MMO Gaming Expansions Released, Announced 30
News regarding two new expansions to Massively Multiplayer Games today. Thanks to Gamespot for the fascinating news that Asheron's Call 2 will roll out a new expansion sometime in the future. This announcement was anticipated after Turbine's purchase of Asheron's Call 1 and 2 from Microsoft, but no firm details had yet to be announced. Meanwhile, Yahoo has the press release on Planetside: Aftershock's release today. The waning FPS massive game has finally been reduced to the reasonable price of $20. The new offering includes the core game, the first expansion, and a new expansion that incorporates mechs into the game.
EQ2 (Score:2, Funny)
Re:EQ2 (Score:2, Funny)
Re:EQ2 (Score:2)
In an interview in game developer magazine they said they were aiming at 2 expansion packs a year for EQ2.
Re:Anyone play planetside? (Score:2)
The CSHD is still a bastard to deal with, especially considering that the game's got the shoddiest netcode I've seen since I tried to play Heavy Gear on Mplayer like 6 years ago.
Weapons are still terribly unbalanced, vehicles aren't even arguably balanced with each other, and the proliferation of CR5s has lead to a game of constant orbital strikes and bickering, incompetant CR5s that like to berate the entire faction for their own dumb decisions.
Really, the game's awful; it's nothin
It's got no niche. (Score:5, Interesting)
Re:It's got no niche. (Score:2, Insightful)
Re:It's got no niche. (Score:2)
When planetside was first coming out I asked the fan what the benifit it had to BF1942 and the only answer was that cheap programs would be handled at a quicker rate.
Frankly I would love a MMOFPS that had bridges/factories/etc that could be destroyed and rebuilt, which had an actually effect on the war. IE get a group of your side to a factory destroy it and that side gets a minor penalty in armor quality, blow up thier ammo factories they fire less often.
Then tie that in with maps that
Plenty of strategy in PlanetSide (Score:1)
Re:It's got no niche. (Score:1)
> factories/etc that could be destroyed and
> rebuilt, which had an actually effect on
> the war.
There are different kinds of bases that
have different kind of benefits.
Tech Plants give access to medium tanks
and ground attack aircraft. If the enemy
has captured or disabled your techplants
than you are screwed.
Interlink facilities enhance your radar,
bio centers decrease time to spawn and so on.
Re:It's got no niche. (Score:1)
Re:It's got no niche. (Score:1)
> 64 players on a single server,
> and the netcode is good enough
PlanetSide has excellent netcode and
battles of up to 500 players on the same map.
Due to the recent expansion I see two
full (population locked) maps every evening.
> $13 a month to a gamer who can buy Battlefield
> Vietnam once and play on packed servers for free
PlanetSide gives you:
- daily forum discussions with developers often even on sundays
- good servers
- a redefinition of "packed"
- regular updates
Planetside: Aftershock (Score:3, Informative)
Re:Planetside: Aftershock (Score:1)
Re:Planetside: Aftershock (Score:1)
Shadowbane (Score:2)
Re:Shadowbane (Score:2, Interesting)
Re:Shadowbane (Score:2)
Hopefully Meridian will just write a book someday, and I can just read that.
Re:Shadowbane (Score:2)
How about some anti-burnout patches? I've never seen seasoned guild eladers burn out so quickly as in that game. It was brutal.
AC2 was never one of the most popular... (Score:3)
AC2 died before birth. A horrid beta where the developers ignored the constant and loud complaints that all proved true in release.
The hubris of the AC2 developers killed the game. Immense cities in which no building was enterable served no other purpose that being monuments to the developers. Even their first liason to the public spoke of coming down from the ivory tower to the unwashed masses (ie the players)
AC2 died because Turbine stopped responding to their fans. AC2 failed because Turbine made the story more important than the fans. They forced the players to adhere to the story instead of becoming the story.
Turbine, particulary Jessica (it) hates negative comments about their game. Going so far as requiring fan boards they deem to visit to remove the posts and posters else suffer exclusion from developer interaction.
Turbine is also where the phrase "Exploit Early Exploit Often" came about. They are the only MMORPG company to ACTIVELY allow attended combat macros (AC1). This software (know as decal) listens and acts on the incoming client stream to automate much if not all of the game. It reveals things not normally known to the client and all of this is done with the knowledge and tacit support of Turbine. The new expansion for their first game even caters to the abusers of attended combat macros by support levels unreachable by other means.
One big worry about MEO was that within a week everyone would have the ONE RING
Turbine is just proof that even the most inept can stay in business.
Re:AC2 was never one of the most popular... (Score:1, Interesting)
The only people that play the gam
Re:AC2 was never one of the most popular... (Score:3, Informative)
I've been playing AC for nearly 4 years (unsubscribing this month) and participated in the beta for AC2. Basically, it looked like they took out everything that made AC good and slapped pretty graphics on what was left.
Aside from that, I have never understood the whole MMORPG sequel thing. From a business standpoint, it's absurd. Fragment your existing user base in hopes of a
Re:AC2 was never one of the most popular... (Score:2)
Since turbine purchased the game they have been removing alot of the macroing and other stuff of that nature.
As for AC2 and building, the game is set in a post destroied world, who cares that you could not enter most of the building? There was nothing in them, nor
Once more with format (Score:2)
Since turbine purchased the game they have been removing alot of the macroing, other stuff of that nature and punishing/banning thoses that do expoilt them. However while combat macroing may be a problem is a shop bot a problem?
As for AC2 and building, the game is
PSAC (Score:1)
Re:PSAC (Score:1)
-100 guys battling across a heavly contested bridge against artillary and air-strikes...
-Setting up or crossing