No Online/LAN Co-op for Halo 2 73
BlueMoon writes "It has now been confirmed that Halo 2 will not include support for co-op mode on Xbox LIVE or LAN play. The co-op mode will remain for offline play only. Bungie made all attempts to implement it however with the complexity of the game it was simply impossible to have a worthwhile co-op experience." You may not be able to play together, but as consolation, check out the Halo 2 Ads pointed out by an anonymous reader.
But...but..... (Score:3, Funny)
Re:But...but..... (Score:1)
Re:But...but..... (Score:2)
<sarcasm>but...but...</sarcasm>
I don't even own an XBox.
Game complexity? (Score:1, Interesting)
Much state in these games is down to pointless detail... since when can a game like this not be online - coop?
Sounds really dumb, or more accurately, a way of making you spend more on halo -2- online but with some stupid name that doesn't make it sound like you are paying twice for something.
Mark my words - they will release a pay-for addon for this... it was all in the plan.
Give up on Xbox and Halo. [my 0.0
Re:Game complexity? (Score:5, Insightful)
Wow. I mean, wow. That's amazingly ass-backwards. That's like you have your head in your ass in someway that actually makes it look forward, but is still wrong.
Think about what needs to be done to maintain states. In multiplayer, you have a nice, small set of rules on a tiny map. All you need to note is where players go, whether or not X Warthog rolling over Y player will be valid given the physics, etc.
Contrast that with single player. Bunch of AIs running around doing their own thing. Cutscenes (How do you handle this? Play a movie while the other player is running around?) Scripted moments (what happens when the warthog driven by AI drives off with one player, while the other is left standing. Is he to just chase the original?) There's a lot going on, bub.
Re:Game complexity? (Score:3, Interesting)
Agreed. There are a lot of modern games that are eschewing multiplayer coop for exactly this reason -- the sheer complexity of trying to pull off al
Re:Game complexity? (Score:1)
Re:Game complexity? (Score:2)
In multiplayer maps there are no NPC's, technocally the size of the map (if there were no destroyable objects) would not affect the network at all.
Now if multiplayer means you can't shoot barrels or knock over crates, then fine, don't put them in.
Just my 0.02 of your fav currency as an amateur quake 2 map builder in the day.
I noticed you said what weapns it has selected blah blah. You didn't even make the co
Re:Game complexity? (Score:1)
You can still play co-op in offline mode, just not in online mode.
Re:Game complexity? (Score:3, Insightful)
While your other points are valid, these particular issues had to be solved for offline co-op and don't seem to be any harder online.
Re:Game complexity? (Score:2)
Notice they didn't say there was any kind of co-op across linked Xboxes. Only splitscreen. Hell of a lot easier that way.
Re:Game complexity? (Score:1)
Not having to sync the AI is a legitimate point, which is why I didn't quote it and said your other points were valid.
Re:Game complexity? (Score:2)
Re:Game complexity? (Score:1)
Re:Game complexity? (Score:3, Interesting)
Re:Game complexity? (Score:1)
Re:Game complexity? (Score:2)
Keep in mind that the Halo2 Multiplayer will undoubtably take place on smallish, MP-optimized maps, not the in-game full-detailed maps. So it wouldn't necessarily be as easy as flipping a switch: they'd have to recreate the entire single-player game
Re:Game complexity? (Score:2)
The CPU has plenty of time to be flushing gigabits to the graphics card while waiting for the arthritic network card.
All I am saying is, I played a 64 player amp of quake 2 on a uni lan, with out 40 odd players, yes sometimes everything was like the matrix, which was cool, esp. if you had been smoking too much.
If this was quake 2 days, and I see very very little map state difference that would worry me, why can't they do it now? For broadband?
Now, here is the thing - you know how much it
Hey, They Tried... (Score:3, Insightful)
Anyways, when I played Halo, I had more fun playing with many people in the room, and with one people as my partner going thru the game. I am sure that actually being side by side would be a better experience than talking via a mic.
You guys still get Co-op in Offline mode, and I am sure everyone will still enjoy for the great game that it is.
Never promised (Score:2, Insightful)
Re:Never promised (Score:1)
Re:Never promised (Score:2)
I'm going to assume that Half-Life 2 will bake me cookies! I sure hope I'm not disappointed!
Re:Never promised (Score:2)
Wondering (Score:1)
Co-op isn't *THAT* hard (Score:4, Informative)
The more likely story is they picked up where they left off with the Halo 1 code and tweaked it to add in the new features and bump the graphics up a notch. Co-op over the wire wasn't supported then, isn't supported now and most likely will never be supported in the Halo series.
Bungie was a much better studio pre-MS.
Re:Co-op isn't *THAT* hard (Score:2)
However, Serious Sam also has far simpler AI and physics than Halo 2 does- it has less state to send and the Xbox can handle it. Also, Serious Sam's graphics don't come anywhere close to pushing the limits of the Xbox, as the original PC game came out when Geforce 1s were just appearing. There's power to spare, so they can easily add some more players running around without any problems. Halo 2's campaign levels will
Re:Co-op isn't *THAT* hard (Score:1)
Re:Co-op isn't *THAT* hard (Score:1)
Now, I'm consigned to play constant derivations of the same kill your friends games that was in the first one. The multiplayer is fun, no doubt, but not, well, epic, like the single-player/co-op is. Granted, I haven't played with more than 8, but still...
I'm seriously considering Star Wars Battlefront for its AI Bots in multiplayer, and Serious Sam for its wave-after-wave of baddies co-op, for thi
Serious Sam doesn't count (Score:3, Insightful)
The moment a game engine that can support an AI as good as Halo and more than 4 players online is developed, I'd go buy stock in the compan
Re:Further confirmation (Score:1)
Rooster Teeth (Score:2)
It would also limit them to having only three characters on screen at once without adjusting it in post (one player is the camera).
It's possible Bungie could give them a special version, but then Bungie could have also given them a versio of
Re:Rooster Teeth (Score:2, Informative)
Re:Rooster Teeth (Score:3, Informative)
Re:Rooster Teeth (Score:1)
What?!?! (Score:2, Interesting)
Re:Liars (Score:1)
Re:Liars (Score:2)
Were they supposed to redesigne the whole core of their game just so they could do co op over a lan, a feature that not many people would us
Re:Liars (Score:1)
Perfect Dark?
TimeSplitters 2?
TimeSplitters 2 was a fantastic co-op experience. If you don't limit to FPS, there's the new Bond game that had an entirely different set of co-op missions, which is good. So, really, co-op doesn't distinguish Halo 2. LAN or Live co-op WOULD, because the examples I mentioned are all split-screen, which I find mildly annoying - cuts down your vertical FOV or shrinks everything.
Re:Liars (Score:5, Funny)
Re:Liars (Score:2)
But nobody here is like that. So I assume that it is all lies.
Re:Liars (Score:1)
16:9 Widescreen Support (Score:1, Interesting)
No one has commented on this part of the article yet. Although I already knew H2 would support widescreen, this is the first time that I personally have seen reference to VERTICAL SPLITSCREEN. This is just fucking awesome news for anyone with an HDTV
Re:16:9 Widescreen Support (Score:4, Informative)
Re:16:9 Widescreen Support (Score:1)
3 is not a word. 3 is a number.
Technically, so is Six. So, one word.
Rainbow Six 3, to make my original point, is playable in 16x9 widescreen.
Re:16:9 Widescreen Support (Score:2)
Re:16:9 Widescreen Support (Score:2)
I'm truly sorry, but... (Score:1, Flamebait)
I mean, the only way it becomes (almost) impossible instead of hard is when you don't account for it as you plan and revise.
When the submitter says "worthwhile," that decodes as there being too much lag to support network co-op. Is this a consequence of being too lax with one's networking code?
The other possibility is that the Xbox hardware isn't powerful enough. But if they can implement deathmatch, et al., why not co-op?
Co-op makes for a good time, and it should get more respect than it
Re:I'm truly sorry, but... (Score:3, Insightful)
The other possibility is that the Xbox hardware isn't powerful enough. But if they can implement deathmatch, et al., why not co-op?
Your second speculation is off the mark. And the first one is uninformed. In order for co-op to work over a network, you need one of two things...
1. Have the game react the EXACT same way on two differ
I think..... (Score:1)
Free Flat Screen HERE! [freeflatscreens.com]
Re:I think..... (Score:1)
Re:I think..... (Score:1)
Re:I think..... (Score:1)
In fact, Bungie did this in a different situation with the original Marathon game. You could place enemy AIs into the multiplayer games. You could then save multiplayer match replays -- the resulting files were very, very small because only player inputs were recorded. When you played them back, everything (AI decisions, etc) was re-created by the computer becaus
Re:I think..... (Score:2)