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PC Games (Games) Role Playing (Games)

MMOG Subscription Charts Updated 27

SirBruce writes "Mmogchart.com has been updated, and Version 13.0 is now online. The charts now include more data for World of Warcraft and EverQuest II. Please keep in mind that this data is still very preliminary and could still change. It is widely believed that many other games have shown a decline in subscriptions as a result of the impact of WoW and EQII, but I have no quantifiable numbers yet for the current subscribers for games such as EverQuest I, Ultima Online, Dark Age of Camelot, and City of Heroes. The full effect of WoW and EQII is not yet visible and probably will not be until February or March."
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MMOG Subscription Charts Updated

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  • by _xeno_ ( 155264 ) on Saturday January 15, 2005 @12:42PM (#11373808) Homepage Journal

    Not to try and be an ass, but it looks like only three MMORPGs received new datapoints since the last time this was on Slashdot - EverQuest II, World of Warcraft, and Runescape. So this isn't really much of an update.

    Not to mention that the author of the page (and article submitter) mentions that the EQ2 and WoW numbers are "preliminary and subject to change." All in all, this is really a non-story and not really worth a Slashdot story. Even if it is only a Games section story.

    I'd be much more interested in seeing the numbers in a couple of months, to see how the release of new MMORPGs effected other MMORPGs.

    Maybe we should make these MMOG subscription chart stories quarterly instead of monthly, is all I'm saying. :)

    • How about just making them monthly even? Is it just me, or have I read like six stories about MMO subscriptions in the last couple weeks alone?
    • Hey xeno, don't worry, you're not being an ass. :) The criticism I usually get is much more blunt; yours is actually reasonable!

      However, I will point out a couple of things:

      1. The numbers for Anarchy Online were also modified to more accurately reflect reality (hopefully). Eve Online was also updated, A Tale In the Desert finally got listed, and there were a couple of other minor changes. Also, I added a market share by genre breakdown.

      2. The February/March update(s) should be a lot more informative.
  • by HaloZero ( 610207 ) <[protodeka] [at] [gmail.com]> on Saturday January 15, 2005 @01:15PM (#11374081) Homepage
    The MMORPG chart lists WoW at having 350,000 users, while more than 600,000 copies of the game were sold during the holiday season alone (not including retail during the initial week).
    • I do not doubt that a lot of people have bought this game and didn't sign up. All those twelve year olds whose parents won't let them have a credit card for the game.
      • If I recall correctly from reading a message board thread with a DAoC dev a while ago, he claimed that DAoC had a huge rate of boxes sold that never made accounts, accounts that played once and then stopped, often without ever cancelling their subscription, and other such oddities.
        • All of this is quite true. Still, I will admit 350K is nearly the lower end for WoW; in the analysis I state it could be as high as 600K. (EQII reportedly had 85% conversion, which is very high; apply the same to WoW and you'll get 500K.) Still, one would expect them to trumpet passing the 500K subscriber mark and claim they have passed EverQuest in size -- but they haven't. So it makes one wonder.

          It's also important to note that many WoW boxes were bought as holiday gifts, and many were bought by Bliz
          • The problem WoW is having is downtime of servers, don't expect much PR from them until they fix the servers and can handle the increased sales that PR could create. Same reason they are not producing more boxes.

            You are starting to see more problems on the fan boards, one is having a survey on if current players would recommended WoW to friends over 40% would not. Then to top it off people are quitting because of the server problems, will be interesting to see if they come back after the prolems are fixe
      • I do not doubt that a lot of people have bought this game and didn't sign up. All those twelve year olds whose parents won't let them have a credit card for the game.

        Bah, so it's the 12 year olds who are hoarding all the WoW retail boxes. I drove all over town trying to find one today. It's too bad for Blizzard that they didn't have any more available when my guest account ran out. Now I'll be able to kick the habit before I'll be able to buy a box and start my account back up.
    • Simple: It's been more than a month and they still haven't fixed the effing servers. I won't be showing up in any active subscriber list for WoW come Friday.
    • There's always a first time for someone. A time when you discovered that these things called "mice" are all the rage, and that wonderful new game you bought requires one - I am not kidding. Extraploate... a computer game that REQUIRES online connectivity to play? C'mon, what was the last Blizzard game... Warcraft 3. As much as that game is really in the online playing of it, there's a lot of single player game to be had. A game you can't... play... at all... except online... with an additional subscription
    • And if you RTFA, he says this to back up his estimate:

      Launched in November 2004, this is Blizzard's much-anticipated entry into the MMOG market. Numbers are still very preliminary; not everyone who starts playing a MMOG at launch actually "subscribes" the following month. We know for sure that WoW has at least 200,000 subscribers, and as of January 2005 has sold through close to 600,000 copies. Based on a variety of factors such as likely conversion rates and server loads, it is reasonable to believe t
  • Bruce, You still list Dark Age of Camelot in the 250k area, but I think it's a lot lower than that since WoW/EQ2 was released.
    • Mark Jacobs has admitted they are lower, and the concurrency numbers are down over 30%, but exactly how many subscribers have left has yet to be quantified. The 250K number comes from the last press releases.

      Bruce
  • Why is it that EQ is hovering around the 500k mark, and a MMPORPG called Lineage is flying around the 3 million mark? Is Lineage big in Korea or something?

    • Re:Lineage? (Score:3, Informative)

      by SirBruce ( 679714 )
      If you read the Analysis section, you'll find more discussion of the Lineage numbers. But the short answer is, yes, it is very popular in Korea.

      Bruce
      • Interesting, an "Hourly or Monthly" payment model. I bet that's a great way to let people try out your game without committing too much to the experience. You don't even have to download: the cafe already has it.

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