MMOG Subscription Charts Updated 27
SirBruce writes "Mmogchart.com has been updated, and Version 13.0 is now online. The charts now include more data for World of Warcraft and EverQuest II. Please keep in mind that this data is still very preliminary and could still change. It is widely believed that many other games have shown a decline in subscriptions as a result of the impact of WoW and EQII, but I have no quantifiable numbers yet for the current subscribers for games such as EverQuest I, Ultima Online, Dark Age of Camelot, and City of Heroes. The full effect of WoW and EQII is not yet visible and probably will not be until February or March."
What exactly was updated? (Score:3, Insightful)
Not to try and be an ass, but it looks like only three MMORPGs received new datapoints since the last time this was on Slashdot - EverQuest II, World of Warcraft, and Runescape. So this isn't really much of an update.
Not to mention that the author of the page (and article submitter) mentions that the EQ2 and WoW numbers are "preliminary and subject to change." All in all, this is really a non-story and not really worth a Slashdot story. Even if it is only a Games section story.
I'd be much more interested in seeing the numbers in a couple of months, to see how the release of new MMORPGs effected other MMORPGs.
Maybe we should make these MMOG subscription chart stories quarterly instead of monthly, is all I'm saying. :)
Re:What exactly was updated? (Score:2)
Re:What exactly was updated? (Score:2, Informative)
However, I will point out a couple of things:
1. The numbers for Anarchy Online were also modified to more accurately reflect reality (hopefully). Eve Online was also updated, A Tale In the Desert finally got listed, and there were a couple of other minor changes. Also, I added a market share by genre breakdown.
2. The February/March update(s) should be a lot more informative.
This seems somewhat suspect... (Score:4, Insightful)
Re:This seems somewhat suspect... (Score:1)
Re:This seems somewhat suspect... (Score:2, Interesting)
Re:This seems somewhat suspect... (Score:2, Informative)
It's also important to note that many WoW boxes were bought as holiday gifts, and many were bought by Bliz
Re:This seems somewhat suspect... (Score:2)
You are starting to see more problems on the fan boards, one is having a survey on if current players would recommended WoW to friends over 40% would not. Then to top it off people are quitting because of the server problems, will be interesting to see if they come back after the prolems are fixe
Re:This seems somewhat suspect... (Score:2)
Bah, so it's the 12 year olds who are hoarding all the WoW retail boxes. I drove all over town trying to find one today. It's too bad for Blizzard that they didn't have any more available when my guest account ran out. Now I'll be able to kick the habit before I'll be able to buy a box and start my account back up.
Re:This seems somewhat suspect... (Score:2)
Never cease to be amazed... (Score:1)
Re:This seems somewhat suspect... (Score:2)
Launched in November 2004, this is Blizzard's much-anticipated entry into the MMOG market. Numbers are still very preliminary; not everyone who starts playing a MMOG at launch actually "subscribes" the following month. We know for sure that WoW has at least 200,000 subscribers, and as of January 2005 has sold through close to 600,000 copies. Based on a variety of factors such as likely conversion rates and server loads, it is reasonable to believe t
Re:What, again? (Score:2)
Re:What, again? (Score:1)
Re:ToonTown (Score:3, Interesting)
Bruce
Re:ToonTown (Score:1, Interesting)
Re:ToonTown (Score:2)
Bruce
Dark Age of Camelot (Score:1)
Re:Dark Age of Camelot (Score:3, Informative)
Bruce
Lineage? (Score:2)
Re:Lineage? (Score:3, Informative)
Bruce
Re:Lineage? (Score:2)