Design Updates to MMOG Combat Systems 37
In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems.
bad url (Score:3, Funny)
http://slashdot.org/www.worldofwarcraft.com
Re:bad url (Score:2)
Re:bad url (Score:2)
WoW's Instanced Battlegrounds (Score:3, Insightful)
Battlegrounds will only let X number of players in from each side at a time.
This is an interesting method of population control, and balance, especially for those that don't want to wait in queues to fight pvp.
Ironically, the company that invented "The Zerg" is working to elminate that tactic in PvP!
Re:WoW's Instanced Battlegrounds (Score:3, Informative)
http://www.wowcensus.com/overall_stats.php
You can go to that website to get the official numbers there.
I play on Argent Dawn:
http://www.wowcensus.com/realm_stats.php?r e alm=arg ent%20dawn
Where there are 12,700 Alliance players and 5,400 Horde Players.
I am welcoming instanced PvP combat.
Also, if you know anyone that is thinking of coming to WoW, tell them to get on a low pop server. Prime time on Argent has a lo
Re:WoW's Instanced Battlegrounds (Score:3, Informative)
Those numbers are in no way official. Blizzard has said that they are inaccurate. You can read one of their responses here [worldofwarcraft.com] (if the forums aren't hosed).
-prator
Re:WoW's Instanced Battlegrounds (Score:2, Insightful)
Accurate? Close
Ballpark? Absolutely
Thanks for the link! I thought it was Blizzard sponsored for some reason.
Re:WoW's Instanced Battlegrounds (Score:2)
I haven't seen a login queue on Bonechewer since a couple days after the game went live. it's always showing "Low Pop" in that lovely green shade whenever I look at a Realm list. We get a li
Re:WoW's Instanced Battlegrounds (Score:2)
Re:WoW's Instanced Battlegrounds (Score:2)
The main one which is persistant and gives bonuses to the currently winning side will be the one with the major queue. While you are twiddling your thumbs waiting you can enter the instanciated areas which will allow just plain PvP for the bonus the points gives your character.
Or I could be wrong and then WoW would be so much dummer then DaOC, since the battlefields would just be meaningless
Upcoming? (Score:2)
Re:Upcoming? (Score:2)
Everybody has a budget, the trick is to use your resources efficiently. As the server loads go up, you have to manage a way to get your resources to work
Re:Upcoming? (Score:1)
Re:Upcoming? (Score:2)
Commander (Score:2, Interesting)
Re:Commander (Score:1)
So one person would be viewing sort of a world map...(The map of the battle grounds) and have everyone on their side with one colored blip, and the other side would have another colored blip.
When a member of your team says something in chat, that blip would blink briefly. You could hover over that blip and it would tell you name/level/class.
You can click on a blip and click somewhere else on the map, and the player would see a directional beacon appear on his mini map as a poi
Re:Commander (Score:1)
Re:Commander (Score:2, Insightful)
The first problem you'll have is people arguing over who gets to be the commander. You can't necessarily just give it to the person with the highest level, as they don't necessarily make the best generals. I suppose the easiest resolution would be to institute a voting system; however, guilds could easily favor their leader instead of someone who is better qualified.
Honestly, the only way I see this working is creat
Re:Commander (Score:3, Interesting)
Re:Commander (Score:1)
Re:Commander (Score:1)
Re:Commander (Score:2)
The power of griping... (Score:1)
Re:The power of griping... (Score:1)
Re:The power of griping... (Score:1)
Re:The power of griping... (Score:2)
To be honest, I'm surprised they haven't gone SOE's route and taken down the bitchfest otherwise known as the official forums. The signal-to-noise ratio is so small that scientific notation is a convenient way to write it down.
Wow, 48 hours! (Score:1)
That's class.
Do it like Planetside ! (Score:2)
I played the SWG:JTL (Jump To Lightspeed) 10 day demo, and frankly, didn't even make 10 day's. I tried the JTL bit, and it was amusing for an evening. I tried the walk around the planet bit, and couldn't believe what I saw.
SWG is nothing more than 3D bolt-on to the old text muds, with some StarWars make-up on. You go off to fight the mob's and it's a simple turn based combat thing where you just select what move you want to do. Why couldn't they make it more like an FPS ? Walk out and shoot the Gorgs,