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First Person Shooters (Games)

Halflife 2 Delayed Again? 62

erax0r writes "Gamespot reports that HL2 could be delayed yet again. "Court filings show VU Games has the right to sit on finished Half-Life 2 code for up to six months. Could it be deja vu all over again?"
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Halflife 2 Delayed Again?

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  • by Toxygen ( 738180 ) on Sunday September 26, 2004 @02:07PM (#10356175) Journal
    I swear, we spent a year hearing about how revolutionary it's gonna be, and now we've spent at least a year hearing about how it's gonna be delayed for different reasons, there was that whole source code leak fiasco, and now the friggin publisher wants to sit on it for a while too. If this game doesn't wipe my ass every time it makes me shit my pants, it's gonna be a huge letdown.
  • I'm ready! (Score:5, Insightful)

    by TheGatekeeper ( 309483 ) on Sunday September 26, 2004 @02:07PM (#10356181)
    And the funny thing is, not being a subscriber, when I click on the "Read More..." button, I see a big ad "Are you ready? HL2" on the side, and I'm thinking to myself, yeah I'm ready, my computer's ready, Valve and VU games are the only ones not ready... c'mon people!
  • source code (Score:5, Insightful)

    by alatesystems ( 51331 ) <chris&chrisbenard,net> on Sunday September 26, 2004 @02:10PM (#10356195) Homepage Journal
    I never understood why someone stealing the source code caused a delay before. It's not like they deleted the only copy. They just MADE a copy. I think they just like seeing their title in headlines all the time.

    This game better not suck. What's funnier is a huge HL2 ad on the right when I hit read more.

    Chris
    • Re:source code (Score:5, Insightful)

      by Drakino ( 10965 ) on Sunday September 26, 2004 @02:18PM (#10356246) Journal
      The source code theft (an in fact theft of all of the property) didn't delay it much. The code the guy then released to the internet proved Valve could not have made the September 30th 2003 deadline they set.

      The only feasable delay I could see it causing is if they recoded the network stack enough to prevent cheets. It's still not a year delay for that though.
    • Re:source code (Score:1, Insightful)

      by Anonymous Coward
      Sure the code got stolen, but one really has to think(put on your tinfoil hats boys!) if it wasn't in some way semi planned. I mean what kind of company would let that big a hole in Outlook go unnoticed. It does seem just a bit convient don't you think? Now with the game almost done VU steps in to stop the game being released for some reason. Perhaps they haven't been making Half Life 2 for all these years... I mean if we could look at the RC code I bet we'd see hundreds of lines of "Volcano Insurance" and
      • But I have seen someone play the leaked release (and I am sure you can still download it and find screenshots somewhere) so its obvious they had it done to that point.

        And the welding/moving gun thing in the e3demo level or whatever was included was fricking awesome...I wish it had been part of the game

    • Re:source code (Score:4, Interesting)

      by Ford Prefect ( 8777 ) on Sunday September 26, 2004 @02:55PM (#10356466) Homepage
      I never understood why someone stealing the source code caused a delay before.

      Right. You're working on something, you're falling behind, you're not going to meet the announced release date, when - BLAM - a large proportion of what you were working on, private stuff definitely not for distribution, gets distributed all over the internet.

      Your office network turns out to be completely untrustworthy, as are most of the machines on it (who knows what could have been installed without your knowledge) - basically, you don't have a clue what's safe and what's not.

      Put simply, all work has to cease. While rabid fanboys, crackers and 'warez dudes' are all busy dissecting your unfinished work.

      Must be pretty dispiriting, yes?

      Even when things did get back to normal, people at Valve must have reckoned their game just wasn't right for release. After all the complaints recently about other games being released 'unfinished', I'm glad they at Valve had the guts to delay the game, and fix whatever they saw was wrong with it. Maybe they really weren't happy with the gameplay, maybe it needed some dedicated tuning - who knows.

      The release candidate is out. Valve may have finished the game. It's already partially distributed over Steam. I wouldn't be surprised if the game is out pretty soon - assuming this latest hassle blows over, which it most likely will...

      • Re:source code (Score:3, Insightful)

        by gl4ss ( 559668 )
        it would have delayed them a week at most, figuring out what they need to change or not.

        the thing is, they weren't ready back then really, they couldn't have had it delivered on their announced dates anyways, code theft scandal or not. and they tried to spin it initially wholly on the code theft.

        the thing is, they've been bullshitting so much before and failed to deliver on their promises that they're really not very trustworthy. the thing is, they're already before been "so close to release it must be ju
  • damnit! (Score:5, Funny)

    by hookedup ( 630460 ) on Sunday September 26, 2004 @02:11PM (#10356208)
    i feel like a mule with a carrot being dangled in front of my face.<br><br>always so close... yet so far..
  • And not profit? (Score:5, Insightful)

    by DreadPiratePizz ( 803402 ) on Sunday September 26, 2004 @02:16PM (#10356234)
    It blows my mind to think that VUG would "sit on" such a big game and not make any money off of it for 6 months when they certainly could use the cash. Does this make sense to anybody else? It doesn't to me.
    • Re:And not profit? (Score:2, Interesting)

      by dzym ( 544085 )
      The alternative is to let Valve even more brazenly rape them by shipping the game via Steam and cutting them out of the profits entirely.

      VU is between a rock and a hard place. On one hand they won't see the bottom line boost from the revenue from HL2, on the other Valve is ready to cut them out of the picture to the point where they might not see enough of a return to justify publishing it.

    • Re:And not profit? (Score:4, Interesting)

      by maeka ( 518272 ) on Sunday September 26, 2004 @02:40PM (#10356372) Journal
      They likely would take a bigger loss in the future if they were to back down now and prove themselves weak. They are doing this to show that they play hardball with their developers. Lord only knows that any sign of weakness now might be exploited by any developer VU works with who wants to renegotiate their SPA.
      There is no better way to prove that you mean business than to take one on the chin and shrug it off.
  • It's a game of... (Score:5, Insightful)

    by NotAnotherReboot ( 262125 ) on Sunday September 26, 2004 @02:30PM (#10356315)
    It's a game of chicken, honestly.

    Vivendi Universal Games is in poor shape financially, and they have been counting on Half-Life 2 to help turn things around. They can, of course, threaten to delay the game past the holiday season as a way to bargain, but it would seem to be suicide to actually do it.

    Delaying past the holiday season hurts both them and Valve. Expect the game to come out this year (November 1st is looking likely, a whole array of retailers recently updated to that date when adding the Half-Life 2 Collector's Edition) and the issue over Steam to be settled later (i.e., if it is discovered that they did something underhanded, Valve may have to fork over a good chunk of change after-the-fact).

    Neither Valve nor VU Games want this delayed, and there is no reason to expect it to be with the first release candidate already in VU's hands.
    • Re:It's a game of... (Score:3, Interesting)

      by shoptroll ( 544006 )
      No to mention the fact that they've probably been paying for Valve to finish this, and if they don't see some return on it, then thats bad.

      It's capitalism at its very best.

      Honestly, it couldn't happen to a better set of companies.
      • Re:It's a game of... (Score:5, Informative)

        by Ford Prefect ( 8777 ) on Sunday September 26, 2004 @03:00PM (#10356495) Homepage
        No to mention the fact that they've probably been paying for Valve to finish this, and if they don't see some return on it, then thats bad.

        They haven't been paying - Half-Life 2 was apparently completely funded by Valve [gamespy.com].
        • They haven't been paying - Half-Life 2 was apparently completely funded by Valve.

          says Doug Lombardi. Totally impartially. Riiiight.

          I'm sure VU aren't saints, but lets just point out that, at least in terms of completion %ages and release dates, Valve have, shall we say, a flexible notion of the truth.

        • Re:It's a game of... (Score:3, Informative)

          by Bios_Hakr ( 68586 )
          OK, let's think about this. Why would a company with the marketshare of Valve ever make a deal with a publisher?

          Valve does not need shelf space. They already have Steam. Why worry about printed manuals, boxes, CDs, and other crap? Just announce it on the major gamer sites and let everyone get it online for $20 vice $60 for a box. Their cut would still be the same no matter what.

          Valve does not need advertising. Uuh, Half-Life. What's that? Everyone who will buy it already knows about it.

          Valve does
  • by Daikiki ( 227620 ) <daikiki@wan a d oo.nl> on Sunday September 26, 2004 @03:04PM (#10356509) Homepage Journal
    It seems to me that Vivendi is stuck between a rock and a hard place here. There's no doubt that they need the revenue, and I'm sure they have every intention of being able to put that revenue on their Q4 books. Q4 is what makes or breaks software publishers.

    Their options right now are to either release to retail and see a significant amount of that revenue go directly in to Valve's pockets. Many, many people will be buying this game on Steam if that happens. This isn't the Sims we're talking about. A significant percentage of potential cusomers have high-end machines with broadband connections, and since Steam has been pushing content to its users for a while now, I suspect many of them will just click the button that says 'instant gratification' instead of trundling out to the nearest big box retailer to buy this.

    On the other hand, if Vivendi delays release beyond the Christmas season, and somehow manages to prohibit Valve form releasing on Steam, they will not be able to post that revenue in Q4 and there's a real chance sales will be lower than they would have been had the game been released in time for Christmas.

    The only way Vivendi can win this is by compelling Valve not to release on Steam and still getting the game out in time for Christmas. What they're doing now is simply attempting to buy some time for their lawyers to attempt to achieve this. I suspect that, if no agreement has been reached within the next six to eight weeks, Valve will have effectively called Vivendi's bluff and Vivendi will be forced to release in time for Christmas rather than risk missing the holidays and losing a significant percentage of potential sales to Steam.
    • From the article:
      According to the two companies' current software publishing agreement, Valve cannot release the game via Steam until the retail version is brought to market by VU Games. That point was confirmed by Valve director of marketing Doug Lombardi who said, "Half-Life 2 will be made available to customers who purchase via Steam at the same time it is made available at retail."

      I think by stalling, Vivendi will not only hurt it's bottom line, but also it's reputation. I can't see that Valve could
      • Actually its very easy to please Vivendi in this case. If the only problem is the Steam distribution system (which 1. bypasses retailers and producers, and 2. pisses off everyone who wants the game but doesn't want to use/cannot use Steam) then this problem is VERY easily solved. All Valve has to do is wait a few extra days for the game to be sent off to the CD copiers and wait for the games to be shipped to retailers. The other difference with this (other than the obvious time factor) is the loss of money
        • 2. pisses off everyone who wants the game but doesn't want to use/cannot use Steam

          'OMG I'm on a modem, you've got broadband that's not fair, I don't want you to be able to download the game, I have to wait till I can travel to a store that stocks it and so should you cause otherwise it's not fair and I'm telling my mum!'

          If someone who doesn't have broadband or who simply doesn't want to run Steam then fine, they don't have to, I'm okay with that. Screw them if they arn't happy that I want to get it via o
    • On the other hand, if Vivendi delays release beyond the Christmas season, and somehow manages to prohibit Valve form releasing on Steam, they will not be able to post that revenue in Q4 and there's a real chance sales will be lower than they would have been had the game been released in time for Christmas.

      I think you're wrong. The people who are going to buy Half Life 2 are going to buy Half Life 2. If it comes out around the "Christmas Season" makes no difference for a game like this. The marketing folks
      • People who are going to buy HL2 are going to buy HL2.

        That may or may not be true. The real point is that Vivendi wants to book it in the 4th quarter because they have been having financial troubles. Booking it in the 4th quarter means that they can reasonably say to their stakeholders that they are turning things around.
      • I think you're wrong. The people who are going to buy Half Life 2 are going to buy Half Life 2.

        My little brother can't afford it. My parents might buy it for him for Christmas, though.

        • What percentage of people do you think fall into this category? Do you think it's higher than the percentage that the publisher will keep of the sale price? If it's like every other PC game these days it'll cost $49. On a retail purchase, if Valve is lucky they get $10. Through steam they're pulling close to the whole fifty bucks.
      • The truely hardcore HL fans will buy it whenever it comes out. But a whole lot of the money is made on impulse buys and holiday gift sales.

        Also, I disagree with the death of traditional publishers being good for us. Steam's content distribution system is a decent idea, but I would like it much better if after you purchased and downloaded the game, they sent you the box, manual, and media in the mail. As it is now, you pay the same price for the boxed set, and get it at the same time it's available in s

        • While you don't have to leave the house to get it, it can be quicker to go out and buy it if its a large game that does not preload, and you don't get the media, manual, or nice shiney box.

          Let's use Doom 3 as an example here. In the box was a 3 CD jewel case with three disks. The box just takes up space for 10 minutes before you throw it out. Extras? What extras? To top it off, when you get the games as an actual disk lots of people I know, including me, rip the disk to the hard drive and play the game fr
          • I don't throw my old boxes up. I have a wall to wall bookcase built into my computer room where I shelve and display my game collection.

            The lack of extras is another issue, but I remember the old days when a game came with a nice thick color manual that nowadays sells seperately from the game, and is called a 'strategy guide'. Lots of times you also got cloth maps, comic books, or other random useless stuff like that.

            And sure I could burn a copy of what I download, but I paid for the game, so why do I

    • Actually it kind of makes sense... If they sit on it until it's closer to "christmas season" then there will be a higher percentage of people "in stores" picking up HL2 for little Jimmy.

      I'm guessing middle/late November just as the Xmas season kicks off... that way the buzz will be fresh and more people will be in the stores rather than in front of their computers downloading.
  • The Great Antogonist (Score:4, Interesting)

    by Cabriel ( 803429 ) on Sunday September 26, 2004 @03:52PM (#10356773)
    This court thing that Vivendi Universal Games is pulling seems to me to be a very bad PR choice. If I were a developer and saw that VUG was willing to take me to court over its right to hold my game for up to six months before releasing it according to my desire, I would step past VUG and find someone else to distribute, or I would distribute the game myself.

    But then, maybe it's just me...
    • by Anonymous Coward
      They are releasing the game themselves via Steampowered.com Unfortunetly their contract with VUG doesn't allow them to relese the game via Steam until VUG releases the game.

      -Scott
  • the article states that Seirra/VUG has up to six monthes to publish the game, in order to comply with their 2001 contract with valve. Just as valve in order to comply with the contract has to release hl2
  • Both sides... (Score:5, Insightful)

    by RogueyWon ( 735973 ) on Sunday September 26, 2004 @06:26PM (#10357548) Journal
    In a weird way, I'd love to see both sides lose this.

    In the red corner, we have Vivendi. The faceless media giant that sums up everything that we're constantly being told is wrong with the games industry. A soul-less money-making machine, with no interest in the quality or artistic merits of the products they put out, determined to grind the poor suffering developers into abject poverty.

    In the blue corner, we have Valve. The developer which seems to be trying to set itself up as a rival to 3d Realms in the contest for the title of "biggest running joke of the gaming industry." They had one excellent hit over half a decade ago, which has been shamelessly miked since then through a series of mediocre expansion packs and "gold" editions. Their latest project is to force everybody who wants to play their games to use a creaking, occasionally-works (kind of) DRM client to run them. The service is erratic, the client is buggy and the only real benefit is for Valve's bank balance.

    Sorry if the above sounds overly negative, but I do think that regardless of how good the end product turns out to be, the entire process of its development does little to cast anybody at all in the industry in a good light.
  • by UltimaL337Star ( 641853 ) on Sunday September 26, 2004 @06:30PM (#10357571)
    Won't someone please think of the gamers!?
  • Games are like milk (Score:5, Interesting)

    by Scooter ( 8281 ) <owen&annicnova,force9,net> on Sunday September 26, 2004 @06:43PM (#10357643)
    They go off.

    Games have a very definite shelf life. I watched the latest Halflife 2 video the other day (the one with yer man on a quad bike of some kind shooting some spiders that looked a bit familiar..) and whilst it still looked like a game I might want to buy, I had just finished Doom 3 and whatever you can say about Doom 3, one thing I don't think you can deny is that it looks damm fine. HL2 just looks pretty ordinary to me now.

    It may have a more comprehensive physics engine that lets you interact with objects (You could knock stuff over in Doom3 and the swinging crane was very well done but that was about the limit of your interaction - kicking the office furniture about - although I did manage to get inside a barrel in MP, or at least end up in a barrel... :)) but is anyone that interested when they have bad guys to blow away? Might be more relvant in future games made with the Source engine.

    HL2 may also have a more interesting game behind the eye candy and certainly has more varied environemnts then Doom3 (although nobody does Hell like ID :P). The thing is, these advances are rapidly becoming old news - if they don't release soon - this carton of milk is going to start to smell. I'm sure Vivendi don't want it stinking up their refrigerator.
    • Speaking of the shelf life. I had Doom 3 sitting at my house collecting dust for months until the working Catalyst Drivers came out for my ATI card.

      If there is one thing I recommend half-life 2 is.... TAKE YOUR TIME. Make sure shit works. If I pay $60 the first day, it best impress the hell out of me.

      • You did? ATI released a beta version at the same time as the game. Worked great for me.

        Too bad I got bored with Doom 3 faster than the time it takes for Paris Hilton to say something stupid on camera.

        Looked awesome, but the game was redundant. HL2 IMO, looks every bit as good as Doom3...just in a different way. I'm excited, and can at least hope that the game will hold my interest.
  • Deja vu indeed (Score:1, Offtopic)

    by Lisandro ( 799651 )
    Duke Nukem Forever, anyone?
    • completely different circumstances and completely different release schedules. DNF was announced to be released in 1997, hl2 the first "date" was in 2003. it hasn't been pushed back ad nauseum like so many people believe. just because a game gets released doesn't mean the company immediately begins work on a sequel. valve went whole hog onto tf2 after the relesae of hl, they then a few years later started on hl2, and as such haven't had nearly as much development time in hl2 as the 3drealms crowd did on

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