Cyberpunk 203X Coming Soon 42
Pax00 writes "R. Talsorian released Cyberpunk 2013 and 2020 in the 90's, and it quickly became one of the most popular sf roleplaying settings of all time. There has been talk of a new version for years. The new version is almost out and there is a pdf preview from R. Talsorian, along with an interview with Mike Pondsmith on the forthcoming book." From the interview: "Shelf date is February (I hope). What you can expect: Cyberpunk with the gain turned up. Night City is now the largest City in the world. The Net has collapsed, but there are new net things even cooler. Rival groups (including the megacorps) are vying for world control. There are new cybertechnologies that reflect the changes in the genre. New weapons, new tech, new characters, new goals. Netrunners, rockers and solos will still be around, but in multiple forms depending on the altcult."
For those of you asking WTF... (Score:4, Informative)
This seems to be a pretty informative site aboute the current release. Any players care to talk about the previous CyberPunk games, and what makes them so special?
Re:For those of you asking WTF... (Score:2, Interesting)
Shadowrun was a little too fantasy-mixed for my tastes, and I had no experience of the GURPS cyberpunk system - so I'll ignore that
It was simple, but with all the cyberpunk elements you'd expect from books of the same genre. It had a dark sense of humour to it, and at the time was a nice break from the AD&D cycle of constant revisions and expansion books...
(Though it
Re:For those of you asking WTF... (Score:2)
You could easily and cheaply buy and wear enough armour to make you invulnerable to any weapon smaller than a 7.62 calibre round, and even then it would take several clips from such a weapon to seriously hurt you. They do not appear to have modified this in the new release.
I recommend D20:Modern, and possibly the Blood and Guts:Modern Military books.
Re:For those of you asking WTF... (Score:5, Informative)
The mechanics of the game were not very good. I never had a chance to see the original rules, but I did have the v2 rules. I was told that the v2 rules were a major improvement, which does not bode well for original. The rules were combersome and as I recall some parts felt tact on. I will freely admit that I only played the game briefly. Perhaps experience made the mechanics work more smoothly. There was a "port" of Cyberpunk 2020 to GURPS.
GURPS is well refined set of game mechanics. However I am not sure it was an improvement. In all RPGs the game mechanics have a large effect on the style or feel of the game. The mechanics must be crafted to reflect the game world or the game won't work. All games I saw based on GURPS felt like GURPS. Some element of the game world was lost.
Despite the problems I don't think that Cyberpunk 2020 v2 mechanics were that bad. There are worse systems. As a game I think that Cyberpunk was only missing one element that prevented it from being a great game: Cyberpunk 2020 was not a fantasy RPG. Nearly all RPGs set in present-day and future worlds suffer from the same problem. It is hard to be a hero when anyone can pick up a Desert Eagle or equivalent and take the hero down.
The Cyberpunk 2020 game world was special. It captured the essence of the bleak cyberpunk dystopia. As a game Cyberpunk 2020 was not that special.
Re:For those of you asking WTF... (Score:1)
Re:For those of you asking WTF... (Score:2)
You may have better enjoyed CyberGeneration, which I've heard described as "Cyberpunk Light" or "CyberKids". There was less concentration on death (not that it was entirely without death) and more on getting caught. Less on facing the dominance of megacorporations and more on figuring out what the heck's going on. I thought the classes were a bit silly, but they helped for me put a lighter edge to the darkness.
Unless by "fantasy" you mean that more experienced char
Re:For those of you asking WTF... (Score:2)
That is one aspect of fantasy and it is an element that is missing from Cyberpunk2020. I would not say that adding this element to cyberpunk is impossible. It is just very hard.
I agree that in cyberpunk life is supposed to be cheap. It is central to the theme. The game mechanics should reflect that with a deadly combat system. From a theme point of view I like the Cyberpunk2020 combat
Re:For those of you asking WTF... (Score:2)
GURPS Cyberpunk was an entirely different product from Cyberpunk 2020; GURPS Cyberpunk was a typical GURPS genrebook, and was not a conversion of Cyberpunk2020 nor a licensed product.
Re:For those of you asking WTF... (Score:1)
Re:For those of you asking WTF... (Score:2)
Did you ever play the game? With armour stacking rules, you've made some seriously foolish choices if you could be hurt by something as small as a Deagle. D20 modern is much more lethal.
Re:For those of you asking WTF... (Score:2)
Re:For those of you asking WTF... (Score:2)
Essentially RTals tried to make Cyberpunk like a fantasy game, where the heroes are very hard to kill. In Cyberpunk, life is cheap, money is priceless.
I'm not sure I see the point of the game, (Score:2)
seems pretty much like what I read on the news [cnn.com] every day, you know?
Netrunner was a cool game (Score:3, Interesting)
The true barriers to mass market appeal is that it had to compete with Magic, and there weren't many obvious multiplayer rules. I'd be interested to see the Netrunner concepts turned into a game somehow, but I can never get my head around how to drop the card concept.
Re:Netrunner was a cool game (Score:4, Insightful)
In all three cases, if Netrunner had become an extremely popular game with an established competitive scene, you would see that (1) rules lawyering would be necessary to ensure legitimate competition (2) the cards would end up as expensive as Magic cards and (3) to maximize ones competitive chances, theoretically sound deck construction principles would have to be developed and "painstaking" attention would need to be paid to them.
Other than that, yeah. It's a shame Netrunner failed. It really was a brilliant game in my opinion.
Re:Netrunner was a cool game (Score:2)
Re:Netrunner was a cool game (Score:2)
Nevertheless, I think my points hold. Netrunner's competitive scene certainly never grew to the point of Magic's. If it had, I think you would have seen the key uncommons (and to a lesser extent commons) have the same kind of value inflation as key Magic uncommons.
Take for example the Magic card Fact or Fiction. It was just an uncommon, but was an extremely important card i
Re:Netrunner was a cool game (Score:2)
Re:Netrunner was a cool game (Score:2)
Hmm. (Score:1)
Re:Hmm. (Score:2)
there is allso gurps, a generic system where you can play anything from fantasy and horror to sci-fi and similar. recently came out in a 4th
The ONLY problem with non-digital RPG's is... (Score:2)
1. I have no real friends.
2. Everyone where I work is not only not a hacker or interested in hacking or sci fi, but in fact is completely, hopelessly square. As in "they only work in IT because the pay is good, they're actually just the business-major crowd from college" square.
3. Even if anyone from work wasn't square, they're all old and married, and around HERE that
Re:The ONLY problem with non-digital RPG's is... (Score:1)
Re:The ONLY problem with non-digital RPG's is... (Score:2)
I think online gaming is the solution for guys like me. And think of how far they could take a console version. Do it as a third-person RPG game. Or incorporate stealth and/or shooter gameplay based on the character classes involved, the mission, etc. You could really go nuts with somethi
Re:The ONLY problem with non-digital RPG's is... (Score:1)
Re:The ONLY problem with non-digital RPG's is... (Score:2)
Re:The ONLY problem with non-digital RPG's is... (Score:2)
Your wish might be closer to coming true then you would believe. Mike Poundsmith, the guy behing Cyberpunk 2020 and 203X had to take a 'real job' a few years back because the revinue from his gaming company wasn't quite enough to live on. Last I heard, he was involved wi
Re:The ONLY problem with non-digital RPG's is... (Score:2)
I sure hope this happens... Imagine how cool a game this would be in full 3D, say, as a third-person RPG-type game, KOTOR style!
I mean, I'm usually a shooter gamer myself, but I'd go for this in a heartbeat.
Cyberpunk 203x: The new era (Score:1)
Re:Cyberpunk 203x: The new era (Score:1)
Cyberpunk: The New Era (Score:1)
Why this matters (Score:2)
Ex Machina (Score:1)
Must be time for Cyberpunk roleplaying to come back on the scene. After playing the first Cyberpunk, CP2020, and GURPS Cyberpunk, fairly voraciously I dropped the genre around the time I left college.
Anyone else notice that after cyberpunk, most genres got a "punk" suffix? I mean Gothic, Steam, Diesel, Splatter, Cthulhu, and probably others have all be *punked. Anyhow, after spending plenty of time running other *punk games, I went back to FRPGs. And now, after years since running a cyberpunk game, I just
Correction (Score:1)
meant to hit "preview"...