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The Internet Entertainment Games

Farklempt! 35

robotissues writes "Farklempt! is an online video game that challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players trying to do the same. USA Today said: "You will not see another game like this one for many a day, we suspect, unless someone finds a way to squeeze a copy of The Sims until the pure essence comes out". Wired Online also covered the unveiling at Dorkbot NYC last week."
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Farklempt!

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  • USA Today? (Score:1, Funny)

    by Anonymous Coward

    USA Today said: "You will not see another game like this one for many a day, we suspect, unless someone finds a way to squeeze a copy of The Sims until the pure essence comes out"

    Oh, so now we're quoting USA Today on slashdot as some kind of authority on videogaming and human psychology? Wonderful. Maybe we should have Idi Amin submit some recipes, too.

    • Idi Amin (Score:2, Funny)

      by Anonymous Coward
      I know you meant that as a joke, but it turns out that Idi Amin was a great cook. His tandoori chicken was known throughout the continent.
  • I swear I've read of other games that are comming out that do the exact same thing. So while this may be the first online version, ifs definatly a trend.
  • hmm. (Score:4, Funny)

    by thhamm ( 764787 ) on Friday January 14, 2005 @02:36PM (#11364904)
    "You will not see another game like this one for many a day."

    i think there is something similar. it think it was like this: "slashdot is an online community that challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players trying to do the same."

    or something. :)
  • the women here in LA should *own* on this game. they are to be feared. they are the "hee hee" girls of today. big hair +5 to attack. white belt +2. wearing last years clothes -4 to attack.
    • Re:pffft. (Score:3, Funny)

      by duggy_92127 ( 165859 )

      You're implying that the women in Los Angeles are skillful at managing their emotional health?

      ...

      Have you even been to Los Angeles?

      Doug

  • SNL (Score:2, Funny)

    by Xentor ( 600436 )
    Am I the only one who sees the name of this game and immediately thinks of Mike Myers's character on SNL, Linda Richman?

    "Excuse me, I'm getting a little faklempt... Talk amongst yourselves... I'll give you a topic. A peanut is neither a pea nor a nut. Discuss."
    • Re:SNL (Score:4, Informative)

      by ALeavitt ( 636946 ) <aleavitt AT gmail DOT com> on Friday January 14, 2005 @02:52PM (#11365147)
      The reason that you think of Linda Richman is because the words for all of the different gameplay components come from Yiddish, which Mike Myers' Jewish mother-in-law (upon whom Richman was based) used. Now, I'm no expert on Yiddish, but here are the meanings of some of the words:

      Mishegas (n) - Craziness
      Meshigina (n, adj) - Crazy person, or just crazy
      Meshugen (n) - Crazy person
      Filn (n) - Feeling
      Farklempt (adj) - Choked up, emotionally overwhelmed
      • Ya know, I was going for a +1 funny, but you just HAD to post a serious reply... Heheh

        But seriously, I know what it is... Just found the little connection amusing.

        Laugh, damn you!
  • This sounds like my current workplace. Probably adds so much stress to people around here trying to stay happy and keep everyone else happy at the same time.

    It's fun to watch people from the outside of a situation....
  • by selfsealingstembolt ( 590231 ) <markus&sablatnig,net> on Friday January 14, 2005 @03:28PM (#11365679) Homepage
    Seems to be a play on the german word "verklemmt" which can be translated as "uptight". Just my 0,02...
    • by xtermin8 ( 719661 ) on Sunday January 16, 2005 @12:56PM (#11379106)
      Farklempt is Yiddish for "emotionally overwhelmed." Good try, though. Michael Meyers had a recurring role as a NY Jewish woman talk show host on Saturday Night Live for a while. He/she would pause and proclaim she was getting "fahklempt." I'm not sure if leaving out the "r" sound is the result of a NYC accent or the proper pronunciation. just FYI
  • by Anonymous Coward
    My avant garde/pretentious art alarms are going off. This "game" that I just "played" maybe has some point. If I'm supposed to know what the point of it was, I guess I missed it.

    As far as I can tell, I just clicked on some circles and made them smaller.

    I mean, come on. What is this? Metafilter?
  • ...I've scored 7000....and counting :D
  • So when do I get to pay $5 a month and play TotalFarklempt!?
    • So when do I get to pay $5 a month and play TotalFarklempt!?
      --
      Help a poor college student get a free iPod! [freeipods.com]


      $5 dollars a month? You can't even afford to buy an iPod.
  • by DLWormwood ( 154934 ) <wormwood@NOsPaM.me.com> on Friday January 14, 2005 @04:06PM (#11366163) Homepage
    Sad, Happy, Angry, and Anxious make about as much sense for the navigation controls in this game as Top, Bottom, Up, Down, Strange, and Charm do to describe the real world properties of quarks.

    The whole "emotion" angle is just hot air for a "rapid click to control" UI for moving the player's vehicle while it tries to collide with other players in the game arena.

  • This looks like a simple "sum-the-vectors" game rather than anything to do with real emotions. Except for my "annoyed" filn--it kept growing with each noise the game made.

    I hope I'm not missing the point, whih is ompletely possible.

  • I suppose you could consider the difficulty in maintaining "togetherness" the real challenge of the game--a "couple" has to maintain the same "emotional tack" to really gather points, but in the game's environment, there's no real need to couple with a particular meshuga; just any-old coupling will do. Did the game's author intend to make this statement? Are the individual partners in a relationship so interchangeable? Does the author feel that two equally-sad/stupid/insane/whatever partners can maintain to
    • There's actually a glitch in the game. Or maybe it's intentional.

      Since the emotional state of a person determines their acceleration, not their position, the easy hack would be to have two people simply keep two adjacent circles larger than the two opposing circles, which accelerates them in the general direction of a corner. Eventually, they would be clipped and stop in that corner.

      That basically provides no challenge. Any group of people who want a higher score can all just go camp in the Happy/Sad c

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