EA vs. Xbox Live 42
bigman2003 writes "In a big move earlier this year, EA started to offer games with Xbox Live support. One of the big concessions Microsoft made was to let outside companies run their own servers on Xbox Live. Today EA is having problems, partially brought on by their new title, Burnout 3." Tycho has commentary on the issue as well.
Hmm. (Score:2, Funny)
How unexpected. Because, you know, EA has tons of experience with realtime online games.
But seriously. EA's servers shouldn't be causing problems with their games; they should just be a small drop in the pond of XBox Live servers...I'm not saying that's how it's implemented, I'm saying that's how it should be implemented.
Re:Hmm. (Score:2, Insightful)
EA has had online matchmaking services for years now on the pc with the majority, if not all, of their sports lines, so it looks to me like they've got as much experience with online games as any other developer. They certainly have enough experience to be able to ballpark a usage level that they expect.
Their problem isn't that they're some ignorant startup who doesn't know any better, their pr
Re:Hmm. (Score:1)
But if I'm not mistaken, what you're saying is that they're an ignorant startup who never corrected their mistakes and was rich enough to keep going anyway?
Re:Hmm. (Score:1)
You must not play a lot of console RPGs. The majority of those games are turn based based. Major Final Fantasy games (excluding 11) are turn based as, as is the Tactic Orgre series and pretty much anything put out by Atlas. Not to mention the Advance Wars games out on the GBA.
Re:Yeah, you're right (Score:1)
Re:Hmm. (Score:2)
Very few console games are turn-based nowadays - the grandparent poster was completely correct in calling them rare. (They are slightly more popular in Japan and on
Re:Hmm. (Score:2)
Actually, that started in IV, was turned into a configuration toggle by VII, and has been completely dropped as of FFX. FFX is back to bein turn-based.
Re:Hmm. (Score:2)
Re:Hmm. (Score:2)
I was referring exclusively to EA's properties. I am well aware of the turn-based games, and, indeed, am a big fan of them.
In addition, turn-based online games are still pretty rare. Yes, I am aware of the Worms series. Yes, I know of others. But they are still rare compared to the multitude of realtime or pseudorealtime games available.
Re:Hmm. (Score:5, Informative)
The actual game portion of the game is not client/server, but peer-to-peer (all XBox Live! games are this way). The problem is with EA's matchmaking capabilities. Rather than using Microsoft's system that has been proven to work for nearly 2 years (more than 2 years, if you include the time XBox Live! spent in beta prior to the Nov. 2002 release), they wanted to use their own (ask PS2 owners, they'll tell you that EA's online play pretty much sucks). When playing an EA game on Live!, you're lulled into thinking you're on the Live! network by the login, but immediately after that you're shunted off to EA's crap. This means you run into things you'd never see on XBox Live!, like region-specific matchmaking (which could be a nice feature, but it shouldn't be the only way to make matches) and "technical" problems that never should have existed (for instance, you can't play an NTSC version of Burnout 3 against a PAL version of Burnout 3, which is just completely silly).
Chalk this up to growing pains with 3rd-party matchmaking over XBox Live!, but it never would've come about had EA swallowed their pride and used the proven system already in place.
Parent +1, Informative. (Score:1)
Re:Hmm. (Score:2, Insightful)
Yes, and turned over the care of their customers to one of their competitors. That's why EA was wary of Xbox Live; basically, any company that uses Xbox live is giving the competition some levage over them.
Re:Hmm. (Score:1)
If this is the way EA cares for their customers, they would've been better off handing them off to Microsoft. EA's not getting any money out of it anyway (at least, not directly from the customers, as they're paying the Live! subscription fee and not a separate fee to EA -- I have no idea whether or
Re:Hmm. (Score:2, Insightful)
If MS was simply a service provider, there would not be issues with using Xbox Live. However, MS is ALSO a games maker, like EA. There's an inherent conflict of interest. Yes, we can all pretend that MS will
Re:Hmm. (Score:2, Insightful)
Re:Hmm. (Score:2)
A lot of tv sets can handle this devious "PAL 60" trick - which then lets you play all other 60Hz players (including those in the states and Japan, as well as other PAL players who chose 60Hz), at the expense of not being able to play in 50Hz g
Thanks... (Score:3, Funny)
Yeah... (Score:5, Informative)
Re:Yeah... (Score:2)
I've never had those types of problems with, say, Crimson Skies (one of the few other Xbox games I have).
Awesome game!!! (Score:2)
But, don't let this stop you from buying this game!!! The single player mode is enough to capture the attention of my ADD self for HOURS AND HOURS. This game is so fast paced that if you blink, you'll probably crash. I find myself
Re:Awesome game!!! (Score:1)
Re:Awesome game!!! (Score:1)
Re:Awesome game!!! (Score:1)
Sounds to me, (Score:2, Insightful)
Mind you, it could be said that this was ultimately the result of bad QA.
By EA's standards... (Score:2)
Re:Sounds to me, (Score:3, Informative)
(Oh yeah, and Burnout 3 has a nice little warning on the back. EA can cancel all Live play with 30 days notice. Wonderful...thanks, EA!)
Re:Sounds to me, (Score:5, Insightful)
Welcome to the whole reason EA wanted server control in the first place and why it took Microsoft so long to relent. EA wanted the ability to shut down online play for games that have been "replaced" by sequels. Otherwise, the theory goes, the online players will never upgrade. This way, even if they don't add any compelling new features to their sequel, they can still AT LEAST get all the online players to upgrade.
One of many reasons why EA is evil. For me, the worst thing is that they come out with some must-play games and I don't have the stones to maintain a boycott.
Re:Sounds to me, (Score:2)
Makes me glad I'm an RPG-gamer (I loathe sports games and racers). I haven't had to touch an EA game since FF VIII PC.
Re:Sounds to me, (Score:1)
Re:Sounds to me, (Score:2)
Though with that much variety, I suppose you can live with "missing" a game instead of paying $90 for Suikoden II
Re:Sounds to me, (Score:2)
Re:Sounds to me, (Score:2)
All EA game bo
fastest driving evar (Score:3, Insightful)
no surprise re: network play, NFS:Underground wasn't exactly the pinnacle of network gaming. The PS2 networking was plagued with cheating.
It's a shame because Project Gotham 2 really set the standard for how online driving should be approached; with games suitable for both the HPB and the LPB, the world ladder system is fabulous.
Burnout 3 does kick every other driving title in the nuts when it comes to adrenaline fuelled racing. We were determined to finish it before it was released like we did the other two titles but the deadline beat us. BO2 was too easy imho but EA hve really done the business with 3. NFS:U2 will be another stormer as it uses the same engine. Can't wait.
Follow up (Score:2, Redundant)
http://www.penny-arcade.com/news.php3?date=2004 - 09 -18
After playing a bit more Burnout online yesterday and not seeing any of the odd behaviors that enraged me so, I can now officially appreciate the fact that EA has put a game online for the Xbox. When their system was caddywompus, it made the fact that they persisted in using their own lobby system another offense in a long list. Now that it functions properly, I can see it as more of a doctrinal difference. We
Thank God. (Score:1)
EA is a pile, what did you expect ? (Score:1)