PSP Developer Interview 192
zmcnulty writes "Over at TechJapan, we've finished our three part translation of Game Watch's interview of Mr. Izumi Kawanishi, one of the PSP's lead designers. New details revealed include a few about the USB interfacing (with both PS2 and PC), a small hint about the elusive battery life, and best of all, that game saves can indeed be copied from Memory Stick to PC by using the PSP's USB interface. Here's part one, part two, part three, and the original Japanese interview."
dvd's in pocket... (Score:5, Insightful)
Kawanishi: The production discs are the same. DVD and other media are already handled in an uncovered state. It will be OK."
dunno. strangely enough the cd's and dvd's i just have lying around on bags or in pockets seem to get pretty banged up(just imagine sand getting in there.. then you smack it in to the device *screech*)..
My God! (Score:2, Funny)
Re:My God! (Score:2, Insightful)
Wait, *what*? (Score:1, Interesting)
They're expecting exposed optical media to survive sitting next to keys???
Wow.
Re:dvd's in pocket... (Score:2, Insightful)
Re:dvd's in pocket... (Score:2)
Christ on a crutch, look at sony recently. That's what happens when one company controls a format...you get a new, at least partly incompatible format every year or two. At least with their memory sticks they've tried to put them in all their products. You'd think they could use something they already had on hand, which IS rugged, and capacious, and doesn't really suck the batteries, instead of coming up with something new, probably more expensive because of it, a
Re:dvd's in pocket... (Score:2)
As for the "capacious" argument; How the heck else are you going to put a gigabyte of storage in a portable cheaper than optical media? ROM cartridges? Don't make me laugh.
Re:dvd's in pocket... (Score:2)
Re:dvd's in pocket... (Score:2)
Re:dvd's in pocket... (Score:2)
And MD *IS* optical. And Sony just released a "gigabyte MD" format. (With which they are apparantly determined to do nothing)
Re:dvd's in pocket... (Score:2)
umd's seem MORE vulnurable than cd's or dvd's..
or would you have liked to have your 3.25" floppy discs to have come WITHOUT THE PROTECTIVE SLIDER????
Battery life... (Score:5, Interesting)
Considering the biggest failing of the Sega Game Gear and the Sega Nomad were the pitiful battery lives, why on earth would Sony have such a relatively short battery life?
NDS (Score:2)
Re:NDS (Score:2, Insightful)
Re:NDS (Score:2)
From Nintendo's web site:
"Battery & Power Management: Lithium ion battery delivering 6 to 10 hours of play on a four-hour charge, depending on use. The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. AC adapter."
So low end is s
Re:NDS (Score:2)
He said that 2 hours was the design *minimum* for playing movies (i.e. apps that spin the disk constantly). He said:
"Of course, that's the mimimum requirement. The battery will last quite a bit longer than that."
OK, so interpret "quite a bit longer" however you want, but its certainly not "shooting for two hours" no matter how you slice it.
Of course, the next bit of the analysis is that watching movies will be by far the most battery consuming of the applications, wi
You're just guessing... (Score:2)
Re:You're just guessing... (Score:2)
Fair enough. I was going to disagree, but when looking for sources (you helpfully didn't provide any), I found a nice paper [uiuc.edu] (Google HTML version [64.233.183.104]) on laptop power usage. The Pentium M they tested used 1 to 3W in idle, and 3 to 14W underload. The optical drive used 2.8W when just spinning and 5.31W when reading. When running 3DMark, the system used about 30W, during playback of an audio CD it
Re:You're just guessing... (Score:2)
Don't forgot that involves spinning the disc in a nice, smooth, horizontal fashion. Imagine how much more power you need to keep the thing stable while moving it around, at all sorts of angles to gravity? I'd gu
Re:You're just guessing... (Score:2)
And incidently: a CD-ROM does not, or should not, spin at the same speed regardless of what's being read. Audio CD players (used to?) maintain constant linear velocity [pcguide.com], spinning the disk at different speeds depending on what point was
Re:Battery life... (Score:2)
Q: For example, the PSP will also be able to deal with video content - will you be able to watch at least one movie?
Kawanishi: Of course, that's the mimimum requirement. The battery will last quite a bit longer than that.
Did full length movies all of a sudden get shorter in your world, becausing I'm seeing "quite a bite longer than two hours" here.
Re:Battery life... (Score:2)
I'm seeing quite a bit longer than 90+ minutes, as the typical 'feature-length' film runs between 90-100 minute. I'm sorry but 90 minutes is not 2 hours, in fact 2 hours is 'quite a bit longer' than 90 minutes...
Re:Battery life... (Score:2, Insightful)
Battery life? (Score:3, Insightful)
Re:Battery life? (Score:2)
Can't beat the Gameboy (Score:5, Interesting)
Sure, some adults will buy this thing, but I would argue, with no data to back me up, that adults by and large want nothing to do with such a system as a cell phone is already enough to lug around and it isn't easy to get a date while playing a portable game system.
Kids buy these things and Nintendo has the market square. They are constantly reinventing the system and the parents who buy these things for kids will buy Nintendo.
Good chance I'm wrong as I'm sure similar things were said about the PS, although my initial reaction to the PS was this was going to rock everything as it went beyond the types of games, but rather the media type, etc.
Is there really room for 2 portable systems? It has proven time and time again there is not. Ask SNK, Sega, Turbo Graphix, those Wonder Swan people and the resounding answer has been no. Sony's only chance here is if there is enough room for two markets. My initial reaction is many developers are having cold feet about it as they feel this too.
Either way I don't care. I don't own stock in either company or work for them or own a portable system nor do I plan on buying one. I don't think many other people plan on buying one too.
Re:Can't beat the Gameboy (Score:1, Insightful)
Re:Can't beat the Gameboy (Score:1)
Re:Can't beat the Gameboy (Score:2)
It's probably more accurate to say that all the teens who grew up playing Super Nintendo grew into college-aged kids and moved to the Playstation. Now they're all adults and have moved to the Playstation 2. Given the sales figures, it's likely this same group also owns a lot of Gameboys. Whether they'd gravitate toward the PSP instead remains to be seen. But given tha
Re:Can't beat the Gameboy (Score:5, Insightful)
I wouldn't say it's been 'proven'. In ANY of those examples, one could point out reasons other than 'can the market support it?' to explain their failures.
I think two portables could end up coexisting if a strategy were put into place. Right now (i.e. pre DS or PSP), portable gaming is pretty much "short simple fun little games". To put it another way, it's difficult to imagine many people playing a Game Boy for as much time as they'd play a PS2, GameCube, or XBOX. The DS seems like a perfect next gen platform for that style of market. Question is, though, would anybody buy a GBA or DS in lieu of having a home console like the PS2/3 etc? Probably not. However, I'd say the PSP has some potential to do just that. There are a lot of ifs here that'd have to work out for this to happen, but who knows?
To put it another way, so long as both systems fulfill gaming needs, they can coexist.
Re:Can't beat the Gameboy (Score:4, Insightful)
Of course, I say that now, but styli tend to make my hand cramp so I might not be good with the DS.
Re:Can't beat the Gameboy (Score:3, Insightful)
I assume you don't use a tiny wooden pencil to write with, right? The styli that come with PDA's and the like are basic no-frills versions. You can go and buy a nicer one for $10-15 or so, one that's thicker so your hand doesn't cramp.
Re:Can't beat the Gameboy (Score:2)
Mmm, nowadays, deathmatch is more on the side of "simple, short, fun games", than on the sophisticated side...If they tried to do a realistic FPS, something like CounterStrike I would understand.
By the way, analog sticks are much more comfortable than mouse
Re:Can't beat the Gameboy (Score:3, Informative)
No, that's not always the case. Gameboy Advance games have approximately the same length as SNES games, which weren't necessarily simple at all. The Advance Wars games, for example, are extremely challenging and lengthy, and kept my friends occupied for many months.
Re:Can't beat the Gameboy (Score:2)
The Advance Wars games can also be easily and quickly put down. That's the only reason I've been able to play them. If I had to sit in front of my GB for an hour or risk losing progress, I wouldn't play them.
Re:Can't beat the Gameboy (Score:2)
But that has nothing to do with the style of game, and everything to do with the care in which they were implemented.
Almost all Gameboy Advance games are made like this, even the NES ports tend to have more save points than the original versions. Zelda: Link to the Past lets you continue from just a
Re:Can't beat the Gameboy (Score:2)
Re:Can't beat the Gameboy (Score:2)
Re:Can't beat the Gameboy (Score:2)
In fact, I don't think there's been another recent system with as many strategy games for it. There's also Onimusha Tactics and Shining Force Resurrection of Dark Dragon (a game I've never seen to buy, but would love to get my hands on).
And while I didn't want to mention it before because I was arguing against the system's reputation for quick, fun games, and the title is absolutely known for them,
Re:Can't beat the Gameboy (Score:2, Insightful)
it's got a full single-player port of Dr. Mario in it
I've tried Dr. Wario, but its playfield size wasn't near regulation. Good thing I had written and posted my own version of Dr. M [pineight.com] before Made In Wario had even come out... IN JAPAN.
That said, once somebody cracks the PSP, I can guarantee that the first thing people will work on is a GBA emulator. Something capable of running basic GBA demos on the PSP will show up even before you start seeing dumps of commercial games on the P2P sites.
Re:Can't beat the Gameboy (Score:2)
Try a CRPG like Final Fantasy Tactics or Fire Emblem, or a strategy game like Advance Wars II. All of these, and other CRPGs, are both highly rated and top selling on the GBA.
Re:Can't beat the Gameboy (Score:2)
Game Marketing Theory - The PSP (Score:5, Insightful)
You're not taking into account all the variables. First, their home market is Japan. If you don't think the Japanese will eat something like this up, you're kidding yourself. We're talking nifty-cool gadget capital of the world where gaming reigns supreme. And nubile Geisha girls. But mainly gaming. It sounds powerful and flexible enough to perform a variety of tasks, and it just so happens Sony has been the king of gaming worldwide for the last decade, which means absolutely no shortage of titles. This thing is a license to print money, plain and simple.
While the same can't nessisarily be said about markets abroad, I'm warning you right now that this thing as 'status symbol' written all over it. To borrow from an over-abused analogy, it is quite literally the iPod of gaming. The SP has made great strides in design, but the PSP is sexy as hell. It's all but guaranteed to have a massive library of games, more horsepower, strong wireless lan capabilities and the flexibility to do way more than just game. And it's Sony. The status symbol aspect of this product cannot be overstate. More than some adults picked up an iPod and I see the same happening here. Speaking of which, have you put a PSP (especially the white one) side by side with an iPod? And then there is the hip new generation marketing featuring these things hanging from everybodies wrists. Sony may have been late on the digital music bandwagon, but they've taken marketing notes strait from Apple's playbook on this one.
And honestly, the Gameboy and kids thing is based on a flawed premise. The only thing that makes the gameboy a popular kids item is less mario and more price, because it's the parent who ultimately shell out for these things. If the SP can't hit that magic price point, I guarantee you that the DS kids market will begin evaporating while parents will keep right on buying them cheaper GBA hardware. And in a world where a SP costs you nearly as much as a gamecube, it's will be a tough sell. Not saying impossible, but tough and a potentially reduced market share among the actual buyers, not their 8 year old gamers. Unlike Nintendo, Sony has some leeway here. Sony is known for cutting edge electronics and can, like the iPod, demand a higher price (within reason). Also, they aren't targeting the kids, they're targeting actual buyers who are looking not only for a portable gaming/video/whatever unit, but want to look cool doing so.
Sure there is room for two systems, expecially given the target audiences of each. It will all come down to whether they can make the intelligent decisions that will keep them alive in the face of competition. Unfortuantely, Nintendo has bled alot over the last decade, and their console share is wearing razor thin. So much so that the only thing keeping them afloat is the handheld. Sony has the advantage in market position, consumer base, 3rd parties and a substantial cash reserve. Nintendo can do it, they just have to play it smarter than they have been for the last decade.
just more vague answers and a bad attempt at hype (Score:5, Insightful)
The fact of the matter is, this is just going to be a shrunk playstation 1.5 with a great screen, horrible battery life and a library of titles that already exist for that "other" playstation you already have sitting in front of your TV.
It's nothing but a cash grab, they're reselling you the same crap you already have (but now portable!) use your heads/wallets and get a DS. You won't regret it.
Seriously, do you want a system from someone who thinks you're too stupid to handle the controls?
"...it would be troubling if the face was littered with buttons and users did not know which one to press."
Yeah, that's trouble alright.....
Re:just more vague answers and a bad attempt at hy (Score:2)
>to be a shrunk playstation 1.5 with a great
> screen, horrible battery life and a library of
> titles that already exist for that "other"
>playstation you already have sitting in front
>of your TV.
Yeah, riiiiight...
The fact of the matter is, this is just going to be a shrunk SNES with a tiny screen, modest battery life and a library of titles that already exist for that "other" SNES you already have sitting in front of your TV.
Do you know wha
Re:just more vague answers and a bad attempt at hy (Score:2)
Re:just more vague answers and a bad attempt at hy (Score:2)
Oooh, good point. Of course, most SNES games had been out of print for almost a decade at the introduction of the GBA, so they seemed new to many gamers. Playstation games are a lot fresher in people's minds, so it'll be harder for Sony to use that technique.
Also, while the PSX had some good games, I think history treats SNES games more kindly in the race towards oblivion, because of Nintendo's timeless design ethic.
Re:just more vague answers and a bad attempt at hy (Score:2)
Re:just more vague answers and a bad attempt at hy (Score:2)
There is a lot more revolutionairy stuff about this PSP than there was in the Game Boy Color, the Virtual Boy, The Game boy Advanced, and the Gameboy Advanced Advanced. I think that the PSP is speced to be an awsome contender in the portable market.
It's not just 7 year olds that play game boy(ish portables). The market goes all the way up to co
Re:just more vague answers and a bad attempt at hy (Score:2)
I have to disagree, the DS has an amazing number of cool features, and wireless is just the top of the list, and PSP's battery life will likely be a major problem for it. The fact that it's a rechargable, and doesn't run on AAs, will help a bit in order to sav
Re:just more vague answers and a bad attempt at hy (Score:2)
Re:just more vague answers and a bad attempt at hy (Score:2)
Re:just more vague answers and a bad attempt at hy (Score:2)
People keep talking about the touch screen revolutionizing gameplay, now appealing to RTS gamers and FPS gamers. I call foul:
1) How many decent RTS games do you see for Palm/PocketPC devices?
I've tried to play some and the gameplay is horrible. Stylus != mouse
2) How many decent FPS games have you seen for Palm/PocketPC?
Again, not only does the stylus suck for FPS games, but its *really* hard to use a stylus and a controller at the same time, so games will have to choose, or you'll be juggling you
Re:just more vague answers and a bad attempt at hy (Score:2)
I'm referring to the stylus and the microphone, in addition to the screen, Mr. Premature Mirth.
Having two screens, in fact, just may enable different kinds of play that a single large screen might not. The difference is more conceptual, in the player's mind, than technical, but still present.
But the stylus is the big thing, it allows for intuitive pointer interfaces that make RTS games a lot easier to pul
Re:just more vague answers and a bad attempt at hy (Score:4, Interesting)
Having two screens, in fact, just may enable different kinds of play that a single large screen might not.
You-quote:
And that would be a lie....
Me response:
NO, it's not a lie. For starters, I thought I was rather clear with the word "may" and "might" that I was speaking hypothetically. It might be possible, but I don't know if it WILL happen or not.
Further, it's not a lie because the separation of the screens is the factor. People are trained, through long years of watching TV, to watch all of one screen.
Having two screens on which things occur means having to look back and forth between them, splitting your attention, which is a gameplay obstacle we've seen very little of. (Even Nintendo's old Punch-Out!! arcade game, which used a similar setup with two monitors, didn't use them very well.) That's the primary difference having two screens provides, and what I had in mind when I wrote the comment. Technically you can do this with one large screen, but due to the way people have been trained to play games it's not exactly the same.
The other use for two screens is that, since they're obviously separated, it makes a better logical fit to always use one screen for game information and the other for a playscreen. Bear with me now, as this is a weird description:
Take The Legend of Zelda series. It was one of the first games to use a subscreen, that is, an alternate screen in an action game that you can call up any time and that, while you're in it, the game is paused and you can make certain gameplay decisions and review data, mostly involving your equipment. In fact I think the original Zelda was where the word subscreen came from.
But why doesn't the game just keep the subscreen up all the time? And why don't other games do this? The answer is because it takes up precious real estate. The player expects a full screen to view the action. On the DS, the second screen is an element that lies outside of player expectations, so the developer is free to devote it to full-time use as a subscreen. And since that screen is always there, the player can always make adjustments on it (using the handy touch-sensitive feature, which starts to make more sense), and doesn't have to pause the game to do so. And if you don't have to pause, then you can have more devious things like combat sequences where real-time item selection is part of the tension.
In both these cases, the utility of the screen comes from playing with the player's expectations for what a game should be. There's no *technical* reason there's two screens, but it could work out anyway.
Re:just more vague answers and a bad attempt at hy (Score:2)
And did you miss the part when I acknowledged that yes, you could, but the usefulness of two screens, in game design terms, is that they're spaced apart from each other, and form different conceptual units? It is certainly possible to duplicate these attributes with one large screen, but players, not being used to it, will tend to focus on one screen at a time.
I didn't give Punch-Out!! as an exam
Re:just more vague answers and a bad attempt at hy (Score:2)
I don't have these games that Sony is allegedly reselling for PSP.
Personally, I'm not buying either until I can handle them personally, and even then, maybe not. I consider the dual screen thing a gimmick until I can see for myself what it can be useful for. Like, what, it will come in handy for playing Battleship DS? The little handwriting note-passing feature loo
Re:just more vague answers and a bad attempt at hy (Score:2)
Why the fuck did this get modded up to insightful? This is stupid. Stupid, stupid, stupid. Having more crap on the front of the unit would affect everyone, all the time. Having USB isn't going to affect anyone except when they use it. It will p
Talking alot without saying anything (Score:5, Insightful)
Also, still nothing definitive on the battery life, so all evidence still points in the direction that it will suck, or Sony would have been more clear, seeing the bad press they are getting because of it.
PSP is sweet in theory, but unless it works as well, or close to as well a gameboy (in terms of sturdiness, playability and battery life), I don't seeing being a huge success.
I am importing my Nintendo DS in November, and I am alot more psyched about is, as Nintendo actually has demonstrated games on it and shown what it can do, and it looks fun! The graphics may not be jaw-dropping like on the PSP, but they are still "good enough" for handheld gaming, which is all that matters.
Re:Talking alot without saying anything (Score:1)
Re:Talking alot without saying anything (Score:2)
Re:Talking alot without saying anything (Score:2)
Re:Talking alot without saying anything (Score:2)
Re:Talking alot without saying anything (Score:2)
Re:Talking alot without saying anything (Score:2)
But OTOH, 3d acceleration is the single most power demanding thing at all. The Gfx Synthesizer of the PS2 needs still >10W power even if it w
Re:Talking alot without saying anything (Score:2)
Having owned a laptop with a K6/2-433 in it, which would not decode a DVD at 640x480 without using the hardware acceleration found on the ATI card in the system, I disagree - maybe in an ideal case, with a boatload of ram for streaming. My system had 128MB as it was.
3D acceleration might be demanding but you don't have to be doing it at peak all the time and as you say the screen size is considerably smaller. Even desktop video cards, to wit some recent offerings from ATI, will shut off parts of themsel
Re:Talking alot without saying anything (Score:2)
How well can your laptop run 3dgames on cpu? Without hd acceleration?
I guess A LOT WORSE than its DVD-playback without the little boost the idct of the ati-cards gives it.
And software-3d hasnt even bilinear filtering, ect.
Face it: A dvd-player has a asic that uses 500mw.
A 3d Card has a asic called gpu that uses up to 115W.
3D is more demanding.
Re:Talking alot without saying anything (Score:2)
The IDCT is done by an extra unit on the chip. Just like nvideas never-working video encoding/decoding accelerator in the nv40 chips uses a dedicated unit, too.
Tapwave Zodiac PSP (Score:1, Informative)
Plus, the Zodiac is out now!
www.tapwave.com
Paint Shop Pro? (Score:4, Funny)
so what is it? (Score:2)
Japanese interview? (Score:3, Funny)
Here's the answer:
うそ付くなあ
This site doesn't even support UTF-8 or SHIFT-JIS so why the hell should it's readership want a link to the original Japanese article?
Re:Japanese interview? (Score:1)
Re:Japanese interview? (Score:2)
Re:Japanese interview? (Score:2)
Not the Japanese site. This site. Slashdot doesn't even support foreign language character sets so why should it's readership be interested in them?
Geddit? No? Never mind.
Re:Japanese interview? (Score:2)
Re:Japanese interview? (Score:2)
Re:Japanese interview? (Score:2)
Come on then, let's see you display Japanese on this page. Come on. We're waiting
Re:Japanese interview? (Score:2)
Load Time (Score:2, Insightful)
Also, i'm guessing the spinning of the disc might be rather noticable if you are holding it in a lose group. I can feel when my laptop spins the cd drive, will this be noticable (if so, will it be annoying) in the PSP?
Re:Load Time (Score:2)
Re:Load Time (Score:3, Interesting)
Anyhow, regarding feeling the disc spin, I would imagine yes but I really didn't think it was annoying when I had a minidisc player. If it is the same then I really don't expect it to be a problem.
You've got to be kidding me... (Score:4, Interesting)
Updates are technically possible using Memory Stick or network transfer. I think firmware and software updates will be done using those methods.
If he's serious, then I think that Sony is already going to be in deep trouble as far as hacking/piracy goes in this handheld. How long do you think it will be until somebody figures out a way to spoof a firmware update that would have the same essential functions of a modchip, such as booting pirated games or unsigned software?
Or worse yet, wouldn't this also be a dangerous exploitable security hole if, like he said, firmware updates via network were possible? That could lead to virii similar to the ones that have been created on bluetooth-enabled phones that could disable the PSP completely, and as I'm sure we all know, a botched firmware update can easily turn devices into nothing more than expensive paperweights.
For Sony's sake, let's hope they're not serious about this.
You must be new here... (Score:3, Informative)
Re:You must be new here... (Score:2)
Re:You've got to be kidding me... (Score:2)
Re:You've got to be kidding me... (Score:2)
Re:You've got to be kidding me... (Score:3, Informative)
The Dreamcast GD-ROMs weren't readable by a PC, but that didn't stop pirates from setting up a serial link from the DC to PC, and writing a program that would dump the disc image to a PC hard drive. As if that wasn't bad enough, the final nail in the Dreamcast's coffin was that an unmodified console could be booted from a CD-R. I don't see the PSP being compatible with common mini-CD and m
Re:You've got to be kidding me... (Score:3, Informative)
Sony doesn't get portables (Score:2, Interesting)
Re:Sony doesn't get portables (Score:2)
Re:Sony doesn't get portables (Score:2)
MemoryStick (Score:2)
I don't really understand Sony's plan with this device. Playstation has always been aimed at the late-teen and beyond market, and people over the age of 18 who don't actually read Slashdot would generally not want to be seen playing a portable game anyway. When you add in the complications of having an optic
::snooze:: (Score:2)
Call me when I should care. For the time being, this looks like an overpriced device without a long term commitment from ISVs. I'm not going to spend $300 or $400 on a device that will allow me to watch a CGI movie based around the characters from FF7 and play a card game version (!?!?) of Metal Gear Solid. I'll save my pennies and go pick up a few more games out of the thousands available for the GBA.
I should clarify one point, though. I am incredibly excited that Sony's pushing the state of the art i
Re:::snooze:: (Score:2)
Sweeeet (Score:2)
So if the development platform was released or reverse engineered, other people could make games that could be *easily* shared amongst PSP users. Now that's cool.
Re:Cool (Score:5, Insightful)
Well, it depends (Score:3, Informative)
The hard drive based digital media players out there (iPod, Nomad Zen, Dell DJ, etc) should probably have a battery life of less than half an hour if they used their hard disk continously, but instead, they have circutr
Re:Well, it depends (Score:2)
I don't think so. The DS cards have a initial capacity of 128 megabytes. The PSP has 32 megabytes in RAM. So it just can't read an equivalent DS game, and never read the disc again.
Re:Heh. (Score:2)