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PC Games (Games)

Bioware to Open Online Store for Digital Content 29

GimpyMcJackass writes "Bioware will be opening a new store for digital content starting November 10. Currently slated for sale will be a few modules for Neverwinter Nights, at fairly reasonable prices ($5 - $8 USD). Nice addition to the business model. Gamespot also has an interview with the usual Bioware suspects about it."
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Bioware to Open Online Store for Digital Content

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  • by jbellis ( 142590 ) <(jonathan) (at) (carnageblender.com)> on Tuesday October 26, 2004 @05:58PM (#10636423) Homepage
    I would definitely pay that kind of money for community-created mods if I knew it had gone through some kind of BioWare QA process. Sifting through thousands (?) of mods on fan sites just isn't worth the time.
    • I would definitely pay that kind of money for community-created mods if I knew it had gone through some kind of BioWare QA process. Sifting through thousands (?) of mods on fan sites just isn't worth the time.

      Blame the fan sites, then. I've never played Neverwinter Nights, and haven't a clue about its modding community, but over in the land of Half-Life there are well-respected sites like Ten Four [telefragged.com] reviewing single-player releases.

      In need of something to play? Click on the reviews index, sort by rating [telefragged.com], t
  • by MilenCent ( 219397 ) <johnwh AT gmail DOT com> on Tuesday October 26, 2004 @06:06PM (#10636505) Homepage
    I would definitely not pay that kind of money for community-created mods, since it destroys the feeling of community among NWN hackers to know that they've appointed a gatekeeper taking tolls. Sifting through thousands of mods on fan sites may not seem worth the time, but there exist multiple sites that rate mods anyway.
    • by eviltypeguy ( 521224 ) on Tuesday October 26, 2004 @07:17PM (#10637154)
      But, these aren't community created mods. These are QA'd, approved by Atari/WoTC, made by contracted employees of Bioware. Yes, one of the authors of the modules are from the community, but they signed a contract with Bioware for this work.

      Bioware is not just taking any joe schmoe module off the 'street' so to speak and releasing it commercially.

      Bioware is not taking anything away from the thousands of free module already out there.

      Bioware is not killing your dog, stealing your firstborn or anything else.

      What they're doing is providing people exactly what they asked for in surveys given to the NWN Community: More Official Bioware content.

      I think it's a great idea! And most users do too, Bioware surveyed a significant number of the NWN community and this is what people wanted. More Official Bioware content.

      Additionally, the sale of these modules will serve as a revenue stream that Bioware can use to fund the live team to continue to improve NWN and release new content to the community. So ultimately, even if lots of people buy these modules, not only will Bioware make a profit, but the community will continue to receive fresh content (even if they don't buy the modules) and a great game will continue to be supported well.

      So before you go raining on their parade, read a bit more of the details? Ok?
  • I personally wouldn't pay for this, but I do see where they are coming from. If they put a price on it, there's a huge amount of incentive to make a much better quality addition to their game.

    Sure, one could go get a free module from someone else, but who's to say that's necesarily going to be all that great?

    Yes, I know just because you pay for something it's not necesarily going to be good, but well, I have faith in Bioware. Their products have always entertained me (between bugs...) and I trust they w
    • One has to wonder, what kind of protection will they be using to prevent these modules from being simply moved from one computer to another?

      My guess is...the price. The real w4r3z junkies have gone and passed Neverwinter Nights by LONG ago. They're sinking their teeth into leaked version of Halo 2, burning Xbox and PS2 games, etc. Most people that still play Neverwinter Nights are the same kind of people that would normally pay $10-$15 for a decent D&D module in a hobby store. Those kind of people
  • by Goosey ( 654680 ) on Tuesday October 26, 2004 @07:56PM (#10637461) Homepage
    The online distribution revolution is proceeding. I for one will not miss the days of brick and mortar stores having all the control. They were leeches on the gaming industry, a superfluous middle man that offered nothing and contributed nothing to the game you are enjoying.

    I can only hope that this trend continues to the point that established studio's are able to break free from the publisher's leeching grasp. Publishers are still needed to fund start-ups, but for a company that is established and coming up with a smash sequel they are just another drain on the people who are making the game!

    Of course I realize that this will all take a long time. No sane company, even if it had the biggest game of the year, would totally abandone selling through retail outlets...

    Yet..
  • by Anonymous Coward
    I was looking forward to Bioware "digital distribution" model, till I found out it requires internet connectivity every time you play the module.

    Apparently they validate your authorization at runtime, instead of once at purchase.

    I understand the need to protect their "IP", but I really think a scheme using your CD key to encrypt your copy of the module, such that it only has to authorize once would of worked better.

    David (aka zzqzzq_zzq on the boards)
    • Not to mention the fact that there is no guarantee they will keep their authorization server online indefinitely. What happens when you want to dig it out and play it again in a few years? This kind of crap is what kills otherwise good ideas.
  • Yet another excuse to not have to venture out into the daylight to visit a brick and mortar store and risk failing my "aversion to humanity" roll, -10 modifier.

    J/K. This looks like an interesting idea, but I'll be passing on it.
  • I seriously wish they'd open-source a version of the Biowae Infinity Engine (used for Baldur's Gate, Icewind Dale, and Planescape: Torment) ala Doom, since it seems that the commercial viability of the engine is gone. Can we say native Shadows of Amn executable on Linux?
    • I imagine they're entirely unable to do that because of the third-party IP embedded in the source code... the second edition AD&D rules for example. I know a lot of that information is contained in the data files, but I'm sure it extends into the source as well.
      • I think most of that is in the 2DA files, and the rest could be scrubbed out -- noone else's trademarks are hardcoded as far as I know, this stuff's too old for patents, I don't know of any trade secrets, and the copyrights can be scrubbed out. Might take someone at Bioware a day or two to scrub and upload the .tgz, but it'd be a very affordable public relations stunt.
  • The main thing the Bioware Store is allowing for is ongoing support of NWN -- more patches, more free monsters, additional tilesets and skyboxes and placeables and so on and so forth. Free, patched right into NWN to keep from fragmenting the community.

    All this content creation work is done by the NWN Live Team. And they need money to do it, because Bioware TRIED doing it entirely for free and eventually realized it was a money/time sink. Although Rob Bartel's "Witch's Wake" module was pretty damn cool, the

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