Fred Nilsson Leaves id Software 21
Rogerpq3 writes "id Software animator Fred Nilsson has decided to leave the company and head back to Hollywood to work for Dreamworks. Fred joined id Software during the development of the Quake III mission pack "Team Arena", but his main work at id concentrated around the animation for their blockbuster hit DOOM III. Unlike the rest of the id crew, Fred could regularly be found on Quake3 game servers and he always hangs on IRC. In 1995 he moved out to Northern California to work at a company called PDI/Dreamworks. He worked on such films as The Arrival, Antz and Shrek. "Fredo", as he's known online, was a prominent figure at the QuakeCon 2003 and 2004 events. In 2003 he was one of the id Software employees taking part in the Quake3 id challenge tourney and in 2004 he participated in a Doom3 id challenge contest. In a interview with PlanetQuake3.net a few years back, Fred discussed how he went about getting his job at id. The entire id Software fan base wishes Fred the best with his new job and thanks him for all his hard work."
Fired? (Score:3, Funny)
Unlike the rest of the id crew, Fred could regularly be found on Quake3 game servers and he always hangs on IRC.
Maybe he got the sack for wasting too much time at work :)
Re:Fired? (Score:2)
take his experience (Score:4, Funny)
Re:WTF? (Score:2, Interesting)
Maybe if Carmack left iD or something then that might be newsworthy.
Are we going to report every shmuck that changes jobs now? Fred Nil who? Wha? He's a newbie with iD, who the fuck cares what the hell he does.
that's not flamebait, it's true
slashdot... built for morons
Sinister (Score:1)
Not A BlockBuster (Score:1, Funny)
I don't think Doom III was much of a blockbuster. I'm sure they had some decent intial sales, but the game was a major disappointment. I don't forsee Doom III making too much more money.
Re:Not A BlockBuster (Score:5, Insightful)
Re:Not A BlockBuster (Score:2)
Gamespys list of multiplayer games [gamespy.com]
You'll find it way down there at the bottom, below all the demos of games from 1999-2002.
Sad, I really dont mind the 4 player limit (More than enough to duel, and thats what ID games are best at), but something about the game just didnt work. Maybe Q4 will be better, maybe not. we'll see.
Re:Not A BlockBuster (Score:2)
Re:Not A BlockBuster (Score:1)
Re:Not A BlockBuster (Score:1, Insightful)
Re:Not A BlockBuster (Score:1)
http://www.wired.com/wired/archive/11.05/doom.h
Re:Not A BlockBuster (Score:2)
Re:Not A BlockBuster (Score:2, Insightful)
say it ain't so (Score:3, Funny)
[falls down on knees and cries]
he's not dead, right? (Score:2)
Or are those one and the same?
The Doom III zombies look like dead gray Shreks (Score:2)