World of Warcraft UI Customization 46
geekboy_x writes "The gang at Blizzard has released a UI customization tool for World of Warcraft. It basically breaks the meta-interface into individual XML descriptions that you can change, add, or omit to your (corrupted decaying undead) heart's content. Note that you should have pretty good chops in both XML and Lua, and if you break it, you bought it." The best known UI project out there for WoW right now is Cosmos, which adds a few extra hotkey bars, a clock, a quest manager, and a nice buff/debuff timer.
Telo's (Score:4, Informative)
Here is his post. [worldofwarcraft.com]
Re:Telo's (Score:1)
CTMod is what i use (Score:4, Informative)
the only feature i missed after switching from Cosmos was the explicit levels of the quests in my quests logs. so i found someone who ripped that feature from Cosmos, then i edited to work with the current version, and slapped it on. you can download my UI here: (i didn't really write any of it, just collected it and made some minor changes)
http://www.theoverprivileged.com/wow/Interface.zi
just put this Interface directory in your WoW directory and you should be good to go. click on the "Ct" button on your mini-map to configure it. the initially-empty toolbars are invisible until you drag an icon, then they show up. you'll figure it out.
Re:CTMod is what i use (Score:2)
Farming. (Score:4, Interesting)
Stops that auto farming sitting in a field, like the fishing bots did. I wish I knew how the fishing bots worked, as you had to click a moving icon.
There are also 2 other UI Mods that are popular CTMod [warcraftstrategy.com] and Gypsy Mod [the-mad.net]
The XML language has made it easy for people to upload thier characters to websites like Allakhazam [allakhazam.com] and Thottbot [thottbot.com]. Very nice gaming resources for WOW.
Reminds me of the days Tribes scripting took off, made many people into full time programers. Glad to see it in newer games, actually promoted by the game developers.
Good job Blizzard.
Re:Farming. (Score:2, Interesting)
Please sign the petition (Score:1, Offtopic)
Re:Please sign the petition (Score:3, Informative)
Hell, they even have an OSX version, thats basically a *nix version.
Re:Please sign the petition (Score:2)
I know there are platform independent libraries / middleware to get around some of the problems (OpenGL, SDL etc.), but I'd imagine it would still take quite a bit of work to por
Re:Please sign the petition (Score:2)
This is by far the biggest misconception about OS X on Slashdot. Yes, the inner core of the OS is BSD, but the high-level APIs that every program that's not a command-line tool must use - especially Carbon - are COMPLETELY different from those found on other unixes. Porting to or from OS X is no easier (or harder) than porting to or from any other platform, and having an OS X version of a program available has no effect on the difficulty and e
Re:Crap! (Score:1, Flamebait)
Or is it because XML is just the flavor of the year when it comes to data representation?
Re:Crap! (Score:1, Insightful)
Re:Crap! (Score:1)
Re:Crap! (Score:4, Informative)
Its not XML that makes it different, its the interaction with LUA (Scripting language) and XML (Data storage format) that makes it different. This is the standard people are going to use for games to come in scripting for games.
Think of this as the first of a standard, that what you learn here, you can use on other games in years to come.
Quake, Tribes, etc, use a scripting language like thats jumble of languages, and you must learn each and its special flavors.
But some geeks like learning multiple languages and will tell you why they like ruby over perl for a job python can do quicker.
Re:Crap! (Score:2, Informative)
Anarchy Online
EverQuest
All allow editing of the UI, 2 through XML.
Re:Crap! (Score:1)
Re:Crap! (Score:2)
Not that I don't think this is cool. Like many other aspects, Blizzard seems to have taken the best of the games that defined the genre and is building on them. Nothing wrong with that, quite to the contrary. (And of course, in other aspects they do genuinely innovate - but so have al
Re:Crap! (Score:1)
Re:Crap! (Score:2)
Like BMW and Lexus. It's not the innovative parts, it's the packaging and quality you pay for.
Do we like Blizzard today? (Score:1, Insightful)
Waitasec... give money to lawsuit-happy [slashdot.org] suemongers [slashdot.org]? They are suing Free Software developers, don't help them!
Re:Do we like Blizzard today? (Score:2, Insightful)
Re:Do we like Blizzard today? (Score:4, Insightful)
That because Naikrovek, What blizzard did was not morally or ethically wrong, but what bnet-d team did was morally and legally wrong. So they mod you down becuase what you say can be paraphrased as:
"Whaaaa they took away my ability to play without paying, those bastards. Their evil."
As companies go, blizzard is as good as almost any other. They support their games long long after they have to, they insist on quality over quantity or deadlines. They make polished high end products. If every game company could do the same we'd get nothign but great games from every studio. They happen to take exception to what Bnet-d group was tryign to do (emulate their servers) which allowed people to play blizzard games without paying blizzard. Blizzard has no moral obligation to help them out or let the project live. The Bnet-d team had a responsibility to protect someone else product by not trying to crack the protection(which was proven in court that they had a legal responsibility). Thus they squished em. Thats not evil. Thats like finding someone who was makign copies of the keys to your house and telling a cop, the cop arrested them and conficated their equipment. You did nothing wrong, but the keymaker did. Your vilifying blizzard is the same as someone villifying you for reporting the key copier to the cop. Sure the guy might just be making the keys to give you a spare when you need it, but it's more then blindingly obvious that he's going to do something else with the key.
Re:Do we like Blizzard today? (Score:2)
Battle.net is (at the time of bnetd, anyway) a free service. creating bnetd did not save anyone any money.
the bnetd team did a double-blind reverse engineering process, which is perfectly legal.
the purpose of bnetd was to have your own private game server, free of cheaters and griefers. NOT to save money.
bnetd was created legally with good intentions. Not a single EULA of Blizzard's was breached. It was a totally fucked up situation.
So look back and read about
Re:Do we like Blizzard today? (Score:2)
Re:Do we like Blizzard today? (Score:2)
Re:Do we like Blizzard today? (Score:3, Interesting)
Hooray (Score:1)
Re:Hooray (Score:2)
Blizzard uses BitTorrent (POORLY) to distribute WoW patches.
BitTorrent is NOT the right solution to every single problem.
Re:Hooray (Score:1)
Re:Hooray (Score:2)
Do so, please.
BitTorrent is great when there's a whole lot of people who want the file. But when they've all gotten the file and there's only one or two seeds and 5 or so peers, the speeds are horrible and people get angry.
Also, Blizzard needs to add a way to limit one's upload. Their "download tool" maxes out my upload and that totally ruins my ability to download.
Re:Hooray (Score:1)
Re:Hooray (Score:2)
Cosmos does more then that. (Score:2, Informative)
Unfortunately Cosmos has a bit of a bad stigma with some people. Many people I have talked to thought if they used Cosmos they were breaking the EULA and could be
Re:Cosmos does more then that. (Score:1)
Well, there are other mods.... (Score:2)
Also note that many, though not all, Cosmos functions can stand alone. To check, look at the
Re:Cosmos does more then that. (Score:2)
My mammma's mamma got the cosmo that won time big time and it kurst her gooood.
--
(it's funny. laugh)
Holdover from Diablo II (Score:3, Interesting)
Cosmos (Score:2)
Cosmos can be found at http://www.cosmosui.org not cosmosui.com.
Re:Cosmos (Score:2)