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PlayStation (Games) Wireless Networking Hardware

Sony PSP Tunnelling Works 26

An anonymous reader writes "The Sony PSP is compatible with Xlink Kai (a multi-platform tunnelling application allowing users to play online for free). Team Xlink is reporting that the WiFi module of the PSP conforms to the recognized standards of wireless networking. This will allow them to add support to the PSP much more quickly than for the Nintendo DS . The team is reportedly working create arenas for the Sony PSP's JAP launch titles which support WiFi play."
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Sony PSP Tunnelling Works

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  • wondering (Score:2, Interesting)

    by Korgrath ( 714211 )
    I wonder why they just don't make these things net ready? I mean, I suppose the demand for net gaming on a handheld is limited... but as this article shows, it wouldn't be that difficult... the hardware is already there!
    • by koi88 ( 640490 )

      I wonder why they just don't make these things net ready?

      The internet is just not yet ready for gaming. Besides, even if it was possible, there is no demand for this kind of feature.
  • There's definitely a bit of a bias on their site, but you have to remember that these are hacks for a system that was NOT designed for such online play in the first place. Can you blame them for not following full specification if they're not intending it to be used as a full implementation?

    I'm not saying it wasn't short-sighted of them, but there's a bit more to the picture than laziness.
  • by kuwan ( 443684 ) on Tuesday December 07, 2004 @12:14PM (#11019070) Homepage
    A little about XLink Kai:

    XLink Kai is a global gaming network - bringing together XBox, Playstation 2 and Gamecube users, in one integrated community. It is software running on your PC or Macintosh that allows you to play system-link enabled games online for free. Kai is the only service that is not console specific, and boasts one of the friendliest communites available.

    Apparently they're working on providing tunneling for the Nintendo DS but the DS doesn't conform to 802.11 wireless standards. This may be because Nintendo wants to keep things proprietary or low-power, but they seem to think otherwise:

    Finally, I'd just like to say that somebody should really send a PSP unit to whoever designed the WiFi module for the Nintendo DS - it's a very, very nice implementation - and adheres correctly to the recognised standards for wireless networking. I know others may argue that Nintendo uses their non-standard wireless architecture to "save power" - I'd like to officially confirm that as a crock-of-shit - Nintendo use their own "proprietary protocol" - because, it seems, they couldn't be bothered to / ran out if time trying to write a proper IP stack for the DS - so they used some horrible thrown-together frame format, used a very low-range tranceiver, and called it innovative. Anyway - my views on the DS hardware aren't relevant - what is relevant is that Kai will support both of these devices - one now, the other later - once I've finished jumping through all Nintendo's hoops.

    This definitely looks like an interesting service and one that I'd like to try out.

    --
    Free Nintendo DS [ds4free.com]
    • Yeah, saving power in portable devices is such a waste of time. That must explain why the PSP's tiny battery life is already being described as its Achilles' heel and the reason it will lose to the DS.
    • No, it conforms to 802.11b(you can sniff DS traffic with Kismet or Netstumbler). That's not the problem. The problem is the upper layers... it's not TCP/IP.

      Oh and they've already *supposedly*(according to their forums) tunnelled pictochat. They'll have the DS(and PSP) tunnelled before the PSP hits the states.
  • "PSP's JAP launch titles"

    Jap?! Someone sounds grumpy.

  • I think it's great that Team Xlink got this out so fast... It's a shame that nintendo is as propriatary as ever, I was thinking about buying a DS until I got the news... If you guys haven't tried it ... Xlink Kai works great for xbox online gaming (online Halo 2 for free...) Happy Gaming
  • The PSP has a great screen, MPEG4 playback and USB 2.0, but little storage space. The iPod has USB 2.0 and plenty of storage. Any bets on how long it will take to create an app that resides on the PSP memory stick and uses the iPod for storage so the PSP becomes a video Jukebox? If I could pull the previous nights information from my Tivo and automatically sync it with the iPod, then I could watch Adult Swim during my morning meetings.

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