Knights of the Old Republic 2 Ships 59
The sequel to the hit console/PC game Knights of the Old Republic shipped to retailers on Tuesday. KOTOR II: The Sith Lords has been surrounded by trepidation as original developer Bioware was replaced by relative newcomer, Obsidian Entertainment. Gamespot has a review available. From the review: "you might have a much tougher time settling into The Sith Lords, since chances are you'll feel like you've played this game before, only you'll swear it looked better the first time. But, on the other hand, so what? It's just as important to note that no other game since Knights of the Old Republic has managed to deliver this excellent style of role-playing. If you're a Knights of the Old Republic fan, then you should find a certain satisfaction in knowing almost exactly what you're in for going into The Sith Lords."
Is this a worthy update or not? (Score:1, Interesting)
Re:Is this a worthy update or not? (Score:2, Informative)
Re:Is this a worthy update or not? (Score:1)
Re:Is this a worthy update or not? (Score:1)
Re:Is this a worthy update or not? (Score:1)
Dayum, im not sure if thats a good thing or not.
The gamer in me thinks "cooooool!"
yet the other part of me that believes in the sanctity of education from commercial pressures is not so sure
Re:Is this a worthy update or not? (Score:1)
Re:Is this a worthy update or not? (Score:1)
You probably shouldn't bother. (Score:1)
If you were distant the first time, you'll still feel distant on this one. It's worth it, if you can get past that, but if you can't, then it isn't the game for you.
Re:Is this a worthy update or not? (Score:3, Interesting)
The problem (from your perspective, I would imagine) is that many RPGs tend to have a strange real-time/turn-based hybrid combat system. In a FPS, you hit the mouse and a shot goes ringing out immediately. In many RPGs (including this one) you give a command, and
Re:Is this a worthy update or not? (Score:1)
The two things that disappointed me with KOTOR was that: [1] (given my experience with Fallout 1 & 2) you could not attack just anybody and [2] the queuing system and mechanics for battle were somewhat incomplete.
For [1], the storyline requires that you speak to certain characters before you can proceed, so having the option to kill those characters prior to speaking to them would completely stop story progression. The devs could have built a game th
Re:Is this a worthy update or not? (Score:2)
Have you tried the Jedi Knights II FPS games? They're not bad. Light saber and lots of naughty stuff you can do with your force powers.
Not wanting to spoil the first one (Score:5, Interesting)
Here's crossing my fingers the plot is as good this time around, too bad my wife is impervious to the old Jedi mind trick when it comes to liberating the $50 bucks for a game.
Re:Not wanting to spoil the first one (Score:3, Funny)
That said, it was carried out pretty nicely - but it was as predictable as the plotline in Mysteries of the Sith IMO.
-r
Re:Not wanting to spoil the first one (Score:2)
Re:Not wanting to spoil the first one (Score:1)
Good, Evil, and Stupid (Score:3, Insightful)
Good: Hide in the orphanage and try and help them in their plight to raise money. Cautiously pragmatic: Hide in the orphanage, but
Re:Good, Evil, and Stupid (Score:2)
And I disagree that the game gets harder when you make dark side choices; there's just as many times it's easier. For example, at the beginning when you can threaten the droid shop owner instead of forking over $2k.
Re:Not wanting to spoil the first one (Score:3, Interesting)
That was an interesting element in the first one, but it wasn't as good as it could have been. The choices were blindingly obvious for whether you wanted to be light or dark side. It was either "save the old man being mugged give him money to pay off his debt to the crime lord" or "Kill the muggers, take their stuff, kill the old man, take his stuff". Being on the dark side of the force does not mean you're supposed to be a dick all the time. The dark side is supposed to be
Never found dark side easy or quick (Score:1)
Cure a light side power at 6th level, drain life as a dark side power wasn't available until about 9th. Heal at 12th, and death field at 18th.
This seems about the same for most of the dark side powers.
Of course it doesn't help that I'm practically a paladin irl and the dialogue options for dark side made me sick in some places.
Re:Not wanting to spoil the first one (Score:2)
As always, Penny Arcade has an appropriate [penny-arcade.com] comic on the subject.
Sure, some of it was blindingly obvious, but some of it was pretty subtle.
PC Release (Score:4, Informative)
Will it be optimized for ATI, as well as Nvidia? (Score:2, Insightful)
I remember playing the original, through on my old Ge3 machine, and it looked fantastic. Recently I played it through again on my newer radeon 9800 machine, and it looked a lot poorer (esp when I compared screenshots).
Nice effects such as glows,and even specularity/gloss effects looked a lot poorer on the radeon or were totally absent.
I think this was down to the original game using Nvidia specific GL extens
Cool... (Score:2)
I keep on playing it, thinking that I should like it (mostly because everyone else seems to love it, and bits of it seem good), but loosing intrest and playing other games instead.
I got it for Christmas last year as well, so I'llve probably spend over a year on it as well. Then again, the game isn't out in the UK for a while (seems to be Febuary[1]), so I have another couple of months to try and get through it.
Then again I might just pass o
Question (Score:1)
Re:Question (Score:1)
Re:Question (Score:1)
Re:Question (Score:2)
Re:Question (Score:2)
And lets not forget 'Will the PS2 have over 20 megs of storage space available anytime soon, or would you like to continue using Nintendo-era Save Points?
Because, yes, I'm playing through Shadow Hearts 2 right now, and it's 2004, and I'm looking for G.D. save points.
Troll? (Score:1)
Re:Troll? (Score:1)
This release for XBOX ONLY! (Score:2)
"The PC version of the game is on schedule for a release in February of 2005."
Re:This release for XBOX ONLY! (Score:1)
"Relative Newcomer"? (Score:5, Interesting)
Agreed. (Score:1)
Planescape was a great game that was remarkably underrated. Perhaps it is the same issue here?
Played for 4 hours last night... (Score:3, Informative)
I'm on the first planet now (the third "stage") and it's a nearly reskinned duplicate of the first planet in the original.
My party consists of the T3 droid from the first one, some guy who thinks he's Han Solo, and my mentor.
Who is a bitch. I hate her. While the rest of us are all headed light side, she's on her way into the red because everytime I talk to her I have to pick the "STFU, bitch" conversation option. Because I really want her to.
If I find out the Dark Siders can kill her at any point, I'm switching.
The HK droid from the priginal is sitting disabled on my Ebon Hawk. Also, my force powers and memory are gone (again)!
Aside from all these complaints (and the fact that the framerate is poor, with noticable slowdowns in large areas), it's still an awesome game. Pure Star Wars.
Go buy it.
Re:Played for 4 hours last night... (Score:1)
That's what I call progress... (Score:1)
Don't want to troll, but after reading the review the games seems less than exciting...
It's like: very similar, but not as good as the first part. And the graphics are not so good, too.
Excuse meee?
Re:That's what I call progress... (Score:1)
The review isn't very accurate. It lacks an appreciation for the little changes that really make the game shine.
The interface has been improved in a variety of little ways, subtle stuff, but good, like two sets of weapons that you can easily swap between. It's subtle, but it makes it much easier to swap between short range and long range, something that was missing in the first game.
The influence system that has been added is great, it makes dialogue with your party actually matter. Instead of just b
"graphics not so good" (Score:2, Interesting)
Re:"graphics not so good" (Score:1)
Re:"graphics not so good" (Score:2)
I agree (Score:1)
The cost for using implants is fairly high, but it gives a good reason to put your con at 12 or above. Normally, I leave mine at 10, because I don't want the penalty, but I don't need the boost too much.
It is balanced though, which is nice. Rather than spending a feat to get each level of impl
Re:"graphics not so good" (Score:2)
So basically there's no reason at all to complain about the graphics, unless you're looking for something to complain about.
just me? (Score:1)
When I played the prologue the text boxes + command box + map etc seems to take up 40% of the screen at some points?
Re:just me? (Score:2)
It's just you; replace 'prologue' with 'training level/tutorial' and it might ease your worrying.
Perhaps the future? (Score:5, Interesting)
Games are very expensive to develop. Basically you got the following areas to cover.
Kotor seems to have basically used the same engine and re-used a lot of the artwork. Only the story has changed. Considering typical development time of Kotor 1 and Kotor 2 it seems that it has saved them a huge amount of time == money.
I have been thinking that this must ultimately be the way for the game industry to get better. Hollywood has long since stopped making custom sets for each movie. During the golden age they had a few stock sets wich were slightly remoddelled or just short from different angles between different movies. A lot of the b&w westerns have exactly the same street.
Say that sometime in the future it becomes possible to make big enough levels so that you do have a realistic city (and not just 1 short street). You could then make a series of episodes all set in the same city but following different stories. In the first episode the barber beneath your apartment would just be empty but another episode wich needs it adds the graphics but reuses the ones from your apartment. It would reduce the cost for each episode and each episode could be produced much faster.
At the moment the game industry is reinventing the camera and sound equipment and the basic tech of set building for each and every game. It usually gives us huge improvements but it also takes 2-3 years between games wich have to recoup all their investments in one sale. Expansion packs are sometimes a way to get some extra money but expansion packs are rare on non-hd game systems for obvious reasons.
Would there be a market for shorter games costing less wich you can buy new chapters/stories for?
The Sims 1 sold for years with the same engine. Half-Life mods have a following long after the engine had been surpassed. And these are PC games where the hardware gets better a lot faster and more often then on consoles. Yet kotor 2 for the x-box (a really crap piece of hardware by PC standards) gets slagged for not improving the visuals.
Is the reviewer just whining or is the industry doomed to have to rebuild the engine for each story?
Re:Perhaps the future? (Score:2)
I don't know about anyone else, but after I beat Half Life 2 for the second time, I was itching to play unamed rebel # 5. Nothing would mak
Re:Perhaps the future? (Score:2)
Actually, usually they do not build a new engine, but adapt an older one.
KotOR is a case in point. In many places you see Neverwinter Nights shine through.