Doom 3 vs. Half Life 2 103
Thanks to Laurie W, who writes "Sudhain.com has a great comparison of D3 vs. HL2 (funny, too)." From the article: "Since Half Life 2 was released this week, I thought it'd make a good time to take the two games head to head and see which came out on top. I've spent a few hours in the beginning of each, playing through the first few levels. Although I haven't completed either, I've spent enough time in each (I think) to develop a feel for what the later sections of each game will be like. Given that each has been fairly consistent thus far, it'd take a major shift for my opinion of either to change significantly."
hey... (Score:2)
BS (Score:5, Insightful)
Re:BS (Score:3, Insightful)
Re:BS (Score:2)
Re:BS (Score:3, Interesting)
I found HL2 to constantly change the gameplay experience (maybe too often!).
A good game for gameplay progression I thought was Farcry. It seemed like there was always
Re:BS (Score:1)
Nope. Once you acquired the Soul Cube weapon, it got drastically easier. Full health restore + 1 instant kill for every 5 monsters you fight, which even counts the tiny spiders? It made gameplay so much easier it was almost fun. That was the only real gameplay change-up.
kill the mobs
Your vocabulary is heavily MUD-biased. (Although they call them MMORPGs these days).
Re:BS (Score:2)
It is a downside that you do get bored with the earlier part and need to wait, but you must persevere to enjoy the whole game.
Re:BS (Score:2)
Re:BS (Score:2)
Re:BS (Score:2)
It's quite fair to compare games more based on their beginnings than their middles or ends.
Everybody plays the beginning- not everyone makes it to the end. Especially if the start isn't very good, you can't expect people to stick through to the finish. So if D3 improved at the end, that's not much praise.
The original Half-Life was the opposite: the game got much worse right near the finish. But it's still remembered as a great achievement. All in all, its
Re:like saying... (Score:1, Offtopic)
+1 insightful (Score:1, Flamebait)
Note: one of the reasons game "journalism" is such crap is that it's built on hype that begins even before the game's released, usually based on the slightest sample of the forthcoming game ("XYZ looks like a real winner from what we've seen").
Oh, come on (Score:5, Insightful)
Re:Oh, come on (Score:1, Offtopic)
Re:Oh, come on (Score:1, Offtopic)
Agreed that the first two thirds of AI would have made it a better movie, but that's far from making it a "bad" movie because they left that third in (which they probably did because it was in Kubrick's script and since he died before filming it I guess Spielberg didn't want to ch
Re:Oh, come on (Score:1)
This is the most obvious troll that I have seen in a loooong time.
OK. I am kidding. Laugh. It's funny!
Re:Oh, come on (Score:2)
Daniel
Re:Oh, come on (Score:2)
OT: 24 hours craziness (Score:2)
A. She was an illusion.
B. They only needed her that long to put the boy into the infinite loop (by the mother illusion telling him to go to sleep) the AIs had decided on.
An infinite loop for an AI is essentially a really nice way to euthanize them, of course.
Re:Oh, come on (Score:2)
Re:Oh, come on (Score:1)
It's amazing that Hollywood could ruin such a good book. Then again, they do it all the time, so maybe it's not so amazing anymore.
Are you guys kidding? (Score:2, Interesting)
HELLOOO?!? Barren wasteland? No humans left? This is obviously the future.
HELLOOO?!? The movie was about a new trend in creating intelligent robots. Maybe these robots continued on after the humans died?! Maybe that's slightly more plausible than fucking aliens! Idiots.
I never saw it in the theatre, but my mom was completely appauled at how everyone thought they were aliens at the end. We are both extremely
Re:Are you guys kidding? (Score:2)
For me the problem with the switch was the first half felt way more creepy-Kubrick, and the second half was more glitzy-neon-schmaltzy-Spielberg. Not that Kubrick didn't take u-turns in his movies... but it just felt too obvious. By the end I was just disappointed.
System Requirements (Score:3, Interesting)
Re:System Requirements (Score:1)
Re:System Requirements (Score:2)
Re:System Requirements (Score:2, Interesting)
LOADING.
It's so awesome. Beats the hell out of that Doom 3 "OK.. there's health over there.. but if I get it.. something will attack me..
In all honesty I have completely enjoyed the playing time in HL2, but due to my lack of an enlarged pro
"Ive spent enough time in each (I think)..." (Score:5, Informative)
In short... (Score:4, Funny)
- dark
- repetetive
- nice shadows LOL
Half-Life 2:
- Physics = fun
- facial expressions 'R' Da Bomb
- nice water
So, what else is new?
Re:In short... (Score:2)
Re:In short... (Score:1)
My overall impression of Half Life 2 has been great
Re:In short... (Score:1)
Re:In short... (Score:3, Informative)
1 [valve-erc.com],2 [bluesnews.com].
Re:In short... (Score:1)
Thanks.
Re:In short... (Score:2)
Re:In short... (Score:2)
Yes you can. Rotating your view rotates the object :-)
Re:In short... (Score:2)
TFA :D (Score:4, Informative)
*Note* All the pictures (which are really pretty) are not here, sorry
OK TFA!!
I have a confession to make. While I've benchmarked it and tested it, until the past few days, I haven't ever sat down and really played Doom 3. Oh I'd run through the first few minutes of it, but life and a hectic schedule had gotten in the way of me spending much time in the game, and since I didn't want to spoil my impression, I haven't even read any of the reviews. Since Half Life 2 was released this week, I thought it'd make a good time to take the two games head to head and see which came out on top. I've spent a few hours in the beginning of each, playing through the first few levels. Although I haven't completed either, I've spent enough time in each (I think) to develop a feel for what the later sections of each game will be like. Given that each has been fairly consistent thus far, it'd take a major shift for my opinion of either to change significantly. There are games that've done this (the first half of Jedi Knight II feels like a Star Wars-themed FPS, the post-light-saber-acquisition portion of the game is amazing), but they tend to be the exception rather than the rule.
Comparing the Hype® Drive:
According to Vivendi, Half Life 2:
The PR machine continues:
"In 2004, Half-Life 2 will take the suspense, challenge and visceral charge of the original to new heights of realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environments to the behaviors - even the emotions - of both friends and enemies."
That's not actually too bad, though the cynical part of me is tempted to distil this into: "Its pretty and the enemies actually fire back." And couldn't "ground-breaking physics" be seen as some sort of pun and / or construction simulator?
So how's Doom 3 sound, in comparison?
"A sci-fi horror masterpiece, DOOM 3's dramatic storyline, pulse-pounding action, incredible graphics, and ground-breaking technology combine to draw you into the most frightening and gripping first-person gaming experience ever created..."DOOM 3 is a videogame experience unlike any before it. From the cinema quality visuals and the incredible 5.1 sound, to the terrifying atmosphere and hyper-realistic environments, the whole game screams 'interactive horror film!' Add in the most ferocious line up of demons Hell has ever brought to bear, and you have an experience so intense that you'll need to keep your heart medicine handy."
I could be wrong, but I'm thinking John Carmack did *not* write this PR. Doom 3 easily wins the 'Hype® Drive" portion of the comparison, with incredible use of such words as "masterpiece", hyper-realistic", and even the daring exclamation point. I'm not sure I want to play a hyper-realistic game (it sounds like a game written from the viewpoint of an overactive eight-year-old).
Bring on the beta blockers--I'm ready for Doom.
Prior to either game's release, there were readers and enthusiasts commenting that Doom 3 would be the pretty game, while Half Life 2 would have the good story. Just from the screenshots I'd seen and from what John Carmack had said about the game, I was convinced this wasn't going to be the case. Doom 3, I was sure, would break id's record of offering excellent visuals with mediocre-to-no storylines. Based on the PR copy, Doom 3 certainly seems t
News flash! (Score:1)
Hl2 D3 or H2?!?!?!?! (Score:1, Funny)
Halo 2... the worst of the three single player games, this holiday season
Re:Hl2 D3 or H2?!?!?!?! (Score:3, Insightful)
Doom 3 multiplayer: oldschool DM, nuttin' else
HL2 multiplayer: CS. Bleah.
Halo 2 multiplayer: The best Co-Op mode I've ever seen, plus the tried and true mix&match CTF/whatever with vehicles.
No contest - and I don't even have an X-Box.
Re:Hl2 D3 or H2?!?!?!?! (Score:2, Interesting)
pc game developers are externalizing the cost of producing multiplayer elements to the modding community. the multiplayer versions will come, and they will be bad-ass, and nobody will get paid. maybe someone will get a job.
a small, dedicated crew of xbox hackers will have moderate success mucking with halo2, but will receive the opposite of the encouragement the pc scene sees, due to ms's business model for the xbox and evident goal of using the xbox as a springboard for trusted computing.
(ps, my kingdom
Re:Hl2 D3 or H2?!?!?!?! (Score:3, Insightful)
Re:Hl2 D3 or H2?!?!?!?! (Score:1)
touche.
i suppose i meant to talk modABILITY--if you're going to compare mods, give hl2 a chance to get some first.
anyone know how the modability of hl2 and doom3 compare? they both have devkits, am i wrong? how do they compare?
Re:Hl2 D3 or H2?!?!?!?! (Score:3, Interesting)
So for most moddable, I insist that UT2k4 will remain - but HL2 will have more mods because of its popular perception as "the platform to mod".
Re:Hl2 D3 or H2?!?!?!?! (Score:1)
Those are conclusions I can understand, but I'm curious more to see the rationale behind them. Just what makes for moddable? How do the toolsets, ease-of-use, and productivity compare?
Re:Hl2 D3 or H2?!?!?!?! (Score:3, Interesting)
Plus, UT is most conducive to small mods - UT mods don't have to be TCs, as they're non exclusive - you can make a mod that replaces one vehicle in Onslaught, and another guy can make a mod that replaces a different vehicle in ONS, and a third guy replaces some weapons, and
Re:Hl2 D3 or H2?!?!?!?! (Score:1)
Good article and I agree (Score:2, Informative)
Re:Good article and I agree (Score:2)
A quick review: (Score:3, Funny)
Doom 3: Runs under linux.
Halflife 2: Does not.
Re:A quick review: (Score:2)
Aside: hasn't this fact been posted on Slashdot recently?
Re:A quick review: (Score:2)
why should i have to pay extra just to play the game i bought?
Re:A quick review: (Score:2)
But on the same note, if you don't have a copy of Windows, presumably you have to pay for it too.
I suppose there are many ways of looking at a problem/solution.
Re:A quick review: (Score:1)
I'd be less forgiving about Doom 3's gameplay (Score:2)
Personally I thought Doom Redux was pretty good, although it's the last monster closet I ever want to see. I agree largely with the System Shock 1.5 critique. I had a lot of nostalgic fun playing Doom gameplay, but now I want to see something more credible.
Re:I'd be less forgiving about Doom 3's gameplay (Score:1, Insightful)
Doom3 = slow and dark 'survival horror' game
so no, I don't think Carmack really delivered on Doom Redux.
Of course, he did deliver on a fantastic new graphics engine.
Re:I'd be less forgiving about Doom 3's gameplay (Score:2)
2) Doom 3 wasn't survival horror.
3) Doom 3 was also only slow in parts.
4) Much of Doom 3's level design was lifted from the original Doom concepts. Many reviews even complained about it.
Re:I'd be less forgiving about Doom 3's gameplay (Score:3)
The origional Doom games were much faster over all, even the 'slower' bits were much faster than the fastest parts of Doom 3, there were very dark sections in Doom but they were used sparingly to great effect (I didn't like them all that much, but they worked well because they were infrequent), not constantly, to the degree of invoking boredom and frustration as in Doom 3.
Doom 3 relied on tight indoor areas for the most part, I
Re:I'd be less forgiving about Doom 3's gameplay (Score:2)
How much more different would you want? Doom2 had rooms containing 60 individual monsters- where you could see ALL of them at once. What's the limit on "awake" monsters in Doom 3? 8? 10? And half of those are probably hidden in the blackness.
Or what about the Doom cyberdemon? Dodging back and forth around each of the blasts from his triple-rocket bursts while pumping him full of shells. Single well-timed keystrokes were all that stood between you and explosive death.
Do
Re:I'd be less forgiving about Doom 3's gameplay (Score:1)
Finishing might be a good idea (Score:1)
Re:Finishing might be a good idea (Score:1)
sweedish chef re: tfa (Score:1)
borked borked borked!
(anyone got a cache of the page?)
Re:sweedish chef re: tfa (Score:1)
TOGoS's review (Score:1)
Nicely hidden but... (Score:3)
anyway, besides the points already mentioned the article basically boils down to: "doom 3 has this BUT hl2 has THIS instead!"
Besides isnt a bit futile to see another article mentioning Doom 3 is dark? news flash: it was made like that on purpose AND not all areas are dark or repetitive. (specially the last ones) I remember the first time I played I was so psyched a half hour later I shot a pipe which barely resembled a human figure, dark areas were MEANT to be dark DOOM3 is an HORROR game.
I used the "duct tape" mod for a while and then I realized it really detracted a bit from the fear and turned into a regular action shooter, PLAY IT like it is, you wont regret it, trust me.
If you want an ACTION game go get HL2 instead they are different generes, arent we mature enough to recognize that not all fps are the same just because they have the same perspective?
Re:Nicely hidden but... (Score:2)
Re:Nicely hidden but... (Score:2)
Re:Nicely hidden but... (Score:2)
Latest Agatha Christie Novel Review (Score:1, Funny)
gaming reviews... (Score:1)
whatever (Score:3, Informative)
Technically speaking HL2 is a nightmare. Installing the game requires 5 disc's which scares me. Doom3 uses 3 discs though, and new games tend to have more, so it isn't a major bitch. The major bitches include a few things like the product registration. Firstly the product registration is insane, and I have never experienced a more overtly anoying process than this. Force feeding me steam is not good taste, although I used to endorse it back when I could play the original HalfLife for free. Anyways, Valve installed Steam, and steam took forever to download, and decipher some files. I don't mind a game contacting the mother ship before I play, but this was horendous. Moving on in the list of major bitches, the level transition takes forever, and does't indicate any progress. The only what I know my computer isn't locked up is by pressing the num-lock or tab key, and seeing the lights. Other not so major of a bitch issues include a few visual glitches durring fast movement or rapid change of Freeman's view/perspective, especially durring combat.
I don't seem to recal any moment where I drove a vehicle in doom3, althought I keep thinking that I'm forgeting something? Anyways, HalfLife-2 has some great outdoor areas. The problem is having a design that works for outdoor areas means either having really huge outdoor maps, or have anoying outdoor level transitions. Sorta like hitting an invisible wall that causes an annoying 2 minute level transition. HalfLife-2 actually has both huge outdoor maps, but also long map changes once you venture off the edge of a map. I don't seem to recal Doom-3 having any outdoor areas aside from the ocassional skybox map on the surface of mars where you quickly leave for a finite Ox2 supply. In a Weird way I kinda percieve Domm-3 story line to be very similare to the original HalfLife storyline, athough the ID people seem to claim that they are just retelling the original Doom story, just different. I seem to recal some physics in Doom3, but it was realistinc, and minimal. In HL2 I can pick things up, thrown them, put them down. Valve takes it to the next level with a gravity gun that you only get once you get beyond the first few levels (further than the guy doing thsi review has got to). THE gravity gun lets you move heavy objects, and repel smaller objects at high-velocity.
My conclusion is Doom3 has a technically better game play, less fuss, more fun. HL2 has equally impressive graphics, better use of physics, and better interactivity with the world environment.
Re:whatever (Score:2)
Re:whatever (Score:2)
I don't choose to forget that the Doom-3 engine itself is the product ID is selling, not the game. However Valve is primarily a game development studio, ID is a technology driver. Valve makes games to be playable (to sell units), where ID makes them to be pretty (to sell engine l
Re:whatever (Score:1)
I wish that were true! The combat action of Doom (and Doom2) was tremendously better than the latest game. Frantic run&gun battles, side-stepping fireballs and bringing down one more brown imp with each pump of your shotgun... it was great.
So instead in Doom3, you creep through the darkness looking for monsters. There will rarely be more than 3 at a time, because the engine can't handle it. And when you see/hear these
Translation! (Score:4, Funny)
Re:Translation! (Score:1)
Very poor article... (Score:5, Insightful)
What would I have said? Well, I think most people will enjoy both games. As for casual gamers or people who are new to FPS games, I would say Doom 3. HL2 has some puzzles and concepts that any FPS nut will breeze by, but someone who hasn't been playing these games all that long will find themselves frustrated. For instance, I was watching my girlfriend play HL2 and she couldn't get past the train yard, because she is not coordinated enough to time the jump from the train top over the fence to get to the next part, she would have been stuck there for ages if I wasn't there to take over and do the jump for her. Some of the puzzles will confuse people who didn't already have a good idea about how the game was going to work as far as physics puzzles go. Doom 3 is mostly just a pretty frag-fest, my girlfriend has gotten much farther in Doom 3 than she can get in HL2 without my help.
Hardcore gamers are going to choose one or the other based on what kind of game they like to play. HL2 has more variety in it's gameplay, with more puzzles and more ways to dispatch enemies (knocking out platforms they are standing on, using objects in the world, etc.) where as Doom 3 is point, click and kill and focuses on little else other than keeping the situation tense at all times. I really like both, and luckily I do not have to choose one or the other. If you like killing everything in sight and being a bad-ass, maybe Doom 3 is your cup of tea. If you like to explore and are looking for more than just brainless action, then maybe you will get your kicks out of HL2. I say get 'em both, and maybe toss in an Xbox and Halo 2 for good measure.
Re:Very poor article... (Score:2, Informative)
Re:Very poor article... (Score:1)
On the other hand, I don't think it is fair to outright recommend one over the other when you haven't finished either of them. To me, that is almost like watching the first 15 minutes of a movie and telling someone which they should see based on your initial
Re:Very poor article... (Score:1)
What is WRONG with everybody? (Score:1)
Re:What is WRONG with everybody? (Score:3, Interesting)
An unbiased review. (Score:3, Insightful)
I think it's obvious to everyone that you should release a review until you've played the entire thing. However, it is a good idea to catalog your impressions during the game.
As someone who has played both games twice in about the same length of time, let me offer my "four" cents.
Instead of comparing "apples to oranges", I'll just compare individual feelings about each game.
It's okay, no spoilers.
oom 3 gave me a stronger and more consistent emotional response. I felt like I was going to die around every corner (except about an hour before you go to hell because the jump scenes started getting a little old). Half-Life gave me a wider range of emotions from excitement, fear, compation torwards NPCs, and that warm fuzzy feeling that you get when you open up a big 'ol can of ownage.
Doom 3 was very specific about gameplay; shoot, run, poop yourself. Half-Life 2 had a wider range of gameplay elements from squad/bug tactics, vehicular battles, puzzles, etc.
To me Doom 3 felt like it went deeper in the story than Half-Life 2 did. You pretty much got some dialog out of every important person on the Mars base while in Half-Life 2, even though the quality and entertainment value of each cutscene was better, it still left with gapping holes in the story. I had to go through every speach sample while talking to those 3 armed aliens to at least get an idea about what happened between Half-Life 1 to present. And at the end--again, more gapping holes left in the storry. Not to say that the story is flawed, because it is great, there's just some things that have not been explained that I really felt entitled to know. I can forgive cliffhanger endings, but not ever knowing what happened between the two games and not really knowing the connection kind of bugs me. I picked up a few more bits playing through the second time, but still the answers don't seem to be there.
HL2 had faster pacing but there was a portion of the game (late C17 stage) where there was about 2 hours of the same type of gameplay. That almost ruined the beautiful pacing up until that point but the last stage made it up to me. Doom 3 had pretty consistant pacing, or consistantly monotonous, but being able to get closer and closer to the horrible truth and understand more about what happened made it worth it. I never once got let down by a lack of scary scenes or wimpier monsters. It was consistent.
Overall, Doom 3 is more refined in what it tried to do. And for that it's worth even a third play. Half-Life 2 was more fun in that you got a wider range of gameplay. The physics engine was mainly eye candy and was used for puzzles, which was very successful.
And as far as graphics, who says that the Doom 3 engine can't do as good water as Half-Life 2? Are there any rivers or lakes on Mars? That's why there isn't any. Both engines are capable of it. It's just a fragment shader. The main difference I see is character AI in HL2 and shadowing in Doom 3.
Just play both games. Both are very good and are worth your time and money. HL2 might get more replay value out of me thanks to Counter-Strike:Source. Either way I'm not going to let baises or hatred for anti piracy measures to keep me from enjoying both of these titles.
Re:An unbiased review. (Score:1)
Re:An unbiased review. (Score:2)
Re:An unbiased review. (Score:2)
Re:An unbiased review. (Score:1)
Re:An unbiased review. (Score:2)
I'm a hardcore id fanboy... (Score:2, Insightful)
I still won't be purchasing Half-Life 2 because I dislike Valve's method of dealing with their community, and dislike Sierra's C&D letters. But I'm not going to try to stop anyone else from buying Half-Life 2 because in the end, video-games are all about entertainment. If HL2 entertains you more than D3 then you owe it to you
Re:I'm a hardcore id fanboy... (Score:3)
Forget Doom3 how does it compare to Farcry? (Score:2)
farcry was had multiple paths, better weapons, a better atmosphere(after the first couple of scares in doom 3 that was over) and was just more fund.
So how does HL2 compare to Farcry?