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First Person Shooters (Games) PC Games (Games)

CPL Drops Doom3 From World Tour 28

Antony.S writes "This morning, the CPL (Cyberathelete Professional League) confirmed that they have dropped Doom 3 as the World Tour game. The press release states they "are in discussion with two other publishers/developers". Could one of them Atari/Epic of Unreal Tournament 2004, seen by many as the only serious contender left, or maybe Dreamcatcher of Painkiller, the Summer CPL 1vs1 game? Which ever game is chosen, Doom 3 is still being played at Winter CPL this December."
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CPL Drops Doom3 From World Tour

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  • UT2K4 (Score:3, Insightful)

    by jlapier ( 739283 ) on Friday October 01, 2004 @01:47PM (#10407230)
    My vote would be for Unreal Tournament 2004. UT2k4 takes the best of tournament style multiplayer and adds to it. It doesn't have the beauty of Doom 3's graphics, but it's fast and it's fun....
    • Comment removed based on user account deletion
    • I've been watching a few matches and I don't find DM in UT2004 to be particularly good for spectating. To put it simply it has the most jerky, unbelievable, and annoying movement of all games I've seen. This whole double tapping concept looks great in concept, works out reasonably well in gameplay, but kills spectating.

      And it lacks a weapon that kicks as much a** as the Quake 3 railgun ;).

  • Doom3 Multiplay (Score:4, Insightful)

    by FriedTurkey ( 761642 ) * on Friday October 01, 2004 @01:54PM (#10407329)
    I am surprised Doom3 was ever used for competition. I love the Doom3 single player experience. The graphics and scare factors are awesome. However, the multiplay was tacked on as an afterthought. Doom3 will have some great mods someday. I just can't get excited about 4 player multiplay in really tight spaces in a really dark environment. After an hour with Doom3 multiplay, I whipped out my Quake 3 disc.
  • Quake IV is supposed to combine the storyline aspects of doom3 and quake2 with the pace of quake2, and the multiplayer of quake 3

    should be fun to see how well they pull it off
  • For CPL to work the game must have strong multi-player support and Doom3's engine is made to be pretty not network friendly.
  • Pure speculation (Score:3, Interesting)

    by orthancstone ( 665890 ) on Friday October 01, 2004 @02:30PM (#10407735)
    Anyone think it could be CS: Source? Convenient timing ya know...
    • Well, the world tour game is supposed to be in 1vs1 format. 1vs1 CS would be a joke but, it's CPL, it could happen :).
      • The CPL will figure something out that people will come watch. Though sooner or later people are going to realise that 1vs1 multiplayer games went extinct awhile back, atleast it did for me. I haven't really played a good 1vs1 game since the orginal UT.

        Maybe a 1vs1 Lemmings tournament...mmmmm...nuke'em.
        • Some advantages of 1vs1 games are that you have more space to for stars, in UT there is Burnie, GitZzz, Lauke and ForresT for EU, stryfe, combatcarl, infinite for the US. Also it's alot easier (and cheaper sponsorwise) to get a 1vs1 player to a tournament than it is a team of 5.
  • CPL has no future (Score:3, Interesting)

    by Torgo's Pizza ( 547926 ) on Friday October 01, 2004 @03:38PM (#10408455) Homepage Journal
    Ever since Angel Munoz screwed around and pissed off HardOCP, Mindverge and their sponsors, I've ceased to care about the CPL. The CPL is running on fumes as it is mangement wise.
  • The CPL (Score:5, Interesting)

    by RogueyWon ( 735973 ) on Friday October 01, 2004 @03:56PM (#10408636) Journal
    All of a sudden, I feel slightly better disposed towards Doom 3 multiplayer.

    The CPL taking an interest in a game is usually the kiss of death for it in terms of its potential to develop a friendly, mature online community. I used to run a big EU based Counter-Strike league, with no prizes worth a damn and where most of the competitors were in it for fun, and the change that came over the game after the CPL decided they wanted to push it were incredibly depressing. Teams I'd known for years, who'd always been good sports, always treated the game as fun and weren't, to be frank, very good suddenly thought they were going to be the next CPL champions and that they'd make a living out of professional gaming.

    Sportsmanship and fair-play went out the window. Suddenly, it was all about "practicing for the CPL" and "getting sponsorship to go to the CPL". The former meant refusing to play any maps or game-modes not supported by the CPL. The latter meant contesting any defeat to the last breath, on the grounds that just accepting a loss would put potential sponsors off. Bear in mind that I'm not just talking about top-end teams here. I'm talking about teams that I, an indifferent player at the best of times (I was always stronger on the organisational side) could beat single-handedly.

    The CPL themselves, when they deigned to talk to us mere mortals, came across as arrogant, dictatorial, fickle and often highly irrational. They're intensely sensitive of criticism and think nothing of throwing their weight around. Fortunately, my direct dealings with them have been very limited, but I've heard frequent horror stories from players, sponsors and even those who won their competitions.

    "Professional" gaming remains a myth. Even the very top players can barely afford to live off their prize money. You know all those big figures you see quoted for the prizes? Those all get split 5 ways. With only the CPL and WCG having decent prize-money, a team would need to win both in a single year to manage a reasonable income. This is for a "job" which takes pretty much constant play in order to maintain your edge. Sponsorship helps a little, but it normally only just covers travel expenses etc, rather than providing an actual income.

    Oh well... here's hoping people will wake up and smell the coffee eventually.
    • Nice post. It is easy to see communities go downhill when all that is at stake is virtual fame. I can't fathom what it is like when actual money is involved. I doubt Doom 3 had potential as a multiplayer game though - the CPL probably just jumped on because it was the latest id release.

      You gotta wonder about "pro" gamers, too. I mean, if they can earn money that way, more power to them, but I know I'd get extremely bored of the game playing it 8 hours a day in a month or less. I don't care how good the gam
    • The CPL themselves, when they deigned to talk to us mere mortals, came across as arrogant, dictatorial, fickle and often highly irrational. They're intensely sensitive of criticism and think nothing of throwing their weight around. Fortunately, my direct dealings with them have been very limited, but I've heard frequent horror stories from players, sponsors and even those who won their competitions.

      You couldn't be more right about that part. For a recap of what happened between our group and the CPL, chec

  • No surprise... (Score:5, Insightful)

    by ThePyro ( 645161 ) on Friday October 01, 2004 @04:10PM (#10408778)
    Looking at GameSpy's online stats [gamespy.com]:
    # 1 Half-Life.......96423 players
    #10 UT 2004..........4710 players
    #12 Quake 3 Arena....4162 players
    #23 Quake 2...........658 players
    #37 Doom 3............240 players
    That's...erm... really bad. The players have spoken.
    • Re:No surprise... (Score:2, Interesting)

      by tricops ( 635353 )
      Maybe, who knows.... honestly, I would be happy to play it online, if it didn't lag so brutally in the process... it just really wasn't made for playing on anything but single player or a LAN....
    • Re:No surprise... (Score:4, Interesting)

      by superpulpsicle ( 533373 ) on Saturday October 02, 2004 @03:02AM (#10411919)
      For UT2004 I can honestly say from personal experience... there are WAY too many servers with bots out there.

      I can't tell you how many time I am on a server with 1 other player. That's 2 human players + 14 AI players. No one really knows how that add up.

  • Seems fair, doom 3's multiplayer is about as crappy as it gets

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