Xbox2 With Virtual PC For Backwards Compatibility 28
An anonymous reader writes "The next Xbox may use Virtual PC for backwards compatibility for original Xbox games. According to reports from Geek.com's Apple insider section the reason for the delay of Virtual PC 7 is because Microsoft has given it exclusively to the Xbox team. The reason hinted at: Xbox will include an IBM PowerPC 970, and current Xbox game developers are shipped G5 PowerMac."
hardly new rumours. (Score:2, Insightful)
what about the hd?
nvidias properiaty gfx chip stuff?
yes, a true tech "journalist"(forum-boy) takes couple of facts and extrapolates from there to an "obvious" conclusion. doesn't make it a fact though.
Total Bullshit (Score:2, Interesting)
VPC team is in Silicon Valley - tied to MS Mac Apps team, and close to Cupertino.
The barest attempt to research publicly available info will reveal this.
The VPC Mac folks have alot of former Apple, Taligent and Kaleida folks - none of whom would be big on going to WA, nor would the XBox guys be able to touch them on processor internals, etc.
Old news (Score:1)
Re:Old news (Score:1)
Sing it with me now, the next time it comes around on the submission queue!
Mac Compatibility (Score:2)
I'm not saying that an Xbox running a G5 would mean you could simply copy binaries off the CDs and run them on your iMac, but it would seem to me that this would remove most of the larger technological barriers that keep Carmack's crew from simply emitting Mach-0 executables at the flip of a switch.
The obvious one that springs to my mind is the lack of DirectX, but since they have obviously got the Xbox version of it run
Re:Mac Compatibility (Score:2)
the same thing that's keeping windows->macosx ports 'hard' now, or windows->linux for that matter.
*DirectX, but since they have obviously got the Xbox version of it running on a G5, that's not too much of a roadblock.* it is if you can't ship those libs..
Re:Mac Compatibility (Score:2)
nick
Re:Mac Compatibility (Score:3, Insightful)
If anything I imagine
Re:Mac Compatibility (Score:1)
It'll still be easier to port a Win32/DirectX application from x86 windows to xbox than from osx/ppc. Considering the whole XNA thing, it also looks like they are going to be making it even easier.
How the hell ?! (Score:2)
Re:How the hell ?! (Score:3, Interesting)
Re:How the hell ?! (Score:2)
Re:How the hell ?! (Score:2, Informative)
Re:How the hell ?! (Score:2)
Re:How the hell ?! (Score:2, Interesting)
Re:How the hell ?! (Score:2)
Re:How the hell ?! (Score:1)
Re:How the hell ?! (Score:1)
There wouldn't be many of the things slowing VPC down on the Mac-- for example you wouldn't have a complicated OS within another complicated OS (XP within OSX is obviously torture, but NT or 98 emulated on a new dual-boot 1.25 DP G4 running OS 9 is fast, enough to play modern games.)
Re:How the hell ?! (Score:2)
So although the main VPC product might see some carried over improvement, I wouldn't get too excited.
Just more speculation... (Score:3, Interesting)
a) include an x86 processor
(assuming no need to emulate nvidia chips as the direct x / 3d layer should mean ATI would work as well - assuming game developers behaved themselves)
or
b) use emulation
(speculation about VPC would be the obvious choice - although does not lend itself well to directX / 3D)
Question is how cheap are 700mhz x86 chips these days?
Nick
Re:Just more speculation... (Score:2, Informative)
Re:Just more speculation... (Score:2)
(assuming no need to emulate nvidia chips as the direct x / 3d layer should mean ATI would work as well - assuming game developers behaved themselves)
I don't think all developers have respected directX. Yeah, all those PC ports probably do, but some exclusive titles most probably try to get all the juice from the nvidia chip, doing things that will be very hard to emulate on the ATI. If you want an example, take Halo. The PC version needs a computer WAY more powerful than a Xbo
Backwards compatability with no HD? (Score:3, Interesting)
Re:Backwards compatability with no HD? (Score:2)
There had to be some sort of upper and lower limits to how much hard drive space a game was allowed use on an Xbox? Perhaps the lower limit is now in the realm of what would be reasonable with cheap (i.e. last generation) RAM?
Re:Backwards compatability with no HD? (Score:3, Informative)
Based on what I've seen, there's not only a size limit, there's a time limit.
First time I played Ninja Gaiden, it took a long time to load the first level; pre-caching all sorts of crap. After that, level loads are zip zip zip.
After not playing the game for several months, the first time I popped it back in...same dealie. Long load time on the first load, then zip zip zip.
Re:Backwards compatability with no HD? (Score:3, Informative)