MMOG Subscriptions Update 58
As he does every few months, SirBruce has updated his page detailing Massively Multiplayer Online Game subscription numbers. No major additions this time around, just some minor tweaks reflecting recent trends. FFXI is way up, with EQ taking a slight dip. No data on EQ2 is included yet. For slightly cynical further analysis, Anyuzer provides us with his opinions.
No kidding FFXI is way up... (Score:4, Interesting)
Except it to drop massively by the end of next month as the people still playing it to waste time until EQ2 and WoW cancel their accounts.
Re:No kidding FFXI is way up... (Score:1)
Too bad SquareEnix has a policy of not giving a damn about some things....
Re: (Score:2)
Re:No kidding FFXI is way up... (Score:1)
I purchased the game/HDD on the day of release back in February and played it for months with no problems at all. On very short notice, I was sent on a series of business trips that required me to be away from my PS2 and unable to change the billing over to another credit card tied to my national banking account, which is where I would be putting my money (as opposed to my regional credit union, since I wouldn't have acc
SWG (Score:5, Insightful)
Re:SWG (Score:2)
SWG/JTL (Score:4, Interesting)
JTL's ship combat is FPS like Tachyon or Starlancer or similar. It's pretty nice compared to the turn-based combat on the ground. What they've done for higher-level pilots are extra ship skills. There are also different levels of responsiveness for ships and ship components, altering things like energy regeneration and rate of fire. It doesn't change the FPS feel, but not everyone fights at the same level. It is now not just natural ability but also how good the gear is that you can put together for your ship.
Re:SWG/JTL (Score:2)
Re:SWG/JTL (Score:1)
If you don't have a good engine, then you can't expect to turn quite fast enough to face the oncoming enemy. If you don't have stout enough shields, you can't expect a very lengthy amount of time before hits start impacting your armor. If you don't have stout armor, then you can expect to be in the vacuum fairly quickly.
If you take two similarly equipped players, then you can expect the combat to be base
Re:SWG/JTL (Score:1)
some old ones there ... (Score:2, Interesting)
I just don't see how this is possible. (Score:5, Interesting)
Yes yes yes, it's huge in Korea...that's always thrown at us, Korea. Every man, woman and child in Korea playes MMORPG's since the day they're born blah blah blah. I get that. But Korea doesn't have any other game to play there? I mean, are they forced to play this or something?
Ok, this isn't a troll, it really isn't. Do people here play that game and if so, what is the draw for you? Just because I don't get it doesn't mean someone else doesn't.
Re:I just don't see how this is possible. (Score:5, Funny)
They're proud of their Korean Lineage.
Re:I just don't see how this is possible. (Score:5, Funny)
A different way of playing (Score:4, Interesting)
Of course it is just a play style but it is one that is not there in the korean games.
At least not with korean players. At a previous job we had some contact with asian companies and I got to know 2 geeks who were into ragnarok. They were rather amazed at the way westerners played it. All solo and not chatting just bend on leveling up.
To them these games are far more social afairs. Kinda like how some people play bridge or whatever. Not as a serious competition but as just something to do while they chat.
Think IRC with pictures.
Most games can be done like that. You got people who play bingo and turn it into a party and you got people killing each other because the other shouted bingo to early.
Some men go fishing as an excuse to sleep during the day away from the wife. Others throw stones at watersporters.
If I read some of the reviews of EQ2 and WoW (and seen the way some people play SWG) then I almost feel they are playing a solo Diablo/Baldur gates style game with online ladder/ranking system.
It is not that lineage or ragnarok can't be played in the same way. It is just that its rather simple nature also lends itself more easily to chat while playing it.
For some reason checkers or monopoly is more often a fun game played for playing with others then chess. Perhaps party games need to be simpler.
If you are playing in a nice group then lineage and ragnarok can be fun. If the more solo style play does it for you then the western games offer more. Wich is better? Neither, both are multiplayer games but the motivation for you wanting to play multiplayer might make you choose one or the other.
Oh and think about this. More people are playing korean RPG's with all their horrible western support then are playing ALL western games. Perhaps they got something right.
Re:A different way of playing (Score:2)
Never saw any review/preview that said that WoW was hard or difficult to solo. I played through the WoW closed beta and I can tell you, every class can solo if they choose, or group if they choose. But there is certainly content that just has to have a group to do.
Oh and think about this. More people are playing korean RPG's with all their horrible western support then are playing
I agree with this sentiment... (Score:1)
I have run into all sorts of people that seem intent ONLY on the level as fast as possible, grind, grind, grind mentality. They don't play the game to enjoy what the game offers, they don't read into the story quests, they don't converse with other players, unless they absolutely have to. It doesn't make much sense to me to play that way.
Playing like that would
Re:I just don't see how this is possible. (Score:1)
Re:I just don't see how this is possible. (Score:1)
MMORPG scene about to change (Score:2, Interesting)
Re:MMORPG scene about to change (Score:2)
Will WoW increase the market share or cannibalize it? Hard to say, but I think we'll see more people who don't play MMORPGs, check WoW out, since it's not focused on the hard-core players. I even had a casual gamer friend say to me, who was also on the Open Beta
If someone who is a casual gamer (who only really likes co-op gamin
Re:MMORPG scene about to change (Score:2)
Only time will tell if it's true.
Re:MMORPG scene about to change (Score:1)
Re:MMORPG scene about to change (Score:3, Interesting)
Re:MMORPG scene about to change (Score:1)
Re:MMORPG scene about to change (Score:1)
Re:MMORPG scene about to change (Score:1)
Secondly, their use of highly instantiated spaces makes it almost a matchmaking service with a 3D graphical front-end. However, we are seeing a similar approach with games like Tabula Rasa, so I wouldn't disqualify it on these grounds.
Finally, without a monthly access fee, it will be difficult to count subscribers. If they give out numbers that include everyone that ever bought the game, it's going to be difficult. I'd need something like a
Is it? Why (Score:2, Informative)
Perhaps. People have invested an awfull lot of time with their EQ1 characters. Are they really willing to start all over?
WoW has had a lot of positive reviews but nothing truly staggering. Nothing to suggest that people not yet involved with MMO games will take it up. Will it be enough to take people away from characters they invested a lot in to try a new game?
SWG has released JTL. The figures are not yet in on how good or bad it is doing. SWG has a lot of dual even trippl
Re:Is it? Why (Score:2)
They are trying to keep players on the servers in their own region. Each region is launching at a different time. US, Korea and Aus/NZ launch on Tues, EU on Feb/Mar '05, no idea when China launches. The European closed beta just launched September 30. Wether they will have an open beta like the US is still to be determined. Sorry you guys have to wait, the op
Re:Is it? Why (Score:2)
Re:Is it? Why (Score:1)
Re:Is it? Why (Score:1)
Personally I like changing games once in awhile and I would actually be less interested in moving from EQI to EQII than trying something totally different.
Re:Is it? Why (Score:2)
It's definitely not EQ1, which is good... whether SOE ruins the game through the hijinks and mismanagement with EQ1 remains to be seen.
I agree with Anyuzer (Score:2, Insightful)
Re:I agree with Anyuzer (Score:2, Interesting)
Bruce
What WoW & EQ2 won't do... (Score:4, Insightful)
Re:What WoW & EQ2 won't do... (Score:1)
You might be right. On the other hand, I played CoH to pass the time waiting for WoW to come out; using CoH as a kind of gateway to a full-fledged MMO game. (Or maybe Neverwinter Nights was the gateway.)
Are there a lot of people like me? I don't know. WoW is definately more fun than CoH, and I don't know of anybody that likes superheros and hates fantasy to the extent that, given the choice, they'd pick CoH over
The Lineage-Korea Connection Revealed (Score:4, Interesting)
Re:The Lineage-Korea Connection Revealed (Score:1)
Re:The Lineage-Korea Connection Revealed (Score:2)
The sub numbers in the study are derived from numbers NCSoft have released about how many active accounts they have.
Dip in EQ (Score:1)
Re:Dip in EQ (Score:3, Interesting)
Will it be the runaway success that EQ1 is?
It's only the second week after launch. Most reviews and word-of-mouth are positive. So far it's been a pretty clean launch with only minor cosmetic bugs found in the game. The beta testers seem to have done a good job, at least with the starting content.
Re:Dip in EQ (Score:2)
Re:Thanks a lot (Score:2)
(Before anyone says this: I'm aware that ma
Re:Thanks a lot (Score:1)
Bruce
Re:Thanks a lot (Score:2)
Slashdot, Fuck Yeah!
My thoughts on PvP in WoW (Score:4, Insightful)
But to counter the WoW love I'm seeing I'd like to offer some thoughts on the game's quality for a particular segment of the market: the PvPer.
Caveats: I'm an ex-Clan Lord, ex-Shadowbane player. I enjoy questing and other PvE-type activities for the social aspects, but to put it simply I find playing against the computer damned unsatisfying, fairly quickly. Of course I know serious PvP isn't for everyone, but for those of us who aren't willing to bother unless there's a human on the other side to challenge us with player (NOT character) skill, strategy and quick thinking, there's no substitute.
Executive Summary of my thoughts on WoW PvP: Not Ready for Prime Time, but Lots of Potential. The game is so clearly built around a PvE/questing model its deficiencies in PvP really stand out. However, the engine is robust and looks great, even on sub-standard hardware like mine. I think the problems for PvP posed by a largely PvE game are overcomable, but it's going to take some very significant ruleset/mechanics changes before it's worth it.
Specific problems:
- PvP is Meaningless. It's basically a multi-person duel with no stakes involved. You don't lose anything but a couple of minutes - or less - spent respawning; no loot, little damage to your gear, no money, no experience, NOTHING. There's no recognition for a PvP kill, no death list, no guild/race/area messages about who's kicking who's ass. You can't loot a corpse, you can sit and stare at it until the player decides to respawn, when you can kill them again with no consequences for either of you. Yay.
- Any sort of operational tactics are pointless, because you can't hold territory or ground unless you round up all your enemies, they kindly allow you to kill them all in the same place, and you corpse-camp them. Otherwise they can just rez for free, rapidly, regroup and attack. Everything's a running battle with no center, no topographical advantage, no flanks, no nothing, just a mess.
- All classes are the same speed unmounted. This is ridiculous, and it makes finishing kills a joke if your main damage route is melee. You need potions/gear to move faster, which brings me to my next point.
- The game is dependent on items. This is so Everquest-y it's not even funny. Whether you're skilled or not matters far less than the items you have equipped and, therefore, the time you spent farming to get them (or for the money to buy them at auction). This SUCKS. Some augmentation by items is fine, but this game is ALL about items. And level. Which also sucks. Skill and strategy anticipation is a very distant consideration.
In the brief time I was playing I had a several Horde players complain (this is through their Alliance alts and buddies) that I was exploiting because they for some reason couldn't cast when they wanted to. I was just using the rogue attack Kick; when they looked it up (if they bothered) they complained that it's too powerful to use against players. Come oooonnnnn. In that same vein people were screaming bloody murder and shouting to GMs anytime Horde players mounted a raid. This was on a "PVP SERVER."
Brief aside on player skill v. character skill, cause that's a differentiation that I know a lot of PvE gamers don't make. In general I'm talking about knowledge of your opponent's capabilities, knowledge of your own and the facility to advantageously match yours against his. Facing your enemy with strength in the areas of his weakness, to paraphrase Sun Tzu.
- The group mechanics are rudimentary. Max players in a group is not high enough for PvP and there's no way to move in formation. Presentation of group stats - with the portrait and all - is too clunky to make proper use of against human players.
- Far as I know there's no mouse-push camera option. There needs to be if there's not.
- The combat abilities are built aroun
Re:My thoughts on PvP in WoW (Score:1)
Also, they've just introduced the mechanisms to capture and control territory by building stations in space which can be destroyed by other players.
I've just quit due to real life, but I'd recommend it to anyone who wanted to get in
Site Going Down (Score:1)
Bruce