Star Wars Galaxies System Revamps 36
Star Wars Galaxies has been out for over a year now, and Sony Online will be attempting one of the most ambitious moves in a MMOG to date. They're completely overhauling the combat and loot systems for their game. Now that Jump to Lightspeed is finally out, they've made available high level concepts for the combat revamp, concepts for the loot revamp, and actual data on the first loot revamp pass. From the combat revamp: "Star Wars Galaxies is making bold changes to its extensive in-game combat system. The goal of this all-encompassing set of changes is to make game play more strategic, more interactive and ultimately more engaging and fun for players of all levels."
hopefully others will follow suit. (Score:2, Insightful)
Re:hopefully others will follow suit. (Score:1, Interesting)
Re:hopefully others will follow suit. (Score:3, Insightful)
Add to that huge technical problems (a database system that still results it random missing items from time to time), many more major bugs that still have not been fixed, horrific managment (combat revamp should have been priority number 1, and should have been finished over a year ago --- not to mention a playable jedi class/hologrinding and the chaos that has caused),
Re:They are spooked (Score:4, Funny)
Re:They are spooked (Score:1)
Only one thing matters... (Score:3, Funny)
Re:Only one thing matters... (Score:1)
Jump To Better Gameplay (Score:4, Insightful)
They also announced that they are doing a fully localized Japanese version. I wonder if they will follow the FFXI model and allow NA and Japanese players to play together on the same servers. I know that there are language and culture issues from the FFXI experience. But on the plus side, having players around the globe means that there is almost always someone to play with, which for SWG might mean fewer seemingly deserted cities.
Since I'm stuck at work . . . (Score:1)
--AC
Re:Since I'm stuck at work . . . (Score:1)
The Combat Upgrade is our overall effort to improve our player combat experience, including:
* Combat Balance - tuning all our numbers and the combat professions.
* Core Combat Ch
Re:Since I'm stuck at work . . . (Score:2)
Re:Since I'm stuck at work . . . (Score:1)
--AC
Re:Since I'm stuck at work . . . (Score:2)
How did they get it so wrong? (Score:4, Interesting)
This is a design flaw that was either overlooked or ignored because of the rush to release a product that wasn't ready for release. Either way, this is a project management issue, and should not be tolerated. Why should players wait 1.5 years after release for fundamental game systems to be fixed - especially while paying a monthly fee?
Re:How did they get it so wrong? (Score:1, Insightful)
The game should have been called "Star Wars: Raph Koster's Player Run Economy Experiment". Loot was always shitty because it was a law that looted stuff could not be more desirable than a player made version. Combat was half finished because the economy and crafting professions were always priority number one.
Yet we still have runaway inflation, some crafting professions going poor and the fuckin
From TFA (Score:2)
That's nice, since I could only imagine what it would be like to have all of your hard earned and carefully researched character tweaks suddenly be a liability due to a change in the combat system. I don't play the game, but I think its a good thing they thought that far ahead.
We are the content (Score:2)
Re:We are the content (Score:1)
Maybe I missing out on the fun then because I being looking for something to do other then just destroy missions which are boring as hell.
It's a shame they didn't do this last year (Score:2, Insightful)
As an old board wargamer, it strikes me that SOE's problems are the classic "nice design, poor development". They had lots of nifty ideas, a really well thought-out crafting system, but the game (not even talking about code right now) needed much more development time to flesh out the broken parts and to dump ideas that sounded great but didn't work well in practice.
Oh, and
At least until we get Star Wars: Galactic Jai Alai (Score:2)
Now I know Bioware is no longer the developer, but I still have high hopes for Obsidian.
Things like this are why I left SWG (Score:2)
They're STILL changing the amount of experience you get for certain things, changing how groups work, changing tons of things that don't really need to be change.
if youre game stunk th
Adapt or die (Score:3, Interesting)
I know a lot of people get frustrated when their chosen profession gets nerfed, but you should just roll with the punches and treat them as new chall
Still in Beta (Score:2)
At least they're professional (Score:2, Interesting)
Predictability: All NPC's should have loot and players should have a rough idea of what loot is available from which NPC and to some degree the lewt should be phat.
Ugh...
Re:At least they're professional (Score:2)
Re:At least they're professional (Score:2, Interesting)
Will tick off fans ...and still not enough (Score:1)
Another problem is fanbase--with so many leaving, what you have left are the real hardcore fans--which like some of the [cough boring] aspects--steering the game in an increasingly fringe direction. That attributed to Jump to Lightspeed turning into a Nursery School playground, where TIEs and X-Wings peacefully fly by eac
All these changes are nice.... (Score:1)
If they keep Jedi in there, it will NEVER be a true post-ANH setting.
Re:All these changes are nice.... (Score:1)