Prince of Persia 2 On Store Shelves 50
The second game in the revival of the Prince of Persia series has made it to store shelves. Gamespot has a review available on the recently released hack and slash puzzle game. From the article: "while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time."
Penney Arcade (Score:3, Informative)
comic [penny-arcade.com]
Re:Penney Arcade (Score:4, Informative)
Re:Penney Arcade (Score:3, Insightful)
Wish I would have listened when Star Ocean and Tales of Symphonia hadn't taken the place of my hundred bucks...
Old news (Score:5, Funny)
DUPE (Score:1, Redundant)
Two? It's actually Three (Score:1, Informative)
Three? It's actually Five (Score:5, Informative)
Re:Three? It's actually Five (Score:1)
Re:Three? It's actually Five (Score:2, Flamebait)
Of course, Sands of Time quickly lost my interest after that stupid jump puzzle right after the giant bat carrying the hourglass cutscene.
Re:Three? It's actually Five (Score:1)
but, that was like just in the beginning...
Re:Three? It's actually Five (Score:3, Insightful)
Re:Three? It's actually Five (Score:2)
This meant you spent at least five minutes drooling as you waited for th
Re:Three? It's actually Five (Score:1)
Re:Three? It's actually Five (Score:1)
Re:Three? It's actually Five (Score:1)
Re:Three? It's actually Five (Score:2)
Six PoP Games (Score:1)
However, the game from the start was heavily inspired by Tomb Raider, which in turn is little more than a 3D iteration of the classic Prince of Persia game series. Then the publisher sought to license the PoP name for the game as the material was so very similiar. These coupled with the fact that the development team imagined this as a sequel and designed it as so makes it quite close to being as real a s
Re:Two? It's actually Three (Score:1)
I do think they have improved character animation since 1990.
Re:Two? It's actually Three (Score:2)
Like so many titles that are now happily remembered by elderly PC ga
Re:Two? It's actually Three (Score:2)
I'm serious though. I don't like PoP because the controls sucked. I must have played hundreds of platform games (mostly on 8 bit machines) and this one _really_ doesn't cut it.
Re:Two? It's actually Three (Score:3, Insightful)
prince of persia was highly regarded BECAUSE of the control system, you had to time your shit carefully and know beforehand what you were going to do, not just go blazing forwards sonic style. if it hadn't had the control scheme nobody would have remembered the game - and the newer pop titles would have been titled otherwise(and the setting maybe different too). it wasn't just a platformer, as a jump'n'run it would have sucked, but that's not what it was.
and.. the colors didn't really matter, it was go
Re:Two? It's actually Three (Score:1)
I'm not sure what game you played but my PC version of POP uses five keys: Up, Down, Left, Right, and Action (used to hang on to ledges, walk slowly, pick up stuff, and fight).
Re:Two? It's actually Three (Score:1)
Re:Two? It's actually Three (Score:1)
Re:Two? It's actually Three (Score:1)
Re:Two? It's actually Three (Score:1)
Prince of Persia and its direct ancestor, Karateka, were fabulous. Hell, I still pull them up on the old ][e emulator from time to time.
I bet you find the special effects in _Star Wars_ super-crappy, too.
Re:Mod this redundant but... (Score:4, Interesting)
Re:Mod this redundant but... (Score:4, Insightful)
Re:Mod this redundant but... (Score:2, Interesting)
(And it didn't even start with the Playstation generation - there are still some people convinced that Street Fighter II was the first in it's series as well.)
PoP Fan... but not so much of this (Score:2, Interesting)
Re:PoP Fan... but not so much of this (Score:2, Interesting)
Combat is repetitive?, are you saying it wasn't in SoT? If I remember right there were basically only a couple types of monsters in the first, meaning that you either did a wall jump attack to knock them down and kill them in a total of 2 hits, or you could counter/jump over t
Re:PoP Fan... but not so much of this (Score:1)
A Case For Trying Too Hard, and Room to Breathe (Score:5, Insightful)
So what does Ubisoft do? Instead of admitting that their mistake was not in game design but in scheduling, they push their Quebec developer to redesign the game. This time, in Warrior Within, combat is the focus, not puzzles. The Prince is no longer naive, he's pissed at, presumably, something. Nix the tasteful ethereal mid eastern fuze guitar rock, sub straight up in your face grind rock. Because that's what the mainstream wants. Jagged. Edgy. Rough. Mean. GTA.
Warrior Within is an excellent example of a company trying too hard to cater to this mythical "mainstream." But the best games are ones that pioneer game design, not play to the crowd. That's not to say that Sands of Time was the most creative thing since the invention of paper-rock-scissors, but rather that Sands didn't have focus groups dictating its design. Warrior Within obviously does, and it suffers for it. The reason for Sands' poor sales had nothing to do with gameplay, and everything to do with timing. This isn't surprising. Release something like the Sims, and instead of everyone emulating the creativity of the Sims, they emulate the gameplay.
And it's happening again. I loved Sands of Time. But from what I've read of Warrior, it's not good enough for me to spend money on it right now when there are literally half a dozen must-own titles out right now. Even with their insistence of game redesign, I still would've picked Warrior up if they'd released it more strategically. The movie industry has learned that you don't stack it your Matrix on the same weekend as Phantom Menace, even if it is a better movie. You bide your time, and release your good stuff when there's room to breathe.
Re:A Case For Trying Too Hard, and Room to Breathe (Score:2, Interesting)
Ubisoft made some good franchises over the last couple of years, but since then seem to be content in releasing sequel after sequel. Splinter Cell, Prince of Per
Re:A Case For Trying Too Hard, and Room to Breathe (Score:1)
Re:Wow (Score:1)
Sure, but at least I admit it. Shrug.
Re:A Case For Trying Too Hard, and Room to Breathe (Score:3, Informative)
From: Ubisoft posts solid year-end numbers [gamespot.com]
"The company credited 3 million-plus-selling multiplatform titles as the primary boosters of the year's bottom line: Tom Clancy's Splinter Cell Pandora Tomorrow (1.7 million copies), Prince of Persia: The Sands of Time (2.4 million), and Tom Clancy's Rainbow Six 3 (2.2 million)."
Since when is 2.4 million copies sold not good
Re:A Case For Trying Too Hard, and Room to Breathe (Score:2)
I bought it. I (mostly) regret it. (Score:2)
I like how the opening sequence had a solid 5-second full-screen ass shot. I wonder what focus group thought that'd be tasteful?
I mean, I can certainly *see* where the same talent that worked on SoT went. The art is very well done, the music is well done, the story is sorta well done, but
Re:I bought it. I (mostly) regret it. (Score:1)
Re:I bought it. I (mostly) regret it. (Score:2)
Funny, I played Sands of Time all the way through and hardly used counter attack at all. I basically used the jump slash, on the enemies that didn't pound you for it, and the wall-jump/attack, on those who did.
Of course, that was still pretty repetitive...