Adventuredevelopers.com Returns 14
Courthold writes "After a very long period of downtime, Adventuredevelopers.com has returned, filling the void for all amateur adventure game creators out there. It returns fully equipped with many new articles, and a forum to share your ideas and work with others in the community. Adventuredevelopers is part of the Lucasfan Network (lfnetwork.com) along with other sites such as AdventureGamers and Mixnmojo. Hopefully this site along with others will help revive the long lost genre that is adventure games."
Wow. (Score:1)
Now now, don't get me wrong here. I'm not tryin' to smear these guys - there's sometimes some good stuff in those bins. Some of these games look fairly decent, like the KQ2 remake. But sadly, others just look like the video game form of fan-fiction. Where's the 'sort by highest rating' option on this site, eh?
Re:Wow. (Score:1)
So no, I don't feel obligated to pander to this particular dying game genre. These games may indeed have stunning little stories, but
Re:Wow. (Score:2, Interesting)
The fact that the community does nothing to filter such poor examples and bring more promising examples to the forefront, is indicative of poor direction. There may be rotten apples in every barrel, but you certainly don't leave them lying around in plain sight on the top.
For dying genres such as this one, it is important to put your best efforts in front, to invite others to enjoy the rare fruits of near-forgotten arts. The Interactive Fiction [igs.net] community does this quite well, even if one doesn't ca
The only article you'll ever need... (Score:5, Insightful)
Re:The only article you'll ever need... (Score:4, Insightful)
The best part of traditional adventure games were story and the triumph of solving a puzzle. The former (story) could be the part of so many more games than it currently is. One of the reasons I loved Half-Life was that there was a fun storytelling mechanism that never removed the player from the game. The latter (problem solving) is found in only a rudimentary form in most modern games (find key, locks magically open). Illogic puzzles are out, story is in: I don't morn that state, except the lack of more Monkey Island goodness.