eGenesis to Develop New MMO with Orson Scott Card 324
Johnathon Walls writes "eGenesis, makers of the non-combat, world-building massively multiplayer online (MMO) game "A Tale in the Desert" versions 1 and 2, has signed a deal with Orson Scott Card (author of Ender's game and The Seventh Son) to develop the pre-Civil War American world of "Alvin the Maker" into a new MMO. This is also going to be a non-combat-centered, community-building world. Questions remain as to the amount of interest these non-combat games generate, and concerns about the rapidly dropping population of Tale 2 (a steady decline from 2089 subscribers on Sep 26 to 1582 subscribers on Jan 6) really bring this issue to the forefront."
Non-combat mud == boring. (Score:2)
Re:Non-combat mud == boring. (Score:3, Funny)
No combat??? I guess there is no option to explore the desert for oil in the game.
Re:Non-combat mud == boring. (Score:2, Interesting)
Let's face it, the Hello Kitty MMO has the potential to be much bigger than any MMO so far. After all, grinding up trolls and beheading orcs with a magic axe are niche activities too
Playaholics : Free Flash Games [playaholics.com]
Re:Non-combat mud == boring. (Score:2)
I'm still waiting for a Wild-West MMO. With homesteaders, and bandits, and deputies, and train robbing and shoot-outs at the Okie-Dokey coral!
Re:Non-combat mud == boring. (Score:2)
Indians!!!!
[/Marty McFly]
Re:Non-combat mud == boring. (Score:2)
Disclaimer: This is not girl-bashing.
Many people I know love to play Age of Empires-- until the fighting starts. Most just like to build. And they get attached to their little characters, too! Just look at the popularity of the sims, if you need an example.
While I don't think it would really interest me, I think that if it is done right, there will be a significant market.
Re:Non-combat mud == boring. (Score:2)
Ummm... You did read the Title, right?
Re:Non-combat mud == boring. (Score:2)
First, there's the zero-gee capture the flag FPS type game that gets so much ink in the novel. Given the success of UT and other head-to-head FPS games, I don't see why this hasn't been done yet.
And second, there's the adventure game that Ender plays in his free time. It's rather surreal and subjective, and is not as commercially appealing, but it could
Re:Non-combat mud == boring. (Score:2)
Great, but... (Score:3, Insightful)
On the other hand, it can't be much worse than what they got in high school [uvm.edu].
Re:Great, but... (Score:2)
(That being said, the series went down hill after book 3 or so, and was has gotten so bad I never finished the Crystal City)
Re:Great, but... (Score:2)
But will it translate into a worthwhile product? (Score:5, Insightful)
That being said, as much as I adore the Alvin Maker series, I'm not sure how that will translate into an MMORPG. Ultimately all such games require conflict as much as cooperation, and without combat, conflict feels lacking in many such games.
Issues of product aside, I'm hoping Orson Scott Card reaps fantastic gobs of money for the license for the stories/setting, as his work certainly is worth it.
Re:But will it translate into a worthwhile product (Score:5, Insightful)
It boggles my mind as to how a member of one oft-persecuted minority group (Mormons) can justify persecuting another minority group.
OT - disapproval is not a phobia (Score:3, Insightful)
Re:OT - disapproval is not a phobia (Score:2)
This clearly is not a discussion but fear mongering.
If you have a good reason why you think that is a bad idea please do share, just try to steer away from any fear mongering.
Sorry, dude, he saw you coming. (Score:4, Insightful)
"Homophobe" and "homophobic" are nothing but name-calling - terms used to avoid engaging serious discussion on a topic that the new liberal orthodoxy has declared decided, even as the vast bulk of Americans simply disagree.
As far as your comparison of Homosexuals and Mormons - are you seriously suggesting that there is no difference between religious faith and sexual practice? Are you seriously suggesting that we have a freedom of sexual practice comparable to our freedom of religious conviction? Are you seriously under the delusion that the status of homosexuality as a civil rights issue rather than a moral issue is settled?
The bottom line is that YOU are the innovator here, not Card. To act as though he must, necessarily, agree with your orthodoxy when your orthodoxy has thrown the orthodoxy of 30 years ago out the window, and that any failure to do so must only be because he is "homophobic", is downright insulting.
Re: Sorry, dude, he saw you coming. (Score:2)
> One need not be a "homophobe" to feel that marriage is an institution designed to provide for the having and rearing of children.
So, people who are married but don't have kids shouldn't be married?
And those that do have kids should get divorced when the kids grow up and move out?
Re: Sorry, dude, he saw you coming. (Score:2)
Of course. Because children who have moved out couldn't care less if their parents stay together.
Your troll-fu is weak.
Nice rationalizations, there. (Score:2, Offtopic)
Would this be the vast bulk of America that refused to recognize blacks as full citizens without a Constitutional Amendment shoved down their throats? Go on, preach about the evil "orthodoxy" that is corrupting the "morals" of America. Forgive me for sneering at the hypocrasy present
Re:Sorry, dude, he saw you coming. (Score:3, Insightful)
What is unethical about it? Seriously, two people consent, so what is the unethical thing about it?
Interestingly enough you don't need to be married to get a woman pregnant. Thus the logic: Marriage == Children does not compute.
Re:Sorry, dude, he saw you coming. (Score:3, Interesting)
the exact same thing that makes christians condemn homosexuality. "because the bible says so", end of discussion. it's a matter of religious faith and doctrine, and thus not open to debate.
what's frightening is the number of people who voted for bush not because of any of his fiscal, fo
Re:Sorry, dude, he saw you coming. (Score:3, Interesting)
Do you have any numbers for how many people voted for him solely on the basis of his homosexuality stance? And please don't try citing that debunked "moral values" exit poll.
Re:Sorry, dude, he saw you coming. (Score:5, Insightful)
Is everything that two people consent to necessarily ethical? If I consent to you killing me, does that automatically make your killing of me ethical? If someone likes being beaten choked to the virge of death during sex (and there are some who do, and a few die of it) does that mean that choking oneself during sex is not aberrant behavior? You are viewing morality through an individualistic lens - you are assuming that, for something to be immoral, it must necessarily hurt some individual.
This is not (necessarily) an incorrect position, but it is important that you understand that it is strictly a modern position. Prior to recent times, moral standards were regarded througha communitarian lens. Something could be regarded as harmful to the community even if those participating had no problem with it and there was no direct, discernible effect on anyone else.
The bottom line is that the prohibition against exclusive homosexuality is not a recent, Christian phenomenon. It has been present in virtually all cultures, at all times, in all places. Even the Greeks, whom gay advocates like to cite as proof that rejection of homosexuality is not universal, did not practice anything like what todays gay movement advocates. "Gay marriage" was simply never an issue. One married for progeny (consider, for example, Alexander, who was "queer" as the proverbial three dollar bill, but who nevertheless married, had a mistress, and had children) - one engaged in gay sex as a fling. Moreover, in both Greek and Roman culture, it was regarded as very shameful to play the "female" part in gay sex. There was no sense in which homosexuality was regarded as an alternative to heterosexuality - instead, it was regarded as a fling, something that one did when young and with the young. (And, frankly, if you look up any authoritative source on this you will find this out. I'm not makign this up.)
The point is that you can't find any culture, anywhere, that practiced the kind of homosexuality that gay rights folks advocate today. There never has been gay marriage, because gay marriage made no sense when gay sex was just a fling and the absurd notion of "orientation" had not yet been invented. And I challenge you to cite a *single* counter-example.
Furthermore, it is evident that "gay marriage" - at least among male homosexuals - is not equivalent to heterosexual marraige in an important respect. Namely, it is rarely, if ever, monogamous. This has been borne out by so many studies that it is proven, and it has even been admitted by gay advocates in some forums. Gay marriages tend to define monogamy in emotional terms rather than physical terms.
Finally, there is overwhelming eviedence, which the gay press willfully ignores, that homosexual orientation can be changed. Here are a few representative, published, peer-reviewed articles to prove the point.
Arch Sex Behav. 2003 Oct;32(5):403-17; discussion 419-72. Related Articles, Links
Comment in:
* Arch Sex Behav. 2003 Oct;32(5):399-402.
* Arch Sex Behav. 2004 Apr;33(2):83-4; author reply 84-5.
* Arch Sex Behav. 2004 Aug;33(4):325.
Click here to read
Can some gay men and lesbians change their sexual orientation? 200 participants reporting a change from homosexual to heterosexual orientation.
Spitzer RL.
Biometrics Research Department, New York State Psychiatric Institute, New York, New York 10032, USA. rls8@columbia.edu
Position statements of the major mental health organizations in the United States state that there is no scientific evidence that a homosexual sexual orientation can be changed by psychotherapy, often referred to as "reparative therapy." This study tested the hypothesis that some individuals whose sexual orientation is predominantly homosexu
Your position is founded in ignorance and fear. (Score:3)
Remember, there are no true synonyms in our language. Ethics and morality are close, but not the same.
Here's the thing--homosexuality is normal now. That makes people like you insecure, for some reason. And that insecurity makes people like me happy. I'm kind of an asshole that way, bu
sex and gender differences (Score:3, Interesting)
Why? If there is only one Gender present does that mean the kid will never have any interaction with the "other" sex?
I wanted to comment on this issue about Sex and Gender and the well being of kids.
Believe it or not, there have been many, many psychological studies on this topic. And for the most part all of th
Re:Sorry, dude, he saw you coming. (Score:2)
You write this post in an attempt to categorize "homophobia" as name-calling only, but your post itself is empty of any content. You posture yourself as one exposing this name-calling but make no effort to substantiate your own questionable view.
"Homophobia" is not an empty phrase. It is used as a name to cast at people at times, but there
Re:Sorry, dude, he saw you coming. (Score:3, Insightful)
Yes.
For many years the majority of the population was pro-slavery. The abolitionist movement started with very few people, and grew from there.
Re:But will it translate into a worthwhile product (Score:2)
Re:But will it translate into a worthwhile product (Score:2)
I thought... wait... wasn't a homosexual a totally essential character in the "Call of Earth" series? Oh. Yeah. He was a hero because he decided to do the right thing and have sex
Re:But will it translate into a worthwhile product (Score:4, Informative)
Oh, but it will! (Score:2)
This is exactly what MMORPGs want, isn't it? An infinitely long story where each module makes the player have to buy the next one until the creators get tired of making them and make some new series?
Ender's 'Game'? (Score:2)
Re:But will it translate into a worthwhile product (Score:2, Interesting)
Orson Scott Card is already quite experienced in video game combat. He wrote all of the insults for the insult swordfighting in Secret of Monkey Island, the first Monkey Island game. Although I guess this type of "fighting" is naturally inherent among players in MMORPGs in general, maybe he can make it fresh with less expletives and more wit.
"You fight like a dairy farmer!"
"
Re:But will it translate into a worthwhile product (Score:2)
Depends on your tastes. In the Quest for Numerical Superiority games, conflict is often merely a measure of who's got the bigger numbers, which often merely translate into who's put in the most grind time. There are other groups of (older) gamers who don't want to compete against a crowd of players who have a lot more time available. A niche market of MMO games which can cater to smalle
Because there aren't enough MMOGs already (Score:3, Interesting)
I think he needs to stick with writing, there's plenty of MMOGs now and they're getting pretty good.
This isn't for traditional MMOG folks. (Score:3, Interesting)
I don't think you're going to see this trying to be the next Everquest. The folks who want it will know about it (most already do) and we'll find out how many are willing to pay to use it.
MMOs and Sci-Fi (Score:2, Interesting)
However, comments above are right, non-combat MMO's can be pretty boring. I tried the Tales games, and after 10 minutes the point was lost to me.
Re:MMOs and Sci-Fi (Score:5, Funny)
Yeah, you and every other bugger out there just want a chance to come back in the sequel. Stop playing mind games with us.
Your friend,
Demosthenes.
P.S. Locke sux!
For those of you (Score:4, Informative)
For those of you who have read some of his novels but have never read his short stories, you should check out Maps in a Mirror [amazon.com], recently re-released in paperback. In particular, check out "The Hanged Man and the King of Words", "Unaccompanied Sonata", "Mikal's Songbird", "A Plague of Butterflies", uhm... look just buy the book ok.
And while I'm at it. There is a story in the book After the King [amazon.com] called "Silver of Gold" by Emma Bull and another one called "The Fellowship of the Dragon" by Patricia A. McKillip, and well, you should read those too.
That's it.
Oh wait. Terry Pratchett [amazon.com] is great too...
Oh, hello Nurse Ratchet...
[Sounds of scuffling in the background]
Must press submit...
Re:For those of you (Score:5, Informative)
For those who actually do this its waste of time if you dont read the second book Speaker For The Dead which is by far the best book in the series. Enders Game is not bad but its main purpose is to serve as an intoduction to Speaker.
Re:For those of you (Score:2)
Re:For those of you (Score:3, Insightful)
Ender's Game will always hold a special place in the hearts of those who read it as children and could instantly relate to Ender's character (in the introduction to later versions of the novel, Card discusses the many letters he received to this effect).
You may prefer SFTD, but that doesn't make Ender's Game a waste of time on its own. I had read Ender's Game several times already, and loved it every time, before I ever touched the rest of the se
Re:For those of you (Score:3, Interesting)
Both books are incredible. I don't agree that Speaker is "by far the best," but I understand that this is the internet and people will have different opinions than me. Reading Ender's Game by itself is absolutely no waste. It's one of the standards of modern scifi and to dismiss it as "not bad," is pure pointless elitism.
Different books with different messages. (Score:2, Interesting)
Sadly, Children of the Mind slips a bit, and the follow-on, return-to-the-well "Shadow" series is just horrible.
My advice is to purchase:
"Ender's Game"
"Speaker for the Dead"
"Xenocide"
"Children of the Mind"
and then stop. Pretend he died shortly thereafter.
DG
Re:For those of you (Score:3, Interesting)
Re:For those of you (Score:2)
I actually also really liked OSC's "Enchantment," a standalove novel, though I would avoid the Earthfall series (blah) and Alvin Maker (started good, but in a spiralling decline, imho).
Re:For those of you (Score:3, Interesting)
The first one [amazon.com] has King, Goodkind, Card, and Jordan amongst others.
The second one [amazon.com]
Re:For those of you (Score:2)
you want amazing writing? try larry niven.
Yay! (Score:3, Funny)
Focus (Score:4, Insightful)
Seriously, why do people buy into Alvin's story? It's just a fantasized retelling of Joseph Smith's life.
And OSC's Homecoming Series was basicly a rewritten account of The Book of Mormon.
Re:Focus (Score:3, Informative)
Re:Focus (Score:2, Insightful)
I could rewrite Hitler's autobiography, but use the name "Bob" everywhere that Hitler's is used, but set it in an alternate Earth and the date as 1400AD and it would still be a retold Hitler's life story. The fact that the setting is before or after the real one does nothing to break the tie between the two.
Re: Alvin Smith and Mormonism (Score:3, Informative)
Re:Focus (Score:2)
Because most people don't even have the feintest clue who Joseph Smith was, let alone that the series is a fictionalised portrayal of his life.
Because, I've heard, it's well written and a good story.
Multiple wives! (Score:2)
DG
Re:Multiple wives! (Score:2)
Not according to my divorce lawyer.
Alimony sucks.
losing 500 customers is "rapidly declining" ?!?! (Score:2)
The Old Ultraviolence is where it's at.
Is it just me?? (Score:5, Funny)
Re:Is it just me?? (Score:2)
I also suspect the universe will adapt itself poorly, as everyone will want unreasonably powerful knacks, some of which (eg torches) can't be satisfied by the game engine.
Re:Is it just me?? (Score:4, Funny)
Suddenly, he cackles "NOW I'll get my Harmonica!"
A MMO I'd definately try and probably like (Score:4, Informative)
What I dislike about MMORPG is that you don't have the time to say "oh shit" that you are already dead in PvP. You don't have the time to talk to your opponents. Of course, if both players are nice RPers, maybe that they'll talk to each other, but has it ever happened to you with anybody else than people you already knew before combat? Have you ever tried to be a "Verbose PK" in UO? You can't. Combat goes too fast. Of course, you can macro some cool stuff to say, but it rapidly grows boring to say the same old stuff.
I'm saying this and I for one have no idea of a practical way to implement a game like that. Nevertheless, it would probably a MMO I would stick to. Or maybe it already exists and someone will tell me where I can find it?
Re:A MMO I'd definately try and probably like (Score:2)
You mean "HAHA PWNED NOOB!!!!!11" doesn't count?
Re:A MMO I'd definately try and probably like (Score:2)
Oh, and if you want a game where PvP isn't an instant death and killing someone actually means something (they don't just respawn with an XP debt), see EVE Online [eve-online.com].
Re:A MMO I'd definately try and probably like (Score:3, Insightful)
Have you never seen a swashbuckler? Three Musketeers? One of the old Errol Flynn movies? Witty banter is a necessity for dueling! Let the sharpest tongue win!
My favorite implementation of dueling in computer games is s
Re:A MMO I'd definately try and probably like (Score:2, Informative)
Curse of Monkey Island takes the insult swordfighting from the first game in the series, Secret of Monkey Island where the insults happened to be written by Orson Scott Card. Really. I would love to see a MMO game that incorporates witty banter so maybe he can put som
Orson Scott Card (Score:5, Funny)
I just spent like 300 bucks on a Radeon now I need an "Orson Scott" card.
Does linux have "Orson Scott" card support?
This is why consoles are so popular. Noone should have to buy new hardware every month just to play some crappy games.
Re:Orson Scott Card (Score:2)
damn thing can likely be played under unix if that's any kind of indication...
Re:Orson Scott Card (Score:2)
Community building games (Score:3, Informative)
If these games are to be popular past the "gee whiz, check it out!" phase, they need to let the player decide how much or how little time is appropriate.
No game or hobby that requires dozens of hours per week to achieve and kind of success is ever very popular. Life is too full things to do.
On an offtopic note: Is there a SF writer out there who is more right-wing than OSC?
Seriously, I'm trying to think of one.
Re:Community building games (Score:2, Insightful)
I guess you've never heard of Everquest?
Five+ years and still going strong with over 400,000 subscribers.
To "achieve success" in EverQuest, the top guilds (ie: the successful guilds) raid ~5 hours a night, 5+ days a week (ie: avg 25 hours a week, which qualifies as "dozens")
But it's not very popular....
And thats just a game example, you included "hobby" as wel
Re:Community building games (Score:2)
The game Trivial Pursuit has sold over 70 million copies. Making it 2 orders of magnitude more popular than slashdot. Everyone you know has played it. I can only think of one person I know who has ever played Everquest, even for a minute.
From here: [clicky] [ohiou.edu]
Popularity shouldn't define content (Score:4, Interesting)
It's better to have a small community with a richly defined experience than a new game aimed at people who already have a mass produced outlet they are content with.
Re:Popularity shouldn't define content (Score:2)
If the thing sucks, it will never be remembered as a work of art, it'll be remembered as a MM that had OSC involved with it, and it flopped.
People have questions and doubts, and there are many people who think that because someone has a famous SF/Fantasy author involved, it might be a gimmick.
There are
Boring (Score:2)
Before I continue, you should know that I'm one of those MMORPG players who loves doing tradeskills. I loved UO's system, hated EQ's, and thought I found a new best friend in ATiTD. Unfortunately, they made it boring as hell with a few exceptions.
What i'd really like to see in a tradeskill based MMORPG is more skill involved, possibly some twitch based tradeskills. I mean, how cool would it be if you had to po
Re:Boring (Score:2)
Um, not very to me personally, but I find most games to be pretty dull. It would be about as interesting as a Burger King simulator where you have to click to flip the burgers. The relatively few times I play games is to escape the mundanity of life, not to recreate some mundane activity. If I really started craving metalwork, I'd just go to a forge and learn how to create something in real life.
Re:Boring (Score:2)
I tried out ATITD, and ATITD2. There were many good aspects to both, and ATITD deserves credit for being the first MMO with tradeskills that required actual skill (charcoal making, for one).. Unfortunately, too many of them were repetitive, and other timesinks in the game were very boring (esp. travel).
These games rely on player achievement (progress) to keep players engaged and interested. It has to take time to progress, so the designers build in tim
I want to be George Q. Cannon (Score:4, Funny)
ps Just because YOU don't understand this post doesn't mean it is off topic!
Ultimate Iron Man (Score:3, Informative)
Take a look at that census (Score:2, Interesting)
The levels are Student, Apprentice, Journeyman, Scribe... we'll stop there cause no one has gotten and further.
Now, looking at architecture, the highest level reached is apprentice.
Art & Music, NO ONE RANKS,
Body? Yeah, some apprentices here (you have to have a good body to fight)
Leadership, one Journeyman...
Thought, a few students
Worship, a decent amount here, not playing the game, I dont' know what benefits this giv
Re:Take a look at that census (Score:3, Interesting)
I see the makings of an extradornary strategy guide:
Step 1. Wander around making bricks.
Step 2. Get some wood.
Step 3. Wake up.
Step 4. Fend off family members mistaking your current state for 'comatose'.
Without combat, how can there be any risk involved?
At least with other games, gathering involves some kind of risk. Fend off the enemies so you can grab your stuff.
Without that, what's the point?
Have you learned the secret handshake yet? (Score:4, Funny)
In Orson's book about writing Sci-Fi... (Score:2)
Population stats for various MMORPG's (Score:4, Informative)
Lineage: 2,000,000 subscribers
World of Warcraft: 600,000
Final Fantasy XI: 550,000
Everquest 1: 250,000
City Of Heroes: 200,000
Everquest 2: 150,000
A Tale in the Desert 2: 1,500
1,500 isn't much in the world of Massive Multiplayer Online Role Playing Game's.
Re:Population stats for various MMORPG's (Score:4, Informative)
Besides, the defining quality of "Massively" multiplayer games isn't that zillions of people can play, but rather that it's significantly bigger than something like Diablo 2 where lots of people play on battle.net, but only 8 people can join one game at a time.
Same Treadmill, Different Style (Score:3, Interesting)
I think the problem with the non-combat MMORPGs is the exact same problem as with more standard MMORPGs, just that it tends to show a bit more. The problem is the oft-discussed leveling treadmill.
A lot of people play more traditional MMORPGs because they like to gain prestige through having level 100 characters with +50 swords of dragon slaying and armor of holy protection and more money than god. In a non-combat MMORPG you take away those carrots, and basically all that's left is to see how boring a MMO game really can be at times. It's not that they are any more boring than City of Heros or Evercrack, just that without levels and rare items to work toward, the borning treadmill beneath the game shows itself a bit more
The real saving grace of ATITD was the community. With a relatively small number of people, and the afore mentioned lack of level and item status symbols, the game didn't attract griefers like many other games do, and I think that it helped having a good community, but at some point you realize that you are still doing the same thing over and over again.
Instead of "Go to A and kill mob X, then go to B and kill mob Y" it's "plant and harvest flax, let flax rot while mining for ore, seperate flax, start making cloth/canvas, make charcoal". Instead of levels, occasionally you'd get enough resources to learn a skill or complete a test.
I think the problem with many MMO games is the higherarcy of power- that is to say there really isn't one. You have the GMs who work for the company and will occasionally run games, and then you have a whole mess of players.
I think the solution to this will involve some way for players to create their own quests, more powerful characters will be able to exert more influence and run larger, more spread out quests. I think that this is the type of innovation that will probably start in a non-combat game at first anyway, if only because the logistics implementation are simpler when you don't have to deal with mobs and boss monsters and weapons and such.
Things like that were even starting to happen when I last played ATITD, larger guilds were offering rewards for rare items, or for hard-to-make items, so that they could build buildings or produce items.
I was a member of a medium sized guild, and there were cases where our guild would host a part and invite people and then offer up goods in exchange for players completing a quest, so that we could get items to trade up to a larger guild.
Anyway, I've been rambling on- somewhat incoherently, but what I was trying to say was this: I don't think the problem with non-combat MMO's is their lack of combat, I think that the problem is one that is systemic to the entire genre, and is only covered up cosmetically by the combat in more traditional MMO's. The decling interest in them is really just a symptom of the declining interest in the leveling treadmill that is present in all MMO games, however, I think that if done correctly, a non-combat MMO could bring some innovation that would eventually reach more traditional MMOs and revitalize the genre.
Re:Same Treadmill, Different Style (Score:2)
1. There is more randomness in combat, and that randomness occasionally presents an unforseen difficulty or a challenge. The variability makes it more interesting. Tradeskills, by contrast, have no variability in most MMOS. At least, no variability that presents a challenge that players can react to.
2. Combat MMO monsters have (in compelling MMOs), a wide variety. They have different abilities, stats, and AI behaviour, all of which
Re:Same Treadmill, Different Style (Score:2)
Maybe saying the same thing...
I think the problem with all multiplayer online games is thier inherently static nature. The best non-multiplayer games are those that lead you througha story with varying abilities and tasks to accomplish, but even these, after you've played all the way through, get set aside. Sure you may go back and play the story missions of Warcraft III or Starcraft or GTA again, just to recapture a bit of the excitement you got first playing it, but if the disk dissolved after you co
Good story? (Score:3, Interesting)
Recommended reading (Score:5, Informative)
Essays vs. Fiction (Score:2)
Though I might add the first essay is actually more nuanced than one might suppose.
Re: Recommended reading (Score:2)
> I read those works by Orson Scott Card and they were enough to convince me that I didn't want to read any of his fiction.
I never heard of his essays before now, and didn't know he was a Mormon either, but I already didn't want to read any (more) of his fiction. The original "Ender" short story was entertaining, but it was the old-style short story whose primary point was the clever twist at the end. Expanding it to novel length just turned it into a shaggy dog joke. The Card novels that I've read, i
Re:Recommended reading (Score:2, Interesting)
Re:Recommended reading (Score:2)
Would you care to make explicit how the logical jump from not liking the author's views to refusing to read his fiction works?
And if he painted or composed music, would you also refuse to look at or listen to his works?
Re:Recommended reading (Score:2)
If that means I have to miss out on something great -- be it a book, movie, game, song, painting, or whatever -- then so be it, there are plenty of other
Re:Recommended reading (Score:5, Insightful)
Pre-Civil War? (Score:3, Insightful)
Orson Scott Card style character development (Score:2, Insightful)
Not necessarily combat-free (Score:3, Informative)
The Tales of Alvin Maker are not combat-free, and the would that we are building based on them isn't necessarily combat-free either. It's certainly not combat-centric, which puts it somewhere on the spectrum between most MMOs and a game like A Tale in the Desert. ATITD is, on the other hand, combat-free.
Re:Meh the're all the same. (Score:2)
That would rock. Especially if there were no way to distinguish between PC and NPC characters. You wouldn't be able to tell if the guy who's car you were jacking was which, or if the Columbian on the corner shooting at you was a rival gang member, or just a PC nut. Imagine driving down the road on a mission and all of a sudden someone on top of a building with a rocket launcher starts blowing up the traffic around you, on his own mission...
To be honest most of the comments made by players of the MMO's