History of Grand Theft Auto 54
jasoncart writes "With the launch of Grand Theft Auto: San Andreas this week, Ferrago has taken a look back at everyone's favorite non-linear series."
To the systems programmer, users and applications serve only to provide a test load.
Site is slow (Score:3, Informative)
Lots of info missing! (Score:5, Informative)
Re:lame article text (Score:2, Informative)
Re:GTA remakes? (Score:5, Informative)
And for the record, other than the opening movies, Vice City works perfectly under Cedega.
Re:Lots of info missing! (Score:3, Informative)
If I remember right, there were 2 sets of missions for Liberty City, 3 sets for San Andreas, and 2 for Vice City. I only finished 1 in Vice City before getting tired and moving onto other things.
And one good thing was that if you did screw up all your missions (like I did once), you could turn to other methods of raising revenue - e.g. stealing cars (then selling them at cranes), and the ever popular "Guaranga"
There were a lot of secret areas - some only accessible via bike (or even super bike). I highly doubt I managed to find them all!
Number One Question.... (Score:4, Informative)
I guess my question is rhetorical, 'cause I know the answer. Whoever was assigned to write the AI just totally underestimated the difficulty of the task. Almost all programmers make that mistake -- they don't appreciate the difficulty of emulating human behavior. The exceptions are all serious computer scientists.
So, RQ2: why didn't they hire some of those? They had the budget for big name actors to do the voices, to render a couple hundred buildings in detail, and to develop the VR engine to make it all work. Surely they could hire an AI expert or two. Answer: they just didn't know any better. Too bad.