First Mod Chip For GameCube 312
Cuber writes "The first modification chip for Nintendo's GameCube console has been announced. It will allow users to boot homebrew applications, loaders and BIOS'. Until now hackers where using an exploit in the game Phantasy Star Online and a broadband adapter to be able to load homebrew software like GC-Linux over a network connection but now they'll be able to run code directly from flash memory.
The mod chip will require to solder only 4 wires and while the device comes empty it's not impossible to think 3rd party loaders will come that allow you to boot copied games."
I think... (Score:5, Funny)
it's not impossible to think 3rd party loaders will come that allow you to boot copied games."
I believe that you meant "impossible not to think."
Re:I think... (Score:2)
what took so long? (Score:3, Interesting)
I mean....there a shitpile of mod chips for X-Box, PS-2, etc......
Just my 2c
Re:what took so long? (Score:5, Insightful)
Because xbox was extremely easy to hack being based on x86. Playstation 2 hacking came quick because of demand (look at sales of PS2 vs. GC)
I cannot wait until the next gen of consoles to see who gets the homebrew hay-day.
Re:what took so long? (Score:3, Informative)
Japanese Console Hardware Chart
PlayStation 2 - Last Month Sales 67,558; Total This Year 2,026,980
GameBoy Advance SP - 43,959; 2,125,520
GameCube - 4,880; 516,493
Xbox - 1,200; 32,966
GameBoy Advance - 1,024; 189,677
Swan Crystal - 76; 7,156
PSone - 60; 13,754
Re:what took so long? (Score:5, Insightful)
Therefore if no one can copy the games there is no real market to have them. Having said that shouldn't the price of games be going down due to lack of piracy?
Re:what took so long? (Score:5, Insightful)
The Xbox, Dreamcast and PS2 have had all their games traded on P2P, usenet, and through other channels. The guys in chinese towns who sell pirated DVDs can't do anything with GC discs, so they aren't able to go to the PC and make copies.
The Gamecube has not suffered from any of these problems, and since the SPA says piracy costs companies/consumers billions every year, then why has the lack of piracy on the GC not caused them to sell their products for less?
Re:what took so long? (Score:3, Insightful)
Re:what took so long? (Score:3, Insightful)
New GC games: $40-$50, normally.
New PS2 games: $40-$50, normally
New Xbox games: $40-$50, normally
I'm sorry, which bizarro world do you live in where something that sells for the exact same price is "usually $5 more expensive" than its counterparts?
Insightful my ass....
Re:what took so long? (Score:4, Funny)
Re:what took so long? (Score:3, Insightful)
Also, they spent quite a lot of money on minidisk technology to be able to make it pirate-proof. Not to mention they can now demand a higher price since people can't get the games any other way (ie more people would probably pirate PS2 games if they cost more).
Xbox charges less (I think) but it is losing tons of money (mostly because of the cost to build the cons
Re:what took so long? (Score:2)
I hate those guys...
Re:what took so long? (Score:2, Redundant)
http://www.megagames.com/dc/dc_backup_faq
http://www.dvd-supply.com/double-sided-mini-dv
Re:what took so long? (Score:5, Informative)
http://www.megagames.com/dc/dc_backup_faq
http://www.dvd-supply.com/double-sided-mini-dv
No, you can't. The Cube discs *aren't* dual-layer DVDs. They are a proprietary optical disc from Matshusta. To my knowledge, there isn't even a GDROM-R, and if there were, you can bet that you wouldn't be able to buy them.
The "use the broadband adaptor" trick that you linked to changes nothing. The DC also used proprietary discs, and that article says what the grandparent said - you cannot burn Dreamcast games just as you cannot burn Gamecube games.
Yes, you can use the PSO hack to image and play 'Cube games over the network. Most people won't be doing that, though.
Re:what took so long? (Score:3, Informative)
you cannot burn Dreamcast games just as you cannot burn Gamecube games.
BS. The Dreamcast could read and boot from CD-R media without a modchip; I've done it with my DC. It took a bit of knowledge to dump the proprietary games from GD-ROM and (for some games) cut out the movies to get them under 700 MB, but once they were on Usenet...
Now all the pirates need is a way to coax the GameCube's DVD controller into reading 8cm DVD-R media.
Re:what took so long? (Score:2)
More correctly, some dreamcasts could do this. Some versions of the hardware cannot.
Re:what took so long? (Score:2, Funny)
Jaysyn
Re:what took so long? (Score:2)
PS2 mod chips (Score:2)
> there a shitpile of mod chips for X-Box, PS-2
Yes, there is.
A friend asked me about the possiblility of running games encoded for a different region on his PS2. I told him that a mod chip could take care of it but that was about the extent of my knowledge on the subject.
Later, I did some googling and found a dozen or so mod chips. Some only work with specific versions of the console (there are 12, including the new slim console), some are flashable, etc.
Unfortunately, I didn't find any site that
Re:PS2 mod chips (Score:3, Insightful)
I can only imagine the insecurity you feel. I read through your previous posts on
Anyway, I did not get sued for a mod chip. I was sued for supposedly pirating DirecTV. The vendor, White Viper (I think), was raided by the authorities about a year a
Re:what took so long? (Score:2)
Re:what took so long? (Score:2, Informative)
Re:what took so long? (Score:2, Informative)
my guess is that part of it is (Score:2)
Re:what took so long? (Score:2, Insightful)
Re:what took so long? (Score:2)
Re:what took so long? (Score:5, Insightful)
There's nothing kiddy about the CPU and RAM. Unless your talking about people making modchips to pirate games, then the target audience (which you got mostly wrong) doesnt make a shitting differnce.
My guess? Well the PS2 came out first, so thats an obvious, then the xbox is basically a PC, so that was easy, but also a fun challenge to get past MS's protections. Also, as you said, Nintendo uses proprietary formats.
Re:what took so long? (Score:2, Informative)
Enlighten Yourself [gamesarefun.com]
Thanks... (Score:5, Funny)
Thanks, poster!
My GameCube already boots copied games (Score:3, Interesting)
I have a Game Boy Player accessory on my GameCube console. I can use it to boot original Game Boy Advance Game Paks, or I can use it to boot homebrew GBA games that I've developed [pineight.com] on my flash card, or I can (rarely) use it to boot copied GBA games on my flash card. So my GameCube already boots copied games, albeit not copied GameCube-native games.
As if Nintendo were that dense (Score:3, Insightful)
Come on now.
Awfully late... (Score:3, Interesting)
I'm looking forward to getting the chip for myself. The old method was annoying, and lacked the potential this has.
Phantasy Star Online (Score:5, Informative)
Interesting... (Score:3, Insightful)
Per.. perso... personal computer?
Just buy your local PC store's Family Friendly Box with Free Internet and achieve the same effect.
Re:Interesting... (Score:2)
Re:Interesting... (Score:2)
Re:Interesting... (Score:2)
A gamecube is $99. People who mod thier consoles into media centres do so either 1) 'cuz it's fun, or 2) it's much cheaper and smaller than getting a typical low-end PC and doesnt look butt-ugly sitting next to the TV.
Re:Interesting... (Score:2)
| |
| |
w |
a[#] entertainment
l[#] cabinet
l[#] that
|[#] is |
|
| \ |
| \ | me
via box |
In case you can't tell that's a via box against the wall behind an entertainment unit and that's me like 12 feet away. From that distance you can only hear the box when the tv is off. If the tv is off I don't care if it makes noise.
via box has tv+audio out which means I can use it for videos [e.g. rentals I ripped]
Re:Interesting... (Score:2)
As for DDR... well I said I don't like sitting for long periods of time... doesn't mean I'm fit. Though I suppose if I had a DDR machine I would get in shape quickly. Got keep my "arcade style" high. My micro is decent enough that I can let it slide.
Tom
Copied games? (Score:4, Insightful)
I have seen Iso's floating around out there, but how can you burn them to a mini DVD, when as far as I know they use a proprietary media for GameCube games? I know thus far they have been running them over the ethernet port (as mentioned in the post) but with the mod chip the theory is that you could run them right in the console...so how would you burn them? Is hardware modification required to boot from a regular DVD, or does the factory hardware read from regular discs once the mod chip is installed?
Re:Copied games? (Score:2)
Re:Copied games? (Score:4, Interesting)
It's a regular DVD assembly, just a funny shaped case.
And the discs do not spin backwards, that I know. How they're written to the disc would be irrelevant if a BIOS hack allowed you to read regular UDF filesystems.
getting it backwards (Score:5, Interesting)
Re: (Score:3, Informative)
With a dual layer burner? (Score:2, Interesting)
It isn't read by spinning the disc backwards, as can be easily verified by opening the lid while it's spinning, but the laser moves from the outer rim inwards.
In other words, GameCube uses the DVD's second layer, right?
I wonder if this could be compensated for with a driver, or if a regular DVD burner could be hacked to write apropriate media with a firmware flash.
Depends. Does your burner support DVD+R DL?
Re:With a dual layer burner? (Score:2)
Re:getting it backwards (Score:4, Informative)
Re:getting it backwards (Score:4, Funny)
Re:Copied games? (Score:2)
Re:Copied games? (Score:2)
Re:Copied games? (Score:2)
I can think of several reasons why this is not a good fix. Among them dust on the lens, and that the drive was not meant to spin full sized disks. If I remember one of the reasons Nintendo went with the small disks was that they could be accessed faster.
Re:Copied games? (Score:3, Informative)
One thing I was thinking would rock is if someone had a way of attaching an iPod running iPodLinux and the linux GameCube loader and strea
How about CUSTOM games! :( (Score:3, Interesting)
Sometimes i wonder... have Sony forgotten their roots, when they were trying to sell transistor radios in Germany?
Re:Copied games? (Score:2)
Re:Copied games? (Score:2)
Yes, we all know you will not be running the games from the flash. Running "on the gamecube" I guess was just meant to imply that you would be running the game from disk, in the gamecube. Thus it is on the gamecube and not on the PC.
But anyway, thanks for the input...or was it mostly meant to insult us for wasting you time?
Re: (Score:3, Informative)
How long.... (Score:2)
Re:How long.... (Score:3, Insightful)
Re:How long.... (Score:2)
DMCA (Score:3, Informative)
Market (Score:3, Interesting)
It doesn't seem related to poor marketshare, as GameCube seem to hold its fair share of the pie [google.ca].
Re:Market (Score:5, Insightful)
Face it, no one is modding an xbox or ps2 to run linux, 99% of mod chips are being used to play games without buying them. Running linux is just an extra feature.
Re:Market (Score:2)
I don't have an interest in copying games at all. I get them a reasonably cheap prices pre-played, and it takes me a long time to finish them anyway. I get a lot of value out of a few bucks for a PS2 game.
If I were to get a GC, it would also be just for the games.
Re:Market (Score:5, Insightful)
Of couse people often use it to play copied media so the point is kinda redundant.
The point still stands though Xbox Media Centre is truely the killer app for the Xbox.
Re:Because there's hardly any games for it? (Score:2, Interesting)
Re:Because there's hardly any games for it? (Score:2)
Gamecube only outsells Xbox in Japan (Score:2)
Re:Gamecube only outsells Xbox in Japan (Score:2)
This just goes to show (Score:5, Funny)
Re:This just goes to show (Score:2)
Let the GC Scene Be! (Score:5, Insightful)
That said, I'm sure there's some factory in China pumping out pirate copies of GC games like crazy. But that certainly is not in response to the release of this mod chip.
GC discs spin backwards, right? (Score:2, Interesting)
Would you be able to just reverse the polarity to the motor...?
Re: (Score:3, Informative)
Re:GC discs spin backwards, right? (Score:2)
Re:GC discs spin backwards, right? (Score:3, Informative)
This was mentioned in a Simpsons episode, where they visited Australia IIRC (it was a big issue for Homer when the toilet spun 'the wrong way').
This is also not true. The direction the water
Nothing new... (Score:3, Informative)
What this mod essentially does. is allow you to store DOL files on the modchip itself. DOL files are Gamecube executable files, so it allows you to send small apps across. Not bioses.
Do you guys remember the old PSO Exploit, where you could send small apps across to your GameCube using a bug in the network connection? From here, you could send across little 'loaders' that could stream the games from your PC...
This mod really doesn't provide anything that the previous method could not... it just saves you from having to boot up PSO.
This is a rather cool little mod if you would like your apps to automatically boot up when you turn in your GameCube... GC-Linux anyone? And you can send across the afrorementioned 'loaders' you boot yer Iso's... but this isn't going to help you play games from disc, nor is it going to help you use a hacked bios replacement. Sorry guys.
The main reason a 'proper' modchip for the GameCube does not exist yet is because it uses proprietory discs, not mini-DVD's as people seem to believe.
I gather it's theorietically possible to boot a DVDR on the Gamecube... but it would require hacking of the drive controller, as opposed to merely hacking the bios.
Proprietary format combats home copiers. (Score:4, Informative)
Re: Market (Score:3, Interesting)
There is no need to mod a gamecube to do these things since it can all be done in software:
Freeloader [codejunkies.com], MAXDrive Pro [codejunkies.com], etc.Plus the fact that there was already a mod for the Panasonic Q, which includes gamecube hardware (and works 100% with the above software), but also played DVDs and could read standard CD/DVD media.
Also, Nintendo's got nothing on Sony for (trying to) shut down mod/emu vendors/users, and even Sega was more proactive about stopping rom pirates. Nintendo's been rattling its sabre over Gameboy roms, but there's not really all to much to be gained from the GC side of things since the losses to piracy are realtively small. Well, have been so far, anyway...
And lastly, PSO is commonly used for console hacking because it loads executable data from a network source; once the handshaking was worked out, the most complex task left was running a name server so that it thought that your PC was Sega's server.
real professoinal (Score:2, Funny)
Just like Intel
A better idea (Score:2)
Oh Goodie... (Score:4, Informative)
I'm glad that this has happened, but not so I can play copied games.
I'm looking forward to being able to play my imports without using a boot disc (I currently use freeloader). And being able to patch and update it against bugs in such handling (Japanese Namco games are quite well known for having serious problems with freeloader and save cards).
Homebrew software development also appeals to me, but not as much as the ability to handle those imports.
And why am I so interested in imports? Well, our local Nintendo office [nintendo.com.au] has seen it fit to destroy the gamecube by keeping the prices high, failing to promote the cube sufficently, being slow on the uptake of titles and withholding new accessories for the gamecube from market.
In Australia, you can't even buy the Official Nintendo 1019 block memory card, whereas I bought one during a visit to the US for the same price that a 251 block memory card costs us here. The broadband adapter was announced at one point, but you certainly can't buy them here.
Not only that, imported gamecube games cost LESS than their local counterparts, even after shipping in most cases. I bought R: Racing (US) for a whole US$20, whereas it was still priced at AU$90 back home. Given express shipping from Lik-Sang [lik-sang.com] costs around AU$25, we still keep just below the $90-100 line for most games here.
Now, given the choice, would you give money to that division when you could just buy from overseas, with one of the foreign divisions of that company earning the profits instead?
As far as I'm concerned, it means I get my games, and I get them cheaper than buying locally, and Nintendo still gets the money they deserve for producing such a good (underrated) platform.
And, with some luck, I hope that the local branch will get their act together and start giving us prices that are even vaugely competative against their neighbouring branches.
Re:Oh Goodie... (Score:2, Informative)
Broadband adapters are availiable direct from Nintendo Australia only. Price includes postage. Call +61 3 9730 9822 during business hours Last time i checked they were $60.
Way OT: DDR for GameCube (Score:2)
Is there any hope?
This is not a piracy chip (Score:5, Interesting)
But the important thing is that it won't play "silvers" (pressed pirate discs) or burned CD-R/DVD-R discs, not even homebrews. As far as I know, nobody has yet gotten the GC's drive to read any data from a burned disc. Whether it's the reverse spiral or a wrong wavelength laser, proper piracy can't be done without being able to slap in a bootleg disc and hitting the power button. You can use this mod to play ripped game images, but only with a lot of effort, and only with a PC handy. Having to load ISOs over the Ethernet port is only for true die-hards, and is enough of a pain in the arse that you might as well go legit... or mod an X-box instead.
*The broadband adapter is connected via a 27Mbit serial interface, shared with the memory cards, and probably a few other things. And early attempts to use the 100Mbit mode of the Ethernet port weren't reliable.
Anatomy lesson (Score:5, Funny)
> Never bite the hand that created you
I don't know about you, but most of us were created by a different body part.
Re:Anatomy lesson (Score:3, Funny)
Re:Anatomy lesson (Score:4, Funny)
Burn baby burn (Score:2)
The only way this allows you to run pirated games is to use it to load a loader program which wil grab an ISO over network
Unless the loader program loads a driver that can read UDF formatted mini-DVD-R discs (or full-size DVD-R discs with a case mod) instead of proprietary DOL media.
Re:I'd like to know (Score:5, Insightful)
Re:I'd like to know (Score:2)
Re:I'd like to know (Score:2)
I wrote a 3D Linux kernel driver [voidpointer.org] for it. You should check it out.
Re:I'd like to know (Score:3)
Metroid Prime. And #2.
Eternal Darkness.
The Super Monkey Balls.
Super Smash Bros.
I have a PS2 also. For RPGs, it's where it's at. But the GC has a *lot* of high quality games, especially the ones coming from Nintendo. Yes, many of them are rehashes of old franchises... but they're well done, entertaining rehashes. And I just want fun games to play, so that suits me just fine.
PSO exploits (Score:5, Insightful)
Phantasy Star Online downloads a piece of executable code from Sega's server every time you run it. The PSOLoad program pretends to be Sega's server. I'll take an educated guess that the bug was that PSO didn't check any sort of digital signature on the code.
Re:Phantasy Star (Score:2)
Re:Phantasy Star (Score:3, Informative)
Re:Phantasy Star (Score:2)
This was true originally, but the tools to extract data from Dreamcast discs eventually became available to the general public. You could do it over the modem connection (which took about 24 hours per disc) or the broadband adapter (about an hour IIRC).
I bought all of my Dreamcast games, but I used the extraction tools to get at the audiovisual data on se
Re:MODCHIP? Theres no games worth pirating! :) (Score:2)
Whoops, there's another one: Metroid Prime
They may not be the most original, but they are very enjoyable nonetheless (sp?)
Re:I have a computer. (Score:3, Informative)
Re:possibilities.. (Score:2, Funny)
Re:Obligatory Comment (Score:3, Funny)