Final Fantasy XI Benchmark 3 Released 44
Sidicas writes "Squaresoft has released a new version of the benchmark for Final Fantasy XI. The new version includes a preview of the Tavnazian Archipelago from the Chains of Promethia expansion pack. The benchmark is full of eye-candy and makes for one heck of a screensaver!"
Yet more benchmarks (Score:1)
Re:Yet more benchmarks (Score:2)
Square Enix (Score:2)
Re:Square Enix (Score:1)
if it were "dead" we could put it to rest.
unfortunately its more of an "undead" as it wanders around trying a ghostly shell of its former self trying to suck the blood of those that once loved it.
Re:Square Enix (Score:4, Interesting)
Squaresoft is alive and well, it's Enix that seems to be floating belly-up. Where's Soul Blazer IV? Can we at least get a Chrono III?
Re:Square Enix (Score:1)
Nevertheless I wouldn't count them out just yet.. though your point is valid and I agree-- the part of the company that faces the outward world the most is the Square side of Squeenix.
Re:Square Enix (Score:2)
Dragon Quest VIII (PS2, Square Enix) - 2,236, 000 units
More tellingly is that the company is using the game to promote a new franchise, Code Age. SE knows very well that DQ8 is enormous in Japan but won't see much action in the U.S. SE is a Japanese ori
Re:Hello, jpeg (Score:2)
FFXI contribution to MMOGs == control mechanism (Score:1, Flamebait)
If nothing else, FFXI has the best damn control mechanism of any MMOG out there. WASD makes you run in the direction you push, and the arrow keys move the camera. I haven't touched the mouse in-game in over 10 months.
From what I can tell, the people who hate FFXI the most are the ones that insisted on using mouse+keyboard instead of keyboard only or ps2-styl
Re:huh? (Score:1)
Re: (Score:2)
Re:FFXI contribution to MMOGs == control mechanism (Score:1)
But let's start with this. We're talking about a PC game. PC interfaces come with a mouse and controller. It would make sense to create a port of the game that caters to this interface.
No, we're not. We're talking about a game for the Playstation 2 and the PC, where all players are in the same world system. When designing a game for multiple operating systems, you want the interface to be the same. Apple taught us that consistency is good, yes?
Instead they basically ported the PS2 version over direct
Re: (Score:2)
Re: (Score:2)
Re:Hello, jpeg (Score:1)
Re:Hello, jpeg (Score:1)
And if I am so stupid why do you respond to me?
Re:Hello, jpeg (Score:1)
Installation fails (Score:1)
-m
Re:Installation fails (Score:1)
Re:Installation fails (Score:1)
FB5D1205892381DC8AF9042BBE88A274
which is obviously different then whatyou got, and i've downloaded twice getting that exact same hash mark... going to try it with Internet Explorer later on and see if that makes a difference.
Re:Installation fails (Score:1)
Re:Slow, Uninteresting, and Blurry (Score:1)
Re:Slow, Uninteresting, and Blurry (Score:2)
Well, here's the catch-22. If it's a new engine, yes, that'll stress your computer and make the framerate drop as it will most certainly have all sorts of added graphical stuff (things like depth of field or glow, which can be added afterward with no need for new textures or anything). The reason why it looks so vanilla, though, is that the character
Time? (Score:1)