Serious Problems (Score:2)
Re:Serious Problems (Score:1)
Re:Serious Problems (Score:2)
To take your argument to an extreme, it would invalidate fiction. Think of it
Studying games? (Score:4, Funny)
This is an attempt to be funny. Moderate as such.
Sample biased towards hardcore gamers (Score:2)
If you're not interacting with friends.... (Score:2)
Re:If you're not interacting with friends.... (Score:1)
This is certainly true of some content, but not all by any means. It's very easy to tell the difference between somebody who is paying attention vs. concentrating mainly on chatting, and it's possible to pay attention and still get a certain amount of chatting done.
For some levels, particularly lower levels, there is a certain amount of "just hit attack then go do somethi
Socializing (Score:2)
High-larious (Score:2)
49% of those players either lied on the survery, or are delusional.
Apart from the fact questions, these are some of the most loaded questions I could imagine asking on a survery. Seems like a waste of time.
Number 5a basically boils down to asking MMORPG players if they enjoy playing them.
What are they going to say to that? no?
cripes.
Re:High-larious (Score:1)
Re:High-larious (Score:1)
I'm busy MUDding for that, where you can expect RP on a MUD that has no means for OOC chat because they don't want it at all. Where I have no real plans to get to know the person behind any of the characters because I want to