Bioware to Open Online Store for Digital Content 29
GimpyMcJackass writes "Bioware will be opening a new store for digital content starting November 10. Currently slated for sale will be a few modules for Neverwinter Nights, at fairly reasonable prices ($5 - $8 USD). Nice addition to the business model. Gamespot also has an interview with the usual Bioware suspects about it."
This is a good idea (Score:3, Insightful)
Re:This is a good idea (Score:5, Informative)
FWIW, we're playing Hidden(lost?) City of Tamoachan, then probably Wanderer II, then the original D&D Giants modules, then some Spider-woman thing.
Oh, and good luck finding good epic-level adventures. I haven't seen any that are for a party of 30+. (hence my sig)
And for those of you who haven't played the following modules (single-player), go find these:
Re:This is a good idea (Score:2)
Blame the fan sites, then. I've never played Neverwinter Nights, and haven't a clue about its modding community, but over in the land of Half-Life there are well-respected sites like Ten Four [telefragged.com] reviewing single-player releases.
In need of something to play? Click on the reviews index, sort by rating [telefragged.com], t
This is definitely not a good idea (Score:3, Interesting)
Re:This is definitely not a good idea (Score:5, Interesting)
Bioware is not just taking any joe schmoe module off the 'street' so to speak and releasing it commercially.
Bioware is not taking anything away from the thousands of free module already out there.
Bioware is not killing your dog, stealing your firstborn or anything else.
What they're doing is providing people exactly what they asked for in surveys given to the NWN Community: More Official Bioware content.
I think it's a great idea! And most users do too, Bioware surveyed a significant number of the NWN community and this is what people wanted. More Official Bioware content.
Additionally, the sale of these modules will serve as a revenue stream that Bioware can use to fund the live team to continue to improve NWN and release new content to the community. So ultimately, even if lots of people buy these modules, not only will Bioware make a profit, but the community will continue to receive fresh content (even if they don't buy the modules) and a great game will continue to be supported well.
So before you go raining on their parade, read a bit more of the details? Ok?
Re:Boooooooring! (Score:2, Informative)
On a side note, Baldur's Gate III will never happen. The story ended and Bioware are moving away from third-party properties for their games. Plus, the project that was going to be Baldur's Gate III (previously in development at Interplay by Black Isle, before its
Re:Boooooooring! (Score:1)
Yeah, I guess you're right. I suppose I'll go play Doom III now.
You get what you pay for... (Score:2, Insightful)
Sure, one could go get a free module from someone else, but who's to say that's necesarily going to be all that great?
Yes, I know just because you pay for something it's not necesarily going to be good, but well, I have faith in Bioware. Their products have always entertained me (between bugs...) and I trust they w
Re:You get what you pay for... (Score:2)
My guess is...the price. The real w4r3z junkies have gone and passed Neverwinter Nights by LONG ago. They're sinking their teeth into leaked version of Halo 2, burning Xbox and PS2 games, etc. Most people that still play Neverwinter Nights are the same kind of people that would normally pay $10-$15 for a decent D&D module in a hobby store. Those kind of people
Re:What an amazing innovation! (Score:2)
So in my mind, this is actually noteworthy. I will most likely buy one of these modules j
First Valve, now Bioware (Score:4, Insightful)
I can only hope that this trend continues to the point that established studio's are able to break free from the publisher's leeching grasp. Publishers are still needed to fund start-ups, but for a company that is established and coming up with a smash sequel they are just another drain on the people who are making the game!
Of course I realize that this will all take a long time. No sane company, even if it had the biggest game of the year, would totally abandone selling through retail outlets...
Yet..
Internet connecivity... (Score:2, Insightful)
Apparently they validate your authorization at runtime, instead of once at purchase.
I understand the need to protect their "IP", but I really think a scheme using your CD key to encrypt your copy of the module, such that it only has to authorize once would of worked better.
David (aka zzqzzq_zzq on the boards)
Re:Internet connecivity... (Score:2)
Sweet! (Score:1)
J/K. This looks like an interesting idea, but I'll be passing on it.
Infinity Engine (Score:2)
Re:Infinity Engine (Score:1)
Re:Infinity Engine (Score:2)
Live Team support is the key here. (Score:2)
All this content creation work is done by the NWN Live Team. And they need money to do it, because Bioware TRIED doing it entirely for free and eventually realized it was a money/time sink. Although Rob Bartel's "Witch's Wake" module was pretty damn cool, the