World of Warcraft Breaks PC Game Sales Records 96
Many readers have written in to mention the astonishingly fast rate of sales for World of Warcraft. From the article: "...sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history. ... Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history." The official site also has information on an extension of the trial period for users who have experienced lag and queues.
EverQuest 2 vs WoW in graphics: (Score:5, Informative)
Oh, if anyone wants to rant about GameSpot's 7.8 for EQ2 and 9.5 for WoW, notice the same guy reviewed the games.
Re:EverQuest 2 vs WoW in graphics: (Score:2)
Great game, great launch! (Score:4, Interesting)
Re:Great game, great launch! (Score:1)
So the game is great, but the launch reminds me of a pic I once saw on a site with 'goat' and 'cx' in the URI.
Re:Great game, great launch! (Score:2)
cynical theory... (Score:3, Insightful)
There's a monthly fee, so you can't warez it.
Re:cynical theory... (Score:1)
Re:cynical theory... (Score:2)
Re:cynical theory... (Score:2, Informative)
Re:cynical theory... (Score:1)
You exaggerate the problems of the first few days (Score:2, Informative)
As a day 1 and 2 player, I had one instance of a 20 minute wait. From what I've heard from other players the problems were pretty much cleared up in a few days. And this is consistent with what Blizzard has said:
"... The extremely high concurrency numbers that we've seen since the game's launch have required us to double our total number of servers over a four-d
Re:You exaggerate the problems of the first few da (Score:2)
We also still have problems with the auction house lagging out, some server crashes, dead mobs still running around, etc. So all is not yet smooth in WoW land.
However, all of that said, it is still an incredibly addictive game wit
Go Blizzard. (Score:4, Interesting)
It was a hairy first few days and I do get the 4 days for the extention, thank you Blizzard for giving a crap about your customers.
Since they have added the new servers and such, I have not had a single problem whatsoever. Kudos for releasing a polished and addictive game.
Re:Go Blizzard. (Score:3, Interesting)
The most annoying/common so far - the gathering bug. Gathering the same item as someone else at the same time is prone to locking up that herb somehow and leaving you and the other person in a crouched gathering position (and anyone else who tries that herb later). Fortunately it resets your position if you log out.
The second thing I've run into was my camera randomly deciding it would
Gonna be a tough call this Friday... (Score:5, Funny)
True
Re:Gonna be a tough call this Friday... (Score:3, Funny)
Re:Gonna be a tough call this Friday... (Score:3, Informative)
Re:Gonna be a tough call this Friday... (Score:2)
I didn't expect her to be. But I'll probably see the film eventually anyway, as I think she's a talented actress (when she's not in a Lucas flick). Garden State was good, and the other 3 stars in Closer are also skilled. It was a good play, so I hope it'll translate to being a good movie.
muahaha (Score:1)
Great Service (Score:1)
Re:Great Service (Score:3, Informative)
And so on and so on.
Blizzard isn't talking to the customers!
Re:Great Service (Score:2)
Re:Great Service (Score:2)
Re:Great Service (Score:2)
Re:Great Service (Score:2)
And they only post there 10-15 minutes after the server has gone down.
How about the 5 minute warning before a server reboot? I spent the 5 minutes of warning running to an inn so that when the server came back up I'd be in a safe place.
When the server went back up, I logged in to find that my character had been rolled back 15+ minutes. A quest I had finished was waiting to be started and I didn't have any of the quest specific items
Re:Great Service (Score:4, Informative)
Which is more important, *telling you* why *you're* having problems, or acknowledging them and doing something about it?
Ideally, we'd have both, but I'm more happy to get free play time / acknowledgement when something goes wrong than some placative message on a board I don't read filled with incessant whining.
-lw
Re:Is this new math? (Score:1)
Not that that matters. WoW isn't growing from 0, it's growing from whatever its open-beta numbers were.
Re:Is this new math? (Score:2)
>
No, but they are not talking about a ratio here. They are talking about growth over time.
Re:Is this new math? (Score:4, Insightful)
The average rate of growth is not 1/0, dude, it's 100,000/(time from launch)
Re:So... (Score:1)
Tell me again why a sequel should be given "repect" simply because it is a sequel to a popular game/film/graphics card???
It is called competition: you snooze, you lose.
It would appear that WOW went for the better tradeoffs. (cartoon vs realistic and evergrind vs fun leveling/soloing)
Re:So... (Score:1)
Re:So... (Score:1)
Re:So... (Score:1)
Hassle my missed S because you missed the whole point of my post?
Fanboy raving about how much you like EQ?? Or was it you backed to wrong game and don't want to admit you would have rather spent your $50 elsewhere??
If you would stop your ranting for a second you would see that I did not state my personal preference at all. I merely pointed out that EQ2 does not deserve anything simply because it was the sequel to a game that does deserve respect.
WOW has apparently captured the ima
Re:So... (Score:1)
Absolutely (Score:2)
Total gross (Score:1)
Re:Total gross (Score:1)
Re:Total gross (Score:1)
That ignores the retailer's cut, which is probably in the ballpark of 50%.
Re:Total gross (Score:2, Informative)
Re:Total gross (Score:1)
Uhh no it doesn't that's why it was Total GROSS
Re:Total gross (Score:1)
No, Blizzard/Vivendi's gross revenue is whatever sales they receive from their customers- the retailers. That's the definition of gross revenue.
Re:Total gross (Score:2)
But it was worth it...
Re:Total gross (Score:2)
Cheers
VikingBrad
This just in... (Score:4, Insightful)
MMORPG mania (Score:2)
I respect Blizzard a lot, and the game looks, on it's genre, quite nice, but i just don't get the madness over
Re:MMORPG mania (Score:1)
If you don't like MMORPGs, fair enough. But "trying them a few times" isn't really enough to be able to judge them. How many days of your life have you spent playing MMORPGs, and which ones? Have you actually played World of Warcraft?
MMORPGs have monthly fees because they'd get dull if they were static. Fees ensure that a professional team of game developers can continuously expand an
Re:MMORPG mania (Score:2)
And no, i haven't played World of Warcraft, but judging it by Blizzard's historial
Re:MMORPG mania (Score:2)
Blizzard begins selling Wow and only 250,000 bought it - It was a mega lagfest for a day or two while Blizzard added 47 new servers to account for the population.
What this means is that there are roughly twice as many people who want to play as there are people willing to actually pay for the game. If Blizzard had instead had instead launched the game for $0 plus a monthly fee, they would have had to add 150
Re:MMORPG mania (Score:1)
This their first MMORPG (I always pronounce that with the 'P' being silent: morgue). I hate MMORPGs as their sole purpose is to suck as much money from the consumer as possible by making most
Re:MMORPG mania (Score:1)
On the other hand, exploring huge maps can be fun, if they are well designed, and I like that these games consist of more than just blasting away at some monsters. Trading with other players and chatting with them gives MMORPGs a lot more depth than the usual single player game.
There are two attempts in the pipe to reduce or eliminate the leveling treadmills, and I'm following them with interest.
1) Guild Wars (I played in the min
I really wanted to hate this game... (Score:5, Interesting)
(see armageddon.org for an close example of what I'd like to see in a big commericial mmorpg)
It turns out WoW's actually a good game. It has just about everything I hate about the average mmorpg, but still manages to be addictive fun. Like a Nintendo game, WoW just oozes quality and playability.
Exploring is fun, grinding for the sake of grinding basically doesn't exist, crafting isn't annoying, finding a group and fun quests to do with that group is super easy. Music's decent, in some spots pretty good. Graphics are, imho, amazing. There are areas in the games that are simply works of art--exploring the geometry and looking at the pretty textures is sometimes more fun than bashing the beasties decorating the landscapes.
EQ2's graphics might be more whiz-bang, but I think there's better craftsmenship in WoW's enviroments. (though I haven't spent but a few hours looking at someelse's copy of EQ2) And WoW still manages to run quite smoothly on crap computers.
I'm shocked that blizzard managed to pull it off.
Re:I really wanted to hate this game... (Score:1)
(And with PvP I dont only mean fighting but player driven market etc.)
It should be layed out that theres a few non PvP zones as you start up in but as soon you leave them its free for all to fight. Or atleast large lawless zones there the risk vs reward are high enouth to attract players.
The only mmorpg Ive seen thats anything like this are eve-online, it also got 1 massive server and not some sharded stuff that clon
Re:I really wanted to hate this game... (Score:2)
1) Log in
2) Leave the space station and fly to a nearby asteroid field
3) Find an asteroid and maneuver within range
4) Launch my mining bots to scavenge ore while I zap the asteroid with a mining laser
5) Prop my feet up on my desk and watch TV until my cargo hold is full.
6) Return to the space station on autopilot while I go get a glass of water
7) Refine the ore and sell it at the space station.
8) Check the items for sale and see if anyone has managed to
Re:I really wanted to hate this game... (Score:1)
Re:I really wanted to hate this game... (Score:1)
I used to be play AC1 and 2 and after a while got bored out of my skull of always the same monsters coming back, same techniques
In WoW, I am just that, WoW'ed, its no wonder people already call it "World of Warcrack" its so goddamn addictive. It really does takes me a lot of will just to be able to log off
I really love the auction house, it totally removes all the frickin 14 years old l33t spammers! Nice & Clean.
WoW still has a few issues
Re:I really wanted to hate this game... (Score:3, Insightful)
They just make really, really
Re:I really wanted to hate this game... (Score:2)
Perhaps because it is dual OS? (Score:1, Flamebait)
IMHO Doom 3 was a failure and a step back from other ID software releases since it did not support Mac, and HL 2 is a miserable game to try and get running.
Blizzard has had a good track-record with supporting people who actually buy the games...
Re:Perhaps because it is dual OS? (Score:1)
The joys of competition (Score:1, Interesting)
However... it's been amusing (and encouraging) to watch Square-Enix's response to the arrival of some serious competition. We've just been given the changelog for the next patch (due to be implemented early next week) and it's not only adding
Re:The joys of competition (Score:2)
Re:The joys of competition (Score:2)
It was only about four months ago that I really started to hear people complain about them. I imagine it would take about that long for SE to think of, code, and test a sol
Re:The joys of competition (Score:1)
1) npc price on padded caps "adjusted" so that bots fishing/repairing rusty caps vanished from Rabao (and light crystals got cheap again!)
2) chance of catching monsters even in newbie zones (which -will- agg whoever fished them up, and only whoever fished them up...)
It was sooo amusing to walk into W. Saru after that change and see piles of lv1 fishermen with Lu Shang's rods dead.
I don't think the chan
How is the EBay Market? (Score:2)
Re:How is the EBay Market? (Score:2, Insightful)
Re:How is the EBay Market? (Score:1)
Gold will always be traded.