PlayStation is 10 years Old Today 82
pluke writes "ComputerandVideoGames.com reports that today is the 10 year anniversary of the PlayStation launch in Japan. Facing stiff competition from the already entrenched Sega Saturn it went on to conquer the market and define the modern games industry. Happy Birthday old boy, though I must confess was always a Saturn man." Sniff...so many memories.
And to think... (Score:4, Informative)
People say Nintendo's biggest mistake was Virtual Boy. I say it was dropping this project allowing Sony to get into and dominate the console market.
Re:And to think... (Score:3, Insightful)
Sony didn't need Nintendo's CD-ROM to do this. It's not like Nintendo showed them how to make a console. The Playstation was coming one way or another. Either it would have gone out as the SNES CD (thus dilluting Nintendo's brand. The reason the project broke down was that Sony wanted to have its name plastered all over it) or as a stand alone unit. Ei
Re:And to think... (Score:2, Insightful)
If Nintendo doesn't drop that project, perhaps that unit as an SNES bombs and Sony never thinks twice about consoles.
To say that Sony would be even a player in the conole market if Nintendo didn't drop that project is pure speculation.
Re:And to think... (Score:1)
That point defeats what you're saying as well. Sony has always shown interest in entertainment devices. It's not all that reasonable to assume they wouldn't have tried it in one form or another at some point. At best, Nintendo caused it to happen a little sooner. There's a difference between cause and influence.
I disagree (Score:5, Informative)
That same book details what happened. The problem was that Nintendo, instead of just pulling the plug for Sony's original Playstation (which was a SNES/CD-ROM hybrid platform), went behind Sony's back and formed an alliance with Philips to develop a SNES CD-ROM add-on. One day after Sony announced that it was working along with Nintendo to develop the Playstation, Nintendo announced that it was working with Phillips to develop the true SNES CD-ROM and that Sony's project wouldn't come to light. This conference made Sony's management appear as complete fools.
Kutaragi saw his chance and told the President of Sony that they could go ahead with the Playstation project and release it as a stand-alone console. The main reason why Kutaragi's plan was approved was not because of a great business plan, but because he stressed how it would be the best way to get even with Nintendo.
Virtual Boy was a mistake, true, but while it was a dismal failure it didn't cause Nintendo's presence in the market to shrink one fourth of what the original PS did just a couple of years after its introduction.
Re:I disagree (Score:5, Informative)
Nintendo's deal with Philips was not a nonsensical backstab at Sony, as this official Sony biographer claims. (That is merely a case of the "winner" writing history.) It was a response to a Sony licensing agreement that limited Nintendo's ability to have any say in what happened on the Playstation side.
Basically, Sony was restricting Nintendo's ability to license (and therefore profit from) CD-based games. The PlayStation was, in Sony's view, a Sony machine that also played SNES games. You want to make Playstation games? You go through Sony, and Nintendo is out of the picture. Otherwise, you make a SNES game and, hey, Playstation will be able to play it.
As such, Sony expected to hold total control over the CD-ROM business, while Nintendo's technology (SNES) became less and less relevant with time. In time, SNES compatibility would not have mattered, much like the way PlayStation is now a dead-end compared to PS2 development.
Additionally,_ALL_ of Nintendo's future technical development (future consoles, etc.) would depend on a partnership with Sony, giving them leverage to squeeze more and more out of Nintendo. If they moved away from that partnership, they would have already lent credibility and market experience to a competitor with huge killing power.
So what did Nintendo do? They took a chance to get out of the situation they were stuck in: They partnered with Philips (a non-Japanese technology provider) and announced an exclusivity agreement. This was a move to sour Sony on progressing with their plans to enter the console space. This was Nintendo's gamble, and they lost.
So is Nintendo's handling of Sony their biggest mistake? In the big picture, yes. Sony snuck into the console industry under Nintendo's nose using their own platform, and when Nintendo finally noticed what was happening, they were almost powerless to stop it.
Virtual Boy...big deal. Every technology company has their own Virtual Boy. Microsoft themselves have had the equivalent of at least three Virtual Boys in their lifetime, and yet they have the power to dictate policy to national governments. But I digress.
Re:I disagree (Score:1)
The PS hurt nintendo, but so did their refusal to launch a disc based console. The N64 could render some nice graphics, but without lots and lots of textures and FMV like you can fit on a disc, the graphical quality of their games was limited.
LK
Re:I disagree (Score:5, Interesting)
That isn't all that clear. The fact is, Nintendo got 30 million units out the door while Sega... well their Saturn was a huge flop despite being CD based. Nintendo could not have released a CD based system to compete with the Playstation and survived. In order to get a reasonable cost, they'd have to toss the 64-bit processor and go with something less distinct than Sony's offerings. Additionally, they would have made less money on media royalties going with a CD based system. The gamers out there may not care, but look what happened to Sega.
A lot of people keep saying that the N64 failed. 30 million units is not a failure. A lot of people keep saying that the N64 lost out due to a lack of a CD-ROM drive. I can sort of agree with that. It would have been cool for that machine to have an optical drive. But not if the machine ended up costing $350 dollars. Nintendo would still have had a huge uphill battle. They did the right thing by making a cheaper machine that had better graphic capabilities.
The real key to Sony's success wasn't so much the hardware, though that helped. Rather, it was that it flooded store shelves with titles. Yes, many of them were awful. But when it came time to decide which machine to get, it was hard to ignore that the Playstation was where the action was. That is where Nintendo 'failed'. They're just not getting the developer volume they need.
Fortunately, though, Nintendo has created its own audience. Nintendo has loyalty that Sony just cannot have until they start creating their own AAA titles. In other words, Sony's boat could easily be rocked by another company with whiz-bang technology. It could be Nintendo. It could be Microsoft. Heck, it could be IBM if they were so inclined.
Re:I disagree (Score:2)
Of course, that doesn't exactly jive with the idea of the SNES-CD
On the other hand - did we ever expect the SNES-CD to be any better than the SEGA-CD, a unit not-so-powerful as the Playstation?
Re:I disagree (Score:1)
The gamers who care are the reason that what happened to Sega happened.
We got sick of getting abandoned every other year. Sega made no secret of the fact that every system that they released was just to raise money to develop the next one.
Why spend all of that money on Sega's latest and greatest when you know that in two years they'll discontinue it and take all of the developers to their new platform?
LK
Re:I disagree (Score:2)
Re:I disagree (Score:2)
The Saturn never made a huge impact on the US. You simply won't find a larg
Re:I disagree (Score:2)
In the end, I bought a PS instead of a N64. I would have rather had a Cartrage based system, and paid the extra money to avoid the load times involved with CD based games, but the games themselves on the PS are what made me choose that over a N
Re:No (Score:2)
Launch titles.... (Score:5, Informative)
Re:Launch titles.... (Score:2)
I sold my Saturn for a Playstation. It was the single most insane investment I have ever made. I had zero money in my bank account cause I ran out and bought so many games. Classic twisted metal was the greatest thing.
Re:Launch titles.... (Score:2)
IIRC Street fighter the movie was released at launch with the PS one also. You might have blocked it out since the game sucked.
Actually, I looked it up [vidgames.com] because I thought I recalled more games being available at launch. I was right... ESPN Extreme Games, Kileak - The DNA Imperative, Raiden Project, Ridge
Re:Launch titles.... (Score:1)
Too bad I didn't have the Logitech Driving Force Pro, so I could actually steer/gas/brake like in the arcade.
greatest consol ever (Score:4, Insightful)
Just a quick review, from the top of my head...
Twisted metal
Castlevania SYmphony of the Night (best game ever, i think)
Tony hawk series
FF VII
metal gear solid
tekken 3
and the list goes on and on...
I could go on forever, PS1 truly was the greatest of the consols in the golden age of the consol.
Re:greatest consol ever (Score:2)
I guess now crap games can sell better on their increased polygon counts, so more crap is available. Playstation sits between the restricted, yet highly innovative 16bit console game, and the humoungously powerful, yet often just that, 128bit console games.
This
Re:greatest consol ever (Score:1)
(formely Mattel) Intellivision : 16 bits
atari: 8 or 16 or 32 bits depending of the models.
Nes: 8 bits
Master System/Game Gear: 8 bits
Neo Geo: 16 bits
Snes: 16 bits
Turbo Grafix-16 : dual 8 bits
Genesis: 16 bits
CD-i: 16 bits
3DO: 16 bits
SegaCD/ JVC x'eye: 16 bits
Saturn: 32 bits
PSX: 32 bits
PS2: 32 bits
Saturn: 32 bits
X-box: 32 bits
Dreamcast: 32 bits
(Ultra) Nintendo 64: 64 bits
Jaguar: 16
Re:greatest consol ever (Score:2)
Re:greatest consol ever (Score:1)
Re:greatest consol ever (Score:1)
http://www.gamespot.com/features/6092391/p-5.html
"1993
3DO Console Arrives
Panasonic releases the 32-bit 3DO console system to rave reviews.
The system uses a custom 16-bit processor with 17 separate channels to and from system memory, taking maximum advantage of the CD-ROM format.
The $700 price tag cools sales."
Re:greatest consol ever (Score:1)
So 3do is in fact 24 bits instead of 32 bits.
As for Video Games Museum, you could not believe anything they say, just too much errors: for them Dreamcast is 128 bits and Genesis is 64 colors instead of 512... You can also check:
http://www.angelfire.com/extreme/hwong/gamecentra l
>
Re:greatest consol ever (Score:2)
Re:greatest consol ever (Score:2)
Defenitely a well made game, great art and music. But I thought it was way too easy, expecially once you got a decent sword and leveled up.
Re:greatest consol ever (Score:2)
A year later I found out from www.gamefaqs.com that you can beat the game like 4 times and the castle flipped and I get the whip guy later. I ended up buying this. I could not believe this thing had a higher replay value than sports games.
To my surprise the japanese version was supposed to be even better!? Which is absolutely ludicrous.
Re:greatest consol ever (Score:2)
As I said, I love my Sega Mega Drive. You are obviously completely wrong, the Mega Drive was far superior to the PSX. It's so superior I don't need to justify my arguments, because I'm just right. The SNES is a bit better than the PSX
Re:greatest consol ever (Score:2)
Re:greatest consol ever (Score:2)
It was also good for fighting games. It had the best Street Fighter II ports at the time. It also had the best version of the original Sim City. It wasn't overly complicated like its sequals, but i
Re:greatest consol ever (Score:1)
without the PSX (Score:1)
Gran Turismo
Xenogears
3D Final Fantasies
Bushido Blade
Puzzle Fighter
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
AlsoI would have probably more bored through college (or more drunk).
Re:without the PSX (Score:1)
They would have been made for some other console instead. Companies need to make money by making games for something, right?
One of my favorites was the Megaman Legends (Rockman Dash) series, though.
Re:without the PSX (Score:2)
Re:without the PSX (Score:4, Funny)
Re:without the PSX (Score:2)
PS VS SS (Score:4, Interesting)
Re:PS VS SS (Score:1)
Re:PS VS SS (Score:2, Informative)
Oh and you don't have to use line breaks. Just format the text how you would like it and post it as plaintext. Slashcode will recognize carriage returns and such from the text box.
Re:PS VS SS (Score:1)
That and Sega of America were dicks (Score:2)
Then there's how they were discourging fighters fr
Re:PS VS SS (Score:2)
In the U.S. "urban" is the code-word for 'black'. Or 'black-related'. Black as in 'African-American'. This replaces the previously popular 'ghetto'.
My guess is that the original poster is talking about any game that 'celebrates our rich urban heritage', like "Def-Jam: Vendetta" where a bunch of rappers fight each other, and take home their choice of women based on their performance. This is m
Third-Party Developers (Score:3, Interesting)
That is the only thing Sony did right.
The Playstation sucked as far as hardware goes. Long load times, crap graphics, the console itself wore out in a short amount of time (only a new PSX sits right side up), the controller is an ergonomic nightmare.
I'm going to state the the SNES was the greatest console to ever grace the earth. Now that I have that out of the way...
The PSX was expensive and not very good. Why did it succeed? Nearly anyone could develop for it. It wasn't THAT hard to program for. Unlike the Saturn. You could distribute on CD-ROM. Unlike Nintendo 64 where you had to use expensive ROM chips which only came from, you guessed it, Nintendo.
Nintendo had problems back in the SNES/Genesis days with third parties. Green blood in Mortal Kombat? Missing Fatalities? People don't want watered down games. Sony fulfilled the gore/sex that adult gamers wanted.
The games were usually graphical nightmares, and the console wasn't impressive AT ALL compared to a PC in 1995. A Pentium 100MHz was pretty good in software rendering, and if you throw in a 3Dfx card that came out about a year later...It's no contest. When I saw my friends raving over a PSX FPS, and the sports games, I went back to playing my GLQuake, and NHL 96 at 640x480.
Compare an SNES to a PC game in 1990. No comparison.
Sony won by having a TON of games. They also didn't care what you made. They were glad to have you as a developer. They also made demo discs popular. You can't distribute cartridges with a magazine or pass them out at sporting events. Well, you could, but you'd lose a ton of money.
Re:Third-Party Developers (Score:3, Informative)
Re:Third-Party Developers (Score:1)
The SNES wasn't released until 1991. Now, the Super Famicom was released in 1990, but only in Japan.
Now, in 1990, to use the japanese release date of the Super Famicom. We got Wing Commander(woah, that was really almost 15 years ago!?), Police Quest 3, Star Control, and Ulti
Re:Third-Party Developers (Score:1)
I remember that NHL hockey was much better on genesis than PC Pc started to catch up circa 1993 with Doom and Mortal Kombat releases .
As for computer in general, Amiga had always had great gaming potentiel.
Re:Third-Party Developers (Score:1)
We had VGA graphics(not graphism) when the SNES came out for instance. The Amiga's time was over by then, so you might as well bring up the fucking C64 for all the relevancy it has.
Also, the first Soundblaster was out by 1990(1989 actually).
LOL (Score:4, Insightful)
>rendering, and if you throw in a 3Dfx card that
>came out about a year later...It's no contest. When
>I saw my friends raving over a PSX FPS, and the
>sports games, I went back to playing my GLQuake,
>and NHL 96 at 640x480.
That kind of PC costed over $2500 then IIRC.
Re:Third-Party Developers (Score:2)
Re:Third-Party Developers (Score:1)
Shit. (Score:5, Funny)
I feel old now.
Keep forgetting where I put my dentures, too.
Re:Shit. (Score:1)
Go huge your Genisis/SegaCD/32x now. I am.
Re:Shit. (Score:2)
Re:Shit. (Score:2, Funny)
You want to hear something funny, I had pages from EGM taped to my wall of the Saturn. Oh well, here is to our youth.
You feel old now? (Score:5, Funny)
I've been feeling old since I was about 22.
LK
You think u are old? (Score:1)
Good days.
"You are in a maze of twisty passages"
"this is not the maze where the pirate leaves his treasure"
Sigh (On the few occasions I teach others programming they get really con
Resident evil (Score:3, Informative)
Durability... (Score:1)
Sony may sell a lot of console, but they dont last for shit compared to real manufacturers.