Interview With Team Behind Planescape Vengeance 24
Humby writes "The BG2 Add-on CZ site has posted an interview with a member of the team behind the Planescape: Vengeance conversion for the Planescape: Torment Role-Playing Game. This is going to be an all new Planescapes game made using the original."
Nice! (Score:4, Interesting)
However I am a bit worried about them using the PT engine to create their addon. PT did have a problem and that was the engine. It had a rather limited resolution and it does hurt. Yes the game was very very nice but nowadays we expect better pictures.
Good luck to them although I do have my doubts, any team that can lose so much work due to a simple HD failure might not have what it takes to truly make an RPG. An RPG is not like a Quake map or even a total conversion. It needs story telling but also needs various threads of stories to work together. Can someone who can't make a succesfull backup strategie really be counted on making a social RPG (lots of decisions affecting lots of things) work?
I hope so but won't get my hopes up.
I am also kinda puzzled why they are not using a more modern engine. To me Planescape was the story and the fact you could talk your way out of most scraps coupled with the detailed NPC's who were more then just an extra set of weapons on legs. The art was far less important since it was so low res anyway, couldn't they be done in the Neverwinter engine?
Re:Nice! (Score:1)
I would have to agree regarding the choice of engine. As I recall, pathfinding was pretty ugly (at least compared to BGII or BGII:ToB) and the PS:T engine had some other warts. I would rather see the game made using the BGII version of the Infinity Engine, as opposed to the Neverwinter one. I never really got used to the camera in NN--give me fixed isomorphic RPGs with great inside jokes ("I'm the skull of Vecna") any day!
Re:Nice! (Score:1)
Re:Nice! (Score:1)
Re:Nice! (Score:1)
Re:Nice! (Score:1)
I wish them the best of luck, though. Planescape is one of the best adventure/RPGs in modern times, and the best of the AD&D ones ever. It's a high bar that they are goin
Harddrives and Game Engines (Score:2, Insightful)
Yeah but I am not getting your answer (Score:2)
I have recently replayed it and the graphics are way past it. Not as bad as one of my other all favorite games, X-com apocalypse but still enough to distract. I al
Re:Yeah but I am not getting your answer (Score:2, Insightful)
For example, the bestiary added a new scope and depth to PS:T, and it's not something that could be easily repeated in BG2 - and not in a similar manner. As another example, the animated portraits of PS:T - actually seeing the characte
Re:Harddrives and Game Engines (Score:1)
On a personal note, thanks for trying to bring more Planescape goodness. As a fan of the original, Im
Re:Harddrives and Game Engines (Score:1)
If it seemed like you moved faster in PS:T, it was just because the camera was a lot closer to the ground, so moving across the screen isn't as far.
Re:Harddrives and Game Engines (Score:1)
Re:Harddrives and Game Engines (Score:1)
Re:Harddrives and Game Engines (Score:2)
Re:Harddrives and Game Engines (Score:1)
The engine (Score:3, Interesting)
Still, I am _very_ much looking forward to see what the team produces.
Re:Nice! (Score:1)
"We're frequently asked this question, and the answer comes in two parts:
a) Firstly, the feel of using the PST version of IE is completely different than the feeling of using the BG2/TOB version of IE. One of the things that we wanted to make sure we kept from PST was the feel of the game, the style, that certain something that makes PST a completely different game from BG2.
b) Having said that, we are aware that it's becoming increasingly difficult to obtain PST, as it's out of print. Because
What I'd rather see ... (Score:3, Interesting)
I'd like to see somebody re-release PST with the original content, but a new engine. Not that I'm expecting y'all to do that, just wishing out loud :)
(And no, I don't really want a NWN version. I was as amazed as anybody by NWN's graphics, but I really really hated how you didn't have a party anymore. It was you, and usually a henchman who you didn't completely control. I want a party! I want fighters, mages, a cleric or two and a thief! (Though two jedi, a soldier and a scoundrel did make a nice subsitute in a recent game ...) Of course, if you can give me a party AND NWN-ish graphics, that would be nice ... though I really did dislike NWN's radial button thingee.)
Re:What I'd rather see ... (Score:1)
I'd really like to be excited about this (Score:4, Interesting)
Re:I'd really like to be excited about this (Score:1)
Re:I'd really like to be excited about this (Score:2)