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PlayStation (Games)

Katamari Damacy Sequel Announced 64

GamesIndustry.biz has the news that a sequel to Katamari Damacy, the best selling ball rolling game, is going to be coming up sometime next year. From the article: "Namco is working on a sequel to its quirky and innovative PS2 title Katamari Damacy and plans to release it in Japan on the PlayStation 2 during its 2005 financial year, according to a report on US website IGN."
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Katamari Damacy Sequel Announced

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  • Are us lowly Old-Worlders going to be allowed to buy it this time?
  • by pogle ( 71293 ) on Tuesday November 30, 2004 @03:08PM (#10955859) Homepage
    http://www.reallifecomics.com/daily.php?strip_id=1 322

    That game is so weird. Why anyone would want a sequel...I just won't understand some things, I guess.
    • Don't forget the Penny Arcade link [penny-arcade.com]
    • Reasons for the first game:

      1. Gameplay/Level freedom (3 massive levels)
      2. Music ("Naa nana na nananana na nana nanana!", or "You're lonely rolling star!") Kinda sticks in your head.
      3. Precisely because it's weird. It's different. It's not FPS version #10^100.
      4. 19.99!

      Reasons for another one:
      1. Possibliity of decent multiplayer. (Just imagine: continent sized multiplayer levels; each person starts off in some little random nook; Games end based on time limit or... "There can be only one"). Create net
  • $19.99 (Score:3, Interesting)

    by McKinney83 ( 687821 ) on Tuesday November 30, 2004 @03:09PM (#10955866)
    Hope it stays $19.99(USD) like the first one was.
    • What was funny was that if you bought it USED in Japan, it was still almost twice the price of buying it NEW in the US. The head of Namco US thought the product would be a complete failure, but everyone else thought it would sell, so they sold it cheap.
      • You did that too? I only decided to buy it after hearing how great it was from people in NA who bought it cheap. I go to the store, and... great. Used version's like 600 yen cheaper than the insanely expensive new version.

        Still worth it though. :)
  • Great.... (Score:3, Insightful)

    by Anonymous Coward on Tuesday November 30, 2004 @03:14PM (#10955940)
    So a game that stands out for being innovative, interesting, and new amidst a sea of sequels gets....a sequel. And the cycle continues....
    • I for one would be interested in seeing what direction they take the sequel in. If they just improve the graphics or add new levels, then I will give it a pass. If, on the other hand, the developers are not just "one-hit-wonders" this will give them a chance to really wow us with more unique gameplay.

      When you start making a game, you normally have a huge list of features you want. Over time that list gets smaller as you weed out the ideas that a) don't work or, b) you don't have time to add. Once you rele

  • by tweder ( 22759 ) <stwede@NOSPAm.gmail.com> on Tuesday November 30, 2004 @03:18PM (#10955999) Homepage
    http://www.penny-arcade.com/view.php3?date=2004-10 -01&res=l
  • by Stormalong ( 36874 ) on Tuesday November 30, 2004 @03:32PM (#10956150)
    Seriously, if you've never played this, give it a try. I'm a typical gamer (currently playing HL2 and GTA: San Andreas), and I never would have thought to try this game, but my buddy brought it over and got us hooked. The next day my GF bought it at EB ($12 CDN used, plus she had $5 store credit, so it was $7). Its a helluva lotta fun for $7.

    Its more fun if you have spectators, as they can see (and call out..."Ha! You picked up a cow!") all the wacky things you pick up, which you tend to miss as you are busy trying to control where the silly thing goes.
    • I found the Taurus and the Ursa levels to be the funniest and at the same time most frustrating in the game. All I can say is, I hate those floating Bear signs and those Cow traffic cones.

      Its more fun if you have spectators, as they can see (and call out..."Ha! You picked up a cow!") all the wacky things you pick up, which you tend to miss as you are busy trying to control where the silly thing goes.

      The funniest part of the game was the first time started to collect office buildings; the caucaphony
  • I love this game so much, I bought a PS2 just to play it.

    Seriously. (EB refurb, but still.)

    In fact, it's still the only PS2 game I own. The other games I like are all on the xbox or mac/pc, but I couldn't pass this one up.

    I mean, it's... well. Hard to explain. And now a new one? I just hope the dialog is as silly, and the music is as cool.

    m-
    • Oh, and the name... the best translation I found seems to be "Clump of Souls"

      I mean, how cool is that? "Gonna go roll up a Clump of Souls, catch you later." Also, to paraphrase Dave Barry, Clump of Souls would be a cool name for a band.

      Hell, there's probably a christian rock name with that name already... nevermind about the cool bit.

      m-
    • I loved the use of language in the first game. "We got a present for the hard-working prince, but We couldn't be bothered to pick it up. Roll it up while you're at it."

      Also, if you're interested, I strongly recommend getting Klonoa 2 for PS2. That and Katamari are my all time favorites. 3 And I can't seem to be thinking Katamari as a cruel game, even when you're thinking about that fact that you're rolling a ball of things, including people and animals, and then just send 'em out to space. Lovely.
  • some changes to html here have caused this article to seriously screw up browsing slashdot in Opera
  • Super Monkey ball is the best game wherein you are rolling a ball. I will hear no arguments contrary to this.

    END COMMUNICATION
  • Why?

    Yes, I plan on renting it within the next month or so, if only because I think it looks interesting and quirky.

    But how far can you really take "roll around the ball and watch it get bigger"? I read the review from Mr. Roberts on InsertCredit.com and got pretty much all i needed to know (and in true Mr. Roberts style, more than I bargained for) - but what could you do in a sequel?

    Well, other than make Namco more money, I guess.
    • by Anonymous Coward
      More levels.

      Bigger levels.

      More items.

      And believe it or not, there really is some level design involved in the layout of all those miscallaneous items. You could make the levels hard by blocking off more areas to certain sizes (too big to fit or too small to make it through), making shorter time lengths, or simply having the "right size" objects you can pick up be less available. And this can all be carefully controlled to make the levels quite challenging I'm sure. There is also an unexplored element of
  • katamari damashii (jp title) or "clump soul" is one of the best games of 2004. If you havent tried playing it, you should go buy it now for only US$19.99

    This Japanese Katamari official website (english version) [katamaridamacy.jp] is a better website that tells you what it is, and there are also wallpaper images for download (one of which i am using)
    • Nah. It's a cult classic(and barely that because of all the publicity it's gotten), nothing more.

      Saying it deserves Game of the Year status is like saying Rocky Horror deserved Best Picture.
      • I'd say more like The Fifth Element getting Best Picture. There's an example of a well-made, but drug-induced, movie.

        There are few situations where Debo can be the President..."Ah don't want uh-incident!"
  • Katamari is the first game that has -ever- made me seriously doubt my decision not to get a PS2. Why oh why can't it be released for Xbox or Gamecube or even Dreamcast? It seems like it would fit perfectly on the latter two.
  • The American version of Katamari Damacy [toothpastefordinner.com].

    How are they going to make a sequel to this game? Katamultiplayer (either timed competition or FFA snowball fight)?

    What's next, McDonald's Happy Meal tieins: "Get your ball started with this goop, and add random household objects and Chicken McNuggets!"?
  • Katamari Damacy 2: Polygons
  • I imagine that this game represents what a slashdoting would look like in the metaverse

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

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