Halo 2 Developer Talks Story 25
An anonymous reader writes "With any luck, Halo 2 will supplement hours of fragging and warthogging with some more good sci-fi story. In an interview with Bungie's studio manager Pete Parsons talks about the larger Halo world, the influence of fan fiction and Halo novels on Halo 2, and the widespread appeal of the game." Thanks also to GameConnect for the link to their article talking about Microsoft's heavy hand when it comes to pre-orders.
Better Link... (Score:3, Informative)
Changes? (Score:1)
If it were pc only game, dual weilding, vehicle boarding and new guns could really have been a patch, mod or expansion pack at the most.
Not to say I didn't thoughourly (sp?) enjoy the first Halo, but it just seem this is a bit devoid of anything new and exciting to warrant a AUD$100 purchase (I'm a poor student).
Re:Changes? (Score:2)
But, if you don't play online, have lan-parties or care about the story, then you might not want to consider this title.
Re:Changes? (Score:2, Interesting)
Sequel for Story, not for "Changes" (Score:1, Insightful)
Halo 2 is a new game because it's a new story--a continuation after Halo ends.
Do movie sequels come out because of "new features?" Does Toy Story 2 merely upgrade the rendering of Toy Story?
Re:Sequel for Story, not for "Changes" (Score:2)
The comparison of movies to games in this case is a poor one, since the entire point of a movie is to tell a story or give a perspective on an issue. If you remove this, you are left with something highly abstract, and frankly, most likely something that no one will waste their time watching.
That being said, I find myself these days becoming more and more annoyed by games that sell soley up
Tight-lipped (Score:1)
Re:Tight-lipped (Score:2)
Halo 2 Developer Talks Story (Score:2)
Try grab me one primo cuz!
We talking story bout Halo
and my mout' stay all dry from
da kine cuttlefish!
Fluff piece... (Score:5, Interesting)
Breif history on the Marathon subject: Could be considered Bungie's first 'hit'(Yes, Pathways into Darkness may qualify to some, but since that game is in the same 'universe' as Marathon, it could be considered a prequel and we'll just lump it in with Marathon for now, okay.) The Marathon series was a first person shooter from around the same point in time as the original Doom and Doom 2. It could be considered one of the first FPS games with a significant 'plot.' At first glance the plot was an alien invasion of a colony ship, throw in some human created AI's that are helping organize the defense against the invasion. The plot was fairly intricate for the time, and at first glance wouldn't stand up to plots today(since the focus on plot has been increasing), but certainly very notable for its time.
What made Marathon interesting, was that if you looked close you'd realize there are a lot of unanswered questions. If you looked closer, you'd realize the game is littered with hidden messages and clues to fill in all those gaps. The amount of analysis and reading between the lines was in essence an entirely separate game in and of itself. The amount of effort that's gone into interpreting Marathon's story [bungie.org] is impessive. I can't think of any other game that has a story with this kind of depth(not to say other games don't have deep stories, just no others that have depth in this particular manner). This aspect of the Marathon series is its one truly unique aspect that sets it apart, and the reason why it's a favorite of mine to this day.
An interesting comparison between Halo and Marathon that I really wish would be discussed is that a lot of the 'hidden depth' found in Marathon's plot could be attributed to how the plot was told(which was via text 'computer terminals'). I'm curious if someone who was involved in both could offer any discussion as to whether it would even be possible to form a plot similar to Marathon's using the 'cinematic' style of game that is released today... Would you have to create a game with a similar text heavy storytelling to reproduce the effect(which wouldn't fly today)? Could(with enough effort) a cinema style game actually contain that amount of misdirection and hidden clues and whatnot? Or would some 'happy medium' have to be found(the necessary plot bits are done cinematically but there are optional plot bits to be found that are text...)?
Maybe I'm just a pessimist, but somehow I feel the requirements to sell a 'modern' game will make it so we'll never see another game with a plot like Marathon. Pity.
Re:Fluff piece... (Score:2)
The recent Doom 3 had text (also video and voice) PDAs lying around with additional material driving the plot. You can play it as a dumb shooter, or read everything for a bit more background on the events in the game - although I've played the Doom 3 demo and the writing d
Re:Fluff piece... (Score:1)
Re:Fluff piece... (Score:1, Insightful)
One of the Bungie Weekly Updates talked about their being no current plans to continue the Marathon universe, but someone else can dig up that link.
- [Andrew Nagy]
Re:Fluff piece... (Score:3, Insightful)
Re:Fluff piece... (Score:2)
I guess that it could also be done in this way.
Re:Fluff piece... (Score:4, Insightful)
Re:Fluff piece... (Score:2)
It creates an interesting mix, because it allows players to skip the story entirely if they just want to blow crap up.
--Jeremy
Re:Fluff piece... (Score:1)
Deus Ex 2, however, repeated the same five pieces repeated over and over again, until I quit bothering to read them. Yet another place where Deus Ex 1 was great and Deus Ex 2 flopped.
Re:Fluff piece... (Score:2)
I haven't checked it out in a while, personally...but I loved Marathon, mostly for the same reasons the good 'ol Capt just talked about.
Red vs. blue ... Halo2... (Score:2, Interesting)
Simmons:"The only reason we set up a red base here is because they have a blue base over there. And the only reason they have a blue base there is because we have a red base here."
Griff:"Yeah, that's because we are fighting each other."
Simmons:"No no but I mean even if we were to pull out today and they would've come take our base, they would have two bases in the midd
It's not the story (Score:1)
Re:It's not the story (Score:1)