Whippersnappers Bad-Mouth Old Games 699
1up.com has posted the second in an article series called "Child's Play", where they invite youngsters to experience the joys of classic gaming to hilarious effect. From the (sob) article: "Bobby: After you beat the Death Star level, there should be a snow level, then a small speeder bike level. They should make a Matrix game in the theme of Star Wars. So then you take out your sword and run up to a guy and go, "Chiiing!" And after you saw through his head, you fly inside your X-wing."
Where's the Death Star level of Slashdot? (Score:3, Funny)
Perhaps they should have played Wolf3D! (Score:5, Funny)
Bobby: It's probably because the Nazis felt bad having a cement fighting place, so they put little trampolines under-
Parker: Wait. What do Nazi's have to do with it?
Bobby: Because Zangief is a Nazi.
EGM: He's Russian. Not German.
Garret: He's a communist.
Bobby: Then why is Zangief's place a Nazi place?
EGM: It's not.
Bobby: Yes it is-it had a Nazi sign on the cement.
Parker: It couldn't have been. They wouldn't have let that in videogames.
Bobby: Whatever.
This proves it... Video games DO rot the brains of young and impressionable children. They wouldn't have allowed a swastika in a video game? Pure blasphemy [areyep.com] I say, plain and simple. We need to bring back video games that teach children some history. They should at least be able to recognize a swastika in a video game!
If your child's video games aren't teaching them valuable lessons about World History who is?
Re:Perhaps they should have played Wolf3D! (Score:2, Insightful)
Garret: "Mike Tyson" is bad publicity for this game.
Parker: Nothing is bad publicity.
Garret: Maybe Mr. T is Nintendo's marketing director. Mike Tyson was all like, "I'm gonna eat your dogs; I'm gonna eat your kids...."
You're right. There's no way I could make up shit that good either, but no doubt the editors at Ziff Davis can.
Re:Perhaps they should have played Wolf3D! (Score:4, Informative)
Re:One more time, just for fun (Score:3, Funny)
For example:
Wjat [sic] in the nine layers of hell does "sic" mean?
Re:Perhaps they should have played Wolf3D! (Score:3, Funny)
Bobby: A duck ate me.
EGM: A what ate you?
Parker: A pink duck.
EGM: What do you think this character's name is?
Parker: Dot. Or Adventure? That's what this game is, isn't it? Go up, go up, go up.
Bobby: Stupid duck. I hate the duck. The duck is evil.
Parker: Go left, go left. Grab the arrow. That's the only way you can kill the duck. You have to run that into the duck.
Garret: It's a spear or something.
Bobby: [Enters castle] I'm just going to store
Sociopaths in training! (Score:2, Funny)
EGM: Do you feel bad about shooting the humans?
Parker: No, that's my only amusement in this game.
Re:Perhaps they should have played Wolf3D! (Score:5, Informative)
And, for what it's worth, Nintendo didn't allow Wolfenstein's swastikas in the port to the SNES... I'd say Parker's at least half right.
Re:Perhaps they should have played Wolf3D! (Score:4, Funny)
Someone should create a FPS where you run around shooting the other kids with rubber bands, riding down the slide head first without getting caught by the teacher, jumping onto the swings without waiting in line and avoiding having your lunch money stolen by the school bully.
If mom catches you and makes you blow your nose, you loose. Mom spit -- the Universal Solvent.
Learning history from games (Score:5, Interesting)
If your child's video games aren't teaching them valuable lessons about World History who is?
Actually, I learned a lot of interesting history from some old Microprose PC games. Sid Meier's Pirates! (original version), Colonization, and Darklands were all historically accurate and taught me lots of anecdotal stuff about world history that was never mentioned in school, like for instance the first permanent European colony in the New World was not on the mainland but in Cuba if I recall (Colonization), or that medieval alchemists were not just looking for ways to turn lead into gold, they were looking to cure disease and prolong life (Darklands).
Admittedly I am the kind of person who took an interest in this stuff and read further, but computer games did contain a lot of history that was just ignored or glossed over in school. I see no reason why even today's plot-light, graphics-heavy games can't incorporate accurate historical settings.
Re:Perhaps they should have played Wolf3D! (Score:3)
Re:Perhaps they should have played Wolf3D! (Score:3)
Re:Perhaps they should have played Wolf3D! (Score:5, Interesting)
Re:Perhaps they should have played Wolf3D! (Score:4, Funny)
WTF?! STFU!!11 OMG I'm totally asuper geneuous compared to a moran like you!!!!11111one!
what about the best clasic game ever... (Score:3, Interesting)
Re:what about the best clasic game ever... (Score:5, Funny)
Uhhh.... My head asplode.
Re:what about the best clasic game ever... (Score:4, Funny)
I'm only 24 and the wolf3d statement made me feel a bit old heh
Re:what about the best clasic game ever... (Score:3, Insightful)
Re:what about the best clasic game ever... (Score:3, Insightful)
You can't save the world in the original Missile Command. That's why James Cameron had John Connor playing it in Terminator 2.
It's a lesson for humans that machines always win in the end, like most classic arcade games.
Re:what about the best clasic game ever... (Score:5, Funny)
There is an enemy in front of you.
>KICK HIM IN THE CROTCH.
I'm sorry, I don't know how to CROTCH.
>ATTACK HIM WITH YOUR SWORD
I'm sorry, I don't know how to ATTACK.
>TRY TO REASON WITH HIM
I'm sorry, I don't know how to TRY.
>ATTACH THE SWORD TO THE CHANDALEIR HANGING FROM THE CEILING AND SWING IT AT HIM
I'm sorry, that's a good idea.
>USE INVENTORY TO CREATE A COMPLICATED ASSAULT WEAPON
The clouds are pretty outside.
>USE SWORD ON ENEMY
You use the sword. He dies.
>FUCKER.
Don't swear.
Like the first one... (Score:5, Insightful)
Re:Like the first one... (Score:5, Insightful)
The kids made a reference to Gleaming The Cube and a billion other reference.
I've seen 11 year olds... they are not that bright.
They make reference that are just too damned mature.
Too bad I'm at work and I don't have time to pick through every statement that just doesn't fit.
Re:Like the first one... (Score:3, Funny)
Re:Like the first one... (Score:3, Insightful)
Why does a 10 yr old have a cell phone? That's the part I'm stuck on.
Re:Like the first one... (Score:3, Insightful)
Re:Like the first one... (Score:5, Interesting)
11 year olds can be EXTREMELY intelligent, so long as they've not been told to shut up all their life.
Re:Like the first one... (Score:5, Insightful)
S'true. Also, while I can't vouch for *every* line, many of them had the feel of "precocious 11 yr old trying to say something funny to make it into the magazine", like this gem from last year:
"Fear my pink line. You have no chance. I am the undisputed lord of virtual tennis. [Misses ball] Whoops."
Kids can have this amazing depth of arcane knowledge, like a ton of 8 year olds who get interested in dinosaurs and suddenly can spout off as experts in paleontology. Basically, young kids are learning machines, and when they mix it with a little focus, their depth of factoids is profound.
Re:Like the first one... (Score:2, Interesting)
Re:Like the first one... (Score:3, Interesting)
The oldest kid on here is 11 or 12... and they're making Mike Tyson rape / ear biting jokes? Those happened quite a long time ago.
Not to mention the one kid knew everything about Blanka's bio... very unlikely, especially when he said Blanka was his brother's favourite character of all time.
Then there's the Adventure crack about ducks. Clearly ripped from Homestar Runner.
I call Shenanigans.
Re:Like the first one... (Score:5, Informative)
By 11, kids can be pretty insightful, and their logic skills (and sarcasm skills) are fairly developed. He's finally at an age where I can have real conversations with him, rather than lead him in conversations as in the past.
Re:Like the first one... (Score:5, Insightful)
But it isn't the random generator that is profound, it is the person doing the selection.
Similarly, while the majority of what the kids say may be worthless, a selection process can make the raw material look more intelligent than it is. You are probably reading more into the sentances than the kids actually meant, because you're only getting the sentances that you can read more into.
Not saying it isn't fake, but it doesn't have to be.
Re:Like the first one... (Score:3, Insightful)
Re:Like the first one... (Score:5, Insightful)
i wasn't stupid when i was 11, i was fixing TVs and my friends' game consoles.
don't be so quick to demean children. they're not stupid.
Re:Like the first one... (Score:5, Funny)
But you still haven't been able to find the shift key on your keyboard?
Re:Like the first one... (Score:5, Funny)
i don't know about him, but i drive an automatic keyboard.. i don't need to shift.
Re:Like the first one... (Score:5, Insightful)
Those of use who dislike children don't care how intelligent they are, we just think the little monsters are obnoxious.
Re:Like the first one... (Score:5, Insightful)
Technology changes, and skill sets change with it. Cultures change, and people change with it. Every generation thinks the next generation is worthless and will be the downfall of civilization. You know you have become an adult when you start bitching about how retarded the next generation is.
Re:Like the first one... (Score:3, Interesting)
Baby Boomers: Damned kids and your keyboards! We had to punch holes in cards for machine specific instructions and do everything on mainframes, and we liked it! Now get off my lawn!
50s/60s: Damned kids and your object oriented programming and your Virtual Machines! In my day we used assembly and, later, C, on mainfr
Re:Like the first one... (Score:3, Interesting)
And people older than I was couldn't make change in their heads; everyone seems to need a calculator or a cash register nowadays to figure that out.
To this day,
Re:Like the first one... (Score:3, Insightful)
Re:Like the first one... (Score:5, Funny)
omfg (Score:3, Insightful)
If it's stupid to like a game that is addictive, what is it to like a game that isn't addictive at all, but still shell out real money to play it?
This kids are HIL-arious! (Score:3, Insightful)
EGM: What do those lasers look like?
Anthony: Stars.
Garret: Fireworks.
Bobby: Fireballs.
Parker: Psychedelic snowflakes.
Dillon: It's snowing up.
Rachel: This looks like a game out of Willy Wonka or something.
Bobby: It's like, "I'm Willy Wonka. I've created a new Star Wars."
Someone give these kids a contact!
Wel (Score:5, Insightful)
Parker: You wasted quarters on this?
EGM: Yeah.
Parker: That's so sad.
He does have a point...
Anyway, it's interesting to read these kids' descriptions of old games. Of course, these games are way retro; these came out before I really got into gaming, so I don't attach quite the level of nostalgia to it as others do. Now if they played doom or wolf3d and said that was crap, then I'd be like "wtf"
Anyway, it's natural if you think about it. Kids today are exposed to graphical feasts with games like Halo 2, going back to the old games when you didn't have the type of computational power to pump out those textures and polygons, is like starving.
But still, games were better back then, when they concentrated more on the gameplay and/or story before the prettiness of the graphics.
Re:Wel (Score:2)
Though th
Re:Wel (Score:3, Interesting)
Yes, Wolf3d and Doom created a genre, but modern FPS games are far, far better than they are in terms of graphics AND gameplay. The intensity level is way up, and the games are far more exciting to play.
I would never badmouth these classic games based on what they meant to the gaming industry, and hoe they
Re:Wel (Score:3, Funny)
Hey Hey 16k! (Score:5, Funny)
Hey Hey 16k [b3ta.com]
Awesome-est animation about nostalgia games ever.
Re:Wel (Score:3, Interesting)
Parker: You wasted quarters on this?
EGM: Yeah.
Parker: That's so sad.
He does have a point...
I dunno. There's something about an arcade game that makes it easier to plunk quarters into than a "normal" modern video game. I guess It's that the overall game doesn't have a plot to follow through on. I wouldn't start playing Doom in an arcade because I would just be like "well I wont get very far since the game's so long".
Last
kids say the darndest things... (Score:5, Funny)
Those little punks need some sense beaten into them. I think it would be appropriate to administer a severe beating to each by smacking them upside the head repeatedly with an old Atari joystick, then pistol whipping them with a Nintendo light gun.
Or, maybe I'm just over-reacting because the artical makes me feel old.
Darn Whippersnappers (Score:5, Funny)
Downhill After Sierra's Classics (Score:5, Funny)
Seriously.. I think I remember having to throw a midget once, but for the life of me I can't remember which game it was in.
Re:Downhill After Sierra's Classics (Score:3, Interesting)
I think that might be Peasant's Quest [homestarrunner.com]
Re:Downhill After Sierra's Classics (Score:3, Funny)
Bah you don't even have to point and click anymore, its all automated [progressquest.com] now
Re:Downhill After Sierra's Classics (Score:5, Funny)
In my day, we didn't even have pong (Score:5, Funny)
Re:In my day, we didn't even have pong (Score:2)
Old fogies bored with new computer games (Score:5, Insightful)
I stopped buying console games after the N64 introduced a new wave of medocrity in gaming. With a few exceptions from Nintento direct, almost all the third-party games were crap. Aside from Wave Race 64 and a few others mostly from Nintendo, I really hadn't seen anything that was even remotely innovative in the gaming world. FPS's have been run into the ground and there's only so many permutations of this genre you can make before they all start to seem the same. There's something pathetic about first-person or reality-based games where the main enjoyment involves wandering around breaking things and torturing people. And the tiresome D&D ripoffs that give you carpal tunnel syndrome.
I'm sure there may actually be some decent games that have been made in the last ten years, but I haven't seen anything that impressed me.
Re:Old fogies bored with new computer games (Score:3, Insightful)
Two words: Animal Crossing [wikipedia.org]
Just history repeating itself (Score:5, Interesting)
You sound almost like you time-warped in from about 20 years ago, or you took a quote from the era and replaced "Atari" and "2600" or "5200" and replaced them with "Nintendo" and "N64". Anyone else remember that era?
I remember getting my Atari at the height of the craze (1982 or so?) and there were some awesome games (Yar's Revenge, Missile Command, Circus Atari, almost everything from Activision--amazes me what those wizards could do with 4k of address space and only enough RAM to hold your scores, lives and *ONE SCANLINE* of screen data). I also remember the side-effect of the craze--by Christmas 1982 it was already happening. Everyone was caching in on the craze. I clearly remember ads in Archie comics touting crappy games featuring that walking Koolaid pitcher, Bubblicious gum and Quaker Oats (WTF!? yes I'm serious).
Each and every one of these junk games was some kind of poorly executed variation on the adventure
Consoles didn't die though--a couple years later the NES took the world by storm. Technically it was only a modest step upward from what Atari and Coleco had offered to that point (still had a CPU based on 1970s tech) but it had excellent marketing and ORIGINAL GAMES--at least for awhile (side-scrolling platforms were nearly nonexistent on home systems to that point, much less ones as well executed as Super Mario).
Things are a BIT different now, since todays console owners tend to already have PCs (so computers aren't likely to steal marketshare from consoles). The crucial thing is that we're at a peak now creatively and the economic curve is following (game sales were brisk this record-setting year). There will be a saturation point where more people will be like you and say "I'm tired of the n-teenth sequel that is the same game except for more detailed graphics". That'll probably give the industry the kick-in-the-butt it needs.
At any rate did anyone else notice a new phenomenon this year? It seems to be the start of a retro-craze: Atari has re-released the 7800 with the best of the 2600 and 7800 games built right in, and there was a big pile of "system-in-a-controller" units out there (from legitimate retro systems to 100-in-1 bootleg NES to the Spongebob Joystick with original games). It's bigger than just Jeri's "64 in a stick" toy for nostalgic geeks too--those bootleg units at the mall kiosks got a lot of attention from teens who weren't even born when the NES came out. I see that as an early indicator that the "same old new thing" is losing its appeal.
Re:Old fogies bored with new computer games (Score:3, Insightful)
this article is missing... (Score:3, Funny)
These kids aren't all bad... (Score:5, Funny)
Dillon: And to think 20 years from now, people are going to think, "Oh, you're playing [GameCube Zelda game] Wind Waker? That's boring."
EGM: What will you say when your kids say Wind Waker looks boring?
Parker: Get out of my house. You're out of my will.
Exactly! (Score:2)
These kids will grow up one day and be amazed at the latest generation of kids saying something like "You mean you actually used your hands to play games".
I find it actually refreshing to read these kids
This can't be real (Score:2, Insightful)
Garret: That's the whole point of videogames. "
Do all 11 year olds talk like this? This just screams "Fake"
Re:This can't be real (Score:5, Funny)
Understanding Games. (Score:3, Interesting)
Old Skool (Score:5, Insightful)
I got one as a stocking-stuffer, and spent hours playing the old 2600 Adventure, Asteroids, etc. (and the newer console that had Galaxians, and Dig-Dug).
My kids would just look at me, shake their heads, go back to their rooms and go back to playing their xBox.
"Mom? I don't get it. Why does dad play those stupid games?"
Re:Old Skool (Score:3, Informative)
Not My Kid (Score:2)
Santa's never given her a console to try though...
That's no whippersnapper... (Score:5, Funny)
> And after you saw through his head, you fly inside your X-wing."
Oh, give up up, Raph. Nobody's playing SWG:Jump to Lightspeed either.
Get real (Score:5, Insightful)
Don't get me wrong, I loved Galaga and all that shit but I certainly wouldn't expect kids to like it when they can play things like HL2, WoW, etc. The only thing I *might* hope the kids get out of it is an appreciation of where the current games evolved from and gaming history. That's it.
Re:Get real (Score:3, Interesting)
There are several extremely simple old games that will never get too old. True, they don't catch everyone's taste, but I guess at least some of these kids would enjoy them.
I "discovered" Zork some 3 years ago and enjoyed it immensely. I spent some nice time on roguelikes when QuakeII was on top. I killed Sepiroth for the first time about when FFXI was released. Was I impressed? Hell, yes! And I guess most of kids who aren't complete idiots
'Old-Fashioned Games!' (Score:5, Funny)
Last weekend I was at the Gameworks in Las Vegas, and was playing a Ms. Pac-Man machine that was next to a few other vintage arcade machines (Robotron, Centipede, Xevious, Missile Command) that were standing alongside a wall in an alcove.
Enter a group of kids.
One of them says, "Hey, look! Old-fashioned games!"
I couldn't help but utter a Homer Simpson-esque, "D'oh!" in response.
Atari (Score:2)
This does not bode well for the current generation (Score:5, Interesting)
Today, kids engage in auto thefts, mass murder, and first person real time role playing where they can be anyone they choose to be (be it good or evil). There is no longer any need to exercise ones imagination, as that has been replaced by stunning graphics which is slowly approaching a level of realism which will make any differentiation between the real world and the arcade world difficult.
That is why there will always be a special place in my heart for the classics. They encouraged my sense of imagination. Todays games lack that.
Re:This does not bode well for the current generat (Score:3, Funny)
Kids these days.. (Score:2, Funny)
What is this? (Score:2, Funny)
Flash version of Adventure... (Score:2)
All the kids I know love old games (Score:2, Interesting)
I have a collection of arcade games in my basement Asteroids, Centipede, Star Wars, Pole Position, Major Havoc, etc). http://www.westnet.com/~chris/arcade/MyBasement [westnet.com]
My kids (aged 2 and 4) love them. All the kids in my family, ranging up to 13 years old, won't come out of the basement at family gatherings. Pole Position seems to b
Bwahahaha! (Score:5, Funny)
Parker: Are you serious?
EGM: Yep. When you lose all your lives, you have to start over. You don't keep going.
Parker: And you guys back then were OK with this?"
Hehe, suck it punk, you with your continues and save points!
I remember slugging my way thru those classics like Defender and Galaga.
Imagine playing any new console game with nowhere to start but the beginning. Then we'd really see who had the skillz.
Hehe.
Eric and the Dread Gazebo (Score:5, Funny)
by Richard Aronson [aronson@sierratel.com]
In the early seventies, Ed Whitchurch ran "his game", and one of the participants was Eric Sorenson. Eric plays something like a computer. When he games, he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimal solution. It has been known to take weeks. He is otherwise, in all respects, a superior gamer.
Eric was playing a Neutral Paladin in Ed's game. He was on some lord's lands when the following exchange occurred:
ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo.
ERIC: A gazebo? What color is it?
ED: [pause] It's white, Eric.
ERIC: How far away is it?
ED: About 50 yards.
ERIC: How big is it?
ED: [pause] It's about 30 ft across, 15 ft high, with a pointed top.
ERIC: I use my sword to detect good on it.
ED: It's not good, Eric. It's a gazebo.
ERIC: [pause] I call out to it.
ED: It won't answer. It's a gazebo.
ERIC: [pause] I sheathe my sword and draw my bow and arrows. Does it respond in any way?
ED: No, Eric, it's a gazebo!
ERIC: I shoot it with my bow. [roll to hit] What happened?
ED: There is now a gazebo with an arrow sticking out of it.
ERIC: [pause] Wasn't it wounded?
ED: OF COURSE NOT, ERIC! IT'S A GAZEBO!
ERIC: [whimper] But that was a +3 arrow!
ED: It's a gazebo, Eric, a GAZEBO! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a @#$%!! gazebo!
ERIC: [long pause. He has no axe or fire spells.] I run away.
ED: [thoroughly frustrated] It's too late. You've awakened the gazebo. It catches you and eats you.
ERIC: [reaching for his dice] Maybe I'll roll up a fire-using mage so I can avenge my Paladin.
At this point, the increasingly amused fellow party members restored a modicum of order by explaining to Eric what a gazebo is. Thus ends the tale of Eric and the Dread Gazebo. It could have been worse; at least the gazebo wasn't on a grassy gnoll. Thus ends the tale of Eric and the Dread Gazebo. A little vocabulary is a dangerous thing.
The above is Copyright © 1989 by Richard Aronson. Reprinted with permission. The author grants permission to reprint as long as all copyright notices remain with the text.
We still had vivid images (Score:5, Interesting)
I also played the hell out of Wolf3D the day the shareware was released. (We downloaded from BBS's in those days). But I can't say I have the same vivid memories from that game. I can't say I have any sort of emotional attachment to that world at all.
Which makes me wonder if nostalgia will even exist for current games. *Is* there a level of emotional attachment to worlds / characters / situations in today's games? There have been very few games since then that have blown me away on a story / personal imagination level. ("The Dig" from LucasArts was totally underrated on that level).
Looking back on it, *all* of my favorite games have one unifying factor. The graphics weren't really that important. I challenge anyone to name a greater single player RPG than Baldur's Gate II. (Ok mayble Planescape). Those graphics were pretty lame even whent the game was released.
The way I see it, we're doing a lot of things with graphics today _because we can_. We're going through a sort of adolescent flexing of muscles in the gaming industry. There's been so much change in the technical department, that graphics have caught everyone's attention. And we all know where they're going: They're going to look like films. Not just a little bit, they're going to look *exactly* like films. And then we know where they're going to go next: They're going to go Helmet VR. And then when we're all done thumping our chests and graphically beating the pants off last month's graphical wonderkind -- we can get back to writing compelling fiction.
Not to say that its not happening today. Half Life II is currently my happy place. But that's one title in a sea of 3D trash that no one will ever have any emotional attachment to at all.
My two cents.
Popo
Re:We still had vivid images (Score:3, Insightful)
Every single game that you remember fondly from your youth was just "one title in a sea of... trash". You simply don't remember the trash, for obvious reasons. For every Zork or Marathon, there were a thousand worthless games that nobody can remember today.
Looking back, I have fond memories of about as many games as ther
Meh. The more things change... (Score:3, Funny)
You can keep it old-school if that's what you're into. [howstuffworks.com]
The kids have it about right (Score:4, Insightful)
I was expecting them to dismiss the old games based on the dated graphics, but they seem to have actually given each game a fair shot and enjoyed the games or found them annoying just like we did back then.
I've said it before and I'll say it again.. (Score:3, Interesting)
These kids aren't trashing my gaming history - they've given me a stack of new ideas for the kind of games that I can write the bare bones of in a week :)
Playaholics: Free online games: Driving Mad [playaholics.com]Older teenagers might be more appreciative. (Score:3, Insightful)
Unfortunately, much of it might be retro-novelty, since they spent a good half hour playing some tedious walking shoot-em-up before they switched to anything good.
The NES seems to represent the dividing line between primitive games and modern games. This is the point where games started to acquire modern features such as continues, save states, fractional health instead of simply dying after each hit. It's where home games started to take on the high-resolution multicolored look of arcade games, not to mention larger worlds and wider varieties of challenges. What's more, many of these games are the prequels to current franchises, like Metroid, Sonic, and Final Fantasy. That may be why NES games are such popular Easter eggs for modern Nintendo games.
"Faux" editing? (Score:3, Insightful)
"Garret: GTA III has all the faux cars based on real ones."
When was the last time you heard a 13-year old use the word "faux?" Just thought that was interesting. The dialogue looked pretty good but I thought this stood out a bit.
We should give 'em other games. (Score:3, Insightful)
OK my choice would be:
a) Project Firestart for the C64 (survival horror)
b) Aliens for the C64 (muahahahahah)
c) Summer games series for the C64
d) Eye of the Beholder I and II for the IBM PC
e) Prince of Persia for the IBM PC
You know, I miss the versatility that videogames had in the past. I'm considered blessed if I can find a copy of "Zone of the Enders" for the PS2 in my hometown.
Video game violence (Score:3, Interesting)
Rachel: I really like this game, because I can do all these things that are so against what I'd ever do in reality...
Garret: That's the whole point of videogames.
EGM: Do you this game is a bad influence on people?
Anthony: No, because only some people actually believe you should do this stuff in real life.
Those kids seem to have an understanding of the difference between fantasy and real life that a lot of censorship-loving adults have trouble grasping.
Re:Nostalgia is overrated. (Score:3, Interesting)
'cuse me, but at 27 you are still considered by many to be a "whippersnapper" and by quite a few to barely have achieved true adulthood (now considered around 25 or so). At that, the term is "young adult". Don't confuse the legal definition of "adult" as it pertains to smoking, drinking, sex, voting, conscription, etc. I'm talking about the commnunity/society definition and recognition among "older" ad
Re:Nostalgia is overrated. (Score:4, Funny)
Re:Star Wars Arcade!!! (Score:3, Funny)
Re:Yeah, so what (Score:3, Interesting)
Re:Yeah, so what (Score:4, Funny)
I have a collection of silent radio plays.
You had to use your imagination back then (Score:3, Funny)
Ah, that brings back memories. You really had to use your imagination to enjoy those silent radio plays of yesteryear.
Now you've got me going. I'm waxing nostalgic about playing "Mario Bros" in the sewers with real plumbing tools.
"Insightful"? Bad mod. BAD! (Score:5, Insightful)
A word to the wise: technology does not great art make.
Unless you're telling me that Charlie Chaplin's "The Circus", being silent and in black and white, is therefore not as good as Arnold Schwarzenegger's "Jingle All The Way", which was of course in glorious multichannel digital sound and full color, then try to think before posting the brilliant argument that "old stuff sucks".
If, on the other hand, that is what you're saying, then...well...go on down to Wal*Mart. I hear they have loads of inexpensive DVDs with high-quality movies on them (which is to say, they have clear sound and color).
Re:First Child's play article. (Score:3, Informative)
http://www.findarticles.com/p/articles/mi_zdegm/i