Blizzard Cracks Down on World of Warcraft Ebaying 196
Last Friday Blizzard put up a message on the World of Warcraft site stating that Ebaying of in-game items would not be tolerated. This is the first time a MMOG developer has come out of the gate with so strong a policy, and combined with their tough policy on hacking is a heartening sign that community infractions will be taken seriously. TerraNova has commentary on the development as well. From the article: "If they do [succeed], we might have to start thinking of World of Warcraft as the first of a new generation of virtual worlds. It may not seem all that different in terms of some design aspects, but if its war against eBayers succeeds, it will end up being very different in terms of atmosphere."
So happy. (Score:4, Insightful)
I don't have any problem with someone using the in-game auction houses to get items, and I think this will help foster a much better sense of community.
Re:So happy. (Score:2)
No, the main point of games is that the player should have fun.
After a certain point in the game, MMORPG are dependent on how lucky your drops are or how much time you can spend sitting in-front of a keyboard doing the same thing X times. For some people, that isn't fun.
If a person is willing to pay to have more fun playing a game, what is wrong with that?
Re:So happy. (Score:3, Insightful)
After a certain point in the game, MMORPG are dependent on how lucky your drops are or how much time you can spend sitting in-front of a keyboard doing the same thing X times. For some people, that isn't fun.
But World of Warcraft doesn't suffer from those problems. At no point have I felt like I'm in a level grind, and I've spent more time playing other games in the past than I have World of Warcraft with far more results.
Other MMORPGs may b
Re:So happy. (Score:5, Insightful)
and that spoils my gaming experience.
Hence I don't play MMOGS that support ebaying.
Re:So happy. (Score:2)
There is only one place to get a powerful sword that people want and there is a line-up. Its a problem with the game, not with people selling stuff on ebay.
Or is part of the gameplay "waiting in line"?
Re:So happy. (Score:3, Interesting)
Re:So happy. (Score:4, Informative)
Of course, in WoW the major dungeons are instanced -- meaning you get your own private version of the Tomb of Dread, just as the ebay clown does, and both of you get your own uberloot without stepping on each other's toes.
So, no, that argument does not fly at all.
Re:So happy. (Score:2)
Yes. The 'big' dungeons are instanced. However the majority of the 'uber' stuff you can get in them is bind on pick-up. Meaning it can not be traded, only destroyed (either manually or by selling to an NPC vendor.)
The items which CAN be sold, traded, or just plain given away, are typically OUTSIDE those dungeons or are assembled from resources which can and are already being camped. So you still have a problem with bei
Re:So happy. (Score:2)
Re:So happy. (Score:2)
Is that similar to the instanced dungeon system that everquest uses ?
Re:So happy. (Score:2)
Nothing, if it's a single-player game. What would you think about a version of chess or monopoly where players could buy their way into a better position? Not much fun if you're the guy with less money to spend on the game. MMORPGs are no different, even though you're not always face-to-face with your opponent.
Re:So happy. (Score:2)
Chess and monopoly are zero-sum games. For you to "win", another player has to "lose".
MMORPG are not zero-sum. You can have zero Uber-swords or 10 in the game, but it does not take away from your own advancement.
Re:So happy. (Score:2)
MMORPGs that include an active PvP environment are definitely zero-sum. Maybe a better example would be allowing counterstrike players to purchase better ping times.
I'd also make the argument that impressing the masses with your Uber-sword is much less likely to happen if everyone knows you can buy them on ebay for $5.
Re:So happy. (Score:3, Informative)
The problem with this mindset is that it ensures that the *only* way of investing yourself in the game is by investing time. This gives a unique advantage to the kids who find the time to play the game 40 hours a week, and 18 hours a day during the summer. Which in and of itself isn't bad, except that it alienates the "older kids" among us, myself included, who have full-time jobs and many responsibilities beyond that, because we're lucky when we can fit
Re:So happy. (Score:5, Informative)
Because of how they've balanced the game, I've managed to get to my 24th level already with as little as I've been playing. Sure, there are people that are already at level 40, but it's not a grind, and it's fun.
Besides, I feel my opinion is just as legitimate as yours given that i'm no "kid" either at my age.
And before you use the old fart argument, my guild leader is 55 years old. I'm only level 24, and he's level 41 even though we've both been playing since day one.
Re:So happy. (Score:2)
2) It's just a game.
3) Try playing a "single player" RPG, along the lines of Star Wars: KotoR, Dungeon Siege, etc.
Economic Inevitability (Score:4, Insightful)
If nothing else, people will just turn to older, more obscure venues like USENET to engage in trades, or even do it over e-mail or in person. How can Blizzard expect to stop the black market trade if world governments can't do it in the real world?
Re:Economic Inevitability (Score:2)
Re:Economic Inevitability (Score:4, Insightful)
Re:Economic Inevitability (Score:2)
legality (Score:2)
because it's also not illegal for Blizzard to thwack your account, losing you the use of your precious $200 staff of mightyness.
Re:Economic Inevitability (Score:4, Insightful)
I didn't see anywhere in that post where rape and murder were compared to anything . I read a very clear analogy comparing the technics of real world crime control to it's virtual world counterpart.
Maybe you should read the post again.
Re:Economic Inevitability (Score:4, Insightful)
I think Blizzard has a good chance of severly curbing auctioning or at least making a royal pain in the ass to do. If they manage to make it almost as hard as actually earning the item, then they have won. The final word being Blizzard's of course. They can can/ban you for anything they feel like and not care much about false positives if they so choose.
Re:Economic Inevitability (Score:2)
It is this kind of issue that keep me from playing MMORPGs in the first place. (The closest I've played is Diablo II.) Having these kinds of restrictions on ToS, level ranges, account balance ceilings, etc., reminds too much of the Real World that I play games to esca
Re:Economic Inevitability (Score:2)
Re:Economic Inevitability (Score:3, Interesting)
I very much doubt it.
First, Blizzard has no legal basis to prevent anyone from posting things like "Selling blue 1H sword +20 Str +30 Sta". Sure, the EULA might prohibit it, but the EULA isn't binding on, say, a website which hosts a board.
Second, it's trivially easy to arrange sales over boards, IRC channels, etc. etc. Paypal works without Ebay perfectly well. And it's not like it's hard to
Re:Economic Inevitability (Score:2, Informative)
It's called the 'Its My Sandbox' principle. If you don't like how Blizzard runs their game, there's a good half dozen others out there.
Re:Economic Inevitability (Score:2)
Where do you get the information about lawsuits from? There wouldn't need to be any spying. All it would take is some eBay searching and a compaint to the eBay VeRO Program [ebay.com]. They don't have an "About Me" page on the VeRO information, but that doesn't mean that they aren't involved. eBay will bend over backwards to help
The easy way is to encourage the vigilantes (Score:2, Interesting)
What they need to do, is go after the major sellers/sites which are selling ingame goods. And from the wording on their site, it appears that they're going to start doing just that.
I don't think Blizzard will have any problem just outright suing/prosecuting anyone they catch selling ingame items. When you think about it, sellers are really committing fraud by selling something that's not theirs to
Re:Economic Inevitability (Score:2, Informative)
Re:Economic Inevitability (Score:2)
Most quest items are locked to character (Score:2)
Now, what I am waiting for is these companies being held liable for downtime. They love to toss around the term "service" but that is last thing they want to be classified as.
If an ISP had as much downtime as some games they would be out of business or have re
hmmm... (Score:3, Interesting)
I wonder what Blizzard thinks of that? Still bad, I assume?
Re:hmmm... (Score:4, Insightful)
Re:hmmm... (Score:2)
If you want to trde, use the in-game trading system, which lets you trade virtual-items and virtual-money for other virtual-items and virtual-money.
So how much virtual-money does it take to play the virtual-game for a month? Division by zero error, you say? Until you can use in-game money to pay to remain playing, pretending you can trade within the game economy is a joke.
Blizzard can afford kick the players that are only there to make money off the system, so they will do it.
No, they really
Re:hmmm... (Score:2)
Re:hmmm... (Score:2)
Interesting point, while I firmly believe most MMORPG players are not in it to make money, and would prefer people not buy their way into the system, and really hate the people with bots just so they can sell off good items.
Why would you hate that? If someone can "game the game" (as it were) with a bot, doesn't that just point to the fact that that aspect of the game isn't worth your individual human effort to play? Wouldn't items so farmed actually be correspondingly cheaper than items that had to
Re:hmmm... (Score:2)
Oh really? Which case law in the US?
Link us please.
Pointless for newbies (Score:2, Insightful)
Re:Pointless for newbies (Score:2)
Re:Pointless for newbies (Score:2)
Re:Pointless for newbies (Score:2)
Re:Pointless for newbies (Score:2)
Blizzard Tax (Score:2)
They should setup some kind of tax system where they get 20% of the profit when you buy from ebay etc. If you don't pay the tax, they'd send down a grim reaper to fuck your character up.
Re:Blizzard Tax (Score:3, Informative)
Re:Blizzard Tax (Score:2)
Re:Blizzard Tax (Score:5, Insightful)
Server goes down and characters are reset - somebody then sues Blizzard because they lost their possessions worth $4000; they also become responsible for losses due to scams, bugs, nerfs (hey my $2000 ubersword got nerfed and is now only worth $5), etc. It also changes the dynamic of the game from entertainment to profit.
I hope it works (Score:4, Insightful)
All Blizzard needs to do(and I hope they do):
-Sue a couple people ebaying money/items/characters.
-Kick about 200 or so accounts for trying to buy/sell to IGE.
-Threaten IGE with legal action and ask for a list of their customers/dealers (ban those accounts too).
This will put enough fear in your average player to being things to an acceptable level.
Oh, before anyone tries to say this is what the RIAA is doing - it's not. It might be if RIAA suing people for downloading an MP3, selling it to a web company, then sold to someone else marked up by 80%.
It might cost Blizzard some lawyer money and less in monthly reviews in the short term. In the long term they won't need to worry about players waiting for a new MMORPG with a fresh economy, and lack of high level ebay fuck-tards.
Re:I hope it works (Score:2)
There is no law against selling and buying stuff.
Re:I hope it works (Score:2)
I'll buy your neighbor's car from you and lets see how far we get.
Re:I hope it works (Score:2, Informative)
I think Blizzard probably could win a court case based on someone else making money reselling what does not belong to them.
The "selling my time" argument wouldn't really hold up either. It's like me saying "When I sold company X information from company B's database they were paying me for my time. Oh um no Company B didn't say it
Re:I hope it works (Score:2)
Second, you think any of the things you suggested Blizzard does would work? Not a chance. How is Blizzard going find how the accounts of playe
It won't work (Score:2)
Because law is about how you phrase the argument: What they can say is that they are not selling virtual non real items they are asking for reimbursment for the their time spent, the object in itself is free. And there is nothing they can do about that.
Of course that assume someone has the guts/money to take a battle otherwise the big company usually win.
Soulbound items (Score:2)
So, the only really valuable thing worth selling would be the in-game money. Boring.
Re:Soulbound items (Score:2)
Re:Soulbound items (Score:2)
Yes, it kind of breaks the realism of the game, but it makes it much more feasible to group when questing. None of that "we do the same quest over and over together six times, taking turns getting the Flobotinum Sword until everybody has one."
If that's what you were doing, you probably should hav
I'm happy and interested.... (Score:2)
For those of you who don't know, WoW comes with the ability to customize your UI, adding, changing and removing functionality through a combination of XML and Lua scripting. They've already said that if you can do it with what t
Intersection of reality and fantasy.. (Score:3, Insightful)
The idea of people spending $$$ to get ahead isn't what intrinsically bothers me, it's just the fact that the suspension of disbelief is dispelled when what should be a fully contained alternative universe intersects at the most fundamental level with the real one.
Also, I'm willing to admit that the kind of people that are willing to farm in one way or another all day in order to make a buck I'd really rather see move on to another game. They have a vested interest to make all kinds of forum arguments that everything should be more scarce, time consuming and difficult, along with having the time and persistence to be a very vocal minority.
I got this in the mail the other day (Score:2)
**PLEASE READ THIS IMPORTANT EMAIL REGARDING YOUR LISTING(S)**
We would like to let you know that we removed your listing:
XXX
because the intellectual property rights owner notified us, under penalty of perjury, that your listing or the item itself infringes their copyright, trademark, or other rights.
We have credited any associated fees to your account. We have also notified the bidders that the listing(s) was removed, and that they are not ob
Re:I got this in the mail the other day (Score:2)
>notified us, under penalty of perjury, that
>your listing or the item itself infringes their
>copyright, trademark, or other rights.
What I would like to know is exactly WHAT illegal activity it is that they think one is doing. Copyright infringement? In what way? Trademark? Exactly what? And so on. Just generally and vaguely claiming "intellectual property" and infringement just doesn't cut it. What exactly do they claim?
Re:I got this in the mail the other day (Score:2)
I have. I even did it before it turned new here on slashdot. It doesn't really give any clue at all. Besides, I was commenting on the email supposedly sent out from ebay which is the one mostly tossing arround "intellectual property" and how one infringe. Blizzard (and the article which basically is just citing Blizzards annoncement) doesn't really say such things much.
Re:I got this in the mail the other day (Score:2)
They can't succeed... (Score:2)
MMORPG live teams can't stop trading/brokering for the same reason the RIAA can't stop P2P, namely that the moment a company or group tries to step on it in one place, it will spring up in 10 different others. Blizzard might be able to intimidate/ally itself with Ebay so that *they* as one site/network don't allow WOW trading, but how many other trade oriented sites are there? You're also forgetting private transactions which can happen very easily. If the particulars are worked out on IC
Bout time (Score:2)
What's the point in shelling out cash for something that everyone has an equal (albeit slim) chance of obtaining at some point? It's like paying for a royal flush in poker.
Re:Bout time (Score:2)
Doesn't that happen in Vegas all the time?
Far from the only company that does this. (Score:2)
Some have already contacted the major auction sites saying that sales should be forbidden.
What will happen is that you will be an initial handfull of people banned or punished then they will stop. It cost to much money to prevent it and even then you cannot stop the majority of it. If they were really serious about it go after the companies that sell money in game
While there is a market for this sort of thing (Score:2)
Thats supply and demand for you.
That's what you get (Score:2)
When you make a game with ridiculous exp requirements and difficult to get objects.
I predict there is no way they are going to stop this - short of changing their game. Remember, EULAs are something that laywers love and users disrespect.
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:4, Interesting)
1. Auction site/Trading site/College bulletin board (take your pick)
2. Adverisement/Referal (its underground now, so expect to do some research to find it)
3. Paypal/bank/credit card (or equal, gotta have the money trail or its all hot air)
4. Connecting the auctioner's information with the buyer's and seller's WoW accounts. (Gotta know who to ban)
Take all this, web proxys, fake e-mail addresses, companies that are usually outside of the U.S., very little information, and the fact that you can't monitor this stuff in game (is XYZ players trading legit or did they buy it with real money?) makes this a very complicated business. Chances are the only reason why Blizzard is so successful right now is because its early, its fairly obvious and its learning from the mistakes of other games. Give it a few months and Blizzard is gonna start missing a lot of these guys or hitting the wrong people.
Re:That's Sony's policy as well... (Score:2, Interesting)
Re:That's Sony's policy as well... (Score:2)
Payment up front - even undercover, you still only lose time, not money. To some people, it's worth it.
Re:Why is this so bad? (Score:3, Interesting)
Re:Why is this so bad? (Score:2)
There are things you can do in game to prevent spawn pharmers or 'boters, why do you need to have it translate to real world crackdown on item sales?
Re:Why is this so bad? (Score:2)
I'm guessing that most people are against this because of PvP play. A person that is equipped with purchased items could slaughter players that earned everything in game.
Re:Why is this so bad? (Score:2)
How? This is a ridiculous notion. A person equipped with purchased items is equipped with items earned in the game -- albeit by other people. We're not talking server-hacked items. If you spend $1000 and outfit yourself in badass "leet" gear, all I have to do is spend a few hours in an instance dungeon (where you can't follow and PvP) and get similar gear, and then I'll whip your ass because I learned a b
Re:Why is this so bad? (Score:2)
how is buying gold or weapons on ebay "unfair" (Score:2)
if selling gold or weapons on ebay is "unfair" then so is giving away gold or weapons to friends, or heck, just for fun.
please come up with a more compelling argument than "fairness" -- because that one falls flat on its face in my opinion. because "having money" or "knowing the right people" don't fundamentally differ as valid reasons
Re:Why is this so bad? (Score:2)
in Everquest, i've heard that foreign sweatshops constantly camp and farm certain resources / monsters to the point where they have a virtual monopoly on certain items or resources, so that purchasing it from them is virtually the only way to acquire it.
in addition, from a legal standpoint, the ebayers are selling something that technically doesn't belong t
Re:Why is this so bad? (Score:2)
Re:Why is this so bad? (Score:2)
>ebayers are selling something that technically
>doesn't belong to them. the game data and code
>on the servers belongs to blizzard.
Claiming data to be property is in my opinion going a bit to far. Claiming that the reason you can't sell stuff in the game because you don't "own" it thus makes little sense. This trying to make data or whatever you want to call it in an imaginary world the same as real physical property is just plain sily.
In addition, by t
Re:Why is this so bad? (Score:5, Insightful)
Other than "It's not fair"
What's bad about this basically stems from what it means to be a "game" and not an extension of the real life economic market, and how the uncontrolled influence of real-world money into the picture destroys this separation.
For those of you who can't seem to follow the logical link from "it's not fair" to "it's wrong," think about the reasons why purchasing services from game players using real-world money leads inevitably to corruption [chicagohs.org] and is not tolerated and strictly regulated in any game.
I strongly support Blizzard's attempt to keep World of Warcraft a place where people can continue to play and have fun without competing with sweatshop workers trying to make a living.
Re:Why is this so bad? (Score:2)
What's bad about this basically stems from what it means to be a "game" and not an extension of the real life economic market, and how the uncontrolled influence of real-world money into the picture destroys this separation.
There is no such distinct economy, regardless of how much you and Blizzard wish there to be one. The simple fact is that it already costs real-world money to play their little game. They were the ones that put a $15/month price tag on the experience, and it is foolish for them to
Re:Why is this so bad? (Score:3, Insightful)
The argument that DOES work however is that Blizzard has set certian rules to "play in their sandbox". Much like Champion tennis player can't give me their Wimbelton trophy and I expect to just walk into the
Re:Why is this so bad? (Score:2, Informative)
Re:Why is this so bad? (Score:2)
Re:Why is this so bad? (Score:2)
>sharing of MP3s is an illegal activity and
>should not be done.
That typically involve making a new copy of the music. This is a violation of copyright in most cases. You are NOT making a copy of something when you sell something in a game.
>I assume no one would find it acceptable to be
>producing copies of the game, or CD keys, and
>selling those.
Again, making new copies would be a copyright violation, you can't do that. No one is making a co
Re:Why is this so bad? (Score:2)
>Based
Re:I think we all saw this coming... (Score:2)
As for eBay, I see 2 real problems with it:
1) The temptation for Blizzard to make money on the side sel
Re:I think we all saw this coming... (Score:2)
Re:It's a threat, not a promise (Score:2)
Re:It's a threat, not a promise (Score:2)
Re:It's a threat, not a promise (Score:2)
On a different note, did anybody ever try to sue Wizards of the Coast when they came out with new Magic the Gathering cards that might have adversely affected the values of older ones? Such as new cards seemingly designed to counter overly powerful old ones? Seems like it'd be exactly the same situation, in a market that has absolutely zero question as to whether or not the cards
Re:It's a threat, not a promise (Score:2)
Yes. If memory serves in the mid 90s WoTC released a card (The shivan hatchling?) only at a convention, breaking the value of all of the previously "complete" sets collectors had amassed. Faced with a threatened class-action lawsuit (I don't know if the class was ever certified) they elected to distribute the card through other channels (shrinkwr
Re:Outsider's opinion. (Score:2)
Re:A firm forbidding me to sell my property? No wa (Score:2)
Ingame items are not your property. It all exists on Blizzard's servers and as such they have ownership of any virtual items. What you're doing is renting time on their servers. Things that are "created" during that time still belong to Blizzard. Read the TOS I'm sure you'll find this contained in it. And given that Blizzard is actually trying to do something about this, it's probably pretty strong wording.
This is usually the basis for any legal challenge a company cares to make. You'll also see on e