Halo 2 Effect Threatens Broadband 78
darkstar949 writes "There is an article on CNET News.com that reports the so called 'Halo 2' effect is threatening broadband users. Because of this some ISPs are being pressured for more reliability and low latency. Perhaps this marks a new trend for the internet as online gaming becomes more popular." From the article: "Sandvine's latest statistics showed that Xbox Live traffic quadrupled when "Halo 2" was launched on Nov. 9, and it has stayed at that level since. Sandvine claims that this will put added pressure on ISPs to improve the quality of their broadband offerings, as users will demand reliability and low latency."
The point of the article is... (Score:1)
Re:The point of the article is... (Score:2)
Sandvine claims that this will put added pressure on ISPs to improve the quality of their broadband offerings, as users will demand reliability and low latency.
'threatens' broadband, I guess it also threatens everyone's desire to retire in the stone-age.
I agree (Score:2, Insightful)
Re:I agree (Score:1, Troll)
Re:I agree (Score:1)
Re:I agree (Score:2)
Re:I agree (Score:1, Troll)
It's not that hard.
Well what do you expect from just a bunch of instincts using memories. You know about that typing instinct don't ya?
Re:I agree (Score:2)
Threaten? (Score:2, Insightful)
quote: ISPs see online games as an application that could tempt many people-- both PC and console users--to broadband.
yeah, they sound really scared.
maybe they meant "opportunity" but threat got posted instead. Damn spellchecker
shades of power play? (Score:2)
Re:shades of power play? (Score:3, Informative)
Re:shades of power play? (Score:1)
Re:shades of power play? (Score:2)
I played a few games with two Xboxen on the same line. My friend (Account1) and I (Account2) played in different Big Team Battles with mild lag. However, when we joined as a party there was again, no problem.
The problem came when we had 3 Xboxen on the same line, even playing in the same game. Could be
Re:shades of power play? (Score:1)
Re:shades of power play? (Score:2)
Re:shades of power play? (Score:1)
So yes, this is very different. (:
Re:shades of power play? (Score:3, Insightful)
You mean "compression" not "encryption", right?
Re:shades of power play? (Score:2)
Re:shades of power play? (Score:1)
Vaporware? Pipe dream? (Score:1)
Re:Vaporware? Pipe dream? (Score:1)
Re:shades of power play? (Score:2)
It might not be that much more bandwidth-intensive on a per-client basis, but it's a scale thing.
There are a lot of people out there that couldn't be bothered to set up a gaming PC and play Half-Life or Counter-Strike--it's not an easy thing to do if you don't know computers well. On the other hand, even Grandma could set up an XBox and sign in to Live.
The problem for ISP's lies in the fact that they have to oversell their bandwidth to generate a profit. There's a reason that cable can offer T3-esque sp
Re:shades of power play? (Score:1)
Well, there is the fact that Halo2 only allows 25% as many players as Quake....
Spam vs Thruput (Score:1)
Re:Spam vs Thruput (Score:1)
A Better Headline... (Score:2, Funny)
This isn't anything new - Prioritize! (Score:5, Interesting)
ISPs can simply log their data, see where it is going and what it looks like and write some prioritization rules to give the end users some help. Yes it is more work for the ISP, but it is right in line with something they should be doing anyway.
Now if there was a way to do proper QoS on the internet at large, that would be an interesting proposition as well...
Re:This isn't anything new - Prioritize! (Score:2)
Re:This isn't anything new - Prioritize! (Score:2)
They will make sure your ping times are in the mediocre range for gaming and offer your old ping times to people willing to pay an extra $10 a month
Re:This isn't anything new - Prioritize! (Score:5, Insightful)
I believe TCP/IP has always supported packet prioritization, but it's always been ignored for this reason.
Re:This isn't anything new - Prioritize! (Score:1)
Re:This isn't anything new - Prioritize! (Score:2)
Re:This isn't anything new - Prioritize! (Score:1)
Log into your router, and assign the port numbers used by gaming applications to have higher packet priority, or set ports used by bulk-download applications or email (where responsiveness doesn't matter) to low priority.
Of course, if your router doesn't have this feature, you'll need to upgrade.
Re:This isn't anything new - Prioritize! (Score:2)
Wrong, in 3 ways. You can already modify your TCP and HTTP stacks to abuse the system for an unfair benefit, and yet most people don't.
If ISPs were known to obey packet priority settings, everyone (...) would set all their packets to maximum priority
If airlines were known to offer more comfortable "first class seating", everyone would use it, and enjoy more space at everyone else's expense.
Natura
Re:This isn't anything new - Prioritize! (Score:1)
Until the first p2p-software that uses high priority packets for the bulk data transfer is published...
Low latency... (Score:3, Interesting)
I used to be an Americas Army fanatic, spending even 4-5 hours a day playing. I won't try to pretend that I've stopped playing games, but now I only do it at lan parties, or I play games that don't require an internet connection. The reason I was spending so much time online was not necessarily playing the game itself, but playing it with other people. Since that element was removed, I spend less than an hour a day playing, mostly Warcraft3.
As an interesting side note, my GPA improved quite a bit, and I have time to spend on other things... Imagine that!
Re:Low latency... (Score:2)
Less than 99.5% uptime is not "extremely" reliable. It's also quite possible that it wasn't your ISP that changed, but something on your end. The first 2 weeks Halo was out, my roommates and I were having a terrible time getting decent connections. Turned out it was someone's malware infested laptop (it had gotten infected over wireless when he took it to campus; it had been fine siting behind our local firewall). The game went from unplayable to
Re:Low latency... (Score:1)
At that point, I just called it a day. It's been 6 months now. In the meantime I did try playing AA once, and the connection was amazing, but unfortunately that
It's funny how things change... (Score:5, Interesting)
Fast forward a bit and highspeed gaming is now a major selling point for ISPs.
It's just funny to see how companies used to make huge problems out of things that later turn into total 180degree policy shifts.
Re:It's funny how things change... (Score:4, Interesting)
Bullshit. (Score:2)
Rogers is just shit. Period. Terrible, terrible ISP.
All our computers are malware free, and i always make sure to shut off MSN, Gmail, etc. etc. every time i play. I run no FTP/HTTP services.
I constantly get unnaceptable (not unplayable, but low) pings. It's so bad we're actually looking to switch to Sympatico right now.
Re:Bullshit. (Score:1)
Re:It's funny how things change... (Score:2)
Re:It's funny how things change... (Score:3, Informative)
I guess I should consider myself a lucky guy.
Re:It's funny how things change... (Score:2, Funny)
Re:It's funny how things change... (Score:1)
Oh NO! (Score:4, Insightful)
Seriously, these complaints are as stupid as the ones made by the insurance companies that insured the buildings after 9/11. Complaining about how they wouldn't be able to stay in business if they had to pay for these buildings.
Your ENTIRE BUSINESS MODEL is based off of people paying you money in case something like this happens. That is the ONLY service you provide. And then they're saying that they can't provide it. Freaking brilliant. I hate corporations.
P2P (Score:1, Insightful)
Re:P2P (Score:2)
ISPs haven't just gotta handle big traffic, they've gotta handle it fast
Ha! Right. (Score:4, Interesting)
I guess it's only fair, since they have to upgrade the lines for gamers and downloaders, but it feels like extortion. 'What? You're lagging out in Warcraft? Well, if you paid 15 bucks [I'm guestimating the price] more a month you wouldn't get killed so often. You want to enjoy your game don't you?'
NANOG (Score:3, Interesting)
The sky is not falling.
That... (Score:1)
Increased loads will cause Cox to at least build a better network, but I'm sure the service will stay pretty bad.
Significant for cable, not DSL? (Score:2)
I find it hard to beleive this is an issue for DSL providers, but I can see this totally clogging up some sections of cable broadband ISP.
Re:Significant for cable, not DSL? (Score:2)
ISPs (Score:2)
Higher throughput means lower latency" and other ridiculous panderings. I haven't heard of anyone who is extraordinarily happy with their isp, it's a routine service it should JUST WORK without concerns like 98% uptime.
Stop advertising Halo 2 (Score:4, Interesting)
Re:Stop advertising Halo 2 (Score:2, Insightful)
Re:Stop advertising Halo 2 (Score:1)
Re:Stop advertising Halo 2 (Score:1)