World of Warcraft Suffers More Downtime 205
_xeno_ writes "World of Warcraft has received many awards for being one of the best games released in 2004. Unfortunately, the game is still suffering from downtime. Over this weekend, twenty different servers went offline several times - enough for Penny Arcade to revoke their 2004 Game of the Year status from the game. As Tycho puts it, "...we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out."" Relatedly, Voodoo Extreme is reporting that the Korean release of World of Warcraft should be happening today.
Patience is a virtue (Score:2, Insightful)
Stability takes time. WoW is still one of the best MMORPG's out there today.
Re:Patience is a virtue (Score:4, Insightful)
Re:Patience is a virtue (Score:2)
Re: (Score:2)
Re:Patience is a virtue (Score:2)
I have no idea what beta was like, but I doubt they had anything near the current number of accounts playing the game.
I believe they capped it at 100,000 accounts, although it's unclear how many actually played. However, they only had something like 40 servers, whereas they now have 88 servers. So if we assume that all 100,000 people actually played during the beta and 300,000 people currently are playing (based on the MMOG chart figures), the server load now is higher than it was during the beta.
An
Re:Patience is a virtue (Score:2)
I didn't expect a perfect launch, but I do expect them to work hard at making problems go away. They released a patch right before christmas to fix some bugs, and introduced some new ones. And nothing has been fixed since. I personally am debating whether
Re:Patience is a virtue (Score:4, Interesting)
Now here is the really moronic part... character names are available on each and every server, but guild names are unique for the entire WoW game. If you create your guild on server A, you cannot create it on server B (or even join it). I've seen frustrated players ask to move their guild to a less populated server, the request falls on deaf ears. What does it tell you when people are ready to abandon level 30 and 40 characters to move to a different server? Those same players then get blamed for staying on overloaded servers.
BTW, I'm not on an overcrowded server, and I only have one character in a guild, with a bunch of people I don't know.
Re:Patience is a virtue (Score:2)
Re:Patience is a virtue (Score:2)
My server was down for 16hours of maintainance recently, but that didn't
Re:Patience is a virtue (Score:2, Informative)
Because only about one server in 20 is flagged as a "roleplay" server.
People with MMORPG experience know that your chances of finding yourself in the company of grown-ups improve dramatically if you stick to the servers where roleplay is emphasized, so most guilds of people who like RPG (including mine) crammed themselves onto servers like Silverhand.
Re:Patience is a virtue (Score:3, Informative)
Anyone who thinks this has been a released "plagued with problems" clearly never played Shadowbane or Anarchy Online at release. Those games were down for hours and days at a time and
Re:Patience is a virtue (Score:2, Insightful)
Competitor products(CoH) didn't necessarily have these kinds of problems, and certainly not for two months after release with no end in sight. These companies are offering subscription(pay) service. A large part of their obligation is to make the service available all the time and to post scheduled downtimes for the playerba
Re:Patience is a virtue (Score:2)
Re:Patience is a virtue (Score:2)
With City of Heroes, things have been pretty solid, including its launch.
In 2005, with the amount of money being spent through subscriptions and technology, there should be no reason why servers should be down.
Re:Patience is a virtue (Score:2)
Don't think that just sending quest text adds to network load.
Re:Patience is a virtue (Score:2)
With the 'shard' design, where users per server is capped and they throw more servers at problems - there's very little justification for such overload.
Too many people are forgetting that Dark Age of Camelot has had very very very very few stability problems. In comparison to the rest of the genre - they're downtime
Re:Patience is a virtue (Score:2)
Firstly, they didn't release the entire list of server names that would be available on launch day ahead of time, only a subset. Then they are surprised that those servers are overloaded. People agreed with their friends which server they were going to play on, and obviously you can only agree to a server you know exists.
Secondly, classifying the servers by timezone was a mistake. The mo
Re:Patience is a virtue (Score:2)
I believe you're wrong about central servers being the most populated too. The last time I looked, all the most populated servers were east coast servers. Why? Because in every Blizzard game, everyone always plays on east coast servers. Why? Don't ask me. I live on the east coast, so I suffer for it.
Here's what happened to my WoW Guild: Opening day over lunch I
SWG Unstable? What galaxy are you from? (Score:2, Informative)
There simply is no comparison between the stability of SWG and the stability of WoW. From what I have been reading WoW is like a rickety bailing wire and spit Wright Brother's airplane that can't stay off the ground for very long and crashes continually. Whereas SWG was, at launch, more like a WWII Bomber that needed very regular maintenance with a few
Re:SWG Unstable? What galaxy are you from? (Score:4, Insightful)
What you are reading on WoW is frustration. Small problems become big ones because Blizzard's customer service can't seem to communicate. Players have problems and they feel like they are speaking into a vacuum. So we continue to talk about problems that we don't feel are being addressed. Honestly, the game is pretty good, and other than lag (or being on one of the 'special' servers) it's pretty solid. But get one problem that gets under your skin, and Blizzard won't address it (they won't repond to messages in their tech support forum, instead they lock the messages or delete them. If you report them in game, they delete the petition), then you have a bunch of players running around telling everyone about their unresolved problem.
Re:SWG Unstable? What galaxy are you from? (Score:2)
Re:Patience is a virtue (Score:3, Informative)
Blizzard have had years of free publicity as people have praised them for the slow alpha and beta testing, waiting till "it's ready" rather than when the beancounters tell them to launch.
Clearly it isn't ready. So people have the right to be annoyed at paying to sit in a queue. Especially if true that you can't post on the BB while waiting because you need to be logged into a server to post. Th
Re:Patience is a virtue (Score:2)
Fair point, but don't you think the code should have been scalable in the first place? During the lifetime of a MMORPG there is no way of knowing how many or how few servers you will need. The code should be flexible enough to easily handle increases and decreases in cluster size.
Noone would use Active Directory, or Google, if the underlying system fell over everytime ir
Re:Patience is a virtue (Score:2, Insightful)
WoW uses a shard design. It should be trivial to calculate the maximum possible number of players per server. We'll just call that number X. Now you know that 600.000 units where sold. 600.000 / X = number of servers. Clearly, the number of actual servers is well below that. How is throwing hardware (more shards) not going to solve the problem?
And bes
Re:Patience is a virtue (Score:5, Insightful)
Stability takes time.
Baloney.
I expect to receive this game for my birthday in a month. It will be my first time on a MMORPG, but I've been toying with it since I finally gave up MU**ing three years ago. I'm really looking forward to an enjoyable experience based on the many reviews, but I also have the limited patience of an adult who now expects a service when I'm charged for it.
I don't have any experience with the actual outages, but I can say this: if your PS2 failed to boot 4 times out of 5, would you take it back? If Blizzard expects me to be patient while they work out their issues, are they going to be similarly patient when they request payment from me?
If they can't deliver, 99.99% of the time, on their promises, frankly they're in the wrong business. I don't have the time or the interest to fart around with waiting for them to get their act together, and I will either keep my wallet in my pocket or move to another game.
Re:Patience is a virtue (Score:4, Informative)
The biggest problems I've had:
1. The auction house is very slow. The city the auction house is in is very slow. Some of the surrounding countryside around the city with the auction house is very slow. I had instant-cast spells take 8 seconds. If you roll a dwarf or gnome, get to level 5 and head to Stormwind to get away from the auction house. You can do all of the human quests for level 5-15 and it'll go a lot more smoothly. You can always return and mop up the lower level quests (if you want the positive faction reputation points) when they get the auction house fixed, which they're working on.
2. The login servers, the servers that handle auth and character selection for startup, they suck. They're plagued with outages. Daily outages. Fortunately, they're usually resolved within a half hour or so. And, if you're already in-game, you don't even notice the login server outages. You need the login server to be up for about 30 seconds per day, so the odds are in your favor.
The good news?
If you pick a server with a medium to medium-high pop, you'll have very very few problems (you'll have more luck finding people to group with on servers with more people, but too many people on the server and you'll have queueing to get in). There is a site (www.wowcensus.com or something) that will feed you population statistics. Keep in mind those are voluntary reports, and may or may not be accurate. A better idea is to visit the forums at worlofwarcraft.com and see what realms get the most complaints
Also, the higher your level, the more time you'll spend in less-populated areas. My lvl 36 warlock spends a lot of time out in the boonies running down quests, and I have no performance issues at all until I return to a big city to sell stuff. My level 11 priest is in one of the lowbie areas, and it's not bad, but it will occasionally act funny (3 second lag on body looting, for example). My theory is a lot of people are playing one character up to level 15 or so, deciding they don't like that class/race/faction, and are picking up new characters. Nothing wrong with that, I did it myself. But, that keeps a higher-than-normal pop in the newbie and lowbie areas.
Finally, the game is a LOT of fun. Seriously. Very well thought out quests, neat items, I haven't had to farm monsters to get levels (almost all of my levelling has been from quests). Find a good guild on a good world and you'll have support structures to help you (higher level guildies pass down loot they can't use to lower level members, and you'll be expected to be generous when you get there).
That said, have I had problems? Yeah, I was trying to play on a Saturday evening and it took about 30 minutes to log in. Given that I've played nearly every day for a little over a month, I'd say that's a pretty decent rate of failure. I had one time I was on and got a broadcast message that the server was going to be rebooted in 20 minutes. I finished up what I was doing in about 10 minutes, logged out, played with the dog for a half hour, and logged back in. Honestly, I'd rather have them reboot the server periodically than ignore problems. So my failure/outage rate with the game has probably been about 3 to 5%. If your PS2 had a, say, 1 in 25 chance that a game you put into it would require you to clean the lens of the DVD player, would you still play? Most likely. It's not a matter of 4 out of 5, it's more on the scale of 1 in 25 or so.
Oh, and my warlock has a pointy hat. How cool is that? Blizzard gets bonus cool points for pointy hats. Now I just want a high-level crafting skill that lets me create self-propelled luggage with the attitude of a badly raised pit bull.
Blizzard could do better. But they're doing pretty good overall. Good enough that when someone on the boards says "I've had enough of the outages and queues, I'm cancelling my account" most of the replies are "Bummer for you. Hey can I have your stuff?"
Re:Patience is a virtue (Score:2)
Thanks for the info: I really am looking forward to this game--but the comments have just started to make me wonder if I shoulda asked for GURPS 4th Ed instead of $50 for WoW and $30 for a two month sub, at least until Blizz get the issues worked out.
www.wowcensus.com is good resource--but I wonder why Blizz doesn't publish themselves? I found their realm status page at http://www.worldofwarcraft.com/serverstatus/, but it seems like that's a "current load" not a registered load--so it doesn't do me a lot
Re:Patience is a virtue (Score:2)
I saw some chatter in the forums about not getting much faction reputation if a quest is too low level to you. If the forum search worked, I would post a link to it.
-prator
Re: (Score:2)
Re:Patience is a virtue (Score:2)
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There was a thread from yesterday on the general forums by WoW's community manager with a less than verbose message regarding their recent problems and plans for resolution. Their board login system is linked to their system login system, which means when their is a systemwide issue it makes it difficult
Re:Patience is a virtue (Score:2, Informative)
Ulamr:
This was a great debate/topic/opinions until dumbass trolls/Blizzard spoke-holes "RealBigNUKE" and "dragonsongcame" out. You guys couldnt make it anymore obvious.
Here are some good points in this topic, summarized.
*50 cents a day is still money, and if you dont think so, please send it to me, or make a donation to this website.
* EULA doesnt mean LAW. (Blizzard protects and give itself all rights of GOD, while consumer gets no rights.)
*Why we accept that WoW must have bug
Re:Patience is a virtue (Score:2)
"People play MMO so they can play with a LOTS of other people, moving to a server which are "empty" defeats the whole point of why people bought this whole game in the first place."
And then
"Lag is real, que's are real, problems which were talked about in BETA. There are no surprises, so what is going on is bad programming."
Lots of people on a server are going to produce lag/queue issues. People want lots of people
Re:Patience is a virtue (Score:2)
No, bad internal queueing and bad back end application design are going to product lag / queuing issues. Simple example, you write a web app the wrong way and it's going to stuff up when you put 10,000 people onto it full time. Same goes for this.
Hard to be at the top (Score:4, Insightful)
This is nothing new for most of the games like this though. Poor launches, crashing, lack of character balance, etc. Rarely do you see a launch as smooth as City of Heroes or Planetside.
Re:Hard to be at the top (Score:3, Insightful)
Now, we are after release, and the servers still can't handle the load. It does seem an expensive business indeed, so they could have limited the number of available boxes, earn a few bucks with the subscriptions and then open more servers with more routers to hand
Re:Hard to be at the top (Score:2)
Re:Hard to be at the top (Score:3, Insightful)
> I seriously doubt that every single successful MMO is run soley by clueless people who don't know how to do stress analysis.
Where is Lum the Mad? He had great articles about how clueless people running the show were. From bad Customer Service to nerfing, they are clueless.
Re:Hard to be at the top (Score:2)
Re:Hard to be at the top (Score:2)
Re:Hard to be at the top (Score:2, Informative)
Blizzard did stress test, and might have even used those products you mentioned. Nevertheless, servers
Re:Hard to be at the top (Score:2)
Tychos Comments (Score:2, Interesting)
What downtime? (Score:3, Insightful)
Unless you know anything about how adding new servers to the clusters and how flippin hard it is to do right then really just sit back and go do something else for a bit.
Everyone runs around with their heads cut off like it's the end of the world becuase the 8 hours they set aside to play the game are totally interrupted and they're delayed from getting to level 60. Get up watch some news and get involved for a bit. Then go back and appreciate you can at least play a game like wow in this country.
Re:What downtime? (Score:2)
Re:What downtime? (Score:3, Insightful)
What if $15 a month isn't enough to gaurantee that level of service? What if the level of hardware/support required to have five 9's uptime would require a $25 a month fee? Would you pay it? Would other customers pay it?
Keeping a MMORPG up isn't the same as keeping a websi
Re:What downtime? (Score:2)
Xbox Live is much larger than WoW, supports dozens of games instead of just one, meshes with EA's network, and still costs less than $4/month (assuming you buy a year subscription at $40). Blizzard really has no excuse.
Re:What downtime? (Score:2)
Re:What downtime? (Score:2)
Come on (Score:3, Insightful)
Except for the fact that XBox Live is, for the most part, a match-making service. The games are hosted on one of the players XBox's. The architecture is nothing like an MMORPG.
Re:What downtime? (Score:2)
Re:What downtime? (Score:2)
http://forums.worldofwarcraft.com/thread.aspx?f
Re:What downtime? (Score:2)
Re:What downtime? (Score:5, Insightful)
Re:What downtime? (Score:2)
All of this is based on customer expectations. Having telephone service 364 days a year means nothing if it's down when you need to call 911. We expect utilities to have at least 5 9s. Cable service has become a utility, particularly with their push to offer VOIP. Naturally, expectations for
Re:What downtime? (Score:2)
The same way nobody cheered when Microsoft abandoned software to make heavy masonry for public building projects, yeah. There have been no active hurricanes since the WoW release fyi.
Re:What downtime? (Score:2)
My point is that the people who are complaining are reasonable. They have a reasonable expectation that those game servers will be available when they want to play. There was no clause in the EULA that said "game servers are ava
Sadly Penny Arcade is right (Score:4, Insightful)
But, Blizzard just can't get the servers to stablize. In fact the situation is getting WORSE not better. I could understand during the first couple weeks, but we're getting close to two months now.
If you have a PvP battle with more that 30 on each side. You'll probably bring down a whole continent, or alteast completely lag out everyone in the region (can't loot, can't cast spells, can't get quests).
Even with no battles, if there's moderate amount of people in region everyone lags out.
We reported this lag bug so many times in beta. We
For the amount of money blizzard is making in subscription revenue, I'd suggest hiring fewer corrupt GMs (a gm disbanded a guild his guild was fighting with) and upgrade their server hardware. C'mon guys let's replace those PDP-11s.
- James
Re:Sadly Penny Arcade is right (Score:2)
It has been getting worse up until yesterday when they finally capped all the problematic servers to 'Medium' load.
Sure, waiting in a login queue for 45 minutes to get in sucks, but wasting 4 hours when the game is lagged to hell or crashing every hour with a 30 minute rollback sucks a whole lot more.
I've never seen the game run so smoothly as it did last night. The only downside is if you crash out you h
time with the family instead (Score:3, Insightful)
Re:time with the family instead (Score:2)
I'm on Dal and I've been seeing a slow but steady increase of lag in the major cities.
"I also think Blizzard should be applauded for not shipping new copies of the game until the servers are stabilized."
No they shouldn't. Not only have they not been shipping new copies they have been forcing retailers to sit on the copies they have. Also it's not their concern for their current customers - it's PR damage control.
Re:time with the family instead (Score:2)
Thanks... I have never had any problems and my level 30 rogue is on the Dalaran server... Until now... Thanks, dmauro, for telling all of the lagging PvP mofos out there where the good servers are...
Hahaha... JK.
The major problem is communication (Score:4, Insightful)
Why?
I feel like an idiot for giving this company money for frequently crashing, laggy servers. I feel like an idiot for paying for a service where we are told absolutely nothing.
These are the current problems with the game
- HUGE queues
Even at non peak times you can expect to wait 10m- 2 hours on a server. People argue that "you should have started on a low pop server". Well idiots all servers were low pop at the start. They don't offer a server transfer and of course they don't offer an australian server.
- Server Issues and Lag
Servers are not stable, full stop. Last week blizzard took our servers down for an extended 16 hour maintenance period. After this "FIX" the servers constantly crashed every few hours and on sunday night were down for another 3 hours. Now they are down for another 4 hours tonight for "maintenance". Every time they fix something, its more broken. Hmm..
- Lack of Australian Server
if we want to play with others we are forced to play on the WORST server on the network. We pay premium price just like the rest of the people only for some reason we have to wear pings of 300-600ms. This is an issue that blizzard absolutely do not comment on either.
Communication
As far as Blizzard are concerned, I don't deserve to know whats going on. Let me expand on this. Any time a server goes down, we are told basically nothing (one line of text suggesting they are down 30 minutes after the fact means absolutely nothing). We are not worthy of having updates. All we are told is "we appreciate your patience".
If I have a technical issue and I post it in the forum. Most of the time it is ignored.
If I post a genuine thread in the general forum, it is almost always ignored.
Infact, the only time I can get a response is when I'm breaking the rules.
Wake up blizzard, if you don't say anything then we can't exactly see that you're making changes because you're sure as hell not fixing the problems. Throw out the smoke and mirrors! Inspire some confidence.
Corrections.... (Score:2)
Huge - Waiting times? I have never experienced this on my Med and High pop servers. Maybe a few servers have this problem, but I have never seen it.
Only half of the servers were brought down for the 14 hour patch, and it was on Thursday, which is supposed to be the least load day.
Lack of server - Did Bliz actually release it for Australia? Or did you just import it? AFIK, only the US has been released to, which mea
Re:Corrections.... (Score:2)
If I have a technical issue and I post it in the forum. Most of the time it is ignored.
If I post a genuine thread in the general forum, it is almost always ignored...
Blizzard has stated that, if you have a problem, posting it in the forums is not the best way to let them know. Email them. Call them. Or, even, page a GM in-game. I don't know, is that "breaking the rules"?
Yes, there have been some issues, but they haven't seemed that godawful to me. It's still one of the best games e
Re:Corrections.... (Score:2)
Here too (Score:3, Insightful)
However, looking at the big picture, there does seem to more problems now, than at launch, which is strange. Increased user base? Most likely the cause. I think Penny Arcade is just whining now since they are so spoiled with such a great game. Man, people are contacting ops over not being able to log into the forums they are looking so hard for things to complain about? I have been in many 50+ people raids with no network lag, and the graphics stayed pretty smooth also. Incredible times.
My server was not one of the 14 hour down servers for some reason. Not sure why only half them had that long downtime last week. Wondering if they are going to spork the others this week.
Re:Here too (Score:2)
Ridiculous (Score:3, Interesting)
And then there are the people with the gaul to suggest that it's the players fault. That they should just "switch to a low pop server". Well, when I first logged into Cenarius last thursday, it was a low pop server. 5 days later I'm standing in a 700 person queue. Blizzard then, in one of the stupidest moves I have yet to see, decided they would put limits on the number of characters that could be on a server, after that population limit had already been reached on the server. I'm having trouble coming up with an analogy for something that stupid. It's like showing apartments to people, renting them out, and then afterwards find out that you rented apartments to more people than there were apartments, so you only let a portion of those people in at a time.
And then there are the people out there who say that it's not Blizzards fault. Whose fault, I ask, is it then? I've been a software engineer for 6 years. At my current job, we are required by some of our contracts to maintain a 99% uptime. When a server is down, our web-infrastructure team is called in, from home, or wherever, to fix it. Our builds are very tightly controlled to minimize downtime. Blizzard has it even easier, in that they do not allow server jumping. They know how many people are linked to each server. They could easily just stop allowing new players on loaded servers. It's that easy. Really.
This is my first MMO game, and if this is what people have to go through everytime a new one launches, I don't understand how they survive. Oh wait, yeah, they make you pay for a client that could be cheaply distributed via some kind of peer-to-peer technology. Like bittorrent. You know, that thing they used to distribute the beta.
Some of this is knee-jerk, some of it isn't. I'm not cancelling my account or anything. I've experienced exactly 2 queues during the released version. Not terrible, but when I've got an 80 minute wait on one, it does make my desire to play whither on the vine, so to speak. And Blizzard seems to only be providing half-assed remedies for the problem, which just compounds all the negativity people are feeling toward them right now.
Re:Ridiculous (Score:2)
A lot of it is user problems though. A lot of people are playing on machines that just can't handle it. A lot of folks don't have fast enough internet. And a lot of folks are trying to play during maintence hours at very wierd times r
Re:Ridiculous (Score:2, Insightful)
Blizzard should have put hard caps on server population. Plain and simple. Their server maintenance schedules are ridiculously willy-nilly. Even in the open beta, servers were arranged by location. This meant that they could easily come up with maintenance windows that were conducive to affecting as few people as possible for a given server in a given region (east coast servers could go down for maintenance between 2am and 5am EST, west coast 2am and 5am PST). They apparently did away with that
Re:Ridiculous (Score:3, Insightful)
During stress test I didn't see nearly as many people around as I do now. The stress was not a good stress test or it was actually testing something else that users don't need to know about.
"They should have been able to run automated stress tests on the servers to the poi
Re:Ridiculous (Score:2)
I think you're going on the assumption that everyone is exactly like you. You say that you've already gotten your worth out of the game this month, but that concept is drastically different for each
Maybe I'm just lucky (Score:2)
I don't know if this helps anyone, but I was having terrible lag when I first started the game, but noticed others were playing fine. It turned out that my five year old cable modem was the culprit. I bought a new one and haven't had lag or framerate issues since then.
The biggest issue is large concentrations of PCs in one areas. I've been in th
Re:Maybe I'm just lucky (Score:2)
Re:Maybe I'm just lucky (Score:2)
Re:Maybe I'm just lucky (Score:2)
I love this game (Score:3, Insightful)
The ONLY issue I see is that it gets very very laggy in areas where there are a TON of people all at once - like the Auction House in Ironforge. It's in a huge area, across from the bank, next to the inn, and right by the entrance - all this traffic mixes to form a great town square... at 3fps
If they could solve that issue (and it must be a hard one to solve) then the game would be just about perfect.
Course, it sounds like some of the other servers are having a rough go of it.
Oh well... I intend to keep playing for a long time to come - maybe if all the people who are having a bad time leave the load will become managable, and all the servers will work just fine.
Re:I love this game (Score:2)
Most servers and most players are having fun. You don't hear from them, though -- because they're either busy playing, or don't see the point in talking about
Re:I love this game (Score:2)
The EQ2 game design is like someone bought a "mmorpg kit" for the graphics and then constructed a bizarre half finished game
Job opportunity (Score:3, Funny)
I quit, but not for technical reasons. (Score:2)
PvP se
Re:I quit, but not for technical reasons. (Score:2)
Re:I quit, but not for technical reasons. (Score:2)
Re:I quit, but not for technical reasons. (Score:2)
Re:I quit, but not for technical reasons. (Score:2)
My advice is to unplug from the network and go get your MCSE (Minesweeper Consultant, Solitaire Expert).
I think PvP servers can be more friendly, since your guilds band together out of the common goal of obliterating the enemy, and not so you can all just hold hands and level to
Re:I quit, but not for technical reasons. (Score:2)
Dieing is soooo painless in this game I don't understand why you wouldn't want to play with the added threat of pvp. Yesterday I was kind of board soloing some 17 mobs (17 myself) when after I had just taken one down a rogue unstealthed and 2 shooted me. I thought it was funny he took two hits to kill me. Meanwhile, I took all of 30 seconds to run back to my body
And so it begins (Score:2, Interesting)
Seems like only yesturday UO opened up public, and it was quite the crappy experience... downtime, bugs, you name it. People claimed the game would be dead in a year, lawsuits were made, Coaster of the year awards given, etc etc... yet, long after the game should be gone imho, it's still kickin.
Not to say that Blizzard should'nt get these problems fixed but, sadly,
Re:And so it begins (Score:2)
The longer you wait to play a "successful" mmorpg, the better the game gets. I say successful because bad ones fold like earth and beyond.
But really, you have a super popular game released around the christmas season, of coarse the thing is going to get slammed.
People are ALWAYS going to complain, ALWAYS. It just depends what the topic of the week is.
Myself, I chose to start playing now because I felt 2 months was long enough for the game to get going. I still expect problems
Re:And so it begins (Score:2, Insightful)
A note about battlegrounds (Score:3, Informative)
For anyone who has followed the hype about the PvP battlegrounds system, I have no idea how they'll pull it off.
My server, Thunderhorn, is really quite stable. I remember the login server having issues, and it messed up Thunderhorn for a bit, but that was early December. Since then, I have not had a problem logging in or playing.
Last night, the alliance traded a few raids with the horde. The climax of it ended up with around 90 or 100 players fighting with each other, in the middle of the Barrens. There was so much lag, that I could run around and "hit" everyone on the horde side, yet by the time that my "swing" got to the server, the other player was on the other side of town. The only ones who had success in making contact in combat were the magic users.
If battlegrounds is supposed to be the culmination of hundreds of players working in unison, all fighting it out, I would be afraid to go into it with anyone but a magic user. The lag would be horrendous.
Re:A note about battlegrounds (Score:2)
Re:A note about battlegrounds (Score:2)
We actually had enough lag from that many people that on our way over there we managed to kick half of the peop
WoW (Score:2, Informative)
Lag happens during combat and when a lot of NPCs are involved (like pulling a room). The lag is about 7-10 seconds and I can just sit there and rotate my camera around waiting for the server to come back,
Re:WoW (Score:2)
In what weird world does anyone consider that fun?
Re:WoW (Score:2, Informative)
I've never spent more than 10 minutes running from A to B in World of Warcraft. I'm level 40 btw, so I'm not just talking about the low-level game.
Most quests in the game can be completed in less than 30 minutes (from start to finish).
Running from the graveyard to your body: dude, check your watch. The longest I ever spent running from the graveyard to my body was just over 4 minutes.
Bird trips also only take 3-4 minutes.
Re:WoW (Score:3, Informative)
Ever die in The Barrens?
Ever die in the north part of Mulgore?
Ever die by Razonfen Kraul?
All those are at least 10 minute run.
Let's try quests now. Lets try the quest for bearform, you have to kill a moonkin in barrens, so you run to thunder bluff to get the quest, then 15 minute run through mulgore i
WOW --BS Maby a user boycot is needed. (Score:2, Informative)
Re:PA? WTF? (Score:2, Insightful)
It's like if they linked to Larry Flint's blog on a story about a porn star. Gabe and Tycho are fucking game pundits. Games are their thing, and they are a good source to go to when you have a story dealing with games, especially when it's a story they themselves have covered.
Re:PA? WTF? (Score:2)
I was originally going to try and make a write-up of this story on my own, but then I saw that Tycho had posted a much better version that said basically exactly what I wanted to say. I figured that people would be more likely to respect what Gabe and Tycho have to say on the matter than some random Slashdotter. :)
I really intended this as a counter-point to what appears to be the prevailing opinion that EverQuest 2's release was plagued with flaws and World of Warcraft's wasn't. Blizzard has been havi
Re:Server down time not the only issue (Score:2)