3D Realms Buys Physics For Duke Nukem Forever 76
sp00 writes "In a press release, Meqon announces 3DRealms has purchased the Meqon Game Dynamics SDK engine for the upcoming title Duke Nukem Forever. There are some neat demos of the engine here. Is DNF finally a reality?"
Other News: (Score:5, Funny)
Hell Freezes Over.
I get a date.
Re:Other News: (Score:3, Funny)
Re:Other News: (Score:2)
Hopefully It'll come out some time before I start drawing social security (if it's even still around ...)
The DNF Timeline (Score:5, Funny)
Re:Spirit and Opportunity (Score:4, Funny)
What's that? They aren't supposed to come back?
Oh well, my original comment stands...
Re:Other News: (Score:3, Funny)
Re:Other News: (Score:2)
Of course, it's not like that two years makes much of a difference when the sev
Re:Other News: (Score:3, Informative)
Just Announced (Score:2)
(Man...wouldn't that be sweet)
Pigs CAN fly (Score:1)
RFC 1925 2.(3)
http://www.faqs.org/rfcs/rfc1925.html
Heh (Score:5, Insightful)
Re:Heh (Score:5, Interesting)
Re:Heh (Score:2)
Re:Heh (Score:5, Insightful)
If you're talking 3rd party rigid body and ragdoll physics solutions, you're not talking about how far the character can jump, or gets blasted by rockets, or most of the other things one would normally associate with physics. You're talking about kicking around chairs and tables. In Doom 3 there are roughly four places where you can get bonuses by kicking rigid objects near other objects. Other than that it just serves to increase immersion and make explosions more fantastic... not to mention get in the way of the player and be annoying. The same was true with Max Payne, the hallmark of the Havoc engine: beautiful physical movements with little gameplay relevance. Even Deus Ex 2's physical model was functionally gratuitous, as the game would have worked just as well if the crates didn't have a coefficient of friction
Actual freeform physics with gameplay relevance is pretty rare. 1: They are unpredictable 2: They are computationally expensive 3: QA will find a million ways to break it until you have to completely neuter the process. I don't mean to disagree with you... stronger physics engines allow for a tremendous amount of freedom for the player, and as such should be integral to the design rather than bolted on afterwards. But quite frankly, right now they're not.
Gish? (Score:1)
You're a blob and you roll around the level collecting things in kind of your tradiional platform format.
The different is you're affected by physics, so there is no standard platforming double jumping. If you want to jump higher, you have to bounce up and down a few times. You can cling to ceilings by making yourself more sticky, but gravity and how fast you're moving or changing directions can peel you off.
Re:Gish? (Score:2)
Re:Gish? (Score:1)
Not doubting you, but I am curious how Thief is an example, though. I'd put it into the Max Payne category of just using physics as icing on the cake, rather than an important facet of gameplay. Maybe I'm not thinking about something, though.
Re:Gish? (Score:2)
For instance the arrow system, you extinquish fire with water arrows which is an integral part of gameplay. Same goes for rope arrows. Also if you count physics you can move things around hide behind them, or use carpets to dampen your noise. Or if you throw something you can distract the gua rds by the noise it ma
Re:Heh (Score:2)
gameplay relying on physics in gameplay is harder, because it opens the path to a freeform style of play. But the results for the player are much more rewarding in the sense, that the player does not feel locked in a
Re:Heh (Score:2)
I'm sure it won't need that major of a re-tooling, but usually do-it-yourself physics and character animation engines have a way of being very pervasive in your code. It may take them a very long time to remove their own engine and then implement and test this one. IMHO, they'd be better off saving all their level data as it is, then
No (Score:5, Funny)
No.
Re:No (Score:5, Funny)
Well, that explains some of it... (Score:1)
"I just saw Gabe Newell up there in first class."
"Oh? What's he doing?"
"Not making HL2."
DNF (Score:2)
>> Is DNF finally a reality?
>No.DNF is DNF. Or, can you be DNF if you are DNS?
Enginer (Score:5, Funny)
Re:Enginer (Score:3, Funny)
Do not disturb the Vapor(tm), or it will smite you like the ragdoll you are!
Re:Enginer (Score:1)
Re:Enginer (Score:5, Informative)
Download the tech demo [meqon.com] from the site in the story. And check Custom Elements -> Particles.
Re:Enginer (Score:2)
Go to data -> custom -> liquid.xml
and play with the liquid attributes in the bottom.
The default settings don't do the engine justice.
Upcoming (Score:5, Funny)
Upcoming kind of implies that it's actually going to happen some day soon. As opposed to "the upcoming sun going supernova" - which is on about the same timescale as Duke Nukem Forever.
Re:Upcoming (Score:5, Funny)
crap. Florida is going to be pissed...
Re:Upcoming (Score:1)
Re:Upcoming (Score:1)
Re:Upcoming (Score:3, Informative)
Our sun has insufficient mass to ever go supernova. In other words, you are absolutely correct.
Re:Upcoming (Score:2)
DNF (Score:5, Funny)
Re:DNF (Score:2, Funny)
Breaking news... (Score:5, Funny)
Re:Breaking news... (Score:3, Informative)
Re:Breaking news... (Score:1)
Re:Breaking news... (Score:1)
They chose a new physics engine. They did not choose a new renderer.
For the love of God. Here's the words from the man himself:
http://www.shacknews.com/ja.zz?id=8641514
Re:Breaking news... (Score:1)
My God (Score:3, Funny)
(well, unless you've bound some keys to spawn projectiles and chaingun ammo
Re:My God (Score:2)
Definately more fun than Doom 3.
DNF and Half-Life 2 (Score:2, Funny)
Vapor vs. Vapor! It sounds like a bad Japanese monster movie.. >.>
Re:DNF and Half-Life 2 (Score:1)
Another Engine???? (Score:4, Funny)
There has to be like 3 people working on this game just laughing their asses off about it. It's going to be their life's work, like the statue of David, or the Sistine chapel. I mean, it's been in production for about a decade!
Re:Another Engine???? (Score:1)
Re:Another Engine???? (Score:1)
Since both were made by Michelangelo neither can really be called a life's work.
Re:Another Engine???? (Score:1)
Re:Another Engine???? (Score:1)
We evaluated several physics SDK's" (Score:1)
So that's what has been taking so long!
Um, shouldn't a physics engine... (Score:4, Insightful)
This Engine Vs Havok? (Score:2)
Delicious irony (Score:2, Informative)
However...
Wouldn't it just be wonderfully ironic if 3d Realms did actually pull a great game out of the hat. I mean, Duke Nukem 3d *was* good... in many ways better than Quake. I just wonder how the gaming press would feel if DNF were to come out in the next 6 months and blow everybody away? Remember how until last year, everybody
Developer's Comments (Score:2, Interesting)
Re:Developer's Comments (Score:1)
Re:Developer's Comments (Score:2)
Re:Developer's Comments (Score:2)
Re:Developer's Comments (Score:2)
emphasis mine: I guess this means that they're going to play with Meqon for the time being and when the new Havok engine comes out they'll switch once again
The rendering has been done a long time.
aka, when it finally comes out it's going to look like crap compared to games li
They will change physics engines again... (Score:5, Funny)
To hell with Duke Nukem... (Score:1)
Stop teasing people with DNF info (Score:2)