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Classic Games (Games)

Grand Theftendo Homebrew port of GTA III to NES 80

Derek Rose writes "Grand Theftendo is a port of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city! More info here: Forever Geek on Grand Theftendo"
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Grand Theftendo Homebrew port of GTA III to NES

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  • Uh-oh (Score:5, Funny)

    by FriedTurkey ( 761642 ) * on Thursday October 28, 2004 @05:05PM (#10658189)
    I don't think beating up hookers is going to get a "Nintendo Seal of Approval".
  • Google cache (Score:1, Informative)

    by Anonymous Coward
    i know it's probably not gonna be ./ed but here it is anyway

    Here [64.233.161.104]
  • I wonder how long it will take to port that...
  • Wow (Score:3, Interesting)

    by My name isn't Tim ( 684860 ) on Thursday October 28, 2004 @05:14PM (#10658264) Homepage
    one word: wow

    just wow

    I'm sure I'm not the only one who's written even just minor bits of code in Assembly, this guy has serious talent!
    • Re:Wow (Score:5, Interesting)

      by stoborrobots ( 577882 ) on Thursday October 28, 2004 @05:24PM (#10658332)
      definitely... he's not only writing the whole thing, game engine, compiler etc, he's even built the hardware for it - the Devtendo [bripro.com]!

      Hats off to you, Brian!
    • Re:Wow (Score:3, Insightful)

      by sevinkey ( 448480 )
      I think this guy hit a sweet spot with his assembler! Looks to me like it's almost C!

      I could see his tools leading to growth in the homegrown retro games arena
    • Impressive yes.
      But then again, "back in the day," all NES games were written in assembly. Heck, even the N64 had to be coded in a form of assembly, hence the reason it was so hated by programmers. Codeing entire 3d games in assembly=yuck.
  • Hmm... (Score:1, Interesting)

    Its going to be hard avoiding all the sprite flicker and slowdown that plagues the NES in a game like GTA 3 which has so many moving sprites......=/ It can be done though (as is demonstrated in Smash TV on the NES).

    Free Flat Screen HERE! [freeflatscreens.com]

    • Re:Hmm... (Score:5, Interesting)

      by gl4ss ( 559668 ) on Thursday October 28, 2004 @06:17PM (#10658739) Homepage Journal
      read the guys webpages through..

      a fucking maniac / genius !! hell, just check out stuff like this: NES videocard. [bripro.com].

      looks like he'll pull it off for me.

      the funny thing? his nes version looks like it's going to be a better game than the gbc gta or the advance gta(advance gta looks too cramped, like you won't be seeing where you're driving to at all..)...

    • Re:Hmm... (Score:1, Informative)

      by Anonymous Coward
      Quit modding up flatscreen link spammers! If I see any of these mods in meta-mod, they will be modded Unfair.
  • by glowimperial ( 705397 ) on Thursday October 28, 2004 @05:39PM (#10658465)
    Someone get this man a beer. The greatest system (NES) + the most addictive non-puzzle game of all time = Motherfucking genuis.
  • A++ hacking (Score:5, Insightful)

    by spludge ( 99050 ) on Thursday October 28, 2004 @05:52PM (#10658565)
    Someone give this man a job (how could he possibly have a full time job and time enough to do this?). The amount of work and spectacular hacking that has gone into this effort is amazing.

    He built his own interface to the console, he built his own assembler, in fact he built every single tool used to create the game.
  • by bluesnowmonkey ( 148168 ) on Thursday October 28, 2004 @07:04PM (#10659081)
    I was really hoping it was a mod involving motorcycles. Maybe I'm the only geek who rides.
  • I can't believe that someone put a watermark over low-colour images that use tiled graphics and then released them in a lossless file format. Anyone want a clean copy of the screenshots?
  • Sierra games! (Score:5, Interesting)

    by Kris_J ( 10111 ) * on Thursday October 28, 2004 @07:30PM (#10659228) Homepage Journal
    This is the guy who built an intepreter for the earlier Sierra games that would allow the company to release them for the GBA, absolutely no effort and they still said no. I'm surprised he still has the heart to develop anything. He rocks.
    • No effort? What about the money up front that would be required to produce those GBA carts and packaging? Could it be that an evaluation was made and the ROI was found to be not worth the investment? There's more the video game industry than just the coding of the games, tough guy.
      • There's more the video game industry than just the coding of the games
        This is unfortunately correct. However having several fully functional potential products land in your lap does take the sting out of designing a box.
        • It's being intellectually dishonest to act as though the reason the old Sierra games weren't rereleased is because no one wanted to design the box art. It's a business. Tasks don't fail to be performed because they're tedious or boring - tasks fail to be performed because the company makes a determination based on what will bring in the cash.
          • Re:Sierra games! (Score:5, Interesting)

            by Kris_J ( 10111 ) * on Friday October 29, 2004 @12:32AM (#10660692) Homepage Journal
            Oh, I absolute believe that the company used some sort of reasoned process to come to the conclusion that re-releasing classic Sierra adventure games for the GBA was not worth doing, despite the fact that someone was offering to do most of the work. I just happen to think that they came to the wrong conclusion.

            I mean, near nil development costs. No worries that the product might no be delivered on time. What did they have to lose? I'm sure they'd be popular with a huge number of GBA owners and they're a bunch of decent cheap games that open up a whole world of marketing and distribution possibilities. I mean, what GBA-owning, old-school, adventure game-playing, nerd wouldn't lay down a heap of money on a collectors edition box set of Space Quest for the GBA? It's like printing money.

            • What did they have to lose? Money. They order up a run of, for instance, Space Quest carts and they don't sell. So the company has spent money on all this production and does not recoup it with sales. Sure, the person you describe would probably love to own Space Quest for the GBA but who do you think knows better about how many people are out there who fit that description - you or the people that actually have some demographic information about the GBA user base?
              • Re:Sierra games! (Score:3, Interesting)

                by cgenman ( 325138 )
                Don't forget, they also would need to buy shelf space and promote the things if anyone were to see it, and even basic inventory takes people.

                Of course, with CD's and DVD's being around for so long, people forget that Carts are expensive and risky (Capcom lost all of the money it made from Street Fighter 2 on the Genesis carts for SF2:CE).

                If each cart sold for 20 dollars, Sierra probably gets about 14 of that, 7 of which might go to manufacturing and Nintendo tax. If they spend 500k on promotion (a small
              • Demographic information is not difficult to obtain. Other companies like Namco and Nintendo have produced classic/collector edition games that did well. I think you are completely wrong about the reasons that Sierra turned this down.
                • Namco and Nintendo have produced remakes of games that were originally released on home consoles. We're talking about remakes of PC games.

                  And if demographic information is to easy to obtain, point me to an available study that shows the percentage of GBA owners who listed the Space Quest series in their top ten favorites games of all time.

                  Thanks for believing that I am completely wrong without citing any reason to think that way! You just made my foes list!

              • They order up a run of, for instance, Space Quest carts and they don't sell.
                Yeah, but Leisure Suit Larry for the N-Gage is a sure bet.
            • Sadly, I don't think Sierra adventure games for GBA could sell well enough to overcome the costs of manufacturing, packaging, shipping, and shelf space, let alone make any money. Those NES Classics aren't exactly flying off the shelves, and they have a much broader appeal.
              • Those NES Classics aren't exactly flying off the shelves, and they have a much broader appeal.

                If Nintendo would get off their profit high horse and sell the games at $10/each, or bundle three or four games at $20/each, they'd probably sell more of them. Maybe the breakeven point of manufacturing + profit margin for a cart is $20/unit.

                They'd move more volume of the games if they sold, for example, a multi-Zelda GBA cart (NES Zelda, NES Zelda II, GB Zelda, GBC Zelda) for up to $30. I'd buy all the previou

            • I mean, what GBA-owning, old-school, adventure game-playing, nerd wouldn't lay down a heap of money on a collectors edition box set of Space Quest for the GBA? It's like printing money.

              Shit, I don't even OWN a GBA, but you can bet that if they released the QFG series, Space Quest, LSL games for it? You can bet I'd buy the games AND a GBA. Those games were worth it.

              -matt
              • Shit, I don't even OWN a GBA, but you can bet that if they released the QFG series, Space Quest, LSL games for it? You can bet I'd buy the games AND a GBA. Those games were worth it.

                But that's what GBAGI [bripro.com] is for. And it works pretty well, too!
                On that page, you can also read why it wasn't officially released and what you need to be able to play them.

  • ... but that's nitpicking. I'm fucking impressed. The guy not only ported the game, he also coded his own assembler, library routines AND the hardware to develop it!

    Brian, you're the man. I hope you're reading this; congratulations.
  • by jakoz ( 696484 )
    Wow... nice work there... really, really impressive. :)
  • In other news... (Score:2, Insightful)

    Quake is ported to a TI-83.

    I'd criticize this for being a pointless and ridiculous project, but I'm a huge believer in the motto, "Because I can."

  • Yeah, looks pretty good... But how does it sound?
  • by Zangief ( 461457 ) on Thursday October 28, 2004 @11:02PM (#10660195) Homepage Journal
    From Nintendo AND Take Two, in five, four, three, two...

    Why this kind of genius is wasted on these projects which look like a suit bait? The guy is amazing, but should be developing as an indie, trying to get positive attention from industry.
  • I am at a loss of words.......... He is a truly gifted individual.....
  • Brian (Score:3, Interesting)

    by AnimeFreak ( 223792 ) on Friday October 29, 2004 @02:19AM (#10661080) Homepage
    Brian and I have been friends since we were both nine years old. He is an incredible person who is a thousand times smarter than me. Trust me, this game will be good.
    • Re:Brian (Score:3, Insightful)

      We're all happy that you have a gifted friend. But I'm certainly not +1 interested: you've added exactly zero content to the discussion. Anybody could claim to be his friend say 'trust me', but it would only be worth modding up if by virtue of knowing the guy you have some insight into is development process, anecdotes from the creation of this game, some knowledge above and beyond what's in the pages linked to from the article.
  • The Atari 2600 scene has seen lots of activity in game development recently. They even go as far as to mint actual carts with labels, manuals, and boxes for their games. Even better, they tend to do the labels and packaging in the same style as the late 1970s Atari games. You can buy these games from sites like Atari Age [atariage.com].

    Another company, VG Wiz [vgwiz.com] provides cart minting services, and even has a NES flash cart under development. Tototek [tototek.com] recently made flash development carts for various old console systems:

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