Nintendo Running Itself into the Ground? 237
ZephyrXero writes "That is the question asked by N-Sider.com in their article "Playing it safe". The article talks of how Nintendo's reliance on tried and true franchises may contribute to their lack of innovation and low sales numbers. Although most have already seen this problem brewing within Nintendo for quite some time, it is also becoming a problem for many other game developers throughout the industry." A nice counter-point to Sticking up for Nintendo from earlier this month.
In other news... (Score:5, Funny)
Microsoft has realized that it should discontinue the Office brand in favor of new software that will be more "innovative" than simple word processing.
And McDonalds has decided to discontinue all of its hamburgers, fearing that they haven't created any innovative cuisine in the last 20 years, instead becoming a steakhouse.
Re:In other news... (Score:2)
Well, discontinue, no, but they seem to be shying away from them. It seems all I see now are ads for McDonald's toasted deli sandwiches, garden salads, yogurt parfaits, premium white breast chicken strips, ....
Re:In other news... (Score:2)
Re:In other news... (Score:2)
Re:In other news... (Score:2)
Re:In other news... (Score:5, Insightful)
I'd have modded this more "insightful" than "funny".
What's funny is how much Nintendo gets bashed around the net, considering they're, you know, the only profitable game hardware company out there. People act like they don't know what they're doing and that somehow Sony and MS have got their number. In reality, I think it's a lot more likely that Kaz at Sony and Bill over at MS sit there looking at their market share numbers vs. their profit/loss columns and think "huh? Shouldn't we be the ones making money here?"
Nintendo's doing something right; something that MS and Sony aren't. They realized a long time ago that dominating the industry is not necessary to be profitable. If you really look objectively at what they do vs. what Sony and MS do, you can make the following observations:
a) They've got a corner in every part of the market. They have strong first-party game development (unlike Sony and MS, which rely more on second- and third-party development), and they get all of those profits for themselves. They have two handhelds and one current home console, and in various territories they still sell "classic" consoles as well.
b) They allocate a certain percentage of development to proven franchises and a certain percentage to new titles, and they carefully manage that (it's not haphazard). This article seems to argue that the percentage allocation to proven franchises is too high, but where most game developers have failed is in doing the opposite. That's just the reality of today's market, which is "brand" based, for better or worse.
c) They have a strong "house style". Whether or not you personally like their house style is not really an issue - the fact is you buy a Nintendo product and you basically know what you're getting. Nintendo is not nearly as reliant on third parties to define their products, nor are they as reliant on "killer apps". You buy a Nintendo console for the overall Nintendo "experience". It's similar to what Disney does - it almost doesn't even matter whether a particular Disney movie is any good, people will go see it anyway because they know basically what it's all going to be about.
All this adds up to a well-managed company that tightly controls everything they do, which results in nearly continuous profit (I believe they've had one non-profitable quarter in something like the last ten years). They also just flat-out sell a lot more stuff than most people think they do - last year I think they were the #2 software publisher overall in terms of sales, for example, and I remember over Thanksgiving week this year they sold more total hardware in one week in the United States than their competitors sold for the entire month combined - and that's in their weakest territory. (That's including all of their systems; GBA SP, DS, GameCube.) The GameCube itself is #2 in sales worldwide, Nintendo handhelds have 95% of that market, I mean this company does sell a lot of products.
Whether or not you understand their business plan is pretty immaterial. A lot of people don't personally like what Nintendo's doing and they therefore don't personally think their strategies are sound. But Nintendo has continuously proven those people wrong throughout pretty much their entire history. And yet the naysayers still won't go away.
Re:In other news... (Score:2)
Toasted Witches (Score:2)
You can get even better at the nearby Kentucky Fried Wiccan franchise.
Re:Toasted Witches (Score:2)
Nintendo isn't dying, their console is dying. (Score:2, Insightful)
Nintendo's problem isn't that they can't make good games. They have completely messed up their entire image. Don't make purple consoles, while I think nothing of it there are a lot of stupid people who didn't buy the console cause it looked 'gay'. Everyone buys the black ones, so when you go to a store and see nothing but purple gamecube's, there's someone w
Re:Nintendo isn't dying, their console is dying. (Score:5, Insightful)
I was thinking about Nintendo the other day. I trust Sony alot, but Nintendo is the only company I would buy from sight-un-seen. Pretend there is no DS, and Nintendo announces a new system to replace the GBA (the Game Boy Ultra or whatever). No picutres of it anywhere. It's a total myster the specs, the form, the games, everything. You just show up at a store on launch day with your $100 or $150 and buy a system and any games they have. Would you buy that system? I would. I trust Nintendo. They've earned it. I would do the same thing with the successor to the GameCube. I'll almost certanly buy a PS3, and will look hard at a Xbox 2, but I won't hesitate on the Nintendo system.
It may have fewer games, but when the games come out, they are often awesome. Mario, Zelda, Pikmin, Super Smash Brothers, Mario Golf/Tennis, Viewtiful Joe, Donkey Konga, Metroid Prime, and on and on and on. I own more 'cube games than PS2 or X-Box games by far. I just find more games that I really like and are worth more than a 2 day rent on the 'cube.
Analysts can pick at Nintendo all they want. They are no Sega (in that their hardware will stay around). They make great systems, and great games.
Three cheers for Nintendo. Great games and systems since 1984 (that was when the Famicom was released, right)? That's TWO DECADES. Get back to me when Sony and MS have been around making great stuff for TWO DECADES and continue to do it.
PS: I LIKED the virtual boy, I think it died due to mismarketing (shouldn't have been called "virtual boy", that implied portability. It had some fantastic games (Mario Tennis, Mario Crash, the Wario game). You may call it a failure, but I really liked it. They only things they don't deliver on (64DD, SNES-CD, etc.) never got released (at least here in the states) so I can't count them as failures as they were never on the market (again, in the states).
Re:Nintendo isn't dying, their console is dying. (Score:2)
Re:Nintendo isn't dying, their console is dying. (Score:2)
Among who? Teenagers and young adults that think anything without massive blood, gore, and other "mature" elements is too cutsey and embarassing for them to play? I'd almost venture that while Nintendo might be losing some money by somewhat excluding that segment, their games and design philosophy are better for it.
Don't make purple consoles, while I think nothing of it there are a lot of stupid people who didn't buy the console cause it looked 'gay'
Thi
Re:Nintendo isn't dying, their console is dying. (Score:2)
Re:Nintendo isn't dying, their console is dying. (Score:5, Insightful)
I honestly fail to see how this is a problem. The Xbox and the PS2 have both fallen to rampant piracy, and the GCN is still pretty much above that. Piracy is possible on a GameCube, but it requires the pirater to put in a good amount of work. This HAS to be an attractive feature of the GameCube, and I don't know why anyone would think it wasn't.
a GOD is a 1.5GB mini-DVD with some intensive copy protection added. DVDs cost pennies to make, and a GOD isn't an exception. The storage capacity isn't a problem for 95% of the games out there, and the ones that require 2 discs... well, they have 2 discs. It's a low cost when you consider that your product will not be pirated, and you will see better load times due to the smaller disc size.
Wait (Score:4, Insightful)
Re:Wait (Score:2)
Re:Wait (Score:2)
Re:Wait (Score:2)
Disclaimer: I am a PC guy. I do not even own a current console game. I have not even looked very hard at the titles out there.
With that being said, let me throw in my $0.02.
Why is the kiddy image that bad? I really don't get it! If a game does not have blood, guts, and boobs, then it is automatically a bad game? If I wanted that stuff, I would just rent the appropriate typ
Re:Wait (Score:2)
Listening to fanboys.... (Score:5, Interesting)
Re:Listening to fanboys.... (Score:2)
I couldn't agree more. I frankly wonder why these people care so much about Nintendo. It's not like Nintendo actually puts food on the table for these people, unless they happen to be Nintendo employees. As long as they're making enough money to be profitable, who gives a crap what they're doing with the company. Who cares whether your friends like what console games you play. If they don't w
Re:Listening to fanboys.... (Score:2)
Re:Listening to fanboys.... (Score:2)
I had somebody tell me once that the N64 was a failure despite selling 30 million units. I kid you not, he actually added the 'despite selling 30 million units' bit. He had a bit of a chip on his shoulder.
Re:Listening to fanboys.... (Score:2)
Rob
Re:Listening to fanboys.... (Score:2)
In any event, I'm still baffled how one can label a 30 million unit sale a failure in any stretch of the imagination. I can understand "didn't reach its potential" or "not as good as other consoles", but failure? Honestly. To be clear, Im nitpicking the choice of words, not the feelings behind them.
Nintendo just makes good games (Score:5, Insightful)
Re:Nintendo just makes good games (Score:2, Insightful)
Re:Nintendo just makes good games (Score:2)
Re:Nintendo just makes good games (Score:2)
I have trouble seperating my development
Re:Nintendo just makes good games (Score:2)
http://cube.ign.com/articles/568/568996p1.html [ign.com]
Missed the Point (Score:5, Insightful)
Re:Missed the Point (Score:2)
Re:Missed the Point (Score:3, Funny)
"Alright.. so how are we going to try and market this movie? On the internet maybe?"
"Well, given the straightforward plot of the movie... we can't use the IMEWOMF."
"What's the IMEWOMF??"
"The Internet Movie Elitist Word of Mouth Factor. You see, you get people on the internet, claiming what 'genius' or 'understated brilliance' a specific movie is... and sure enough, as word spreads, people will generally be too in
Re:Missed the Point (Score:2)
Re:Missed the Point (Score:2)
Example:
My girlfriend's little sister has no less than 8 Pokemon games. Has every Mario title released since SNES. And is OBSESSED with Harvest Moon/Animal Crossing.
Why are kids more profitable? Because they have time, their parents have money, and they actually obsess about franchises.
Sure I love Halo and Halo 2.... but us oldies dont die if we dont get to play Pokemon every day. And we certainly dont get as
before everybody else says it... (Score:5, Interesting)
The guy goes on and on about how these franchises aren't attracting new gamers. That's bullocks. The problem is that the GameCube as a whole wound up becoming the Dreamcast of this generation. Not enough AAA-rate games to keep gamers happy: No Burnout 3, no GTA, limited sports support. Simple as that. Metroid Prime got attention, but for many reasons (lack of deathmatch being one), it wasn't the Halo that pulled Microsoft's similarly-shitty XBox release schedule out of the crapper. If Nintendo had gotten their crap together by snagging more third parties earlier, or perhaps by getting Mario Kart DD online, the console wars would've been completely different. As it stands, Nintendo blew the console wars again.
Then again, on the bright side, their profits are pretty damn good. What they lose in licensing, they've made up for by never selling their console for less than a profit and by making more profit for their first-party games. MS and Sony couldn't say that for years and lost more money in their deep pocketbooks than they'd ever care to admit, and paying for exclusivity deals with third parties takes its toll, too. Nintendo, as shortsighted as they are in getting American gamers' attention, have always been pretty good with the pocketbook. That might not mean much to gamers in search of a good system, but it does mean that Nintendo is going absolutely nowhere in the console wars. They won't fall like Sega anytime soon, but they do need to shape up with the new Revolution system, because they won't survive a third N64-style last-place finish, and two bad systems in a row is not a good reputation to go into the next generation with. Can we say Atari?
Re:before everybody else says it... (Score:4, Interesting)
There seems to be a few fresh thinkers inside Nintendo. That's why the DS is such a leap over previous portable game systems. If that same thinking goes into the Revolution then I'm sure we'll see some good innovations.
Re:before everybody else says it... (Score:5, Insightful)
Um, maybe it's just me, but wasn't the Dreamcast the "Dreamcast of this generation"?
Re:before everybody else says it... (Score:2)
Depends on how you measure it. The DC wasn't even really around when the GameCube came out.
Re:before everybody else says it... (Score:2)
In any event, give me a little credit, I didn't say they were of the same generation. Though I wasn't all that clear what my view was, I was merely pointing out why somebody'd make a statement like that. To some, whether factually correct or not, the DC was in a gen
What? (Score:2)
As for Nintendo being last, I haven't seen too many Nokia, Microsoft, or Sony handhelds going around lately... Even with the GBA lineup being largely shitty licenc
Re:before everybody else says it... (Score:2)
This was a good point, a year or two ago. (Score:4, Insightful)
Old Article (Score:5, Insightful)
For every decent point, the author trots out the same Mario-bashing that has following Nintendo since the SNES. The author shows a complete misunderstanding of how businesses maintain corporate identity and branding when he launches into such brilliant ideas as suggesting Donkey Konga would have been better served with brand new characters instead of recycling Donkey Kong. Because we all know how the PS2's Taiko Drum Master is burning up the charts (another drum peripheral game, nearly identical to Konga, also developed by Namco) because people are just begging for new drum games featuring all new IP. Come on. Half of those dreaded Mario spin-off games are concepts that nobody knew would become huge, and Nintendo figured that attaching Mario to them was the surest way to help their success. Risk = lousy games would diminish the brand, Reward = good games that strengthen the brand. Was there a huge appetite for cart racers before Mario Kart? For party games before Mario Party? For silly golf games before Mario Golf? Nintendo ventured out (Donkey Konga is a risk... new bulky hardware for a genre that mostly runs off one game, DDR), made some sharp games, people lapped them up... so Nintendo realized they hit gold and made more. And then everybody started doing them, and whaddaya know, they mostly paled in comparison.
You can write the same article about PlayStation, switching in Metal Gear, Crash Bandicoot, Ratchet & Clank, Jak & Daxter, Tomb Raider and Grand Theft Auto. The major differences are A) that Nintendo has been around longer - and thus has been doing the branding game longer. And B) that Nintendo's core franchises are family-friendly and thus open to constant ridicule by those who don't like them.
Re:Old Article (Score:5, Insightful)
Your last paragraph is spot on. The m47ur3 gamer crowd likes to bash Nintendo's characters because they're insecure about playing as Mario, Yoshi, and Daisy. For some reason it's better and more 'adult' to be playing as 'generic pissed-off dude,' 'generic gangster dude,' or 'generic marine dude.'
--Jeremy
Re:Old Article (Score:5, Interesting)
I think the article might have a point about Nintendo overdoing some of it's brands, this post from Game Matters [typepad.com] puts it more succinctly than the article.
Re:Old Article (Score:4, Insightful)
Are we really worse off now that nintendo is no longer releasing just a mario platformer every few years? Do you miss all the hype they put into it? Sure, no one's going to make a movie like The Wizard to give us all a sneak preview of Mario Baseball, but I think I'm ok with that.
Ok, so Mario Sunshine isn't your thing. Go try Mario Kart, or Mario Golf, or Mario Tennis. They're all good, solid games in their own right, and they also build upon this imaginary world that Nintendo has been cultivating for decades.
This world that they have created has such power to create opportunities for gameplay. Mario Kart has pirahna plants that bite you, little walking bombs running all over the courses, and all other sorts of weird ass stuff. Stuff that doesn't really make any sense at all except within the history of the Mario franchise.
For any game to be sucessful, it's going to have to help the player suspend some disbelief (except maybe for some puzzle games). Placing a game within a fantasy world that we're already familiar with makes that so much easier.
Samba De Amigo (Score:2, Interesting)
Though DDR has overshadowed most games in the Rythmn/dance genre, a most underrated game that hardly saw American shores was Samba De Amigo ( here [planetdreamcast.com] and here [ign.com]). It started off as an arcade game with maraca controllers (something you wouldn't likely see in American arcades), and was then ported to the Dreamcast. They even had maraca controllers [lik-sang.com] for the 'real' experience. I guess it was the failure of the Dreamcast (Despite the many good games r
Re:Old Article (Score:2)
Re:Old Article (Score:2)
The Atari had the obscure game Party Mix [atariage.com] but I can't think of any games that were just frameworks around minigames before that. As far as I can think right now, Mario Party invented a genre, and I give it huge credit for bringing classic style gaming into a new generation, especially with its emphasis on 4 player fun.
Re:Old Article (Score:3, Insightful)
Umm, Taiko Dru
Re:You forgot to de-ecks (Score:2)
Re:You forgot to de-ecks (Score:2)
Re:You forgot to de-ecks (Score:2)
This video justs reinforces my idea that Japanese people are inherently better at playing games than westerners (ok, supposedly Bayou Billy was harder than its Japanese region counterpart, but otherwise...)
Art House (Score:5, Insightful)
Nintendo has made the error of making high quality games. People don't realize that the game itself and the theme of a game are two seperate things. For example, look at Star Trek and any daytime soap opera. Both are soap operas, the substance of the shows are identical, but the themes are different. One has an outer space theme and one has a theme of eviltown USA. But the actual substance of the thing is mostly the same.
Nintendo makes high quality games. In fact, most of their games are the highest quality you can get. Just about anything that says Metroid, Mario or Zelda on it is top notch. But the theme, other than Metroid, is not one that appeals to punk teenage kids. They are too manly to buy a mario game even though they know it is better and more fun than GTA whatever. Always worried about graphics and self image instead of their actual gaming experience. So games like BMX XXX exist. These types of games are all the same crappy thing. They come in two genres, run around a shoot things and run around and beat things up, sometimes both. But like blockbuster movies with no substance they sell well.
I'm not saying all Nintendo's games are flawless masterpieces. Nor am I saying that all games for other systems are crap. People on
Re:Art House (Score:2)
Re:Art House (Score:2)
And saying all the games in the series are the same thing w/ just thematic changes...no way. They really are trying to make it a better, more fun universe wit
Re:Art House (Score:2)
I think many people just find blockbuster movies dull. Most of them are basically the same movie, with a storyline that can be summed up in a thirty second pitch to a producer. There's nothing wrong with that, and it has its place. It's nice to be able to switch your brain off and watch the good guys win because the evil robot forgot it could run at 100mph.
But it's also nice to have films that are different and interesting. It depends how you're defining art-house, r
Re:Art House (Score:2)
Art house films leave normal people feeling queasy not because they are more honest, but because they were designed to, that is their gimmic. Its not a matter of getting yo
Re:Art House (Score:2)
NINTENDO relies on franchises? (Score:5, Interesting)
If anyone needs to invest in non-franchise games, it's the other two consoles. Hell, even the non-sequels that show up on Playstation 2 and X-Box seem to mostly be things like movie franchises. Ugh.
Re:NINTENDO relies on franchises? (Score:2)
Those are games for the GameCube, not Nintendo games (with the exception of Pikmin):
Nintendo has, recently at least, been the Franchise King. Nintendo (as in, "published by Nintendo") GC games I've played recently:
All of those were based on
Re:NINTENDO relies on franchises? (Score:2)
Innovamatation (Score:5, Interesting)
As opposed to... what? Who's pushing the boundaries like Nintendo is at the moment? Sure, the Big N uses familiar franchises pretty often (which is the only gripe I could find the author had). That's to build on established brands, a common marketing strategy.
Despite familiar characters and storylines, Nintendo's in-house games are some of the most original and interesting available today, whereas Sony and Microsoft will play host to the latest multiplayer futuristic shooter or various racing games. Sony practically produces nothing in-house, yet the worldwide PS2 sales are well above GameCube, a distant second place, and Xbox.
The author of the article claims that Nintendo doesn't try new things, and then mentions Super Mario Sunshine. Sunshine tried a new concept, and the fact is that it wasn't well-recieved. EAD tried a new approach to the genre, but it's not their fault people didn't like it.
And that's the thing about innovation. New ideas usually don't start a revolution; they can often backfire, as did the Virtual Boy, or (to a far lesser extent) the graphical style of the new Zelda. For every hit, there are a number of misses. For every DS, there is a Virtual Boy, and an innovator must be prepared for that. Most take the easy, tried-but-true path and use a proven formula to produce a mediocre game, where success of some degree is guaranteed.
The problem with the article is that the author is trying to directly relate innovation with market domination, but if that were the case, Sony wouldn't be in the position they are today.
Re:Innovamatation (Score:4, Insightful)
You're confusing "games that I don't like" with "games that don't innovate." Nintendo has personally brought us:
- a game that takes place in real time whether you're playing or not
- games that use GBAs as additional screens
- a card game that uses a GBA for scannable minigames
- a peripheral for playing GBA games on your TV
- a genre-busting combination of puzzle and RTS
- bongos, for both a rhythm game and a platformer
- voice input
- touch screen
- a game based around 100s of 3 second minigames
- first party wireless controllers
And those are all recent ones. Just because not all of these items were a huge success and thus repeated many times over, that does not mean they weren't innovations. The whims of the marketplace turn gimmicks into innovations... and I'll back the guys resposible for the d-pad, analog sticks, and portable gaming as we know it. I'll give them a couple floppy gimmicks (R.O.B.) in order to score the bigger hits (wireless controllers that don't suck).
And for the record, I hated the no-FLUDD levels in Sunshine.
Re:Innovamatation (Score:2)
Re:Innovamatation (Score:5, Insightful)
Unlocking features by buying new hardware addons just SCREAMS marketing. Oh, and the last one is just a newer version of the Super Game Boy for SNES.
First of all, marketing is what we're talking about. It happens to be how companies make money. Microsoft isn't playing at marketing with Halo 2.5? Sony doesn't market their HDD when you attempt to play Resident Evil Outbreak and find that it sucks?
The games I brought up, Four Swords Adventures and Final Fantasy Crystal Chronicles did not unlock additional content... the GBA/Cube connection was a major part of the game design. You're thinking of connection bonuses, like unlocking original Metroid when you hook up Prime and Fusion... but that's always been a half-empty/half-full problem. You're seeing a dirty ploy to get you to buy both a GBA and a Cube. I'm seeing a nice bonus for those who already have them. Although original Metroid is pretty lousy.
I was also thinking of Mario Party-e, an actual card game (you know, with paper cards) that uses the eReader and a GBA for quickie minigames.
Forgot about the Super Game Boy, though. Point for you there.
Bongos. Did you read what I wrote? Of course it's a gimmick. So was the analog stick, once upon a time. I'm not saying that every next-gen console is coming with built-in bongos... but it's still something different that Nintendo threw out there when nobody expected it. Innovation. And you know, if every gamer on the planet bought it, we definitely would have built-in bongos on the next round of systems.
With voice input and touch screen I was thinking of the DS, actually. Probably should have either specifically said the DS, or pointed out how the DS uses both in new ways, like blowing out candles and vomiting goldfish and whatnot. So your stance would be that if Company B improves upon what Company A did ten years ago, that's no longer innovating? You're not going to see a lot of innovation in your life that way. Is the Xbox hard drive innovative? I'm repeatedly told that it is.
And anyway, Nintendo had a mic input on the Famicom.
Wavebird. Wireless controllers were a joke for years... the sort of thing nobody expected to work since they sucked for so long. Then Nintendo did it right. And despite losing the rumble feedback (was that also a Nintendo innovation?), the Wavebird has become one of the singular best features of the Gamecube. Taking something that was a common joke among old time gamers and making it absolutely essential is awful damn close to innovation.
And I'm calling Pikmin the RTS/puzzle combo. I'm sure I ripped that out of a review somewhere.
All companies have tossed their share of innovations into the ring, and Nintendo more than anyone over the course of their history. Their greatest modern failing is the lack of online games, which affects them more in the court of public opinion than anywhere else (and even that is only in the hardcore gamer's court of public opinion, not families, non-gamers or occasional gamers.) If this whole discussion is going to degrade into a semantic fight over "gimmick" versus "innovation," then it's already a waste. A gimmick is simply an innovation that doesn't procreate.
Re:Innovamatation (Score:2)
The original metroid, by the way, is not lousy. It's the best purely 2D platformer of all time. Of course, people have said the same about both ice climber and kid icarus, as well as sonic, bonk's adventure, etc etc. Clearly a matter of opinion, but no platformer ever captivated me and kept me in front of the TV like the quest to destroy mother brain.
If it hel
Re:Innovamatation (Score:2)
Re:Innovamatation (Score:2)
Re:Innovamatation (Score:2)
I was the grand master at World Class Track Meet....for a couple days. I think that pad got two days of use. Even kids could see right through it being presented as a game controller and looked at it as another lame attempt to force them to get excercise. I think the jumping off the pad cheat was retaliation
I for one would like to know where his #s source (Score:2)
Re:I for one would like to know where his #s sourc (Score:2)
Running itself into the ground, alright... (Score:3, Insightful)
The article's premise is ridiculous and unsupported by evidence. Nintendo's franchise games are:
a) Consistently among the highest-quality games available for any system, and
b) Consistently among the top sellers for Nintendo systems.
Nintendo are ancient master game makers, and if there's anything - anything about their business that they know how to do well, it's make games.
Nintendo does have problems and a dismal outlook for the future, but its product quality is not the issue. Its real problems are corporate mergermania and technology convergence, which are in tandem killing off or causing to be absorbed any and all companies with narrow focus interests. Nintendo could make the best games in history, but versus monolithic conglomerates with inexhaustible resources, in the long run, they can't win. It's actually a testament to Nintendo's competence that they've survived so long.
Nintendo's destiny may be to die out or be absorbed, but to blame the game quality for that is ridiculous and utterly wrongheaded. Their best games are as good as the other guys', at least - it's the other areas where they fail to scale. You may as well say that Starbucks and WalMart killed every local business in America because of "better quality products". In most cases, it was actually because of "same quality products, way more resources". As it is with Nintendo.
Re:Running itself into the ground, alright... (Score:2)
a) Consistently among the highest-quality games available for any system, and
b) Consistently among the top sellers for Nintendo systems.
Man, it's too bad the article didn't bring up both of those points... Oh wait, it did. How about you try reading for a change?
Um.... (Score:2)
"Perhaps, the largest success story of this generation would have to be Halo: Combat Evolved for the Xbox. The game continues to top the charts after nearly three years on the market. Why? Because it features polished gameplay and a completely original world and story; it was fresh, it was new, it was fun, and it was immersive."
Fresh? New? It's the spiritual successor to Bungie's Marathon series, and another FPS where you are against aliens, hardly fresh or new. It sold so well becau
AAA titles? Where? (Score:2, Insightful)
Re:AAA titles? Where? (Score:2)
You're what, like 14? 15?
I don't mean it as a slam, I'm honestly curious.
I could be wrong... (Score:2)
Until Nintendo starts losing money (they are still very profitable), there isn't a problem. And when that day comes, they could easily convert over to a software only company. At which point they'd probably have a good chance of overshadowing EA. I hope that day never comes, as I re
The thing that bothers me the most... (Score:4, Insightful)
My point is that Nintendo is the only console manufacturer with strong game development internally. They are consistently among the top publishers, and although they rely on a core set of mascots to sell their games, each game of a franchise is often quite different from its siblings. (take Paper Mario to Mario RPG to Mario and Luigi, or Metroid Prime to Super Metroid for example).
I just think it's a little absurd to rag on Nintendo for lack of innovation while Sony and Microsoft don't even make their own games for the most part, and when they do, they are often sequels as well. And most of the 3rd party developers prefer to build on their franchises as well. (Final Fantasy, Metal Gear, Halo, Grand Theft Auto, Splinter Cell, Kingdom Hearts, etc. etc.) I just happen to see a lot of new stuff on GameCube, such as Viewtiful Joe, Pikmin, Super Monkey Ball, Ikaruga, etc. And such games are often greatly appreciated.
Re:The thing that bothers me the most... (Score:2)
As for ICO, I want to play it, but I am having a very hard time finding it. But I do know that there are 2 Zelda games in my top 10 games of all time list... which really says a lot about them. I think again, it's probably a matter of preference, rather than one being clearly better
This is a world where (Score:2)
This is a world which never ceases to amaze me.
Re:This is a world where (Score:2)
Actually, it doesn't. Microsoft just markets it as such.
Hmm... (Score:3, Interesting)
It's also worth noting that the article about the PSP was submitted by its own author and blatantly ignored the complaints about the system, whereas this article was written in October and ran on IGN, where most of the readers of this section of Slashdot had a chance to see it.
Am I the only one bothered by this?
lack of innovation (Score:2)
Alright, That's not just biased, it's wrong. They came out with the most innovative handheld console ever concieved, Metroid Deathmatch, and all you can do is notice the lack of GTA? Comparing the DS to PSP may be a toss up, but there can be no question the DS is the more original of the two.
Re:Got to agree... (Score:5, Insightful)
Actually, this is a load of BS. Burnout 2 sold better on the Cube than it did on the Xbox. Explain to me why the sequel is available on the Xbox and not the Cube again?
Oh, that's right: It's because Microsoft has created an unprofitable, unmaintainable business strategy of buying/paying off developers to create games for its extremely expensive system. It's not healthy for the industry, and if they can't do a 180 turn on their losses in the next generation it's going to come around and bite EVERYONE, gamers and developers included, in the ass.
--Jeremy
Re:Got to agree... (Score:2)
Re:Got to agree... (Score:2)
Re:Got to agree... (Score:2)
Re:Six times the DVD capacity (Score:2, Insightful)
Re:Six times the DVD capacity (Score:2)
Aren't dual-layer DVDs more like 8.7 GB, or is there some other limit I don't know about?
Re:Six times the DVD capacity (Score:2)
Re:Got to agree... (Score:5, Insightful)
At the risk of sounding like a fanboy here (when I actually haven't touched my Cube in a while, my GBA more recently though), I have to say: What?
Nintendo has almost always had some of the cheapest, high quality hardware on the market. I've seen videos of a Gamecube being thrown out of a car and dragged behind by a rope, and still running games after that. How much does it cost? $99. Try that with a $150 PS2 or XBox. I'm scared to death to lug my Xbox around, for fear of upsetting the hard drive with my precious saves on it. My Gamecube is perfectly content to be tossed around.
Even Nintendo's newest handheld is also cheaper ($150) than Sony's offerings ($200), and the features seem to be the same for both (not asking for a feature battle there, I know the differences).
Re:Got to agree... (Score:2)
Unless it takes six months to change a game to PAL?
Re:Got to agree... (Score:2)
Re:Your logic is flawed (Score:2)
Re:It's Simple (Score:2)
Re:It's Simple (Score:4, Interesting)
But you have to remember a couple things. First off, there's still plenty of kids being born every day. Which means that that market that Nintendo still has a grasp on is just as lucrative now as it was in the late 80's. Probalby more so.
Also, the teenager demographic that's so big now is going to continue to get older. And they'll still want to play games as the become more mature. I'm 24, and I don't find mario games to be insultingly childish. I don't find them childish at all really. I do feel some nostalgic connection with mario and link and whanot, but that's hardly a negative thing.
And let me also mention that I've got friends my age who are having kids of their own now. If I currently had children, I can think of a lot more nintendo games that I'd sit them down in front of than PS2 or Xbox games. When the day comes, I'll be happy to give Nintendo some more money in exchange for some fun games to play with my kids.
And your whole argument loses a lot of ground when you consider the fact that Nintendo's games aren't all aimed at the youth market. There's stuff like metroid (which came with your DS) and resident evil and whatnot. Plus if you pick up a controller and play most of their other games for more than a minute, you'll find some pretty deep and cool gameplay. Mario Tennis for example. Do you honestly think there are many seven year old gamers that understand the difference between top spin and back spin?
Re:Nintendo not innovating? (Score:2)
Other things made or reintroduced by Nintendo:
* shoulder buttons (SNES)
* buttons arranged in cross pad config (SNES... allowed for good port of Smash TV!)
* 4 controller ports on the console (no multitap) (N64)
I think game.com had touchscr