Half-Life 2 Causes Nausea, Looks Good in Doom Engine 131
BrookHarty writes "There is a large number of users reporting nausea while playing Half-Life 2. There is a thread on the Steam powered forums that talks about the wide spread problem. Some other sites are actively talking about the motion sickness, PlanetHalflife, 3DGPU, usenet group comp.sys.ibm.pc.games.action has an active discussion, and gaming IRC network Gamesurge on channel #Halflife2." In related news from people with too much time on their hands, Jacques Chester writes "Folks discussing the visual merits of the Source and Doom 3 engines might want to look at this. The goal is to see what Half-Life levels might look like in Doom 3. An eerie result."
Finally... (Score:5, Funny)
Re:Finally... (Score:5, Funny)
Re:Finally... (Score:2)
NEED THE FIX!
That sounds like a games.slashdot story! (Score:2)
Re:That sounds like a games.slashdot story! (Score:1)
..As soon as you wade through 10 articles about Doom 3!
Re:Finally... (Score:1)
News? Bah! (Score:5, Insightful)
FPS games have been making people sick for years. Ever since Doom exploded onto the scene, this has been an issue for some people. Of course, it's worse in some games than others - Descent is a perfect example - and I haven't heard about wide-scale problems in a huge release such as HL2 before.
Remember, kiddies: Playing HL2 can also cause epileptic seizures or carpal tunnel in addition to the nausea. Just like every other game out there can...
Re:News? Bah! (Score:5, Funny)
As can porn...but I don't really think that will stop anyone
Re:News? Bah! (Score:3, Funny)
Re:News? Bah! (Score:3, Funny)
Re:News? Bah! (Score:1)
Wide scale problem (Score:5, Informative)
FPS games have been making people sick for years. Ever since Doom exploded onto the scene, this has been an issue for some people. Of course, it's worse in some games than others - Descent is a perfect example - and I haven't heard about wide-scale problems in a huge release such as HL2 before.
This is a much more rampant problem. I noticed it too when playing and this has never been a problem for me before. I then come look and see EVERY forum has a thread about this. The problem seems to be the very low fov HL2 uses - 75. Most games use at least 85-90. This is of course changable inside the game.
Re:Wide scale problem (Score:5, Interesting)
Re:But older games were like this too (Score:1)
On the other end, Aliens vs Predator (1 and 2) have a high (zoomed out) FOV if you play an alien.
I think I even played Quake with a low FOV just to try it..
I haven't become naseous from any of these games, though. I wonder if HL2 would..
Re:But older games were like this too (Score:1)
Re:Wide scale problem (Score:4, Interesting)
But with those games in the past, I never had an "oh my god" reaction to it. Half-Life 2 is the first game where it actually hit me in a more tangible way. When I was a little kid, we went to Astoria and climbed the spiral staircase inside of the Candlestick. I'm not sure how high it was, but it was probably only 80 feet - give or take. At the top, you only had a small ledge (perhaps two people-wide at best) and a rickety steel gaurdrail that seemed like it would give if you leaned on it.
I was so shaken once I was there (my first experience at being uncomfortable at great heights) that I clung to the doorway/arch and refused to go fully outside it - and couldn't wait to go back down. I didn't want to look up. I didn't want to go out and walk freely. I didn't want to lean against the rickety railing. I just wanted to go back inside and walk down and get the hell out.
A couple portions of HL2 (well, the bridge and the final level were the only two places really) made me feel those same sensations. It was uncanny and new.
Re:Wide scale problem (Score:2)
Yeah, I went there when i was 8 or so... my parents wouldn't come inside, so i was left to go up by myself. I made it about 3/4 of the way up, and had to come back down beca
Re:Wide scale problem (Score:2)
A few more reasons, and a suggestion (Score:5, Insightful)
Lastly, the player's perspective feels disproportionately small compared to the environment, especially at higher resolutions. As a player, I feel as though I am swimming through an environment all to large for me. This messes with my frame of reference, especially when picking up objects (which then float several feet in front of me) and completing puzzles (in which the perspective is very misleading). My biohazard suit doesn't fit me like a glove. Not even the gloves.
If you haven't invested in Pfizer yet, now might be the time. I'm predicting a 27% spike tommorow when investors realize that several million gamers are planning on buying several cases each of Dramamine for Thanksgiving weekend.
Re:A few more reasons, and a suggestion (Score:3)
Re:A few more reasons, and a suggestion (Score:1)
Just remember that it varies from person to person.
Re:A few more reasons, and a suggestion (Score:1)
Re:A few more reasons, and a suggestion (Score:1)
Re:A few more reasons, and a suggestion (Score:2)
And no, I didn't play for 2 hours either. It was just a shocking experience to know I wasn's immune to this kind of stuff?! Sadly in denial, I thought I was just getting old. Apparently not!
Re:Wide scale problem (Score:2)
If this was the issue then we'd be hearing the same "rampant problem" from halo and halo 2 players. Halo also uses a FOV of 75. It is NOT changeable inside the game.
Re:Wide scale problem (Score:2)
I can only speculate since neither game makes me naseous or dizzy. A slight headache after playing too long, yes but that's normal, I guess.
Another factor might be the way people play. Consoles are usually in people's living rooms and hooked up to big screen TVs. That means you'll probably be sitting on a comfy couch, at least several feet
Re:News? Bah! (Score:1)
Re:News? Bah! (Score:4, Informative)
I love the HL2 engine.
Also, FOV stands for field of view for those who don't know.
I work with graphics, 3D specifically, a lot both in modeling and coding so I would assume I'm immune to just about anything a computer monitor can display, well -- except goatse.cx...
I also do very well on spatial relationship or mechanical tests. You know, tests on gears and such.
Just looking at the game engine itself I've noticed that the shadows and lighting in general is botched. It all seems to be from the same angles, or at least: the wrong angle(s). Obviously it's no Doom 3 engine-wise when comparing light or shadow realism. I haven't seen much testing yet to determine how Half-Life 2 does shadows. Seems because people can't recognize the fault consciously, they must do it unconsciously =)
Re:News? Bah! (Score:2)
Personally, I'd love to combine the lighting of Doom3 with everything else from the Source engine. THAT would make some awesome gaming.
Re:News? Bah! (Score:1)
But I can't play more than about 20 minutes or so of Timesplitters 2 without feeling deathly ill for hours afterwards...
Re:News? Bah! (Score:2)
Decent is the only game ever to make me sick. I almost hurled once and never played again. Games that require Dramamine to play are not fun.
Re:News? Bah! (Score:1)
Re:News? Bah! (Score:2)
Someone who didnt read the articles would post that. The problem is the amount of people getting sick. Most people who never have gotten sick are NOW getting sick. The increase is the news.
Remember, kiddies: Playing HL2 can also cause epileptic seizures or carpal tunnel in addition to the nausea. Just like every other game out there can...
You can do a simple google search and see how many people are getting sick. This isn't people who normally get sick, we are talking hard core FPS
Re:News? Bah! (Score:3, Funny)
Re:News? Bah! (Score:2)
Re:News? Bah! (Score:2)
Re:News? Bah! (Score:2)
To add my experience, proposed solutions from changing the fov (I even tried 120), to setting high refresh rate (I had already set it at 85hz) to disabling AI in ATI CCC to dsiabling AA, did little to solve
Re:News? Bah! (Score:2)
Just because he always lost. That was a great game, needs a new update.
Re:News? Bah! (Score:2)
New games don't bother me, but I have had some problems with the original Unreal Tournament. The government seems eager to spend lots of money right now maybe they should have a study on first person shooter sickness.
Re:News? Bah! (Score:1)
I wish there were "control" pictures also. (Score:2, Interesting)
Re:I wish there were "control" pictures also. (Score:2, Insightful)
I just want to see how Doom ... (Score:2)
I think this is where the Doom engine completely falls on its face.
Re:I just want to see how Doom ... (Score:4, Insightful)
Re:I just want to see how Doom ... (Score:3, Interesting)
And again, "outdoor" maps are just regular maps with a skybox to the engine, nothing special.
Re:I just want to see how Doom ... (Score:1)
So you can either make a small to medium interesting map or you can make a huge, barren map. Might still be quite fun blasting about with the buggy, but that's another matter
I would think that similar limits apply to the Doom 3 engine.
That's what's great about Far Cry (Score:1)
Re:I just want to see how Doom ... (Score:2)
Check this image [netcabo.pt] for example; the red arrow points a single zombie, so you get an idea of the scale of it.
Re:I just want to see how Doom ... (Score:1)
I can report nausea as far back as Doom 1 (Score:2)
So if I experienced nausea as far back as Doom 1, does that make me cooler, or just more weaker when it comes to FPS playing?
Re:I can report nausea as far back as Doom 1 (Score:2)
I can play UT2k4 for hours! I even remember a 6 hour session just a few weeks ago when Counter Strike: Source Beta was made available to ATI Bunddle holders like myself: No nausea whatsoever!
My first HL2 session came allrigth the first 2 hours, just after that I begun feeling nausea wich I attribiuted to my not so fresh lunch. After an
Ofcourse (Score:3, Funny)
Re:Ofcourse (Score:5, Funny)
D3 vs HL2 vs Farcry vs World [ironwolve.com]
Re:Ofcourse (Score:1)
Re:Ofcourse (Score:1)
Re:Ofcourse (Score:1)
My nausea experience (Score:4, Interesting)
The strange thing is that I have never experienced this in all my years of gaming. From Wolfenstein to Doom, Quake, Unreal, and the original HL and CS, I have never had any motion sickness problems. I have heard reports that it's to do with the narrow FOV, but I'm still unsure how to change that (anyone?) and other people say it has to do with jitters in the gfx, but from what I can see it's running silky smooth.
Anyway, this does at least make me feel better, that I'm not the only one with the problem. Any suggestions would be helpful (anything is better than the post on the steampowered forums: "Grow some balls and stop getting sick from playing video games" great advice.. thanks)
Re:My nausea experience (Score:2)
The Half Life engine seems to pause quite often- always has AFAIK. If that pause happens as the player is turning, that means your brain thinks you are rotating, and then you stop, and then you carry on rotating. It's very strange, and causes sickness in susceptible people.
I had it extremely badly initially, but in my case I found turning off the hardware support and using software emulation o
Re:My nausea experience (Score:1)
Re:My nausea experience (Score:1)
It is news when it happens this much... (Score:5, Interesting)
The problem is more people are reporting sickness from this game than the past. I started feeling sick myself, and my friends also reported it. I'm an active gamer, and play in Cyber leagues, local gaming events, and lan parties. Not a n00b in the gaming department in any stretch. I've played almost every FPS since wolfenstien 3d.
What is strange, is CounterStrike Source isnt making people sick, but Half-Life 2 is. The theory so far is Half-Life 2 is so visually perfect to the real world, that its starting to trick peoples mind causing nausea.
Really, don't mod these guys +insightful, its not the normal level of people getting motion sickness. It's lots more. Do a google search, its everywhere.
BTW, I still play, just have only doing 1 hour at a time. About 2 hours and I also start feeling the same as other posts. I only posted when I saw the steam forums, planet half life forums, usenet groups and even people on IRC, way too many people saying the same thing.
Re:It is news when it happens this much... (Score:2)
Why not stop? My friend used to play doom3 and throw up, or nearly so. Why? Just do something else for fun, rather than suffering through some game.
Re:It is news when it happens this much... (Score:2, Insightful)
Good advice. The same thing happened to me the first time I was exposed to Steam. This is why HL2 will not darken my PC until there is a Steam-free version, a version that won't make me vomit.
Re:It is news when it happens this much... (Score:2)
In multi, maybe because you use the saber so much and guns for short burts of time, I never got sick. It was wierd. I think it had to do
Re:It is news when it happens this much... (Score:2)
whatever, DOOM made me sick, QUAKE too .. (Score:1)
virtual reality is not all its cracked up to be
Heights? (Score:1, Interesting)
However, if they're talking about motion sickness from the heights- I will concur. It is natural to fear great heights and most people d
Re:Heights? ... not the same ... (Score:1)
DIMS Cures? (Score:2)
Re:DIMS Cures? (Score:1)
Re:DIMS Cures? (Score:2)
Re:DIMS Cures? (Score:1)
The oncome of motion sickness seems to be much quicker if I am tired.
The problem isn't just with the pc, medal of honour on the playstation had me talking to God in the big white telephone.
Sitting back from the monitor and getting a full view of the screen and part of the surrounding region helped immensely. Smoking is particula
Re:DIMS Cures? (Score:1)
Re:DIMS Cures? (Score:2)
As for an actual cure, you got me there.
I don't think so (Score:5, Interesting)
And no, I'm not kidding or being sarcastic at all. When I play the game, I often get nausious looking at the overly-realistic monsters (such as those nasty things on the ceiling). Last night it got so bad that I literally had to quit the game and lie down. Playing Half-Life 2 doesn't make me sick cause of motion sickness; I don't get motion sick- it's the graphics.
- dshaw
Re:I don't think so (Score:2)
Re:I don't think so (Score:2)
My HL2 nausea relieved by changing FOV. (Score:5, Informative)
Re:My HL2 nausea relieved by changing FOV. (Score:2)
Feeling Sick? (Score:4, Funny)
that's nothing... (Score:1)
Bill Van Buren @ Valve about FOV... (Score:4, Informative)
who knew (Score:1)
Tunnel Vision (Score:2, Interesting)
Then it occured to me. Since I have tunnel vision (around 18 degrees), I'm USED to the narrow FOV. Go figure... a disability coming in quite handy!
Nausea and what do do about it. (Score:2)
When I played No One Lives Forever 2 a while ago, which is another low fov game
Slashdot strikes again (Score:2)
Diddy Kong Racing makes me sick (Score:3, Informative)
Any game with a hovercraft mode is guarenteed to make me motion sick.
Beyond Good and Evil has been making a good attempt at it also.
I remeber getting woozy playing Descent years ago, could be one reason I don't play FPS much.
Re:Diddy Kong Racing makes me sick (Score:2)
Re:Diddy Kong Racing makes me sick (Score:2)
Windowed Mode! (Score:2, Interesting)
I also had nausea issues playing HL2 -- I've had it to lesser degrees with other FPSes, like Doom 3, Quake 2/3, and Max Payne 1/2. HL2 is much nastier, though; after the first hour, I really thought I was gonna hurl.
So is there a solution? Here's mine: don't play in full screen mode. I run 1280x1024, so I'm currently playing it at 1024x768, and it helps a lot. Seeing it in a window seems to do the trick.
Bad thing? (Score:1)
It seams HL2 has the ability to scare the shit out of people's mind's and bodies. That's twice as scary imo and all the more exhilerating because of it.
Hyper-real (Score:2)
Just wondering (Score:2)
If you own both, I see no issues with such a gizmo.
FPS and nausea... (Score:3, Insightful)
Lately I've just played Roller Coaster Tycoon 2 a lot and made other people sick instead of me. :-)
could it be due to CRT? No problem w/ my LCD (Score:1)
Wow, those cross-engine pics... (Score:2)
Not that the Doom 3 crew didn't, i just think they had things easier
Re:Wow, those cross-engine pics... (Score:2)
peripheral vision? (Score:2)
A well lit room is good but possibly the game itself is fundamentally the culprit.
Poisoning? (Score:2)
I was only motion sick once in a computer game ages ago, and thought it was because the graphics had unnatural colors to them. Greenish/teal that is. You also had the option to make your character bob up and down like you do when walking, but increasing or reducing the bobbing did nothing to reduce the nausea.
I also didn't get accustomed to the game. In fact, I felt like a got sicker much quicker
Re:Steam Questions (Score:2)
The only limit comes in when you try to play the same multiplayer game with the same account at the same time. Currently.